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Recipes/resources transmutation.

alifesoft
alifesoft
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Now we have problem with cheap resources like Refined Iron/Rubedite Ingot or recipes which aren't needed for anyone. All of these items or are destroying like recipes or selling to the NPC vendors.

The main idea to reduce amount of these resources by the transmutation.
In this way we can:
- transmutate pack of any refined resource to unrefined one with transmutation stones, like 200 Ingots + N transmutation stones -> 50 ore
- transmutate recipes, like 6 different recipes + N transmutation stones -> 50% chance any other recipe same quality, 10% any recipe lower quality, 40% chance recipe higher quality.

What do you think?
  • AlnilamE
    AlnilamE
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    Vendoring them is a good source of gold and a perfectly viable option.

    If anything, I would ask ZOS to attach a gold item to all items in the game.
    The Moot Councillor
  • alifesoft
    alifesoft
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    AlnilamE wrote: »
    Vendoring them is a good source of gold and a perfectly viable option.

    If anything, I would ask ZOS to attach a gold item to all items in the game.

    But the quests give us good amount of gold. With item transmutation we can "transmute" economics from NPC driven to player driven.
  • Mettaricana
    Mettaricana
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    alifesoft wrote: »
    AlnilamE wrote: »
    Vendoring them is a good source of gold and a perfectly viable option.

    If anything, I would ask ZOS to attach a gold item to all items in the game.

    But the quests give us good amount of gold. With item transmutation we can "transmute" economics from NPC driven to player driven.

    Quests giving good gold thats a good one
  • VaranisArano
    VaranisArano
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    If you are destroying or vendoring your rubedite ingots, please feel free to send them to me instead...

    More serious, many of those extra mats get used for daily writs and crafted sets. Daily writs can even give you crafting surveys which direct you to rich nodes of the raw crafting material like ores. Higher quality rare recipes are also obtained through daily provisioning writs (along with a bunch of lower level ones that I tend to pass on to newer players in my guild for free).

    If you are struggling to find a use for your materials or trying to get higher level recipes, maybe try doing the Daily Crafting Writs, which use those materials and the rewards include the possibility of the very raw mats and rare recipes you seek.

    Or in other words, ZOS already did what you want in the Daily Crafting Writs. No new system is needed.
  • VaranisArano
    VaranisArano
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    alifesoft wrote: »
    AlnilamE wrote: »
    Vendoring them is a good source of gold and a perfectly viable option.

    If anything, I would ask ZOS to attach a gold item to all items in the game.

    But the quests give us good amount of gold. With item transmutation we can "transmute" economics from NPC driven to player driven.

    This game has a thriving economy in guild stores. For example, you'll make far more money selling a stack of rubedite ingots on a guild store (or even in zone chat) than you would to an NPC vendor. That's because players use ingots for daily crafting writs and crafted gear. Players can also sell you their extra recipes. There are a only a few times that its better to sell to NPCs than to other players in ESO, usually only undesirable gear and some other junk. For anything that players actually use, especially mats for crafting, its better to sell to players.

    Quests give an adequate amount of gold for a casual player. To actually make gold, however, players participate in selling to other players through zone chat or through their trading guilds. For example, I can sell the alchemy reagent Columbine to an NPC vendor a couple gold. A player will pay close to 200 gold for it on my guild trader listing because Columbine is a main ingredient in powerful end-game potions. I sit at around 4 million gold regularly and nearly all of that has come from selling crafting materials, potion reagents, and fish/perfect roe to other players.

    So I'm not really seeing how the economy is NPC driven, excepting that we get a lot of gold and items from killing NPCs. The vast majority of my gold comes from selling the materials I farm to other players. About the only thing I vendor is junk gear, junk, and alkahest.
    Edited by VaranisArano on June 15, 2018 4:43AM
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