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All that matters in Today’s Patch Notes

THEDKEXPERIENCE
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For the TLDR crowd, here is all that matters to anyone who isn’t super concerned with how lipstick formats on your Dunmer.



Fixed some occasional game crashes and disconnects.

Reduced the large FPS dips when moving into areas with many characters.

Fixed an issue that would cause poor in-game performance whenever another player left or joined a large guild you were a member of.

Fixed an issue that would occasionally cause the environment and buildings around you to temporarily vanish.
Edited by THEDKEXPERIENCE on June 20, 2018 3:07PM
  • OutLaw_Nynx
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    Reduced the large FPS dips when moving into areas with many characters.

    By this... do they mean the freezing?
  • Karivaa
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    I hope they fixed the freezes!
  • Aurielle
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    For the TLDR crowd, here is all that matters to anyone who isn’t super concerned with how lipstick formats on your Dunmer.



    Fixed some occasional game crashes and disconnects.

    Reduced the large FPS dips when moving into areas with many characters.

    Fixed an issue that would cause poor in-game performance whenever another player left or joined a large guild you were a member of.

    Fixed an issue that would occasionally cause the environment and buildings around you to temporarily vanish.

    Alas, didn’t fix the large FPS drops when moving into areas with hardly any characters...

    https://youtu.be/Q-bs9TlXGww
  • THEDKEXPERIENCE
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    Aurielle wrote: »
    For the TLDR crowd, here is all that matters to anyone who isn’t super concerned with how lipstick formats on your Dunmer.



    Fixed some occasional game crashes and disconnects.

    Reduced the large FPS dips when moving into areas with many characters.

    Fixed an issue that would cause poor in-game performance whenever another player left or joined a large guild you were a member of.

    Fixed an issue that would occasionally cause the environment and buildings around you to temporarily vanish.

    Alas, didn’t fix the large FPS drops when moving into areas with hardly any characters...

    https://youtu.be/Q-bs9TlXGww

    Lol
  • King_Thelon
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    2ckggm.jpg
  • THEDKEXPERIENCE
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    2ckggm.jpg

    Haha, no way that’s coming in an intermittent patch. ZOS always lets people chew on cheese for 3 months before slamming the Nerf Hammer so hard said cheese becomes unusable cheese wiz.

    I mean, gotta give everyone enough time to waste 40 gold tempers, right? :)
  • Sandman929
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    Sloads is way near the bottom of my list of concerns. Cyrodiil without freezing up every 5 minutes would be nice.
  • Lexxypwns
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    2ckggm.jpg

    It’s not even top 3 proc sets in the game tbh.

    It’s performance is also irrelevant because Cyrodiil is practically unplayable on some(all?) platforms
    Edited by Lexxypwns on June 20, 2018 3:32PM
  • THEDKEXPERIENCE
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    Lexxypwns wrote: »
    2ckggm.jpg

    It’s not even top 3 proc sets in the game tbh.

    It’s performance is also irrelevant because Cyrodiil is practically unplayable on some(all?) platforms

    Yeah ... it’s crazy on PC but not on XBox. Very odd. I still haven’t seen it in a death recap but I also don’t check it unless something bizarre happens, like dying from an invisible man using a soul assault. That was fun :neutral:
  • DenMoria
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    But w/out the Freezes, I'd never get so many cool screenshots again!
  • Rohirthileth
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.
  • THEDKEXPERIENCE
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    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.
  • TequilaFire
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    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.

    But that is the way it has always been with Bethesda games a love/hate relationship.
  • DenMoria
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    But ESO isn't a Beth game. It's a ZOS game. It's just based on a Beth game. And I'm not doing 76. Don't want to ruin Fallout series for me. Of course ESO hasn't ruined TES for me. Hmm... Maybe it's the CC in Beth that's ruined it for me? Hmm...
  • MisterBigglesworth
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    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.

    Yeah but Todd "the god" Howard gave me assurances there would only be "dozens" (not hundreds) of other players in FO76. Incidentally maybe that's the solution for Cyrodiil: limit the population to 12 players per faction :D
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • DenMoria
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    By dozens he could mean 1,200 or 1,200,000. That is dozen's after all, just A LOT of dozens!
    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.

    Yeah but Todd "the god" Howard gave me assurances there would only be "dozens" (not hundreds) of other players in FO76. Incidentally maybe that's the solution for Cyrodiil: limit the population to 12 players per faction :D

  • THEDKEXPERIENCE
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    DenMoria wrote: »
    But ESO isn't a Beth game. It's a ZOS game. It's just based on a Beth game. And I'm not doing 76. Don't want to ruin Fallout series for me. Of course ESO hasn't ruined TES for me. Hmm... Maybe it's the CC in Beth that's ruined it for me? Hmm...

    I know the ZOS vs Bethesda thing, just making a funny. :)

    That said, I’m pretty sure Skyrim required massive patching multiple times so it’s not like Bethesda has the cleanest code track record either.

    But ... like I said last night in my group chat ... half the reason I play ESO these days is because almost every game is absolute garbage under the hood these days. I love basketball like a disease and 2K’s game - as pretty as it is - is the most predatory garbage ever created. Then of course there is anything that EA Sports puts out which has had the same cheese for like 2 decades. I’ve basically just given up that anything cool will actually work right.
  • White wabbit
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    Still freezing :(
  • Rain_Greyraven
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    DenMoria wrote: »
    But ESO isn't a Beth game. It's a ZOS game. It's just based on a Beth game. .

    You do know that Zenimax is the parent company of Bethesda Softworks yes? Everything Bethesda does is under the Zenimax parent umbrella....so saying that ESO isn't a Beth game is like saying Lincoln isn't a Ford or Lexus isn't a Toyota.

    Also considering how close each company works together (cross dev cooperation is huge with this company) on a lot of products you can't really differentiate....it's limbs of the same body.
    Edited by Rain_Greyraven on June 20, 2018 5:15PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • exeeter702
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    DenMoria wrote: »
    But ESO isn't a Beth game. It's a ZOS game. It's just based on a Beth game. .

    You do know that Zenimax is the parent company of Bethesda Softworks yes? Everything Bethesda does is under the Zenimax parent umbrella....so saying that ESO isn't a Beth game is like saying Lincoln isn't a Ford or Lexus isn't a Toyota.

    Also considering how close each company works together (cross dev cooperation is huge with this company) on a lot of products you can't really differentiate....it's limbs of the same body.

    Eso isnt a bethesda softworks game, its a zeninax online studios game. There, is that better. The point still stands, they are entirely separate studios. :wink:
  • Preyfar
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    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.

    But that is the way it has always been with Bethesda games a love/hate relationship.
    This is how you know it's a Bethesda product -- the bugs. Bethesda's always made amazing games, but man, the bugs. Terminator Future Shock was a nightmare and I remember the original Elder Scrolls shipped with a bug where it was impossible to actually finish the game because the randomly generated dungeons didn't properly generate (you'd come to a hallway that ended, stars were missing, you'd fall out of the world, etc) or the staff piece just wasn't in the game.

    Bugs are a part of the Bethesda experience. Whenever you enter a room in Elder Scrolls or Fallout and things randomly fly off the shelves just because you exist... that's the Bethesda Experience(tm).
    Edited by Preyfar on June 20, 2018 5:34PM
  • DenMoria
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    It's not a Bethesda product. It's a ZOS product. Now you know why so many of us fear what's going to happen when Beth gets it's hands in the on-line thing with 76. ZOS is light years ahead of Beth in this sort of thing.
    Preyfar wrote: »
    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.

    But that is the way it has always been with Bethesda games a love/hate relationship.
    This is how you know it's a Bethesda product -- the bugs. Bethesda's always made amazing games, but man, the bugs. Terminator Future Shock was a nightmare and I remember the original Elder Scrolls shipped with a bug where it was impossible to actually finish the game because the randomly generated dungeons didn't properly generate (you'd come to a hallway that... ended into a void) or the staff piece just wasn't in the game.

    Bugs are a part of a Bethesda experience.

  • Gilvoth
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    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.

    Yeah but Todd "the god" Howard gave me assurances there would only be "dozens" (not hundreds) of other players in FO76. Incidentally maybe that's the solution for Cyrodiil: limit the population to 12 players per faction :D

    Amen! well said.
    i was thinking the exact same thing, several small servers sounds alot better and might reduce lagg incredibly.
  • Mister_DMC
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    ZiviPK wrote: »
    Patches do seem quite repetitive in the way that they all most have the same bugs to patch in a never ending cycle. I am optimistic that by 2019 there will be almost no more bugs, lag, frame drops, crashes or freezes, as we will all be transcended to Fallout 76.

    I love the logic of leaving a Bethesda game that isn’t working for another Bethesda game that probably won’t work.

    Yeah but Todd "the god" Howard gave me assurances there would only be "dozens" (not hundreds) of other players in FO76. Incidentally maybe that's the solution for Cyrodiil: limit the population to 12 players per faction :D

    They already limit it to 12 players... They are called battlegrounds
  • JamieAubrey
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    And here I still crash in Cyro
  • Thunderknuckles
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    Haha, no way that’s coming in an intermittent patch. ZOS always lets people chew on cheese for 3 months before slamming the Nerf Hammer so hard said cheese becomes unusable cheese wiz.

    I mean, gotta give everyone enough time to waste 40 gold tempers, right? :)

    Do you mean that....Uncle Sheo is an....an ESO dev?
  • THEDKEXPERIENCE
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    2ckggm.jpg

    Haha, no way that’s coming in an intermittent patch. ZOS always lets people chew on cheese for 3 months before slamming the Nerf Hammer so hard said cheese becomes unusable cheese wiz.

    I mean, gotta give everyone enough time to waste 40 gold tempers, right? :)

    Do you mean that....Uncle Sheo is an....an ESO dev?

    He IS the dev team.
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