8 Ways to Counter "Uncounterable" mSorc Burst - ZOS please read

  • Didgerion
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    I guess this is written for CP campaign players.
    As in a non cp campaign a good sustainable dps build can shred easily through shields... and I'm not talking oblivion damage builds... If you add the later into the mix the mag sorcs are totally screwed.
    I really struggle on my mag sorc against good players in non cp campaign.
  • Xsorus
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    Hey remember that time everyone was running sloads, shieldbreaker and oblivion glyphs and sorcs were whining about it and we told them to stack health and they were like “noooooooooo”

    Yea this guy didn’t remember that *grin*.
  • Juhasow
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    There is so many laughable and totally incorrect points in OP post that I think I'll pass with responding to it.

    What killed me the most is quote "I think there are also a lot of out-of-proportion complaints about sorc burst because dying from a sorc (mines, curse animation, cage falling from heaven, exploding into 0 HP) is a very visually impressive way to die..."
    Pure gold. Lets all be happy and stop QQing because magsorcs offer us beatifull way to die not like all those other ugly deaths :joy:

    Edited by Juhasow on June 23, 2018 1:07AM
  • sage2000
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    You know, when you have to make a post that can basically be summarized as "New meta: everyone build completely around sorcs" it's a pretty good indication that your class is out of balance.
  • Dredlord
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    Sorcs are telling other classes that they need to stack health and resis :joy:

    So true, it just goes to show how sorcs obviously live in the land of hypocrisy and only "rarely" come here to real world to tell us potatoes/plebs how to l2p...
  • Thunderknuckles
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    OdinForge wrote: »
    Sorc here.

    You cannot pretend that building high HP and wearing tankier sets is proper counter-play to rune cage, it isn't. Short of using immovable pots you cannot actually do anything to prevent rune cage from hitting you and setting up curse and frag + ult, at least fear has melee range and NB burst is front loaded.

    Crystal fragments had legitimate counter-play as it could be blocked, dodged or even reflected. This set of mechanics existed through several sorc metas where sorc was either extremely powerful or weak or somewhere in-between. A sorc was never guaranteed to land a frag, justifying its high damage and stun. Thanks to rune cage and the buffs it received to damage and among other misc damage buffs to things like light attacks, you can now guarantee frags impact.

    I mostly play well rounded and sustain oriented sorc builds but even I can effortlessly delete many types of builds with a rune cage combo. The only types of builds I generally cannot mindlessly delete in one rune cage combo are builds like stamdks in fury / seventh / BS with a 1H backbar, and even those tankier builds I can get super low in one combo. And just swapping to a pure damage build will do the trick, with minimal need to sustain if you pick your battles.

    Now these players are sacrificing damage to not insta-die to various mechanics, and they are unable to kill a sustain sorc as a result. Every time I get into a fight with a stamina build like that as a sustain sorc the fight just stalemates as frags doesn't do enough damage vs them, and it takes too long to build ult to combo with rune cage if I can't kill them with the first two combos, and they can't build enough damage to kill me because if they try I'll just delete them in one rune cage combo even as a sustain sorc with lower damage.

    Rune cage never needed the changes that it got, fragments never needed the damage and stun nerfs it got.

    Rune cage is not fun or dynamic to fight against and it's just boring to use. If you are defending current rune cage now it's just because you have resigned yourself to how easy it is to use.

    Last night in Vivec (NA/PC) My tanky build got smoked by a RUne Cage + Overload combo. I was like, "What the frak??" as my health just dropped in 3 seconds. Looked at my recap and....6 Overload light attacks at 9K damage each. lol And people gripe about Sload's.
  • Vapirko
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    Does no one remember how many threads there were asking for the frags nerf?
  • technohic
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    Zerg them. Put them on the defensive. Thats about it. If thet're not getting pressured, you are just a short time off getting deleted.
    Edited by technohic on June 23, 2018 3:33AM
  • Strider__Roshin
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    I can die from full health with 25k health, 27k spell resistance, and wearing full gold impen. And there's nothing I can do about it. Rune Cage needs to be dodgeable and blockable. There's no counterplay against magSorcs right now.
  • Lord-Otto
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    You mean, like Shieldbreaker has no meaningful counterplay, neither?
    Man, Karma really is a b@#$&, eh?
  • Exodium
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    Dionysus wrote: »
    I hate to come out of the woodworks and post this as I main a magsorc (and magblade), but this needs airing out to avoid some out-of-nowhere nerf to one of sorcs abilities (probably would end up being something other than Rune Cage). I think there are also a lot of out-of-proportion complaints about sorc burst because dying from a sorc (mines, curse animation, cage falling from heaven, exploding into 0 HP) is a very visually impressive way to die, and dying from several other OP specs right now (bleed, stam, oblivion) just looks like getting hit with swords until your recap screen loads.

    This is what others abbreviate as the "L2P" that others reference in the whine threads. You need to adapt to the current game. For instance, many sorcs now slot HoTs for Sloads. Many good players dropped vamp due to increased light attack damage. They don't want to lose the bar space or vamp perks, but changing with the game is what sets good players apart. There are less streamers now, making this tougher to do on your own.

    So in the interest of us all getting better:

    1. Have enough effective HP (HP x Resistance x Crit Resistance) to mitigate the current increased levels of damage output in the game. In my experience as an msorc, this is about 24k HP with about 18k spell resist or 22-23k with 25k spell resist for an unshielded player. I'm sorry Sypher told you in 2016 that you need 20k HP for Cyrodil with "all points into stam."

    2. In hand with the above, take advantage of tri-stat armor glyphs and the brand-new Triune trait that net-benefits almost every spec but magsorc. These math-advantaged glyphs benefit almost everyone more (especially DKs and Argonian race); msorc is uniquely balanced (which some call an "advantage") where our primary defense (max magicka/shields) goes from good to useless if we drop our magicka, thus we have to give up essentially 4k of free HP/stam.

    3. The 3 light attacks in the magsorc burst combo amount to ~9k player damage with recent light attack buffs. This is probably more harmful than Rune Cage. They are dodgeable, blockable, and reflectable, and taking 2 out of 3 of them in the face is completely voluntary. Whether you prefer HoTs, dodge rolling, cloak, or blocking, eliminating this damage and the 2-3k initial Fury hit is easy for good players. If you avoid all of these, and have any reasonable effective HP, you will not die to sorc burst without a chance to retaliate.

    4. Use immovable pots (and/or the Immovable skill) nullifying the sorc burst for 10.4 seconds. Go from being an Xv1er slotting resource-drain poisons to slotting Immovable poisons.

    5. If you are running an Xv1 build (Eye of the Storm, resource poisons, not enough stam to break free more than twice, low HP with all damage sets, roll dodge as your only defense), don't expect to win alone vs. a competent player of any class with a 1v1 or 1vX build.

    6. If you are a DK and you are not slotting wings, you are not adapting to the game.

    7. If your build uses primarily HoTs, roll dodge, or cloak for defense, and you are dying to light attacks and direct damage more than DoTs, put CP into Direct Damage AND Light/Heavy Attack mitigation stars rather than DoT or physical defense stars. This is adapting.

    8. The main way to counter sorc burst, even if you completely ignore every single point above, is to time your CC as soon as you see their Curse. A sorc's burst window (Shield-Shield-swap-Curse-Fury-Cage-Frag) takes 6 seconds if executed perfectly, and that is conveniently also the CC cooldown time.

    If a sorc slots immovable pots, then you use your immovable pot, then both wait 10 seconds, and a sorc gets his full 6-skill burst combo in and times it perfectly so that not a single HoT tick occurs in between procs, and your effective HP is low enough to go to execute, and you haven't CC'd him, and haven't gotten your burst combo in first, and neither did your friend, then you didn't get cheesed. You got outplayed.

    Signed,
    Sorcs of Tamriel

    - Dionysus

    Lol so you want everyone to change their whole setup to counter one skill that is clearly overpowered on a class that most would agree was already over performing?

    This is how I interpreted your post btw

    "I was a garbage player with no thumbs before summerset but now I'm finally relevant cause I have an unbreakable 5k damaging cc that no one can counter"
    Edited by Exodium on June 23, 2018 7:55AM
  • Lord-Otto
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    ^
    [...] that most BAD PLAYERS would agree was already overperforming [...]
    No dueling guild would actually claim sorc had a fighting chance. And if you can't even 1v1 a competent player, how are you supposed to deal with Cyrodiil? The class seemed overperforming to you because we specificially picked on the weaker players.
  • Vapirko
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    I’m still not convinced rune prison is so OP as everyone thinks it is, but sorcs as a class are not OP, if anything they’re in a good spot, perhaps LA/HA damage needs a bit of adjustment. Im not sure what to tell the multitude of sorcs who get ripped in a single dizzying swing combo, for them the class certainly isn’t OP and shield don’t do *** for them. Or the mag sorcs who melt when some bleeds and dots are on them. I mean people are in here yelling that mag sorcs have no counter whatsoever and that’s just completely and totally bs. Prior to this rune prison business no one was making a peep about mag sorcs, the class needs a way to not be forced into the master destro meta and also a way to deal with mag DKs which can currently both perma block and use wings regularly. If we return to the crystal frags cc meta, then pairing off in a 1v1 with a mag DK is going to be purely a rock v scissors matchup.
  • KingJ
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    Lord-Otto wrote: »
    ^
    [...] that most BAD PLAYERS would agree was already overperforming [...]
    No dueling guild would actually claim sorc had a fighting chance. And if you can't even 1v1 a competent player, how are you supposed to deal with Cyrodiil? The class seemed overperforming to you because we specificially picked on the weaker players.
    Ohh shutup all you do is cry.Ohh what what abour shield breake what about sload ohh we need dumb a$$ abilities on sorc because reason.Anything dumb sorc has like rune cage you defend to the death.Everyone know shields breaker dumb hard counters are dumb stop acting like sorc is crap and always been crap it never been bad.You defend it like its the worst class in the game when its still is top 2 magic classes for pvp and pve.
  • Lord-Otto
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    KingJ wrote: »
    Lord-Otto wrote: »
    ^
    [...] that most BAD PLAYERS would agree was already overperforming [...]
    No dueling guild would actually claim sorc had a fighting chance. And if you can't even 1v1 a competent player, how are you supposed to deal with Cyrodiil? The class seemed overperforming to you because we specificially picked on the weaker players.
    Ohh shutup all you do is cry.Ohh what what abour shield breake what about sload ohh we need dumb a$$ abilities on sorc because reason.Anything dumb sorc has like rune cage you defend to the death.Everyone know shields breaker dumb hard counters are dumb stop acting like sorc is crap and always been crap it never been bad.You defend it like its the worst class in the game when its still is top 2 magic classes for pvp and pve.

    Yees, let the hate flow through you. Pay the price for every time you pulled that Shieldbreaket bow string.
    Maybe you should have helped us sorcs in the past when we complained about uncounterable Shieldbreaker instead of laughing at us?
    Well, who's laughing now?
    Oh, and I wasn't for Rune Cage damage. I was for Frag damage. I actually have a clear picture of my class, it's you who's simply biased and now raging because you have to swallow your own medicine.
  • Derra
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    You can add the the main post given enough hp/resi:

    Casting cloak after curse or fury will counter the combo (nightblade).
    Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
    Casting purge after curse + fury will counter the combo (templar).
    Casting ball of lightnign after curse or fury will counter the combo (sorc).
    Having a full stack of shields + reasonable resis will counter the combo (on sorc).

    If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
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    Summary:

    Sload’s/Shieldbreaker/Torugs: “Hey Sorcs, it’s fine, just L2P and build around it! Can’t kill anyone if you do? Well that’s your problem.”

    Sorc burst: “Building around it is a tank build that can’t kill anything. Sorc burst needs a nerf.”

    The double standards on this forum are hilarious.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Mojomonkeyman
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    I think you guys have lost your mind even trying to defend the state magsorc is in. I was expecting more from some of you. Double standards everywhere.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Biro123
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    Game is in a sorry state at the mo regarding sorcs. As a reasonably experienced sorc, I find
    fights go one of 3 ways..
    1. Tanky or skilled mitigation-based opponent: nobody dies.
    2. Noob or med relying on avoidance only - quick sorc' win.
    3. Shieldbreaker/sloads/oblivion glyphs - quick sorc' loss.

    The problem bring that 2 and 3 are way too polarised and depend too much on gear choice rather than player skill.

    2. Means the loser has a horrible experience, gets frustrated so either plays sorc' or switched to 3. Switching to sorc' makes it s bigger problem for the remaining 2s so they go 3.

    3 makes it horrible for sorc'. And more and more switching to 3 makes it worse. Result is that nobody is happy (except group 1 who are mostly unaffected. But they get bleeds/sloads -lol).

    Result: nobody is happy and all are squabbling amongst themselves... It's like Zos is Ming the Merciless, and the players are the moon's of *** that he keeps fighting each other so they're never strong enough to challenge him...

    Are you listening, Zos! Nobody is happy!


    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Derra
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    I think you guys have lost your mind even trying to defend the state magsorc is in. I was expecting more from some of you. Double standards everywhere.

    All my posts concern CP balance which is all i play.
    I have no issues fighting magsorcs on magsorc, magblade, magDK, stamblade and stamsorc.

    I´d be interested in your point of reference you base this statement on?

    Also atleast my post isn´t defending anything - just stating how to play against the current runecage wombocombo and survive. I´d much rather have:

    unblockable cc on streak
    cc back on frags
    offensive cage becoming a dot + 30% snare
    fixed defensive rune
    rework/buff for boundless and powersurge to make it worth slotting over harness
    rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain

    The problem being that only changing one or two of these things would break the class again.
    Edited by Derra on June 23, 2018 12:26PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
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    I think you guys have lost your mind even trying to defend the state magsorc is in. I was expecting more from some of you. Double standards everywhere.

    If the nerf requests were a bit more reasonable there could be a discussion. But as always it doesn’t stop unless the class is gutted totally. So far we’ve heard:

    1. Shieldstacking needs to go
    2. Rune Cage should be nerfed
    3. Fury/Wrath has to be nerfed
    4. Implosion should be deleted
    5. Streak is still too good
    6. Frags hit too hard along with Curse
    7. Overload should get a nerf

    And of course for all of this the class wouldn’t get compensation elsewhere. On top of it oblivion damage would stay in the game. It’s just ridiculous.

    Btw, where are the stamWarden and stamNB adjustments? And the ones to magNB? The bias is really out if hand.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Dionysus
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    Some great insights especially Emma's with Mist Form and Derra's suggestions above.

    I think some of you are sleeping on the Immovable option. Immovable potions remove 10.4 out of 45 seconds of burst opportunity. Immovable poisons remove 4.4 seconds every 10-14 seconds of the remaining 34.6 seconds, making the sorc unsure when his combo will work during intermittent short windows of availability. If you don't want to slot one poison, or learn to CC after Curse, or build any effective HP, or slot Mist form, or use Purge, or use Wings, OR learn to burst faster than the sorc burst as some of the skilled stam players above mentioned, that's on you.

    To the argument that "but... if a sorc does A, B, C, D, E, then F, and I have X, Y, Z build without H, I, J, then I die": That's how the game works. One player dies once one makes the appropriate moves first. Yes, sorry your 7th/Fury/BSpawn build is used to not having to die, and perhaps ZoS even intentionally (gasp) gave magicka the additional staff set-piece so that damage distribution could now allow these builds to kill or get killed in an appropriate ratio.

    Some of you are also ironically underestimating what other classes do to counter your own builds, and acting like having to slot a single skill/potion/poison is a huge sacrifice, however, for yourself. Adding 2k HP is NOT "building a tank"; it's a few Tristat glyphs. Sorry you can't keep your gold glyphs from 2016, but they aren't that expensive. Again, adapting.

    Here are examples of things msorcs are doing ONLY to counter specific classes/specs:

    1. Slotting a HoT specifically for Sloads even though it doesn't synergize at all with our toolkit

    2. Magelight or Pots specifically for Cloak

    3. Having to give-up all triglyphs and spell power offensive sets to get shields to 19k shield strength, because with even 1k less than this and our shields and HP will go from full shields to 0 HP with one Dizzying>Dawnbreaker>Execute combo

    4. Slotting backup Lingering Health pots for particularly strong Oblivion or bleed builds

    5. Slotting Force Pulse specifically for DK wings

    6. Curing vamp specifically for increased Summerset LA damage from other destro users

    Is choosing between Wings, Mist, Immovable skill, Immovable poison, Purge, being a quicker-burst player, OR two lines of HP really worse than all the above, for you to be able to counter an entire class? Sorry this is hard for you.

    Further, any comments on sorc "bads" crutching on Rune Cage are clearly missing the overall point about adapting and will probably keep losing for patches. I don't care if Rune Cage changes (as long as we don't get a random eye-gouging nerf to yet another sorc skill, probably Frags again or something), and would be ambivalent to losing it, as I'd love the extra barspace if we had a CC on Frags again. Interestingly I was using the same exact "Cage" combo pre-Summerset, except with underused Invig Drain/blockcancel on MagSorc landing the exact same combo constantly, and with similar Meteor>Invig>Merciless on Magblade (which I've played much more of) which melts well-mitigated players in heavy that msorcs still can't burst. I might've not had thumbs, as referenced desperately above, and still beat the player mentioning that with it. Don't think we won't use Master Flame Reach, Shock Clench, Ice staff root, Invig, Swarm Mother and Fire Rune, a baseball bat, or whatever the hell we need to. We'll adapt to whatever changes without having to beg ZoS every time we don't want to learn. You can choose to learn slower if you like, but you will have a worse time.

    Tired but still willing to help,
    Sorcs of Tamriel


    Wraith Maker | Magicka Nightblade (PVP / PVE)
    Sorceress | Magicka Sorcerer (PVP)
  • DDuke
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    Dionysus wrote: »
    Some great insights especially Emma's with Mist Form and Derra's suggestions above.

    I think some of you are sleeping on the Immovable option. Immovable potions remove 10.4 out of 45 seconds of burst opportunity. Immovable poisons remove 4.4 seconds every 10-14 seconds of the remaining 34.6 seconds, making the sorc unsure when his combo will work during intermittent short windows of availability.

    Lmfao.

    The fact you think slotting Immovable Poisons (which btw again f's up your burst since you can't get Defile/Vulnerability/Poison Damage Poisons with those) with Immovable Potion tells me all I need to know about your knowledge of game mechanics.

    Here's a little problem: you can't control when your poison goes off. It might go off right after you Immovable Potion ends.. or it might just overlap your Immovable Potion and do nothing.


    This is a contender for worst idea 2018, right up there with "slot Purge".
    Dionysus wrote: »
    If you don't want to slot one poison, or learn to CC after Curse, or build any effective HP, or slot Mist form, or use Purge, or use Wings, OR learn to burst faster than the sorc burst as some of the skilled stam players above mentioned, that's on you.

    You don't burst through Hardened+Harness faster than it takes for a sorc to LA+Curse->LA+Wrath+LA+Cage+LA+Frag. Especially when you're outnumbered & running/rolling/cloaking away from a zerg.

    The only way to burst them fast enough is to catch them from stealth while their shields are down.
    Dionysus wrote: »
    To the argument that "but... if a sorc does A, B, C, D, E, then F, and I have X, Y, Z build without H, I, J, then I die": That's how the game works. One player dies once one makes the appropriate moves first. Yes, sorry your 7th/Fury/BSpawn build is used to not having to die, and perhaps ZoS even intentionally (gasp) gave magicka the additional staff set-piece so that damage distribution could now allow these builds to kill or get killed in an appropriate ratio.

    ...except it still doesn't kill tank builds when they stack even more defense & cancer sets like Impregnable or Brass.

    The only ones it does kill are non-meta medium armor builds that already underperformed compared to their heavy armor counterparts.
    Dionysus wrote: »
    Some of you are also ironically underestimating what other classes do to counter your own builds, and acting like having to slot a single skill/potion/poison is a huge sacrifice, however, for yourself. Adding 2k HP is NOT "building a tank"; it's a few Tristat glyphs. Sorry you can't keep your gold glyphs from 2016, but they aren't that expensive. Again, adapting.

    2k? Try 5k, because that's what Rune Cages frequently crit for in PvP.

    Unless you build for potato damage as a sorc, in which case you're doing it wrong because ironically you are playing the class that is allowed to ignore all health & defensive sets and just stack maximum damage with magicka as that improves your shield defense as well.

    Maybe you should refrain from telling people to stack health (and as a result swap to bleed/DoT oriented meta playstyle).
    Dionysus wrote: »
    Here are examples of things msorcs are doing ONLY to counter specific classes/specs:

    1. Slotting a HoT specifically for Sloads even though it doesn't synergize at all with our toolkit

    Oh yes... heal over times, totally useless to replenish your health pool while hiding behind 30k shield stacks. Who needs those, right? What's the worst thing that could happen if shields suddenly dropped & you were still at 10% health...
    Dionysus wrote: »
    2. Magelight or Pots specifically for Cloak

    Wrong, you can also reveal NBs with Streak, Boundless Storm & greatly hinder their cloaking by keeping Curse up on them. Sorcerer has the best tools in the entire game to counter cloak. All classes need to deal with it somehow.
    Dionysus wrote: »
    3. Having to give-up all triglyphs and spell power offensive sets to get shields to 19k shield strength, because with even 1k less than this and our shields and HP will go from full shields to 0 HP with one Dizzying>Dawnbreaker>Execute combo

    Oh yes, what a shame... you have the option to stack full into damage (Magicka is just as good as Spell Damage) and still survive most of the things that would kill other classes/builds. If you're getting hit by unblocked/dodged Dizzying Swing you're doing it wrong btw - it's starting to make sense why you're defending Rune Cage.
    Dionysus wrote: »
    4. Slotting backup Lingering Health pots for particularly strong Oblivion or bleed builds

    Slotting a strong potion (for any class/build) is somehow a negative? Am I missing something?

    You know what my bow build is "forced to" do? I have to run weapon damage/crit/stamina potions. I'd love to be "forced to" run Lingering in a world where Major Brutality wasn't tied to 2H/DW abilities.
    Dionysus wrote: »
    5. Slotting Force Pulse specifically for DK wings

    Force Pulse is a strong ability on its own & I run it on my mSorc. Perfect follow up for the Cage Frag Combo in case target is still alive since it lands almost instantly. Besides, here's a list of things that still go through wings: Fury explosion, Implosion, Curse (has same tooltip damage as Snipe btw), Rune Cage.

    Things my bow build has that go through wings: Bombard, PI DoT damage.
    Dionysus wrote: »
    6. Curing vamp specifically for increased Summerset LA damage from other destro users

    So no one should be a vampire? Wow, what a good thing for build diversity - thanks Rune Cage /s
    Dionysus wrote: »
    Is choosing between Wings, Mist, Immovable skill, Immovable poison, Purge, being a quicker-burst player, OR two lines of HP really worse than all the above, for you to be able to counter an entire class? Sorry this is hard for you.

    I'd say slotting wings as a stamblade could prove a challenge, same as sustaining/finding an otherwise completely wasted skill slot for Mist as a medium stamblade. Immovable=heavy armor=cancer & Immovable Poison is possibly the worst idea ESO forums have ever witnessed. Ok, Purge is a strong contender as well.

    And dropping 5-6k stamina to gain 5k health is going to kill any chance you have of bursting people down on a build that isn't built around bleeds, sloads & defiles - especially those sorcs with 30k shield stacks (already takes Ballista->Asylum Snipe+Assassin's Will to drop sorcs through shields if they don't dodge or block.

    Also I find it funny you think by countering Rune Cage you counter the entire class. That's hilarious.

    How did all these actual, skilled sorcs manage before Summerset made Rune Cage overpowered?
    Dionysus wrote: »
    Further, any comments on sorc "bads" crutching on Rune Cage are clearly missing the overall point about adapting and will probably keep losing for patches.

    Here's the thing: there's a difference between "adapting" and "changing your entire playstyle/the way you like to play the game".

    If I could have the playstyle I enjoy and still survive Rune Cage combos there wouldn't be any complaining now, would there?

    Time to face the reality: many people don't enjoy playing tank builds. Many people don't enjoy slotting sloads & bleeds and Master DW. You can't tell these people to start doing something they don't enjoy, because it's much easier for these people to just quit the game and go play something they can enjoy. And that's not good for ZOS or this game.

    All because of one ability.


    And it's not even like these non-tank builds were the meta or overperforming and deserved to be "punished" & made less popular by 10k tooltip undodgeable/unblockable CCs.

    "Tank builds" have been the meta for a looong time and Rune Cage is only pushing that meta further.
    Dionysus wrote: »
    I don't care if Rune Cage changes (as long as we don't get a random eye-gouging nerf to yet another sorc skill, probably Frags again or something), and would be ambivalent to losing it, as I'd love the extra barspace if we had a CC on Frags again. Interestingly I was using the same exact "Cage" combo pre-Summerset, except with underused Invig Drain/blockcancel on MagSorc landing the exact same combo constantly, and with similar Meteor>Invig>Merciless on Magblade (which I've played much more of) which melts well-mitigated players in heavy that msorcs still can't burst. I might've not had thumbs, as referenced desperately above, and still beat the player mentioning that with it. Don't think we won't use Master Flame Reach, Shock Clench, Ice staff root, Invig, Swarm Mother and Fire Rune, a baseball bat, or whatever the hell we need to. We'll adapt to whatever changes without having to beg ZoS every time we don't want to learn. You can choose to learn slower if you like, but you will have a worse time.

    Tired but still willing to help,
    Sorcs of Tamriel

    There's a pretty big difference between something like Invigorating Drain & Rune Cage.

    One has 12m range, is blockable & deals half the damage, other one 36m range, unblockable & deals twice the damage.

    I can understand why you like the "upgrade".

    You can even compare it to Destructive Reach & you'll notice it deals more damage while simultaneously also being unblockable/dodgeable and activates Sorcerer passives.


    It is not about "adapting" or "not adapting", it is about an ability (no, not the class - sorcs are fine otherwise) quite simply overperforming no matter how you look at it.
  • Murador178
    Murador178
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    Derra wrote: »
    You can add the the main post given enough hp/resi:

    Casting cloak after curse or fury will counter the combo (nightblade).
    Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
    Casting purge after curse + fury will counter the combo (templar).
    Casting ball of lightnign after curse or fury will counter the combo (sorc).
    Having a full stack of shields + reasonable resis will counter the combo (on sorc).

    If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.

    Very good so i cloak after every curse as a stamina nb (will be oom after 30sec). Will be awesome pressure mate especially since curse double explodes.
    On a stamplar u are toast anyways.

    Probably indigitially's way of playing nb is best in slot now :trollface: - with the increase of sorc players :D .
    Derra wrote: »
    unblockable cc on streak
    cc back on frags
    offensive cage becoming a dot + 30% snare
    fixed defensive rune
    rework/buff for boundless and powersurge to make it worth slotting over harness
    rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
    .

    yeah i also rather would have will do double damage
    claok permanent
    and maybe ontop of it we could remove detection
    Edited by Murador178 on June 23, 2018 3:18PM
  • Sylosi
    Sylosi
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    Feanor wrote: »
    The double standards on this forum are hilarious.

    Irony...

    Edited by Sylosi on June 23, 2018 3:25PM
  • Waffennacht
    Waffennacht
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    Murador178 wrote: »
    Derra wrote: »
    You can add the the main post given enough hp/resi:

    Casting cloak after curse or fury will counter the combo (nightblade).
    Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
    Casting purge after curse + fury will counter the combo (templar).
    Casting ball of lightnign after curse or fury will counter the combo (sorc).
    Having a full stack of shields + reasonable resis will counter the combo (on sorc).

    If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.

    Very good so i cloak after every curse as a stamina nb (will be oom after 30sec). Will be awesome pressure mate especially since curse double explodes.
    On a stamplar u are toast anyways.

    Probably indigitially's way of playing nb is best in slot now :trollface: - with the increase of sorc players :D .
    Derra wrote: »
    unblockable cc on streak
    cc back on frags
    offensive cage becoming a dot + 30% snare
    fixed defensive rune
    rework/buff for boundless and powersurge to make it worth slotting over harness
    rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
    .

    yeah i also rather would have will do double damage
    claok permanent
    and maybe ontop of it we could remove detection

    What free, out of combat, never ending Merc, not good enough?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Murador178
    Murador178
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    Murador178 wrote: »
    Derra wrote: »
    You can add the the main post given enough hp/resi:

    Casting cloak after curse or fury will counter the combo (nightblade).
    Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
    Casting purge after curse + fury will counter the combo (templar).
    Casting ball of lightnign after curse or fury will counter the combo (sorc).
    Having a full stack of shields + reasonable resis will counter the combo (on sorc).

    If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.

    Very good so i cloak after every curse as a stamina nb (will be oom after 30sec). Will be awesome pressure mate especially since curse double explodes.
    On a stamplar u are toast anyways.

    Probably indigitially's way of playing nb is best in slot now :trollface: - with the increase of sorc players :D .
    Derra wrote: »
    unblockable cc on streak
    cc back on frags
    offensive cage becoming a dot + 30% snare
    fixed defensive rune
    rework/buff for boundless and powersurge to make it worth slotting over harness
    rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
    .

    yeah i also rather would have will do double damage
    claok permanent
    and maybe ontop of it we could remove detection

    What free, out of combat, never ending Merc, not good enough?

    If u didnt get it these ideas are of course not meant serious so i also cant take derras ideas serious. That buffed surge +harness with hardened and healingward will be extreme annoying. Runecage with a dot+snare. Streak with unevadabke CC - sorc is atm def not the weak class :wink: .

    Classes like stamplar need some changes (only class with no changes ...)
    Edited by Murador178 on June 23, 2018 3:36PM
  • Derra
    Derra
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    Murador178 wrote: »
    Murador178 wrote: »
    Derra wrote: »
    You can add the the main post given enough hp/resi:

    Casting cloak after curse or fury will counter the combo (nightblade).
    Casting wings/shimmering after curse or fuy will counter the combo (dk/warden).
    Casting purge after curse + fury will counter the combo (templar).
    Casting ball of lightnign after curse or fury will counter the combo (sorc).
    Having a full stack of shields + reasonable resis will counter the combo (on sorc).

    If the sorc meteor combos you - breakfree undo will counter it unless you´re in melee range.

    Very good so i cloak after every curse as a stamina nb (will be oom after 30sec). Will be awesome pressure mate especially since curse double explodes.
    On a stamplar u are toast anyways.

    Probably indigitially's way of playing nb is best in slot now :trollface: - with the increase of sorc players :D .
    Derra wrote: »
    unblockable cc on streak
    cc back on frags
    offensive cage becoming a dot + 30% snare
    fixed defensive rune
    rework/buff for boundless and powersurge to make it worth slotting over harness
    rework of darkdeall to make it more useful incombat sustain (pve + pvp) while making it less "op" as kiting sustain
    .

    yeah i also rather would have will do double damage
    claok permanent
    and maybe ontop of it we could remove detection

    What free, out of combat, never ending Merc, not good enough?

    If u didnt get it these ideas are of course not meant serious so i also cant take derras ideas serious. That buffed surge +harness with hardened and healingward will be extreme annoying. Runecage with a dot+snare. Streak with unevadabke CC - sorc is atm def not the weak class :wink: .

    Classes like stamplar need some changes (only class with no changes ...)

    Take a deep breath - read again.
    Understand what´s written realize it would be a nerf to the current state of sorc - or don´t. I´m not too optimistic in that regard considering the mental capabilities you display on average.
    Edited by Derra on June 23, 2018 4:10PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DJfriede
    DJfriede
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    frostz417 wrote: »
    Dionysus wrote: »
    I hate to come out of the woodworks and post this as I main a magsorc (and magblade), but this needs airing out to avoid some out-of-nowhere nerf to one of sorcs abilities (probably would end up being something other than Rune Cage). [snip].

    The only problem about your entire post is that it refers mostly to dueling situations. Of course, in duels you will have all the time in the world to see what your opponent is doing and if he's loading up his combo. It still doesn't help for BGs or Cyro. Those meteor - trying to block - rune cage combos are one of the biggest cheese combos right now.
  • Derra
    Derra
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    DJfriede wrote: »
    frostz417 wrote: »
    Dionysus wrote: »
    I hate to come out of the woodworks and post this as I main a magsorc (and magblade), but this needs airing out to avoid some out-of-nowhere nerf to one of sorcs abilities (probably would end up being something other than Rune Cage). [snip].

    The only problem about your entire post is that it refers mostly to dueling situations. Of course, in duels you will have all the time in the world to see what your opponent is doing and if he's loading up his combo. It still doesn't help for BGs or Cyro. Those meteor - trying to block - rune cage combos are one of the biggest cheese combos right now.

    This works both ways though - in cyro you´ll have outside healing, friends ccing/pressuring the sorc, losblocking you etc.

    It´s only problematic in outnumbered scenarios but for myself i haven´t been able to pinpoint any difference between sorc/dk/nb there.
    Edited by Derra on June 23, 2018 4:26PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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