Give us depth!

robo26
robo26
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The game is maturing nicely, it is very close to having an endgame close to that of other large MMOs such as wow. However, it would be great to start adding a bit of depth to some areas of the game. For example, the guild quests have all been completed, how about revisiting these, new quests for the dark brotherhood, thieves guild, mages guild and fighters guild? Maybe these could have new quests added annually? PvP 12v12 battlegrounds would be great, maybe even another large-scale PvP in addition to Cyrodiil? Give us continued reasons for being in guilds. Revisit some zones? Maybe even raise the CP lvl - though I am sure lots of players will groan at the idea of having to raise their gear lvl's. Give us other things besides raiding and PvP and dailies more PVE content would be welcome.
Edited by robo26 on June 22, 2018 10:36PM
  • Marabornwingrion
    Marabornwingrion
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    ZOS doesn't like to add new stuff to old content, it takes time but don't give much profit
  • Iluvrien
    Iluvrien
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    Astrid_V wrote: »
    ZOS doesn't like to add new stuff to old content, it takes time but don't give much profit

    Score another one for the old P2P system. Extending narratives in existing areas that don't have to be designed from scratch but can keep players engaged with ongoing stories... now that would have been nice.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    robo26 wrote: »
    For example, the guild quests have all been completed, how about revisiting these, new quests for the dark brotherhood, thieves guild, mages guild and fighters guild?

    Technically they already did for some of them; the dailies for Fighter's Guild, Mage's Guild, and Undaunted are new...at least in comparison to the storyline quests.
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  • VerboseQuips
    VerboseQuips
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    In the same vein, I would really *love* to have a "II" version of the eight group dungeons of the Vanilla game that don't yet have one. Especially Selene's Web, Volenfell and the Vaults of Madness, but the others too.

    In Morrowind, the Bal Molagmer could definitely be added, with some questline and daily thieving quests, maybe rewarding pages for a new crafting style. (If so ZOS wish, they could make them require to have both Morrowind and the Thieves Guild DLC.) Also, the area of Dagon Fell should definitely be added, as well as a way to revisit the Firemoth Island.

    And there could be some cross-DLC content. For example, Dark Brotherhood missions in the Hew's Bane, new items from Kari's hit list in Summerset and Morrowind and Orsinium, and so on.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • OrdoHermetica
    OrdoHermetica
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    Personally, I'd be thrilled beyond words if they did an improvement pass on the cities of the game. Most of them are visited once or twice for a quest and then never returned to again, and they just sort of... take up space. And do nothing. Most zones have one, rarely two major cities than anyone ever visits or spends time in.

    Housing? Daily quests? More interesting NPCs? Wayshrine shuffling? More guild traders? Seems like there has to be a way to make cities worth visiting outside of one-and-done questing. It would do a lot to make the world feel more alive, in my opinion.
    Edited by OrdoHermetica on June 23, 2018 10:17AM
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