No the launder, yes to the 30% fee removal. Pirharri's purpose is to take our goods and fence them, not launder them. I don't want these items back. If I want to keep any, I'll launder them myself.SirGabenOfSteamia wrote: »1: Allow Pirharri to launder on top of her fencing, and remove the loss of profits when selling to her.
You call yourself a Master Thief. You're an embarrassment. You deserve to lose those treasures, amateur.There's no better feeling than carrying around a stolen blueprint worth 100k and getting caught along the way by a guard because you were seen by someone when breaking and entering that is linked telepathically with guards around all of Tamriel, and then can't get though the door to the Outlaw's Refuge because you had to flee and getting hit a single time means your brain forgets how to turn handles.
As a NB, I forget some of you have issues sneaking about.2: The bounty system is absolutely terrible.
Thieve better, "master".3: Getting hit by a guard should not mean losing ability to go through doors.
5k fence (plus 10%) will make this Master Thief very happy.4: Add a number of legendary contraband items to sell/launder for gold.
No, thank you. I don't want my guests wondering why I kept a book about sexual positions in my collection (because who could sell a book like this).5: Make all contraband items have a purpose or into furnishing items.
Nope.SirGabenOfSteamia wrote: »1: Allow Pirharri to launder on top of her fencing, and remove the loss of profits when selling to her.
Yes.SirGabenOfSteamia wrote: »2: The bounty system is absolutely terrible.
No, it should mean instant death if you turn towards the door while the guard is after you. Since that is what showing your back usually boils down to, but since that would be even more vexing, the developers decided to go with a "can't open that door, the guard/citizen is there to stab you!" instead.SirGabenOfSteamia wrote: »3: Getting hit by a guard should not mean losing ability to go through doors.
Definitely!SirGabenOfSteamia wrote: »4: Add a number of legendary contraband items to sell/launder for gold.
Maybe not all, but... it IS vexing when you steal a "chamber pot" or something, but have to sell it since you cannot take it for yourself, yes? Well, okay, maybe not that used chamber pot, but... there are other things where people cannot help but think "I want to display this in my home!", right?SirGabenOfSteamia wrote: »5: Make all contraband items have a purpose or into furnishing items.
The point is to prevent larger guilds from completely bypassing the criminal system by slaughtering all the guards in a town.JumpmanLane wrote: »I’d just add let me be able to kill the guards. Make them DLC vet dungeon boss strong and let me take my chances; but, IMMORTAL? What’s the point.
I read the whole post.
I agree with all of it.
Yes, I have chosen a life of crime... but it was my mother who taught me how to steal.
Seriously though, all of your suggestions make crime more realistic. Every one of your points, I’ve often wondered about myself.
JumpmanLane wrote: »SirGabenOfSteamia wrote: »Ok so, recently I've started getting into the whole thievery aspect of the game. Its not that I haven't before gotten into it before because in fact, I have about 510k/1mil on my crafter done for black market mogul, but rather because its extremely unprofitable in the amount of time required to gain a large sum of gold or furnishing plans. I'd like to offer a set of points I've thought up that I'd like to believe would improve the system if they were implemented into the game.
So here's 5 things that I believe should be reworked to make the criminal system 10x more profitable and worthwhile to take part in:
1: Allow Pirharri to launder on top of her fencing, and remove the loss of profits when selling to her.
This is a little bit of a personal problem of mine rather than a problem with the criminal system, but as of right now, Pirharri is a completely useless assistant. Yeah, I get it, you can always just teleport out of a house or whatever whenever you want to a place like Sentinel where there's a clear path to the Outlaw's refuge, but still. There's nothing I love more than lugging around 10k or 15k worth of greens and blues and selling it all to Pirharri for 65% percent of what its worth. You know that feeling of when something new comes out a you sell it for what you think is a good price, but then a few hours later someone finds the same item and sells it for 35% more than what you got instantly? Yeah, well its like that but all the time with this assistant. Why would I use Pirharri when I can only sell 140 items a day and I'm grinding for Mogul? I thought assistants were supposed to be helpful... whatever.
I also believe that Pirharri should be able to launder goods. There's no better feeling than carrying around a stolen blueprint worth 100k and getting caught along the way by a guard because you were seen by someone when breaking and entering that is linked telepathically with guards around all of Tamriel, and then can't get though the door to the Outlaw's Refuge because you had to flee and getting hit a single time means your brain forgets how to turn handles.
2: The bounty system is absolutely terrible.
At first, I didn't mind it, but with the addition of the Thieves' Guild's B&E system, it starts to get a little tiresome. So how it works it that, in basically any DLC or chapter zone since the release of the Thieves' Guild DLC, breaking and entering a house will mean you are trespassing. Trespassing is a nice way of saying "if anyone at all sees you, you're screwed" ---- Instant 240+ gold bounty. There's no way of getting rid of this bounty unless you pay off a guard/fence, or use an amnesty edict. You can't kill the NPC who saw you with a blade of woe to get rid of the bounty like in Skyrim, its just there until your Swiftly Forgotten gets rid of it for you.
Now, this hasn't always been a huge problem for me, but since the addition of Summerset its really been getting on my nerves. NPCs with set paths have unpredictable movements, like starting to walk in one direction and then half way through the room just pivoting 180 degrees without stopping and walking back as if they forgot where they wanted to stand; 5+ NPCs in a single household mean that you're almost bound to get caught by a single one of them eventually; 2 NPCs in the same room who have like 1 minute cycles which mean either waiting 3 minutes for them to get separated to pickpocket one of them once because you have to wait for the success percentage to turn green to even have a chance because more often than not an 80% chance at pickpocketing will get you detected either way.
Just please, get rid of the trespassing system, make it so that killing witnesses remove bounties, make it so that an NPC will have to actually report to a guard to get a bounty on you, or reduce how much gold the bounty is so that it doesn't take 10 minutes to wear off with swiftly forgotten.
3: Getting hit by a guard should not mean losing ability to go through doors.
Its not happened to me often, but I've been caught in a tight space like the Riften Bank more than once by a guard and then have to kite him around the room hopelessly waiting for the "X to open door" prompt to appear while the guard's damage gets exponentially higher (why is that a thing?).
Just let me open door damn it! And please, please make it so that guards don't have the ability to do 30k in one hit if they're aggro'd for too long.
4: Add a number of legendary contraband items to sell/launder for gold.
As of right now, the only legendary-quality treasures are the "lore-heavy" (if they can be called that) gold lootables required for the Master Thief title and the gold treasures you get for completely vet HM trials. Would be cool if we could find golds around the world in safeboxes and wardrobes or whatever to sell for an exceedingly high amount of gold like the HM treasures. I'd love to see some lootable Daedric artifacts or relics from other games.
5: Make all contraband items have a purpose or into furnishing items.
I know this is a lot to ask for, but you have these hundreds of stolen items all with their own descriptions and some with unique inventory icons, and absolutely nothing to do with them other than sell them. Purple contraband items are ridiculously important when it comes to lore (Scute of the Mock Turtle, Piece of Volendrung's Handle, Half-shard of Sunder) and yet all we do is just sell them away as soon as we get them. I've seen several discussions brought up on these forums about a real desire to have these items become a part of our houses, as a sort of trophy. I too share this desire and would love to put up some sick lore-heavy items in my townhouse!
Thanks for reading, hope you agree on some of my points.
I read the whole post and agree with it all. I’d just add let me be able to kill the guards. Make them DLC vet dungeon boss strong and let me take my chances; but, IMMORTAL? What’s the point. Fully buffed, my MagDk can go toe to toe with them and my StamDK could probably wipe a whole NPC town. Then, suddenly one shot. It sucks.
SirGabenOfSteamia wrote: »1. Having Pirharri reduces the risk we take which is why there is a "fee" for using her to launder. That is not a flaw. Risk is reduced because we can launder to her when we have a bounty instead of risking losing everything.
2. The bounty system is fine. Especially with the TG passive where the bounty goes down very fast the little 200 bounty is near nothing. Do not like it, do not get caught. It really is that simple.
3. Whenever we have received damage recently we cannot go through doors. Use the tools available to all of us in this situation . Invisibility potion. Oh, do not get nabbed by the guard when using this or you get pulled out.
The last two points are not worth mentioning after the first three. It does not seem OP has found flaws in the system but really just wants the small bit of resistance to be removed and have it all become meaningless.
It also seems OP is good at getting a bounty and the idea is to not get that bounty to start with.
ZoS: "Let's add a system that's nets players about 20k every 3 non-stop hours of farming, not update it at all after a year and a half, and then make it impossibly difficult and frustrating to accomplish!"
Fanboys: "Yeah there's nothing wrong with that, I mean my friend who's farming geysers is making 50k an hour but that's his choice. I prefer the former."
Real people: making 50k an hour noises
SirGabenOfSteamia wrote: »1. Having Pirharri reduces the risk we take which is why there is a "fee" for using her to launder. That is not a flaw. Risk is reduced because we can launder to her when we have a bounty instead of risking losing everything.
2. The bounty system is fine. Especially with the TG passive where the bounty goes down very fast the little 200 bounty is near nothing. Do not like it, do not get caught. It really is that simple.
3. Whenever we have received damage recently we cannot go through doors. Use the tools available to all of us in this situation . Invisibility potion. Oh, do not get nabbed by the guard when using this or you get pulled out.
The last two points are not worth mentioning after the first three. It does not seem OP has found flaws in the system but really just wants the small bit of resistance to be removed and have it all become meaningless.
It also seems OP is good at getting a bounty and the idea is to not get that bounty to start with.
ZoS: "Let's add a system that's nets players about 20k every 3 non-stop hours of farming, not update it at all after a year and a half, and then make it impossibly difficult and frustrating to accomplish!"
Fanboys: "Yeah there's nothing wrong with that, I mean my friend who's farming geysers is making 50k an hour but that's his choice. I prefer the former."
Real people: making 50k an hour noises
Well it wouldn't be much of an accomplishment if it was easy.
redshirt_49 wrote: »SirGabenOfSteamia wrote: »1. Having Pirharri reduces the risk we take which is why there is a "fee" for using her to launder. That is not a flaw. Risk is reduced because we can launder to her when we have a bounty instead of risking losing everything.
2. The bounty system is fine. Especially with the TG passive where the bounty goes down very fast the little 200 bounty is near nothing. Do not like it, do not get caught. It really is that simple.
3. Whenever we have received damage recently we cannot go through doors. Use the tools available to all of us in this situation . Invisibility potion. Oh, do not get nabbed by the guard when using this or you get pulled out.
The last two points are not worth mentioning after the first three. It does not seem OP has found flaws in the system but really just wants the small bit of resistance to be removed and have it all become meaningless.
It also seems OP is good at getting a bounty and the idea is to not get that bounty to start with.
ZoS: "Let's add a system that's nets players about 20k every 3 non-stop hours of farming, not update it at all after a year and a half, and then make it impossibly difficult and frustrating to accomplish!"
Fanboys: "Yeah there's nothing wrong with that, I mean my friend who's farming geysers is making 50k an hour but that's his choice. I prefer the former."
Real people: making 50k an hour noises
Well it wouldn't be much of an accomplishment if it was easy.
Plus, you know, people have a tendency to turn every game mechanic in this game into a farm of some sort. Even if they weren't intended for that in the first place.
Stealing is bad, you hear it from a Khajiit.
SirGabenOfSteamia wrote: »1. Having Pirharri reduces the risk we take which is why there is a "fee" for using her to launder. That is not a flaw. Risk is reduced because we can launder to her when we have a bounty instead of risking losing everything.
2. The bounty system is fine. Especially with the TG passive where the bounty goes down very fast the little 200 bounty is near nothing. Do not like it, do not get caught. It really is that simple.
3. Whenever we have received damage recently we cannot go through doors. Use the tools available to all of us in this situation . Invisibility potion. Oh, do not get nabbed by the guard when using this or you get pulled out.
The last two points are not worth mentioning after the first three. It does not seem OP has found flaws in the system but really just wants the small bit of resistance to be removed and have it all become meaningless.
It also seems OP is good at getting a bounty and the idea is to not get that bounty to start with.
ZoS: "Let's add a system that's nets players about 20k every 3 non-stop hours of farming, not update it at all after a year and a half, and then make it impossibly difficult and frustrating to accomplish!"
Fanboys: "Yeah there's nothing wrong with that, I mean my friend who's farming geysers is making 50k an hour but that's his choice. I prefer the former."
Real people: making 50k an hour noises
SirGabenOfSteamia wrote: »1. Having Pirharri reduces the risk we take which is why there is a "fee" for using her to launder. That is not a flaw. Risk is reduced because we can launder to her when we have a bounty instead of risking losing everything.
2. The bounty system is fine. Especially with the TG passive where the bounty goes down very fast the little 200 bounty is near nothing. Do not like it, do not get caught. It really is that simple.
3. Whenever we have received damage recently we cannot go through doors. Use the tools available to all of us in this situation . Invisibility potion. Oh, do not get nabbed by the guard when using this or you get pulled out.
The last two points are not worth mentioning after the first three. It does not seem OP has found flaws in the system but really just wants the small bit of resistance to be removed and have it all become meaningless.
It also seems OP is good at getting a bounty and the idea is to not get that bounty to start with.
ZoS: "Let's add a system that's nets players about 20k every 3 non-stop hours of farming, not update it at all after a year and a half, and then make it impossibly difficult and frustrating to accomplish!"
Fanboys: "Yeah there's nothing wrong with that, I mean my friend who's farming geysers is making 50k an hour but that's his choice. I prefer the former."
Real people: making 50k an hour noises
You can all us fanboys because we see past such trivial comments for what they really are. It really did not make sense anyhow.
It is certainly not impossibly difficult. Many of us deal with thieving in game every day and seem to accomplish this without frustration.
It comes down to figuring out how to do it well. Not having the system nerfed into oblivion so it is silly easy.
Edit: it has not been updated because it does not need to be. It is easy as it is.
SirGabenOfSteamia wrote: »SirGabenOfSteamia wrote: »1. Having Pirharri reduces the risk we take which is why there is a "fee" for using her to launder. That is not a flaw. Risk is reduced because we can launder to her when we have a bounty instead of risking losing everything.
2. The bounty system is fine. Especially with the TG passive where the bounty goes down very fast the little 200 bounty is near nothing. Do not like it, do not get caught. It really is that simple.
3. Whenever we have received damage recently we cannot go through doors. Use the tools available to all of us in this situation . Invisibility potion. Oh, do not get nabbed by the guard when using this or you get pulled out.
The last two points are not worth mentioning after the first three. It does not seem OP has found flaws in the system but really just wants the small bit of resistance to be removed and have it all become meaningless.
It also seems OP is good at getting a bounty and the idea is to not get that bounty to start with.
ZoS: "Let's add a system that's nets players about 20k every 3 non-stop hours of farming, not update it at all after a year and a half, and then make it impossibly difficult and frustrating to accomplish!"
Fanboys: "Yeah there's nothing wrong with that, I mean my friend who's farming geysers is making 50k an hour but that's his choice. I prefer the former."
Real people: making 50k an hour noises
You can all us fanboys because we see past such trivial comments for what they really are. It really did not make sense anyhow.
It is certainly not impossibly difficult. Many of us deal with thieving in game every day and seem to accomplish this without frustration.
It comes down to figuring out how to do it well. Not having the system nerfed into oblivion so it is silly easy.
Edit: it has not been updated because it does not need to be. It is easy as it is.
Listen, I make gold off of this too. You're acting like the whole reason I made this post was because I'm unable to make anything at all, because I keep getting caught. But the truth of the matter is, I do make gold and a lot of the time I don't get caught.
There's a reason why half the time all the safeboxes in a city aren't looted, and if they are, its only in the most active cities in the game. That's because people see a safebox and they open it just to get the gold out of them at this point, nothing more. I very often come across unlocked safeboxes in places like Wayrest and Mournhold that still have greens and blues in them.
My arguments are mostly based around the fact that anyone at all, no matter their level or passives or whatever can make more gold off of a single geyser than 10 minutes of stealing they don't get caught, so in the end, there is no actual reason to steal anything unless you want the ultra-rare golds furnishings or blueprints, and its easier to get blueprints off looting dungeons with a lot of urns than spending 2 hours trying to get one going from house to house stealing.
My post isn't a cry for help, but a cry for change. The justice system is lacking, boring, and ultimately nothing more than a 500 hour grind of going back and forth over the course of 100 days to make enough money off of selling contraband in order to get Black Market Mogul. There's nothing special that you can get from stealing other than the average homestead items that have been in the game since homestead launch, and blueprints, which like I said before can be farmed much easier in safer places.
To make the justice system worthwhile, things don't need to be "nerfed into oblivion," but rather buffed in the player's favour:
- more gold per stolen item
- removal of the sell limit per day
- addition of a launder option for Pirharri (because yes, despite what you think, wayshrining to an Outlaw's den or running to one from somewhere does take away from possible profits when you're only getting less than 1k for that green blueprint or less than 5 for that blue or less than 10 for that purple).
- Witness system so that I can get rid of my bounty without going to a fence or a guard or using an edict when i get seen through walls by NPCs and get a bounty or detected when the stealth eye isn't even open
- reworking of the NPCs in Summerset so they don't walk in one direction for a few feet and then pivot 180 degrees without stopping because their pathing is screwed up
- addition of gold contraband that can be sold for 10k like HM trial trophies
- changing certain contraband items into usable furnishings or runeboxes, thereby rewarding players for stealing rare and sought-after goods as a sort of trophy for their actions (Dwemer red mountain standard as a parlor decoration or Akaviri Dragonguard Burial Mask as a wearable style or hat for example).
- Ability for characters to function properly when getting hit by a guard. After all that's happened to my toon I doubt my motor functions are so severely damaged by a single hit that my character forgets how to open a door .
There are so many ways to change the system for the better! It doesn't even need to be made easier, it just needs to be made worthwhile! That's exactly why you hardly ever see anyone in any houses you break into, or see unopened safeboxes in the busiest areas of the game. Its because its just. not. worth. it!
If you think I'm upset because I've lost a couple grand worth of contraband or a diagram or whatever, I'm really not. What I'm upset about is needing to pay bounties for no other reason than because ZoS made it so. Trust me when I say that I'm not involving myself in the justice system because I want gold.Since the release of Summerset, I've noticed a heightened drop rate on contraband purples, which is huge for me because I've always been a collector.
As of right now I have 27 of these extremely lore-important, future-elder-scrolls-changing artifacts like a piece of Volendrung that is just collecting dust, sitting in a coffer in my home. Why? Well, to tell you the truth, I don't know. I'm not just gonna sell it away, I can't find it in myself to do so.
And as much as this whole discussion arose from selfishness and a want for these artifacts to have an actual reason for keeping, its shared just as much by many other members of the criminal community.