Reduced the large FPS dips when moving into areas with many characters.
THEDKEXPERIENCE wrote: »For the TLDR crowd, here is all that matters to anyone who isn’t super concerned with how lipstick formats on your Dunmer.
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Fixed some occasional game crashes and disconnects.
Reduced the large FPS dips when moving into areas with many characters.
Fixed an issue that would cause poor in-game performance whenever another player left or joined a large guild you were a member of.
Fixed an issue that would occasionally cause the environment and buildings around you to temporarily vanish.
https://youtu.be/Q-bs9TlXGww THEDKEXPERIENCE wrote: »For the TLDR crowd, here is all that matters to anyone who isn’t super concerned with how lipstick formats on your Dunmer.
—
Fixed some occasional game crashes and disconnects.
Reduced the large FPS dips when moving into areas with many characters.
Fixed an issue that would cause poor in-game performance whenever another player left or joined a large guild you were a member of.
Fixed an issue that would occasionally cause the environment and buildings around you to temporarily vanish.
Alas, didn’t fix the large FPS drops when moving into areas with hardly any characters...https://youtu.be/Q-bs9TlXGww
King_Thelon wrote: »
King_Thelon wrote: »
King_Thelon wrote: »
It’s not even top 3 proc sets in the game tbh.
It’s performance is also irrelevant because Cyrodiil is practically unplayable on some(all?) platforms
Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
THEDKEXPERIENCE wrote: »Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
THEDKEXPERIENCE wrote: »Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
MisterBigglesworth wrote: »THEDKEXPERIENCE wrote: »Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
Yeah but Todd "the god" Howard gave me assurances there would only be "dozens" (not hundreds) of other players in FO76. Incidentally maybe that's the solution for Cyrodiil: limit the population to 12 players per faction
But ESO isn't a Beth game. It's a ZOS game. It's just based on a Beth game. And I'm not doing 76. Don't want to ruin Fallout series for me. Of course ESO hasn't ruined TES for me. Hmm... Maybe it's the CC in Beth that's ruined it for me? Hmm...
But ESO isn't a Beth game. It's a ZOS game. It's just based on a Beth game. .
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »But ESO isn't a Beth game. It's a ZOS game. It's just based on a Beth game. .
You do know that Zenimax is the parent company of Bethesda Softworks yes? Everything Bethesda does is under the Zenimax parent umbrella....so saying that ESO isn't a Beth game is like saying Lincoln isn't a Ford or Lexus isn't a Toyota.
Also considering how close each company works together (cross dev cooperation is huge with this company) on a lot of products you can't really differentiate....it's limbs of the same body.
This is how you know it's a Bethesda product -- the bugs. Bethesda's always made amazing games, but man, the bugs. Terminator Future Shock was a nightmare and I remember the original Elder Scrolls shipped with a bug where it was impossible to actually finish the game because the randomly generated dungeons didn't properly generate (you'd come to a hallway that ended, stars were missing, you'd fall out of the world, etc) or the staff piece just wasn't in the game.TequilaFire wrote: »THEDKEXPERIENCE wrote: »Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
But that is the way it has always been with Bethesda games a love/hate relationship.
This is how you know it's a Bethesda product -- the bugs. Bethesda's always made amazing games, but man, the bugs. Terminator Future Shock was a nightmare and I remember the original Elder Scrolls shipped with a bug where it was impossible to actually finish the game because the randomly generated dungeons didn't properly generate (you'd come to a hallway that... ended into a void) or the staff piece just wasn't in the game.TequilaFire wrote: »THEDKEXPERIENCE wrote: »Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
But that is the way it has always been with Bethesda games a love/hate relationship.
Bugs are a part of a Bethesda experience.
MisterBigglesworth wrote: »THEDKEXPERIENCE wrote: »Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
Yeah but Todd "the god" Howard gave me assurances there would only be "dozens" (not hundreds) of other players in FO76. Incidentally maybe that's the solution for Cyrodiil: limit the population to 12 players per faction
MisterBigglesworth wrote: »THEDKEXPERIENCE wrote: »Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
Yeah but Todd "the god" Howard gave me assurances there would only be "dozens" (not hundreds) of other players in FO76. Incidentally maybe that's the solution for Cyrodiil: limit the population to 12 players per faction
THEDKEXPERIENCE wrote: »King_Thelon wrote: »
Haha, no way that’s coming in an intermittent patch. ZOS always lets people chew on cheese for 3 months before slamming the Nerf Hammer so hard said cheese becomes unusable cheese wiz.
I mean, gotta give everyone enough time to waste 40 gold tempers, right?
Thunderknuckles wrote: »THEDKEXPERIENCE wrote: »King_Thelon wrote: »
Haha, no way that’s coming in an intermittent patch. ZOS always lets people chew on cheese for 3 months before slamming the Nerf Hammer so hard said cheese becomes unusable cheese wiz.
I mean, gotta give everyone enough time to waste 40 gold tempers, right?
Do you mean that....Uncle Sheo is an....an ESO dev?