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Shuffle vs Forward Momentum

Millz
Millz
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Kind of wish shuffle would be 1 second for every medium piece rather than .5 seconds. I think a change to shuffle wouldn't be frowned upon its just an opinion what does everyone else think? Seems pretty dumb that you only get 3 seconds of immunity if youre wearing 5 pieces. I love forward momentum on my classes that have access to major mending, warden and dk but for classes like nightblade sorc and templar its pretty lame. Thoughts????
Brenhji
PC NA - 400 cp
(Retired) XBOX NA - 1006 cp

---Say no to standardization---
  • Zeromaz
    Zeromaz
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    Personally think that medium needs a slight buff. Could use a speed buff while shuffle’s snare immunity is active. The passives that reduce detection radius and sneak cost decrease are a little underwhelming imo
  • Waffennacht
    Waffennacht
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    Yes.

    Shuffle should be a longer immunity. Without cheat engine, it's just not the same lmfao
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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    Waffennacht' Builds
  • Thogard
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    shuffle is too expensive. Its high cost and the frequent need to recast it undoes all of the extra resource return and cost reduction in herrent to medium armor.

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • Betsararie
    Betsararie
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    I think shuffle is fine no?
  • Solariken
    Solariken
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    The immunity duration is fine IMO. They should drastically reduce the cost and also reduce the duration of Major Evasion to compensate.
    Edited by Solariken on June 14, 2018 3:10AM
  • Vapirko
    Vapirko
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    Shuffle is trash compared to FM.
  • Millz
    Millz
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    cost wouldnt be a problem if immunity went up, even 1 second per is not that crazy op and would then make forward better for certain play styles because cost is cheaper and immunity would still be higher unless the other build was wearing 7 medium
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • IZZEFlameLash
    IZZEFlameLash
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    Shuffle is good for it's primary purpose, Major Evasion. Added bonus is snare immunity. But, as I said in a Stamsorc thread, good people were already using Forward Momentum for snare immunity. And I suggest you do the same instead of recasting 3k~4k costing skill again and again to do what FM can do for way less.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Millz
    Millz
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    Shuffle is good for it's primary purpose, Major Evasion. Added bonus is snare immunity. But, as I said in a Stamsorc thread, good people were already using Forward Momentum for snare immunity. And I suggest you do the same instead of recasting 3k~4k costing skill again and again to do what FM can do for way less.

    i use forward momentum right now but i really want to use rally and drop troll king lol i feel like it feels kind of forced like you already have to use shuffle or elude on medium basically if youre solo.
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • the_broo11
    the_broo11
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    Solariken wrote: »
    The immunity duration is fine IMO. They should drastically reduce the cost and also reduce the duration of Major Evasion to compensate.

    I'd take a minor reduction in cost without the reduction in major evasion duration. Shuffle will almost always be a reactive skill (as opposed to proactive), so that reduced cost should make it easier when you find yourself in a pinch.

    Then add some extra passive support to help out with the unavoidable damage (aoe, dots, undodgeable skills) and I think you'll begin to see more people running medium again.

    Keep in mind that shuffle and forward momentum are two (drastically) different skills that happen to share one common bonus. If you're in a position where you're constantly getting rooted, then you're not playing to medium's advantage (i.e. LOS through movement).
    Xbox One NA
    GT: the broo11
    Spell Casting Wizard - medium 2h/bow stam sorc
  • IZZEFlameLash
    IZZEFlameLash
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    Millz wrote: »
    Shuffle is good for it's primary purpose, Major Evasion. Added bonus is snare immunity. But, as I said in a Stamsorc thread, good people were already using Forward Momentum for snare immunity. And I suggest you do the same instead of recasting 3k~4k costing skill again and again to do what FM can do for way less.

    i use forward momentum right now but i really want to use rally and drop troll king lol i feel like it feels kind of forced like you already have to use shuffle or elude on medium basically if youre solo.

    If Shuffle was given longer snare immunity, it'd be doing too much than it already is doing though. Who wouldn't take Major Evasion and snare immunity that last long? It'd be a significant indrect buff to StamNB and they don't even need buffs.
    Edited by IZZEFlameLash on June 14, 2018 5:53AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Koensol
    Koensol
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    Millz wrote: »
    Shuffle is good for it's primary purpose, Major Evasion. Added bonus is snare immunity. But, as I said in a Stamsorc thread, good people were already using Forward Momentum for snare immunity. And I suggest you do the same instead of recasting 3k~4k costing skill again and again to do what FM can do for way less.

    i use forward momentum right now but i really want to use rally and drop troll king lol i feel like it feels kind of forced like you already have to use shuffle or elude on medium basically if youre solo.

    If Shuffle was given longer snare immunity, it'd be doing too much than it already is doing though. Who wouldn't take Major Evasion and snare immunity that last long? It'd be a significant indrect buff to StamNB and they don't even need buffs.
    Shuffle simply isn't worth slotting. Waaay to expensive and almost non-existant immunity. I tried running FM on a medium build, but it's suicide, even with troll king. Its sad that you can't have your rally burst heal (which is so needed in this meta) without virtually being permasnared and rooted constantly.
  • Millz
    Millz
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    i mean im very elusive but with undodgable
    the_broo11 wrote: »
    Solariken wrote: »
    The immunity duration is fine IMO. They should drastically reduce the cost and also reduce the duration of Major Evasion to compensate.

    I'd take a minor reduction in cost without the reduction in major evasion duration. Shuffle will almost always be a reactive skill (as opposed to proactive), so that reduced cost should make it easier when you find yourself in a pinch.

    Then add some extra passive support to help out with the unavoidable damage (aoe, dots, undodgeable skills) and I think you'll begin to see more people running medium again.

    Keep in mind that shuffle and forward momentum are two (drastically) different skills that happen to share one common bonus. If you're in a position where you're constantly getting rooted, then you're not playing to medium's advantage (i.e. LOS through movement).

    VERY good points its the unavoidable stuff that always gets me (rune cage, aoes, fossilize) I've been playing stamplar this patch because stamden it to predictable and i find more people just avoiding the burst but I could go on why i play stamplar now. Anyways to add on your last comment even when you are kiting the roots arent whats doing it its that everything in this game snares you and shuffle being a medium armor passive i think should grant more immunity, anulment has pretty damn good morphs one making the shield cost almost nothing if used correctly and the other one just grants a bigger shield. I haven't played with the heavy armor skill to much so I can't speak on it
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Noobslayer3255
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    Honestly I think medium should have some sort of snare immunity/resistance in the passives. But I would also take a (significant) increase in the snare immunity shuffle grants.
  • React
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    Shuffle's immunity duration should be swapped with forward momentum's immunity duration. One of the major reasons so many stamina builds are able to run heavy is because forward's immunity, coupled with major expedition or a swift glyph, essentially grants them more mobility than medium armor with shuffle would. There's no reason that a skill available for slotting a 2h, that can be used by both magicka and stamina builds, should outperform a skill that requires 5 pieces of medium armor to use.

    Evasion is sort of another topic altogether. Evasion as a buff either works overtime and overperforms, or doesn't work at all. The increasing number of undodgeable abilities and sets in the game are continually wearing away at evasion's performace, and yet in certain scenarios (i.e a stamblade v stamblade "duel") it overperforms so heavily that a single evasion dodge can cost or grant you the win.

    I think FM should be a 3 second immunity w/snare & root cleanse on cast. Shuffle should be a 7-8 second immunity with cleanse on cast, and evasion should be removed and replaced with a full duration minor ward & resolve, in addition to perhaps minor protection OR vitality for a shorter duration (5-10 seconds after cast). Shuffle would still serve the same purpose as it does now and it would still function as a defensive ability/buff, but broken evasion can be removed and there will be a heavier sacrifice for stamina builds that want immunity in heavy armor.
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  • Drakkdjinn
    Drakkdjinn
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    It used to cost less and be more effective, they nerfed it in light of the ability to use with 5 heavy armor pieces in patches gone by, they never reversed their balance change when they tied shuffle to 5 medium. It'd be fine if there was anyone paying attention to balance changes & consistency over there at ZoS & reversed their change.
  • montiferus
    montiferus
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    Agree with OP. I think 1 second per piece of medium armor would be nice. When fighting outnumbered that 2.5 seconds goes ridiculously quick.
  • godchucknzilla
    godchucknzilla
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    Drakkdjinn wrote: »
    It used to cost less and be more effective, they nerfed it in light of the ability to use with 5 heavy armor pieces in patches gone by, they never reversed their balance change when they tied shuffle to 5 medium. It'd be fine if there was anyone paying attention to balance changes & consistency over there at ZoS & reversed their change.

    Lol
  • Gilvoth
    Gilvoth
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    Millz wrote: »
    Kind of wish shuffle would be 1 second for every medium piece rather than .5 seconds. I think a change to shuffle wouldn't be frowned upon its just an opinion what does everyone else think? Seems pretty dumb that you only get 3 seconds of immunity if youre wearing 5 pieces. I love forward momentum on my classes that have access to major mending, warden and dk but for classes like nightblade sorc and templar its pretty lame. Thoughts????

    you are correct, that's why i dumped it like a hot potato.
  • Swimguy
    Swimguy
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    Zeromaz wrote: »
    Personally think that medium needs a slight buff. Could use a speed buff while shuffle’s snare immunity is active. The passives that reduce detection radius and sneak cost decrease are a little underwhelming imo

    yeah really. I think leather has always had good protection against environmental affects so why not give them fire,ice,lightning damage passives. Or maybe give us something like Light armor and to make up for the sunderflame changes like a little bit of passive pen and something cool like whenever you roll dodge through an enemy its an insta kills them and drops a shade that tbags them until they respawn.
  • Millz
    Millz
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    Its not really the resistances. The difference between heavy and medium lays in the healing and heavy attack sustain. I feel like if you play in medium the cost reduction passive should be slightly higher as well as the roll dodge if they arent going to hear me out on this change to shuffle/elude. Because honestly both morphs need to be touched.

    Here's my solution that I tried to come up with without being biased.

    1.) Shuffle, make each piece of medium armor grant you 1 second of immunity, reduce the cost by 500~. at max level shuffle make it 1.25 seconds.

    2.) Elude, add an addition roll dodge reduction to this morph and possibly speed will sprinting. This would make this choice also look favorable and not make shuffle the obvious choice.

    please feel free to add what you think to this, elude could probably get a better rework.

    And honestly medium armor just needs some definite reworks in passives as well. I know some magicka players do not agree, I have spoken to anyone I come across about this matter but as a whole without classes (nightblades) medium is very under performing compared to heavy
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
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