"Lethal Arrow, 1.1 sec cast ability" ...you walk around happy as always, enemy show up like 2meters near you, then you suddenly die in 1 second, you hear just mesh of multiple Lethal Arrow sounds. Then you look at death recap, 4x lethal arrow (one player).
So, how you do that? Share some guide, so we all can be cancerous idiots, thx.
White wabbit wrote: »Lucky the players aren't in charge then , as they would have ruined then game ages ago
leepalmer95 wrote: »White wabbit wrote: »Lucky the players aren't in charge then , as they would have ruined then game ages ago
Acting as is Zos haven't killed the game themselves?
Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
Waffennacht wrote: »Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
I always find these comments odd. Esp when a tick for like 600 dmg killed you and it shows on the recap.
I'm on Xbox and I've never seen abilities"prioritized" like so many people say
Amdar_Godkiller wrote: »Waffennacht wrote: »Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
I always find these comments odd. Esp when a tick for like 600 dmg killed you and it shows on the recap.
I'm on Xbox and I've never seen abilities"prioritized" like so many people say
They aren't. He's talking out of his ass. Death recaps are always the last skills that hit you.
This glitch really does need to go. Just give snipe a 6 second cooldown, while lowering the initial cast time. Problem solved.
Waffennacht wrote: »Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
I always find these comments odd. Esp when a tick for like 600 dmg killed you and it shows on the recap.
I'm on Xbox and I've never seen abilities"prioritized" like so many people say
Amdar_Godkiller wrote: »Waffennacht wrote: »Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
I always find these comments odd. Esp when a tick for like 600 dmg killed you and it shows on the recap.
I'm on Xbox and I've never seen abilities"prioritized" like so many people say
They aren't. He's talking out of his ass. Death recaps are always the last skills that hit you.
This glitch really does need to go. Just give snipe a 6 second cooldown, while lowering the initial cast time. Problem solved.
And you killed the ability, especially in pve. Fix the "glitch", don't neuter the skill
Jimmy_The_Fixer wrote: »Waffennacht wrote: »Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
I always find these comments odd. Esp when a tick for like 600 dmg killed you and it shows on the recap.
I'm on Xbox and I've never seen abilities"prioritized" like so many people say
It always shows the killing blow, no matter what, that's one of the few things I'm sure about. I'm not sure anybody is 100% certain on what abilities are selected for the recap, but it absolutely can't be the 5 most recent sources of damage because it will frequently show 3 sloads procs on the recap from a 1v1 even though the other person obviously casted more than 3 spells over the course of the last 18 seconds.
Jimmy_The_Fixer wrote: »Waffennacht wrote: »Jimmy_The_Fixer wrote: »Don't trust the death recap, it doesn't show the 5 most recent sources of damage, it shows major sources of damage taken recently and tends to prioritize heavy hitting abilities. It could be counting a lethal arrow from 20 seconds ago.
I always find these comments odd. Esp when a tick for like 600 dmg killed you and it shows on the recap.
I'm on Xbox and I've never seen abilities"prioritized" like so many people say
It always shows the killing blow, no matter what, that's one of the few things I'm sure about. I'm not sure anybody is 100% certain on what abilities are selected for the recap, but it absolutely can't be the 5 most recent sources of damage because it will frequently show 3 sloads procs on the recap from a 1v1 even though the other person obviously casted more than 3 spells over the course of the last 18 seconds.
SidewalkChalk5 wrote: »Looks like you got hit by 2 different people @molecule. That's not the same as the multi-snipe exploit.
SidewalkChalk5 wrote: »It's a well-known exploit that ZOS stubbornly refuses to fix, or even acknowledge. I'm pretty sure it will continue to be ignored until some noble soul sacrifices their own forum account to post videos of how to do the exploit.
Wear reflect or hold block. Snipers tend to run after the first shot fails or gets reflected. If not, gap close -> interrupt. Block is your greatest defense though against any gank. Literally no one with a brain would attack someone holding block.
IZZEFlameLash wrote: »Wear reflect or hold block. Snipers tend to run after the first shot fails or gets reflected. If not, gap close -> interrupt. Block is your greatest defense though against any gank. Literally no one with a brain would attack someone holding block.
Lol what? You cannot counter this when it comes from stealth unless you accidentally reflect them while engaged in combat against anyone else and the sniper is in gap close range and are too braindead to press Cloak again and die to their own projectiles or so. And no, no one is gonna move to another keep/resource/outpost or place of action while holding block all the way. Lol.
It is not fine. It is bugged. Bugged snipes have no counterplay. Bugs should be fixed.
Snipe is fine. It has many counters. Move on folks.