Playing devil advocate did you use food? How is your gear or rotation? How did you distrub champion points? Is easier on any class over other?
Now how would you like vet overland? Would it be added to activity finder? Would you use it for quests, bosses, dolmens, public dungeons? What would your vet overland feel and look like?
Would you ever use a tank or healer in overland?
Simplest fix:
Implement a hardcore character mode at the character select screen which enabled veterans to create a toon that would suffer a permanent debuff that reduces all stats by a certain percentage on that specific character.
They could still play with their friends while enjoying the increased difficulty of "all" content.
Hell ZoS could even implement new titles for those who complete certain content using said toons.
This makes much more sense than creating new servers or implementing some type of toggle for players which lends itself to more breakage.
Just a simple lifetime debuff that is applied to the character on creation.
Sigh. Again. Really? Again? Again?
Well, I suppose if you've lost the argument in at least ten other threads, just try posting it again and spinning it a different way. The thing is is that this battle is lost. Please stop. Just take the argument to a different game. ZOS isn't interested. I'll explain why.
Harder Overland Zone -- Craglorn
Craglorn was ZOS's experiment with a more difficult zone. It was a disaster. It was a ghost town, never populated. No one played it. It had to be retooled to be more casual because no one played it. You never saw anyone in it.
Veteran Zones - Cadwell's Gold/Silver
Tried this, too. Guess what? Ghost town. No one played it. Your demographic seems to be around <200 players if I had to estimate based upon how many people actually turn up to play this content. This is versus the rest of the playerbase.
Zerowaffles wrote: »...I tried testing to see how challenging the game is to new players...
Sigh. Again. Really? Again? Again?
Well, I suppose if you've lost the argument in at least ten other threads, just try posting it again and spinning it a different way. The thing is is that this battle is lost. Please stop. Just take the argument to a different game. ZOS isn't interested. I'll explain why.
Harder Overland Zone -- Craglorn
Craglorn was ZOS's experiment with a more difficult zone. It was a disaster. It was a ghost town, never populated. No one played it. It had to be retooled to be more casual because no one played it. You never saw anyone in it.
Veteran Zones - Cadwell's Gold/Silver
Tried this, too. Guess what? Ghost town. No one played it. Your demographic seems to be around <200 players if I had to estimate based upon how many people actually turn up to play this content. This is versus the rest of the playerbase.
Other evidence?
Wildstar: Hardcore zones, dead on arrival. Devs are redesigning it to be more casual.
Guild Wars 2 - Heart of Thorns: Almost killed ArenaNet, cash shop purchases dried up really fast. They had to issue a public apology and redesign the expansion to be casual.
Battleborn: Attracted a casual audience. Its developer couldn't let go of their hardcore eSports dream, now it's on life support.
Consider all of the above. ZOS isn't staffed by oblivious people. They're aware of failures like Wildstar and Heart of Thorns, they're also aware of their own failed hardcore experiments and chose a different path.
ZOS has already chosen to not cater to the hardcore with anything other than trials.
Take this to another game, please?
How many more threads are you going to make? Could the next one have a poll so we could make it painfully clear to you again?
Please. There have been so many threads about this, so much spin, so much nonsense.
The statistics say that this is financial suicide for any developer.
A developer needs money.
Harcore people do not pay anything more than the bare minimum (they see it as a job and it's the developer's purpose to reward them, rather than the other way around).
Casual players love to financially support games.
This would be bad for ZOS. ZOS knows this.
I'm trying to put this as simply as possible.
It's time to stop this.
Over 10 threads should be enough. Or do we need to go for 50? 100? What's the cut off point, here?
No.
No veteran player can't possibly test to see how challenging a game is to new players for one simple reason - they're not new.
You know the systems. You know what skills to use, in what order, and you already have the muscle memory down. No matter what "disadvantage" you give yourself, you still have the two largest advantages out there. Knowledge and experience.
Zerowaffles wrote: »Sigh. Again. Really? Again? Again?
Well, I suppose if you've lost the argument in at least ten other threads, just try posting it again and spinning it a different way. The thing is is that this battle is lost. Please stop. Just take the argument to a different game. ZOS isn't interested. I'll explain why.
Harder Overland Zone -- Craglorn
Craglorn was ZOS's experiment with a more difficult zone. It was a disaster. It was a ghost town, never populated. No one played it. It had to be retooled to be more casual because no one played it. You never saw anyone in it.
Veteran Zones - Cadwell's Gold/Silver
Tried this, too. Guess what? Ghost town. No one played it. Your demographic seems to be around <200 players if I had to estimate based upon how many people actually turn up to play this content. This is versus the rest of the playerbase.
Other evidence?
Wildstar: Hardcore zones, dead on arrival. Devs are redesigning it to be more casual.
Guild Wars 2 - Heart of Thorns: Almost killed ArenaNet, cash shop purchases dried up really fast. They had to issue a public apology and redesign the expansion to be casual.
Battleborn: Attracted a casual audience. Its developer couldn't let go of their hardcore eSports dream, now it's on life support.
Consider all of the above. ZOS isn't staffed by oblivious people. They're aware of failures like Wildstar and Heart of Thorns, they're also aware of their own failed hardcore experiments and chose a different path.
ZOS has already chosen to not cater to the hardcore with anything other than trials.
Take this to another game, please?
How many more threads are you going to make? Could the next one have a poll so we could make it painfully clear to you again?
Please. There have been so many threads about this, so much spin, so much nonsense.
The statistics say that this is financial suicide for any developer.
A developer needs money.
Harcore people do not pay anything more than the bare minimum (they see it as a job and it's the developer's purpose to reward them, rather than the other way around).
Casual players love to financially support games.
This would be bad for ZOS. ZOS knows this.
I'm trying to put this as simply as possible.
It's time to stop this.
Over 10 threads should be enough. Or do we need to go for 50? 100? What's the cut off point, here?
Noted.
But what is there for us end game players to do besides dungeons and trials? I've done all of them so many times that it's just boring to me to keep running the same content constantly.
Sometimes I just want to explore and do some questing but everything is just too easy even for newer players...
Craglron flopped because it was a group content zone only with minimum rewards.. and vet zones were forced upon and you couldn't even see the players from different factions.. What I'm asking is the ability to enter a different instance.. We could at least have this option for dlc zones only.
Even if this idea is completly bad we could atleast have more challenges for high level players in the zone besides world bosses.
Exactly.Zerowaffles wrote: »...I tried testing to see how challenging the game is to new players...
No.
No veteran player can't possibly test to see how challenging a game is to new players for one simple reason - they're not new.
You know the systems. You know what skills to use, in what order, and you already have the muscle memory down. No matter what "disadvantage" you give yourself, you still have the two largest advantages out there. Knowledge and experience...
Outside of the obvious lower level zones I did not find other zones more or less difficult when T1 came around. They have never been a challenge nor do I think they were intended to be a challenge.
EDIT: with the exception that I did get a little better at playing the game since the day it launched which made things easier but that has nothing to do with T1.