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The New Meta: Grim's Build Guide for Stamina Nightblades in Summerset

  • Grimhallow
    Grimhallow
    ✭✭✭
    @Noobslayer3255

    Dang! I'm actually really impressed with your sustain- especially in non CP
  • Grimhallow
    Grimhallow
    ✭✭✭
    @Noobslayer3255

    Dang! I'm actually really impressed with your sustain- especially in non CP

    EDIT: Ok that was wierd ^
    Edited by Grimhallow on June 7, 2018 8:07PM
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Grimick wrote: »
    @Noobslayer3255

    That makes sense! I would take Senche over Truth for non-cp. Trying to proc Truth without CP would be much more annoying.

    True, I am losing dmg on my backbar, but I usually run werewolf or Soul Siphon backbar, so I don't have to worry about dawnbreaker. I do lose some damage on my light attack weave, but I spend 90% of the fight melee anyways, so that doesn't really bother me. Again, it pretty much comes down to playstyle preference. I'd love to see you using senche though! (you don't happen to record videos or exist on PC/NA do ya?)


    Sure do, played for years on console and switched to PC a couple of months ago, so yea I live in BGs and no - cp cyrodiil for now.


    I actually haven't used my stamblade much at all recently, mostly using my bleed build stamsorc because it's just ridiculously effective.


    But here's a video I made in April, this is pre summerset so there I've got 5x senche, 5x bone pirate, master bow back bar and a random nirn 2h (didn't have asylum).


    Sorry for the *** quality, i used a free editing software and it would only export the video in 720p -_-


    https://youtube.com/watch?v=o1l5EzRmjJ4&feature=youtu.be

    Something I ran on my Stamden and Stamsorc there. Lol. Now I am tempted to bring it to my NB.
    Imperials, the one and true masters of all mortal races of Tamriel
  • wozborne
    wozborne
    ✭✭✭
    What would you think about running Fortified Brass in place of Impreg? In 7 med with 40ish cp into the Crit Resistance tree I get 3100+ Crit resist. With Impreg, 1 Impen peice, and the same amount of Cp I think you’d get 3200ish. Because of this the Resist From Brass seems like it would be more defense overall, as it gives you 6k+ resists.
  • davey1107
    davey1107
    ✭✭✭✭✭
    Excellent info.

    As a bowblade, I’m experimenting with a tbd alternative to a full monster helm setup, which is a piece of domihaus and a pice of kragh. Troll king is invaluable for melee, but at range I find I don’t need the health buffs as much. And I’ve never found a stam range dps monster set I like much.

    So instead I get a thousand stam and magic and the penetration. Right now that seems more useful for me, but I’ve been PvP-ing with a 5/5/2 for like four hours, so I’m not set on this yet.

    (And I should note that PvP performance is so bad it’s been hard to test much of anything.)
    Edited by davey1107 on June 11, 2018 7:47AM
  • Grimhallow
    Grimhallow
    ✭✭✭
    @wozborne

    Fortified Brass is going to be more resistance in non-CP, but it's a much less well-rounded set (I really don't like the 2-4 pc). If you are playing CP, then mitigating crit damage is going to save your life much more often (as long as you have good shadow ward uptime), and the CP is more efficient to use in other stars. Plus you get the far superior 2-4 piece Impreg offers.

    In non-CP you might find that you really prefer Brass, but in CP I would always go for Impreg.
  • mursie
    mursie
    ✭✭✭✭✭
    I run only in non-CP: The following has been very successful for me:

    2pc Valkyn SKoria: The health bonus is very nice - the unavoidable burst proc is also

    5pc Sheer Venom: Only active on front bar via the Toxic Cleaver Battle Axe and 3 jewels. Some may not know this, but you can open with poison inject with sheer venom not active, then bar swap, and when poison inject ticks while you are now active on sheer venom bar in melee battle axe range...the sheer venom proc will activate

    5pc bone pirate - body. everyone knows the value of this set

    Master's bow - absolute synergy with sheer venom and skoria. boost your weapon damage with a dot you were going to apply anyway and procs another set dot on the opponent.

    Dubious food, warrior mundus, double dot poisons on battle axe bar. In no CP i get the following stats:

    23K health
    12K magicka
    31K stamina

    I have 2400 stam recovery with grim focus up and on backbar I have 1200 magicka recovery thx to barrier ulti and some a jewel regen glyph.


    I think impreg and troll king and the like sound great. But i find that i get in and get whatever kill i want and get out with really two key defensive skills that really don't scale with defensive stats. Shade and Cloak. With those two skills - i don't see any reason not to spec more offensive. my two cents.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Grimhallow
    Grimhallow
    ✭✭✭
    @mursie

    I'm not sure I would take Skoria over Selene or Sheer Venom over Spriggan's, (though Sheer Venom has excellent synergy with Skoria) but I completely agree with what you're saying.

    For non-cp players in particular, where damage (especially crit damage) is lower, I would be far less likely to run impreg, and l would most likely pick up an additional damage set. (The alternative would be a sustain/defense set like Eternal Hunt).

    I'll be doing my defensive tutorial this week, and I'll be sure to bring this up.
    Edited by Grimhallow on June 18, 2018 7:15PM
  • Ender1310
    Ender1310
    ✭✭✭✭
    I mean Selenes is mele so. The storm one with the big hand that comes up would work and I think spawn of mephala would work if you can fit in a heavy attack into your gank.
  • Grimhallow
    Grimhallow
    ✭✭✭
    @Ender1310

    Oh you guys are looking at bow ganking potential. Well in that case a ranged proc would work better than selene's of course haha. But if you fight melee (which is what I do), then Selene and Spriggan's are going to be much better damage.
    Edited by Grimhallow on June 18, 2018 11:11PM
  • Ender1310
    Ender1310
    ✭✭✭✭
    jajaja agreed!
  • Gprime31
    Gprime31
    ✭✭✭✭
    Impreg has been meta since Morrowind the other sets don’t matter much..... personal preference
  • Milton-Duff
    Hello.
    @ Grim, thanks for your post.
    To share a little experience, I play on my Stamblade:
    5 Poisonous Serpent
    5 Morag Tong (front bar) including 2H axe with poison Drain Health IX
    Master bow infused
    Troll King
    6 medium / 1 heavy
    Régen Stamina on the rings (2x169)
    Health: 21.5K
    Magicka: 11,5K / 12K6 back bar
    Stamina: 34.7 K
    Weapon's damage: 3K1 non buff
    Crit : 38.9%
    Regen Stamina : 1900 non buff
    Regen Magicka : 650 non buff
    Front bar: Rally - Surprise Attack - Relentless Focus - Cloak - Ambush / Incapaciting Strike
    Back bar: Leeching Strike - Shuffle - Poison Injection - Vigor - Mass Hysteria / Soul Siphon
    Very effective, especially in a group, and pleasant to play.
    Or (in batllegrounds)
    5 Bone Pirate
    5 Spriggans (fornt bar) including 2H Sword with poison
    Master bow infused
    Troll King
    Same skills
    but the first stuff, experience, seems to me more powerful, despite a pool of stamina and weapon's damage more important for a regen stamina almost equivalent.
    Good game.
    Edited by Milton-Duff on June 20, 2018 9:49AM
  • KingJ
    KingJ
    ✭✭✭✭✭
    Been running 5 impreg 5 truth 2 troll king master bow nice damage but sustain isn't for the average bear.You have to be on your toes and know what your doing its very tanky BG drop truth for another damage set.I tired it in BG its ok but the uptime isn't great on truth but when it proc your bursting down alot of people.
  • FlamingPug
    Hey great post. You explain everything really Well, really good read! I was just wondering what your thoughts on pariah are? And if it can be a substitute for impreg 5-1-1 with the 5 being medium. Was thinking of pairing with bone pirate and troll king or selene. Thanks =)
  • Grimhallow
    Grimhallow
    ✭✭✭
    FlamingPug wrote: »
    Hey great post. You explain everything really Well, really good read! I was just wondering what your thoughts on pariah are? And if it can be a substitute for impreg 5-1-1 with the 5 being medium. Was thinking of pairing with bone pirate and troll king or selene. Thanks =)

    Heyo, I'm glad you enjoyed it!

    I think with pariah you are giving up to many stats, as Pariah doesn't really give you much besides mitigation. It will be more defensive than impreg (especially in non CP, where the crit damage is lower), but I would personally run another sustain or damage set over pariah, because I think you'll feel a significant lacking in one of those areas.

    For new non-CP players I usually suggest Shackle, Bone Pirate, Troll King. It's very survivable and has a great balance of stats.

    I don't like running 5-1-1 (medium-heavy-light) because it really kills your shadow barrier uptime. I think 2 Heavy, 5 Medium feels much nicer to play.

    Let me know if you have any questions!
  • KingLogix
    KingLogix
    ✭✭✭
    Hey Grimik! Which do you prefer for survivability? Bone pirate/eternal or bone pirate/shackle. WIll the rune from eternal provide more survivability then the extra mag from shackle? the rune will allow for more efficient cloaks. Would love to hear your thoughts!
  • Grimhallow
    Grimhallow
    ✭✭✭
    KingLogix wrote: »
    Hey Grimik! Which do you prefer for survivability? Bone pirate/eternal or bone pirate/shackle. WIll the rune from eternal provide more survivability then the extra mag from shackle? the rune will allow for more efficient cloaks. Would love to hear your thoughts!

    @KingLogix

    Man, that's a difficult question, and I think ultimately it's going to come down to preference because the difference is minuscule, and more a question of different defensive mechanics rather than anything else.

    I would personally probably use shacklebreaker, and then one piece of swift jewelry. I have really been enjoying running 1-2 pieces of swift this patch, and the extra stam provided by shackle allows you to use that swift piece without losing as much stamina (since shackle gives you an extra line). Running shackle also affords you the option of more raw damage, because without it I usually find myself having to use a magicka recovery glyph on my jewelry, and with shackle I can drop that for damage.

    Eternal hunt is a great set though, both for kiting groups and dueling individuals. I used it for a long time leading up to horns of the reach, and I've tried a few builds using it since. It really comes down to preference, and how you like to shuffle your stats around. I always recommend shuffling your stats and abilities to benefit you in the types of situations you find yourself fighting.

    I dive a little more "in depth" on defensive mechanics in the following video, and you can see gameplay of me using both shackle and eternal hunt builds:


    I hope this helps!

    Edited by Grimhallow on June 28, 2018 4:32PM
  • Milton-Duff
    Hi Grim.
    Thank you for your wise advice. Just two small questions:
    In your opinion, is there still a real difference to play, with Bone Pirate ans Troll King, Spriggan or Poisonous Serpent in front bar?
    In group, I play Poisonous / Morag Tong, but solo I hesitate.
    Secondly, I used to ignore the Killer's Blade execute to have Relentless Focus in front bar and Leeching Strike in back bar, considering the Spectral Bow as powerful as the execute. I'm right ?
    Thank you.
    Edited by Milton-Duff on June 28, 2018 6:34PM
  • Grimhallow
    Grimhallow
    ✭✭✭
    Hi Grim.
    Thank you for your wise advice. Just two small questions:
    In your opinion, is there still a real difference to play, with Bone Pirate ans Troll King, Spriggan or Poisonous Serpent in front bar?
    In group, I play Poisonous / Morag Tong, but solo I hesitate.
    Secondly, I used to ignore the Killer's Blade execute to have Relentless Focus in front bar and Leeching Strike in back bar, considering the Spectral Bow as powerful as the execute. I'm right ?
    Thank you.

    Spriggan's and Poisonous serpent are both excellent options. I think Spriggan's has higher burst (or at lease more consistent burst). But poisonous serpent does wonders against shields where Spriggan's isn't very helpful.

    Leeching is very strong, but as you've noted you have to give up an execute to fit it if you still want to run shade. Giving up killer's blade isn't a big deal, but I have a soft spot for executioner so that a tough one for me. It really comes down to playstyle.

    Spriggans is nice because the extra stam allows you to run one piece swift (which I really enjoy).

    Honestly both are excellent sets, it just comes down to which is more comfortable for you. Can't really go wrong with either.
  • Arantesovelha
    Arantesovelha
    ✭✭✭
    Excelent post!!

    Im using automaton+hunding rage+ veli+ kragh right now, and I really like this setup ( insane burst). The reason why Im using this is because I really dont like two handed ( I wanna be a fu**** rogue hahaha) and in my country, the ping is really high so I try to kill the person in a fast way possible, or die trying ( total glass cannon setup), but I really dont know if is the best option for a full damage build.

    What you think?

  • Grimhallow
    Grimhallow
    ✭✭✭
    @Arantesovelha

    The issue with automaton is that the boost to physical damage does nothing to boost your incap, though if you're playing fron range that isn't as much of an issue.

    It might be helpful if you could explain your playstyle, so that I can try and get some context for how you use the build :)
  • Arantesovelha
    Arantesovelha
    ✭✭✭
    Grimick wrote: »
    @Arantesovelha

    The issue with automaton is that the boost to physical damage does nothing to boost your incap, though if you're playing fron range that isn't as much of an issue.

    It might be helpful if you could explain your playstyle, so that I can try and get some context for how you use the build :)

    Basically DW/bow gankblade :)

    Edit: I use a gank playstyle because with no Two Handed I dont have a burst heal, and, because my trash ping I try to kill the enemy fastest way possible, that is why I sacrifice sustain for damage
    Edited by Arantesovelha on June 28, 2018 9:46PM
  • Grimhallow
    Grimhallow
    ✭✭✭
    How are you getting major brutality right now?
  • Arantesovelha
    Arantesovelha
    ✭✭✭
    Grimick wrote: »
    How are you getting major brutality right now?

    Potions

    But dont get me wrong, I know that two handed are way better/more competitive than DW in pvp, I already do the test myself.

    But I'm a casual player and a real fan of ESO lore, and I always play a assassin playstyle and don't wanna change for aesthestcs reasons :)

    Thx for the answers by the way dude
  • Own
    Own
    ✭✭✭✭
    Grimick wrote: »
    Introduction

    Hello,

    In case you don’t know me, my name is Grim, and I main a DC Stamina Nightblade on PC/NA.

    I want to talk a little bit about the meta for Stamina Nightblade this patch; what changes have occurred, and how I have altered my builds in order to counter those changes. I recently published a build video, which is going to cover a lot of the content here, so if you prefer that format, I’ll link it near to the bottom of this post.

    Changes This Patch

    In the Summerset Chapter, three major things have changed that deeply affect the PvP landscape. The first is that 2H weapons now count for two piece set bonus’. The second is that with jewelry crafting, any number of sets can be combined that compliment one another. What this means in practice is that damage is much higher this patch, as people can easily run three (or more) pure damage sets with two 5-Piece sets and a monster set.

    Another major change is the unholy prevalence of Oblivion damage, and in particular Sloads, which is acutely toxic to nightblades because as a DoT, oblivion damage pulls us out of cloak. Does this make cloak useless? Not at all. But we can’t always rely on it in the same way that we used to. At least this patch we know when cloak isn’t going to work (haha).

    Adaptations

    So in light of those changes, I want to talk about how I have changed my build in order to survive:

    Firstly, heavy armor is out. It’s still great in duels, but in open world, you can’t predict how many people are going to be attacking you, with god only knows how many different damage sets and sloads procs (which heavy armor can’t negate anyways). To run open world with consistent success, you need a bust heal- for most this comes in the form of Rally. If you’re running heavy armor, you’ll have to run Forward Momentum to break snares. But in medium, we can use shuffle for snares, and take advantage of the massive burst healing that Rally offers us.

    But we still need to be able to mitigate the enormous amount of non-oblivion damage coming our way (a one shot, unblockable sorc combo, for instance). To do this, I am running Impregnable Armor this patch. I run 2 Heavy and 5 Medium pieces, allowing me to get 9 seconds of Shadow Ward, every cast (which is easily 100% uptime if you’re paying attention), and mitigate enough damage to be able to take some heat and still slip away.

    I have also been using Troll King this patch. Troll king provides an incredible amount of healing, and between the passive HoTs of Rally and Vigor, and the high health pool provided by Impreg, Troll King will proc regularly, and before you are one hit away from death. This set makes you incredibly sturdy, and allows you to fight multiple opponents without breaking a sweat.

    There are other great monster set options, and if you want to imagine them in a spectrum of most defensive to most offensive, I would list them like this:

    Troll King - Amazing Healing Buff (my personal choice)
    Blood Spawn - Excellent balance between defense and offense via Ult regen
    Pirate Skeleton - Very tanky, but I’m not sure I would risk the animation and defile without a shield.
    Mighty Chudan- don’t use this, your Shadow Ward passive puts this set in the ground.
    Selene- A very powerful proc that layers on top of you combo.
    Slime Craw- don’t use this, we have easy access to minor berserk
    Kena- Insanely powerful proc, but a little tricky to use efficiently.

    If you want to combine two different sets, then do one Domihaus, and one of whatever you feel your build most lacks, whether it's crit, resistance, pen, healing, recovery, etc. Keep in mind that Selene will still be more damage than any combination of damage one pieces.

    I’m sure there are other great options, but these are the ones that jump to mind.

    The New Build Pattern Meta

    There are two new build patterns that I think are going to arise as the dominant format in Summerset, and moving forward. Those patterns are going to be a 5-5-2 setup, where you run two 5 piece sets with 100% uptime, and a Monster Set. The second pattern is a 5-5-2-1 setup, where you have one 5 piece set with 100% uptime, a Master’s Bow on the back-bar (or Asylum/Agility weapon on the front bar) and a second 5 piece set that is only up on one bar, along with a Monster Set.

    Because I am running Impreg to counter raw damage, and Troll King to heal, I prefer using the Master Bow back-bar along with an offensive 5 Piece set on my front-bar.

    If you want to run a front bar offensive 5-piece, I think the best options are as follows:

    Spriggan’s (Probably the best damage with a Nirn Sword- you also benefit from the 2-3 piece)
    Hunding's (Good ol' Hundings. The crit and weapon damage still performs wonders, and you can craft a heavy chest. Double barring is also a good option if you don't have The Master's Bow)
    Sload’s (for the meta bandwagon- it will proc from poison injection cast from your Master Bow)
    Poisonous Serpent (You’ll have poison injection to proc the light attack weaves)
    Toothrow (Crit is an excellent modifier, and full uptime is tempting)
    Shield Breaker (If you hate yourself and everyone around you)
    Shacklebreaker (A great choice if you want to double bar a craftable set)

    For Defensive Sets, I think the best choices are:

    Eternal Hunt (Place an annoying mine down)
    Shadow Walker (Excellent regen when paired with shadow image- countered by Sload’s)
    Coward’s Gear/ Jailbreaker (It’s fun to run)
    Werewolf Hide (Ulti regen helps with offense and defense, and the max health helps Troll King)

    Alternative Base Sets

    There are more ways to mitigate damage than raw mitigation stats, and I don't think that has been lost this patch. There are several other base sets that are viable replacements for Impreg, but I think two will stand out above the rest:

    Bone Pirate: Likely the best max stat stamina set in the game, Bone Pirate's Tatters provides substantial sustain and max stamina when using a drink (right now Dubious Camoran Throne). Once they fix the bug with Artaum Takeaway Broth, it will be hands down the best drink, though also the most expensive.

    Shacklebreaker: One of the most well rounded sets in the game, Shacklebreaker provides excellent base stats, as well as the option to craft heavy body pieces. The sustain it provides is also notable, and the max magicka is valuable when kiting.

    Consumable Buffs and CP

    This information hasn’t really changed this patch, except for the addition of the new gold food, which is best in slot if you’re not running Bone Pirate (my understanding is that it isn’t functioning with Bone Pirate, even though consumables that offer both max stats and recovery have so far, all been classified as drinks). Not sure if that is working as intended. Dubious is still good. Honest Lassie Honey Tea is still good. Tri-food is still good.

    All the same old potions are still going to be potent. For reference, I like:

    Tri-Pots (Health, Stamina, Magicka)
    Crit Pots (Health, Stamina, Major Savagery)
    Immovable Pots (Health, Stamina, Immovable)
    Detect Pots, and Trash Magicka pots

    Poisons have been OP since they were introduced in Dark Brotherhood, I think the best effects are currently:

    Double Damage
    Damage and Stamina Cost Increase
    Snare and Stamina Cost Increase

    Nothing has changed there, these are all still dirty, and if you’re weapon is not infused, then you should be using poisons for maximum effect.

    Not much has changed for CP either. I’ll list out my current CP Tree, but I’m not going to go into details unless somebody asks a specific question or offers a superior solution.

    The Steed: (72 Ironclad) (38 Resistant)
    The Lady (37 Hardy) (37 Ele Defender) (66 Thick Skinned)
    The Tower (20 Warlord)
    The Lover ( 56 Mooncalf) (43 Arcanist) (23 Tenacity)
    The Shadow (68 Befoul) (40 Tumbling)
    The Atronach (42 Physical Expert) (66 Mstr-at-Arms) (20 Shattering)
    The Ritual (48 Precise) (10 Piercing) (64 Mighty)

    Closing Remarks

    If you’ve read this far, thank you. It’s a lot to sift through. I really do think that Stamina Nightblade is in a really good position this patch. We have a lot of really fun new build options, and a great balance of survivability and pressure. There are so many sets that I want to try out still, so I am hoping to make several more build videos in the near future, including an (effective) RP DW/Bow build, and a S&B build.
    Have fun out there!

    A lot of good stuff here. I would like to offer a few ideas and changes.

    Twice fanged serpent could be superior to spriggans on I risk saying most builds. The damage comes out close to the same, not much heals lost, and that nice crit. It stays proc'd with bleeds, dots, enchants. It stacks up realllly quick.

    The dimishing returns and minimal gain from mighty isn't worth 66 points. If lowered and put into precise strikes, you get those sick crit heals. I love dual purpose CP's. I always run 22.08% or 23%.

    I actually lowered piercing to about as low as you also.

    Although I will never run no skill TK and rediculous defensive sets, the near necessity of impregnable/x defensive set and troll king disheartens me. It's too easy to instantly blow up now. No cp battlegrounds is a Stamblades safe haven.

    I'm d/w and 2h

    The skill floor has been raised with dumb proc sets and defensive sets to counter them.
    Edited by Own on June 29, 2018 12:08AM
  • Zeromaz
    Zeromaz
    ✭✭✭✭
    Own wrote: »
    Grimick wrote: »
    Introduction

    Hello,

    In case you don’t know me, my name is Grim, and I main a DC Stamina Nightblade on PC/NA.

    I want to talk a little bit about the meta for Stamina Nightblade this patch; what changes have occurred, and how I have altered my builds in order to counter those changes. I recently published a build video, which is going to cover a lot of the content here, so if you prefer that format, I’ll link it near to the bottom of this post.

    Changes This Patch

    In the Summerset Chapter, three major things have changed that deeply affect the PvP landscape. The first is that 2H weapons now count for two piece set bonus’. The second is that with jewelry crafting, any number of sets can be combined that compliment one another. What this means in practice is that damage is much higher this patch, as people can easily run three (or more) pure damage sets with two 5-Piece sets and a monster set.

    Another major change is the unholy prevalence of Oblivion damage, and in particular Sloads, which is acutely toxic to nightblades because as a DoT, oblivion damage pulls us out of cloak. Does this make cloak useless? Not at all. But we can’t always rely on it in the same way that we used to. At least this patch we know when cloak isn’t going to work (haha).

    Adaptations

    So in light of those changes, I want to talk about how I have changed my build in order to survive:

    Firstly, heavy armor is out. It’s still great in duels, but in open world, you can’t predict how many people are going to be attacking you, with god only knows how many different damage sets and sloads procs (which heavy armor can’t negate anyways). To run open world with consistent success, you need a bust heal- for most this comes in the form of Rally. If you’re running heavy armor, you’ll have to run Forward Momentum to break snares. But in medium, we can use shuffle for snares, and take advantage of the massive burst healing that Rally offers us.

    But we still need to be able to mitigate the enormous amount of non-oblivion damage coming our way (a one shot, unblockable sorc combo, for instance). To do this, I am running Impregnable Armor this patch. I run 2 Heavy and 5 Medium pieces, allowing me to get 9 seconds of Shadow Ward, every cast (which is easily 100% uptime if you’re paying attention), and mitigate enough damage to be able to take some heat and still slip away.

    I have also been using Troll King this patch. Troll king provides an incredible amount of healing, and between the passive HoTs of Rally and Vigor, and the high health pool provided by Impreg, Troll King will proc regularly, and before you are one hit away from death. This set makes you incredibly sturdy, and allows you to fight multiple opponents without breaking a sweat.

    There are other great monster set options, and if you want to imagine them in a spectrum of most defensive to most offensive, I would list them like this:

    Troll King - Amazing Healing Buff (my personal choice)
    Blood Spawn - Excellent balance between defense and offense via Ult regen
    Pirate Skeleton - Very tanky, but I’m not sure I would risk the animation and defile without a shield.
    Mighty Chudan- don’t use this, your Shadow Ward passive puts this set in the ground.
    Selene- A very powerful proc that layers on top of you combo.
    Slime Craw- don’t use this, we have easy access to minor berserk
    Kena- Insanely powerful proc, but a little tricky to use efficiently.

    If you want to combine two different sets, then do one Domihaus, and one of whatever you feel your build most lacks, whether it's crit, resistance, pen, healing, recovery, etc. Keep in mind that Selene will still be more damage than any combination of damage one pieces.

    I’m sure there are other great options, but these are the ones that jump to mind.

    The New Build Pattern Meta

    There are two new build patterns that I think are going to arise as the dominant format in Summerset, and moving forward. Those patterns are going to be a 5-5-2 setup, where you run two 5 piece sets with 100% uptime, and a Monster Set. The second pattern is a 5-5-2-1 setup, where you have one 5 piece set with 100% uptime, a Master’s Bow on the back-bar (or Asylum/Agility weapon on the front bar) and a second 5 piece set that is only up on one bar, along with a Monster Set.

    Because I am running Impreg to counter raw damage, and Troll King to heal, I prefer using the Master Bow back-bar along with an offensive 5 Piece set on my front-bar.

    If you want to run a front bar offensive 5-piece, I think the best options are as follows:

    Spriggan’s (Probably the best damage with a Nirn Sword- you also benefit from the 2-3 piece)
    Hunding's (Good ol' Hundings. The crit and weapon damage still performs wonders, and you can craft a heavy chest. Double barring is also a good option if you don't have The Master's Bow)
    Sload’s (for the meta bandwagon- it will proc from poison injection cast from your Master Bow)
    Poisonous Serpent (You’ll have poison injection to proc the light attack weaves)
    Toothrow (Crit is an excellent modifier, and full uptime is tempting)
    Shield Breaker (If you hate yourself and everyone around you)
    Shacklebreaker (A great choice if you want to double bar a craftable set)

    For Defensive Sets, I think the best choices are:

    Eternal Hunt (Place an annoying mine down)
    Shadow Walker (Excellent regen when paired with shadow image- countered by Sload’s)
    Coward’s Gear/ Jailbreaker (It’s fun to run)
    Werewolf Hide (Ulti regen helps with offense and defense, and the max health helps Troll King)

    Alternative Base Sets

    There are more ways to mitigate damage than raw mitigation stats, and I don't think that has been lost this patch. There are several other base sets that are viable replacements for Impreg, but I think two will stand out above the rest:

    Bone Pirate: Likely the best max stat stamina set in the game, Bone Pirate's Tatters provides substantial sustain and max stamina when using a drink (right now Dubious Camoran Throne). Once they fix the bug with Artaum Takeaway Broth, it will be hands down the best drink, though also the most expensive.

    Shacklebreaker: One of the most well rounded sets in the game, Shacklebreaker provides excellent base stats, as well as the option to craft heavy body pieces. The sustain it provides is also notable, and the max magicka is valuable when kiting.

    Consumable Buffs and CP

    This information hasn’t really changed this patch, except for the addition of the new gold food, which is best in slot if you’re not running Bone Pirate (my understanding is that it isn’t functioning with Bone Pirate, even though consumables that offer both max stats and recovery have so far, all been classified as drinks). Not sure if that is working as intended. Dubious is still good. Honest Lassie Honey Tea is still good. Tri-food is still good.

    All the same old potions are still going to be potent. For reference, I like:

    Tri-Pots (Health, Stamina, Magicka)
    Crit Pots (Health, Stamina, Major Savagery)
    Immovable Pots (Health, Stamina, Immovable)
    Detect Pots, and Trash Magicka pots

    Poisons have been OP since they were introduced in Dark Brotherhood, I think the best effects are currently:

    Double Damage
    Damage and Stamina Cost Increase
    Snare and Stamina Cost Increase

    Nothing has changed there, these are all still dirty, and if you’re weapon is not infused, then you should be using poisons for maximum effect.

    Not much has changed for CP either. I’ll list out my current CP Tree, but I’m not going to go into details unless somebody asks a specific question or offers a superior solution.

    The Steed: (72 Ironclad) (38 Resistant)
    The Lady (37 Hardy) (37 Ele Defender) (66 Thick Skinned)
    The Tower (20 Warlord)
    The Lover ( 56 Mooncalf) (43 Arcanist) (23 Tenacity)
    The Shadow (68 Befoul) (40 Tumbling)
    The Atronach (42 Physical Expert) (66 Mstr-at-Arms) (20 Shattering)
    The Ritual (48 Precise) (10 Piercing) (64 Mighty)

    Closing Remarks

    If you’ve read this far, thank you. It’s a lot to sift through. I really do think that Stamina Nightblade is in a really good position this patch. We have a lot of really fun new build options, and a great balance of survivability and pressure. There are so many sets that I want to try out still, so I am hoping to make several more build videos in the near future, including an (effective) RP DW/Bow build, and a S&B build.
    Have fun out there!

    A lot of good stuff here. I would like to offer a few ideas and changes.

    Twice fanged serpent could be superior to spriggans on I risk saying most builds. The damage comes out close to the same, not much heals lost, and that nice crit. It stays proc'd with bleeds, dots, enchants. It stacks up realllly quick.

    The dimishing returns and minimal gain from mighty isn't worth 66 points. If lowered and put into precise strikes, you get those sick crit heals. I love dual purpose CP's. I always run 22.08% or 23%.

    I actually lowered piercing to about as low as you also.

    Although I will never run no skill TK and rediculous defensive sets, the near necessity of impregnable/x defensive set and troll king disheartens me. It's too easy to instantly blow up now. No cp battlegrounds is a Stamblades safe haven.

    I'm d/w and 2h

    The skill floor has been raised with dumb proc sets and defensive sets to counter them.

    Twice-Fanged is amazing. I often use it along with Bone Pirate. I wouldn’t use Spriggan’s over TFS.
  • Grimhallow
    Grimhallow
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    Own wrote: »
    A lot of good stuff here. I would like to offer a few ideas and changes.

    Twice fanged serpent could be superior to spriggans on I risk saying most builds. The damage comes out close to the same, not much heals lost, and that nice crit. It stays proc'd with bleeds, dots, enchants. It stacks up realllly quick.


    The skill floor has been raised with dumb proc sets and defensive sets to counter them.

    Twice Fanged Serpent is a fun idea, and I totally believe it outperforms Spriggan's on a bleed/DoT build. I'm currently running 2h/Bow in open world, and so I don't think I would experience the same results. Also having two lines of stam allows me to run one swift piece, which feels amazing solo open world.
    Own wrote: »

    The dimishing returns and minimal gain from mighty isn't worth 66 points. If lowered and put into precise strikes, you get those sick crit heals. I love dual purpose CP's. I always run 22.08% or 23%.

    I actually lowered piercing to about as low as you also.

    Good to know. I've been looking for ways to optimize CP further, so I'll be trying this out tonight. Thanks!


    Own wrote: »

    Although I will never run no skill TK and rediculous defensive sets, the near necessity of impregnable/x defensive set and troll king disheartens me. It's too easy to instantly blow up now. No cp battlegrounds is a Stamblades safe haven.

    I'm d/w and 2h

    The skill floor has been raised with dumb proc sets and defensive sets to counter them.

    It disheartens me too. Sadly it's near impossible to recover from sloads, bleeds, Zaan, healing debuffs, and just about everything else you can imagine without Troll King. It's unfortunate, because there are so many fun Monster sets I would like to run, but for solo open world I'm kind of stuck.

    You can survive without impreg open world, even in CP, but you have to have a lot more foresight and be prepared to run away faster when an organized group comes. It's not even close to impossible, but it's far less forgiving. I predominately run impreg when I'm with my MDK and Magplar friends, as they lack the movement speed to kite at my pace. So I switch damage for defense and fight with them.
  • FlamingPug

    Heyo, I'm glad you enjoyed it!

    I think with pariah you are giving up to many stats, as Pariah doesn't really give you much besides mitigation. It will be more defensive than impreg (especially in non CP, where the crit damage is lower), but I would personally run another sustain or damage set over pariah, because I think you'll feel a significant lacking in one of those areas.

    For new non-CP players I usually suggest Shackle, Bone Pirate, Troll King. It's very survivable and has a great balance of stats.

    I don't like running 5-1-1 (medium-heavy-light) because it really kills your shadow barrier uptime. I think 2 Heavy, 5 Medium feels much nicer to play.

    Let me know if you have any questions![/quote]

    Ok great, thanks for your advice. I see what you mean and will probably end up going with impreg. Appreciate the input ☺
  • Unfadingsilence
    Unfadingsilence
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