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Necromancer Staff

Inhuman003
Inhuman003
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Necromancer Staff would it fit players to have one in the game or a multiple types like Blood Magic, Shadow Magic, Earth Magic or Bone Magic and so on?

Necromancer Staff 48 votes

Yes, to shut up Necromancers
27%
JimmyDanteYodaMayraelSnowZeniaForsakenSinNaughty_Ryder6lackzeu5DiiDIiHJSmith24DamenAJ_Ahala_Dosuulomarxz11 13 votes
No, We need Necromancers
41%
arasysb14_ESOKorprokUloAstralilelink88SorisEvilKiwiRex-UmbraParaNostramTheHsNBRCOURTNBarbantuaKrawchiSpiderCultistFroilFakeFoxTelvanniWizardChaos2088RhondazMichaelkeir 20 votes
OMG, Other
31%
S_RavenlockshadelonPink_ViolinzXDark_One13Dracan_FontomWhiteNoiseMakerInhuman003LadyHeloiseOrjixjoaaocaamposZecramll_RevFiktiusarishok33Swimguy 15 votes
  • ForsakenSin
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    Yes, to shut up Necromancers
    As soon as i read word Necro... yes yes yes ... hence why i chose the wrong vote :D

    1427179278870.jpg
    Edited by ForsakenSin on June 15, 2018 3:39AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • VaranisArano
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    Necromancy is a subset of the School of Conjuration, so I wouldnt mind getting a Conjuration Staff that happens to involve summoning and controlling spirits and the undead, such as the heroes of Morrowind, Oblivion and Skyrim were able to do.

    However, that's Conjuration. (Or at least that's what we're telling our newfound friends in the Psijic Order so they don't expel us like they did Mannimarco.)
    Edited by VaranisArano on June 15, 2018 4:11AM
  • Inhuman003
    Inhuman003
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    OMG, Other
    I think we should have both
  • _Ahala_
    _Ahala_
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    Yes, to shut up Necromancers
    More mag offensive weapon options would be appreciated
  • Pink_Violinz
    Pink_Violinz
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    OMG, Other
    I don't understand the appeal of necromancers. Also, baised af poll
  • Froil
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    No, We need Necromancers
    I'd much prefer a necromancer class.
    "Best" healer PC/NA
  • Tasear
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    Interesting
  • DamenAJ
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    Yes, to shut up Necromancers
    I'd prefer a skill line, since a lot of undead can do poison/disease/physical damage... But I also like the idea of having a non-elemental staff.

    Just going to leave this here....

    Ultimate: Flesh Colossus morphs to either poison or fire damage

    Raise dead - Raise a zombie to fight at your side, has clawing attacks and vomit. Morph to either flesh atronach or decaying zombie who leaves a pool of AOE when it dies.
    Drain life - Channeled DPS that heals caster and slows target, morph includes healing others/pets.
    Summon specter - Summons a ghost to fight by your side, morphs to that fear ghost, or ice wraith
    Ghostly grasp- that green hand that grasp a person, morphs to the grasping skeletal hands that slow/damage you or... ???
    CORPSE EXPLOSION- sacrifice your precious pets, as well as any nearby NPC corpses to do X damage per in an X radius. Morphs to like, dot or increased damage?

    Edit: I also picked the wrong option, your poll is misleading... OTHER.
    Edited by DamenAJ on June 15, 2018 5:57AM
  • TelvanniWizard
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    No, We need Necromancers
    Class or skill line.
  • DanteYoda
    DanteYoda
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    Yes, to shut up Necromancers
    If it shuts them up go for it..
  • Betsararie
    Betsararie
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    okay
  • Chaos2088
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    No, We need Necromancers
    Nope, would like it as its own class.
    @Chaos2088 PC EU Server | AD-PvP
  • Betsararie
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    A class would be excellent.
  • TheShadowScout
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    Inhuman003 wrote: »
    Necromancer Staff would it fit players to have one in the game or a multiple types like Blood Magic, Shadow Magic, Earth Magic or Bone Magic and so on?
    In-game necromancers use a "coldfire" staff, courtesy of Molag bal or something, and it would be neat to have that as option for destruction staves... like I mentioned before: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    Necromancy is a subset of the School of Conjuration...
    ...and conjuration appears mostly in the Sorcerors skillset, where we can conjure daedra and extra armor to aid us. As such it would make a LOT of sense to add necromancers as "prestige class" specialization option for corcerors... like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    Chaos2088 wrote: »
    Nope, would like it as its own class.
    I would not. I would not like -anything- as a new class!
    Because for one it would be rather vexing to have to start yet abother bunch of characters to enjoy new skills, and for another it would be even more annoying if a class was added that would have fit one of my characters background better then what we got at launch... I had all that vexation with warden, I really would prefer not to have it again.

    Thus I keep suggesting things like new weapon skills or class morphs, things that every character can benefit from, no matter if they are newly made or have been played since launch!
  • Xerikten
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    guild spell line would be the easiest to implement. that way old characters can benefit. not sure on how a different damage type would be useful or meld with the current mage damage ones.
  • Inhuman003
    Inhuman003
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    OMG, Other
    d89448f00f616f29fedb615d3422bde4--skyrim-magic-magic-runes.jpg
  • VaranisArano
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    Inhuman003 wrote: »
    Necromancer Staff would it fit players to have one in the game or a multiple types like Blood Magic, Shadow Magic, Earth Magic or Bone Magic and so on?
    In-game necromancers use a "coldfire" staff, courtesy of Molag bal or something, and it would be neat to have that as option for destruction staves... like I mentioned before: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    Necromancy is a subset of the School of Conjuration...
    ...and conjuration appears mostly in the Sorcerors skillset, where we can conjure daedra and extra armor to aid us. As such it would make a LOT of sense to add necromancers as "prestige class" specialization option for corcerors... like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    Chaos2088 wrote: »
    Nope, would like it as its own class.
    I would not. I would not like -anything- as a new class!
    Because for one it would be rather vexing to have to start yet abother bunch of characters to enjoy new skills, and for another it would be even more annoying if a class was added that would have fit one of my characters background better then what we got at launch... I had all that vexation with warden, I really would prefer not to have it again.

    Thus I keep suggesting things like new weapon skills or class morphs, things that every character can benefit from, no matter if they are newly made or have been played since launch!

    Its true that the only Conjuration players can access in ESO is daedra summoning and bound armor. That's not the case in Morrowind, Oblivion or Skyrim where Conjuration includes daedra summoning, bound armor and weapons, and the control and summoning or reanimation of the dead and spirits.

    So my point is that ESO could expand Conjuration to include the full scope of Conjuration as used by players in other Elder Scrolls games, perhaps with a staff as the OP suggested. Or perhaps another skill line. In other words, by the standards of other TES games, sorcerors are unnecessarily specialized conjurers. Any mage can use Conjuration(which includes necromancy as a subset) so a staff or a skill line would make sense and be effective for any magicka class.
  • TheShadowScout
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    Its true that the only Conjuration players can access in ESO is daedra summoning and bound armor. That's not the case in Morrowind, Oblivion or Skyrim where Conjuration includes daedra summoning, bound armor and weapons, and the control and summoning or reanimation of the dead and spirits...
    You have noticed that ESO is not using the same game system as TES-III:Morrowind, TES-IV:Oblivion or TES-V:Skyrim, yes?
    ...and they even made up some lore about how the eight schools of magic we all know from the earlier TES games set almost a millenia -after- the time of ESO are only taught in Shad Astula, and have just recently (in ESO time) been suggested as a good idea to the mages guild to adapt, yes? ;)

    And that is why I am saying, in the current ESO system, conjuration is mots notable among sorcerors, so... following the "Necromancy is a subset of Conjuration" reasoning it would make sense to implement it as optional "specialization" skill line for sorcerors, yes?

    Though it might make just as much sense to make it a standalobe guild like the psijic order, with its oen DLC or something I guess.
    Any mage can use Conjuration(which includes necromancy as a subset) so a staff or a skill line would make sense and be effective for any magicka class.
    Any mage in TES-III:Morrowind, TES-IV:Oblivion or TES-V:Skyrim can do so. In ESO? That's up to ZOS, I fear. it is quite possible that in these second era times, many magical secrety are carefully guarded by diverse magically inclined organizations instead of freely available at your local mages guild...

    All that being said, it -would- be interesting to have a third staff skill line. I mean, we have damage, and we have healing... a staff skill line that deals with buff, debuff and support effects might not be such a bad idea... but that would be a different discussion, to be had elsewhere, yes? ;)
  • Jimmy
    Jimmy
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    Yes, to shut up Necromancers
    I enjoyed played the Necromancer character class in Diablo 2.... but damn did it create lag reanimating all those skeletons! But... the army I had was worth it :)
    PC NA
    @SkruDe
  • VaranisArano
    VaranisArano
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    Its true that the only Conjuration players can access in ESO is daedra summoning and bound armor. That's not the case in Morrowind, Oblivion or Skyrim where Conjuration includes daedra summoning, bound armor and weapons, and the control and summoning or reanimation of the dead and spirits...
    You have noticed that ESO is not using the same game system as TES-III:Morrowind, TES-IV:Oblivion or TES-V:Skyrim, yes?
    ...and they even made up some lore about how the eight schools of magic we all know from the earlier TES games set almost a millenia -after- the time of ESO are only taught in Shad Astula, and have just recently (in ESO time) been suggested as a good idea to the mages guild to adapt, yes? ;)

    And that is why I am saying, in the current ESO system, conjuration is mots notable among sorcerors, so... following the "Necromancy is a subset of Conjuration" reasoning it would make sense to implement it as optional "specialization" skill line for sorcerors, yes?

    Though it might make just as much sense to make it a standalobe guild like the psijic order, with its oen DLC or something I guess.
    Any mage can use Conjuration(which includes necromancy as a subset) so a staff or a skill line would make sense and be effective for any magicka class.
    Any mage in TES-III:Morrowind, TES-IV:Oblivion or TES-V:Skyrim can do so. In ESO? That's up to ZOS, I fear. it is quite possible that in these second era times, many magical secrety are carefully guarded by diverse magically inclined organizations instead of freely available at your local mages guild...

    All that being said, it -would- be interesting to have a third staff skill line. I mean, we have damage, and we have healing... a staff skill line that deals with buff, debuff and support effects might not be such a bad idea... but that would be a different discussion, to be had elsewhere, yes? ;)

    Wait what? ESO isn't exactly the same as Morroiwnd and Oblivion and Skyrim? Why did no one tell me before you did? My worldview is shattered!

    Okay, sorry, got the sarcasm out of my system.

    More seriously, I think we're arguing the same thing here. ZOS can implement Conjuration in the same way as in other TES games (or not) as they want. I'm pointing out that the precedent is there for necromancy to be used by player characters as a part of Conjuration in previous games. Whether or not ZOS chooses to do so with 2nd Era handwaving or focusing on sorcerers is entirely up to them. I mean, obviously ZOS makes the final decisions here as they have in other situations.

    And I confess I don't understand you wanting to have a discussion about a 3rd staff line for Conjuration somewhere else when this is a thread about a necromancy staff, which as I said in my original post could easily function as a Conjuration staff, granting more Conjuration effects than currently available for sorcerers and bringing ESO's Conjuration magic more in line with those available in previous TES games. Talking about a necromancy staff is so on topic its the actual topic of the thread.

    Ultimately the implementation of necromancy, or necromancy staffs, or Conjuration staffs, or really anything at all in the game is all ZOS' decision, of course. But personally, I think it would be fantastic if ZOS took more inspiration from previous TES games when they look to expand the current system for Conjuration. ESO is still an Elder Scrolls game and therefore comparisons with previous TES games are valid.
  • Fiktius
    Fiktius
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    OMG, Other
    Interesting kind of poll options you provided here.
    But since there's no "I would love to see both in-game" option, I went with this OMG one.
    I would love to get Blood Magic into the game, but I also would like to get an actual Necromancer class for ESO as well.
    Edited by Fiktius on June 15, 2018 7:09PM
  • VaranisArano
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    Fiktius wrote: »
    Interesting kind of poll options you provided here.
    But since there's no "I would love to see both in-game" option, I went with this OMG one.
    I would love to get Blood Magic into the game, but I also would like to get an actual Necromancer class for ESO as well.

    For Blood magic, try a Vampire Magblade using Siphoning. If you want the Dragon Age style of blood magic, I think you'll have to go play DA instead.
  • Fiktius
    Fiktius
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    OMG, Other
    Fiktius wrote: »
    Interesting kind of poll options you provided here.
    But since there's no "I would love to see both in-game" option, I went with this OMG one.
    I would love to get Blood Magic into the game, but I also would like to get an actual Necromancer class for ESO as well.

    For Blood magic, try a Vampire Magblade using Siphoning. If you want the Dragon Age style of blood magic, I think you'll have to go play DA instead.

    We both know that vampire Magblade is not exactly as amazing as blood magic - skill line could be, if done well.
    And no thanks, I'm not looking for another games which would include blood magic. I'm participating into thread which gives us a possibility to discuss about provided subject and blood magic happened to get my attention and interest. :)
    Edited by Fiktius on June 15, 2018 7:30PM
  • VaranisArano
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    Fiktius wrote: »
    Fiktius wrote: »
    Interesting kind of poll options you provided here.
    But since there's no "I would love to see both in-game" option, I went with this OMG one.
    I would love to get Blood Magic into the game, but I also would like to get an actual Necromancer class for ESO as well.

    For Blood magic, try a Vampire Magblade using Siphoning. If you want the Dragon Age style of blood magic, I think you'll have to go play DA instead.

    We both know that vampire Magblade is not exactly as amazing as blood magic - skill line could be, if done well.
    And no thanks, I'm not looking for another games which would include blood magic. I'm participating into thread which gives us a possibility to discuss about provided subject and blood magic happened to get my attention and interest. :)

    Fair enough.
  • Tyrobag
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    A necromancy staff would be redundant once the Necromancer class comes out though.

    A conjuration based staff would make more sense. (although 1h/spell should be made first IMO)
  • TheShadowScout
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    Fiktius wrote: »
    Interesting kind of poll options you provided here.
    But since there's no "I would love to see both in-game" option, I went with this OMG one.
    I would love to get Blood Magic into the game, but I also would like to get an actual Necromancer class for ESO as well.

    For Blood magic, try a Vampire Magblade using Siphoning. If you want the Dragon Age style of blood magic, I think you'll have to go play DA instead.
    Actually, I happen to think a "blood magic" staff would be a neat idea, and a good thing to have for magblades or vampires... could be a healing staff that does less damage then usual, but with an added lifedrain effect?
    Tyrobag wrote: »
    A necromancy staff would be redundant once the Necromancer class comes out though.
    A necromancer class may or may not come out. That's up to ZOS.
    Personally I hope they never add any other classes, but do necromancer and many nore options besides in other ways... either as guild line like the Psijic order, or...
    As such it would make a LOT of sense to add necromancers as "prestige class" specialization option for corcerors... like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
    Tyrobag wrote: »
    A conjuration based staff would make more sense. (although 1h/spell should be made first IMO)
    I wrote up a "One-handed and Magic" idea...
    ...and I would love it if people added more good ideas in that regard. A "necromancer staff" I would not like, that should be made as guild or specialization as I keep mentioning... but a new staff skill line geared for support, perhaps? With buffs, debuffs, summons and shields? And different staves that have different effects... "conjuration" staves that give extra bonus to the conjuring effects, "mysticism" staves that give extra bonus to those effects, or whatever... I would see that as valuabvle addition, yes? ;)
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