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[BUG] Sloads

Baphomet
Baphomet
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Sloads keep ticking on your character even when you have killed the player who applied it to you.
- The Psijic Order
- TKO
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  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    Valkyn skoria also does it ..." working as intended " :s
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  • Bergzorn
    Bergzorn
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    Unfortunately, this is working as intended and afaik holds for all DOTs. To add insult to injury, these DOTs can proc the dead players Skoria. Or their Sload's, if the first DOT was something else.

    no CP PvP PC/EU

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  • Gnozo
    Gnozo
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    Why is this intended but my meteor does 0 dmg when i die before the impact.
  • Grimlok_S
    Grimlok_S
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    Baphomet wrote: »
    Sloads keep ticking on your character even when you have killed the player who applied it to you.

    The sloads damage will even proc itself and refresh the duration, even after having killed the player.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Koolio
    Koolio
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    Gnozo wrote: »
    Why is this intended but my meteor does 0 dmg when i die before the impact.

    ^

    Also wizards reposte last the full duration as well as Duroks
    Edited by Koolio on June 13, 2018 2:40PM
  • Thogard
    Thogard
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    Grimlok_S wrote: »
    Baphomet wrote: »
    Sloads keep ticking on your character even when you have killed the player who applied it to you.

    The sloads damage will even proc itself and refresh the duration, even after having killed the player.

    That isn’t accurate. But plenty of other lingering dots can do so, even skoria.
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  • Nyladreas
    Nyladreas
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    Thogard wrote: »
    Grimlok_S wrote: »
    Baphomet wrote: »
    Sloads keep ticking on your character even when you have killed the player who applied it to you.

    The sloads damage will even proc itself and refresh the duration, even after having killed the player.

    That isn’t accurate. But plenty of other lingering dots can do so, even skoria.

    This is true, I've seen that happen many times over and over. Even 3 times in a row. It's actually sad as hell that a set proc can proc itself lol.
  • Waffennacht
    Waffennacht
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    Gnozo wrote: »
    Why is this intended but my meteor does 0 dmg when i die before the impact.

    Because the direct damage component is not a DoT and will be cancelled upon death

    Because atronach is a pet he gets unsummoned

    I dunno what happens with Destro ult... But it should (heh) linger because I think blockade does

    All proc sets can be procced via corpse too
    Gamer tag: DasPanzerKat NA Xbox One
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  • React
    React
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    Thogard wrote: »
    Grimlok_S wrote: »
    Baphomet wrote: »
    Sloads keep ticking on your character even when you have killed the player who applied it to you.

    The sloads damage will even proc itself and refresh the duration, even after having killed the player.

    That isn’t accurate. But plenty of other lingering dots can do so, even skoria.

    Same thing you said when I had said dawnbreaker was (and still is) dodgeable. And yet, both of these things are accurate. Have you yourself put time into testing this?

    I'll go ahead and compile my dawnbreaker clips to post in your other thread, as i had forgotten about that until seeing this comment. As for sloads, the fact is yes, it can refresh off of it's own damage, essentially creating 100% uptime without the need to cast another ability or do any actual damage. This isn't even an uncommon "bug", and if you go have someone proc sloads on you a number of times you WILL see this occur before long.
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  • Thogard
    Thogard
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    I’ll test out the sloads thing. If you have screenshots of combat logs of this happening that would save me the trouble. Usually a late Sload proc is caused by a long, lingering dot like structured entropy

    Dawnbreaker isn’t dodgeable though. That I have tested. You stopped playing before they made the change where it became undodgeable though. In a duel I save my DBOS until I root them, forcing them into a dodge roll and hit them with the DBoS then so I know they aren’t blocking it.
    Edited by Thogard on June 13, 2018 9:45PM
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  • Ankael07
    Ankael07
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    @ZOS_RichLambert Isnt calculation of proc sets burdening the server with each tick? Can you guys remove this calculation when the player dies to take some of that burden from the servers?
    If you want me to reply to your comment type @Ankael07 in it.
  • React
    React
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    Thogard wrote: »
    I’ll test out the sloads thing. If you have screenshots of combat logs of this happening that would save me the trouble. Usually a late Sload proc is caused by a long, lingering dot like structured entropy

    Dawnbreaker isn’t dodgeable though. That I have tested. You stopped playing before they made the change where it became undodgeable though. In a duel I save my DBOS until I root them, forcing them into a dodge roll and hit them with the DBoS then so I know they aren’t blocking it.

    I've never stopped playing the game? I've been through every patch, I've experienced and documented every bug relavent to stamina, and I can tell you with 100% confidence that dawnbreaker is dodgeable. I remember when it was being mitigated by spell resist, a patch where it was reported on the forums to be dodgeable, and was subsequentley "fixed" the next patch. What exactly causes it to be dodged now isn't the classic example of a dodge roll causing a direct damage ability to miss, just like you said it's a great ultimate to take care of roll dodging targets. But for some reason, every now and then, it is just flat out dodged. I've seen it happen with evasion, I've seen it happen with dodge roll, and I have numerous examples that I'll piece together to show you. I'm not referring to the issues with landing it that you discussed in your video, and I'm not mistaking light attacks being dodged accompanied by dawnbreaker missing, as dawnbreaker being dodged.

    But yeah test the sloads thing. It's pretty broken.
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  • Knowledge
    Knowledge
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    Sloading as intended.
  • Rianai
    Rianai
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    I can confirm that Sloads can proc itself, tested it a few days ago.
  • Waylander
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    I think I was seeing sloads proc off a few things that may or may not be intended:
    - reflects - poison injection on a DK who reflects, results in DK's sloads going off on you via the poison injection dot (working as intended?)
    - volatile armour - can sloads proc off hitting a DK who has valatile armour buff running - I swore it did last night, but wasnt concerned enough to record or check combat logs.
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  • Waffennacht
    Waffennacht
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    Waylander wrote: »
    I think I was seeing sloads proc off a few things that may or may not be intended:
    - reflects - poison injection on a DK who reflects, results in DK's sloads going off on you via the poison injection dot (working as intended?)
    - volatile armour - can sloads proc off hitting a DK who has valatile armour buff running - I swore it did last night, but wasnt concerned enough to record or check combat logs.

    It probably did

    And it probably shouldn't
    Gamer tag: DasPanzerKat NA Xbox One
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  • Thogard
    Thogard
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    Waylander wrote: »
    I think I was seeing sloads proc off a few things that may or may not be intended:
    - reflects - poison injection on a DK who reflects, results in DK's sloads going off on you via the poison injection dot (working as intended?)
    - volatile armour - can sloads proc off hitting a DK who has valatile armour buff running - I swore it did last night, but wasnt concerned enough to record or check combat logs.

    sloads can proc off of volatile armor dmg return.

    sloads can proc off of siege equipment.

    sloads can proc off of dmg status effects like burning (you ge ta dot on you, it procs skoria. skoria comes down. burning status effect gets applied. last dot tick of burning can still apply sloads lol).

    I had heard that it can even proc off of durok's bane, but i haven't tested it. I'm on vacation now and cant test sloads, but can someone post a screenshot of it proccing off of itself? Use CLS addon for validity.
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  • wheem_ESO
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    I don't have any screenshots or video showing Sload's proc from itself, but do have an anecdote from a BG the other day. Two enemy players chased me into my team's base during a 1v2 (both of them wearing Sload's, of course), and my team all respawned at the same time and jumped down to help me out. One of the enemy players got blown up while I was healing/cleansing, and I joined the chase to finish off the other one - a Magblade. He of course proc'd another Sloads on me right before he died, and the only other debuff I had at the time was from my own Pirate Skeleton effect. While I was meditating for resource return the Sload's DOT proc'd from the last tick of itself; no enemy players were around, no other DOTs on me, no ground AOE, or any other damage source whatsoever.

    It shouldn't be hard to test in game if someone wants to record video of it; just duel and have one person light attack the other until Sload's procs, then stand around doing nothing while it ticks down.
  • testd4n1
    testd4n1
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    Grimlok_S wrote: »
    Baphomet wrote: »
    Sloads keep ticking on your character even when you have killed the player who applied it to you.

    The sloads damage will even proc itself and refresh the duration, even after having killed the player.

    Not possible due to the cooldown.
  • Vapirko
    Vapirko
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    testd4n1 wrote: »
    Grimlok_S wrote: »
    Baphomet wrote: »
    Sloads keep ticking on your character even when you have killed the player who applied it to you.

    The sloads damage will even proc itself and refresh the duration, even after having killed the player.

    Not possible due to the cooldown.

    There is no cool down. It lasts for six seconds every six seconds. Also it often has 7 ticks.
  • testd4n1
    testd4n1
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    Vapirko wrote: »
    testd4n1 wrote: »
    Grimlok_S wrote: »
    Baphomet wrote: »
    Sloads keep ticking on your character even when you have killed the player who applied it to you.

    The sloads damage will even proc itself and refresh the duration, even after having killed the player.

    Not possible due to the cooldown.

    There is no cool down. It lasts for six seconds every six seconds. Also it often has 7 ticks.
    (5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

    So, its fundamentally broken. It shouldn't be possible for there to be a seventh tick.
  • Rianai
    Rianai
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    It's 7 ticks over 6 seconds, because it starts ticking at second 0, not at 1.

    @Thogard

    CM screenshot of sload self proc (german client, Kreckenantlitz = Sload)

    e92092-1529093010.png
  • Thogard
    Thogard
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    Rianai wrote: »
    It's 7 ticks over 6 seconds, because it starts ticking at second 0, not at 1.

    @Thogard

    CM screenshot of sload self proc (german client, Kreckenantlitz = Sload)

    e92092-1529093010.png

    Thank you for posting that! Seems pretty conclusive to me.
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  • Thunderknuckles
    Thunderknuckles
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    Help me understand what the main problem with Sload's is. Haven't used it myself, but it seems like that 5 to 6K damage over 6 seconds shouldn't be that bad. Is it that SO many people are using it that a player gets 4+ applications of it on them? I haven't been able to zone into Cyro since Summerset so I haven't seen it in action. I do understand that it's damage that bypasses all defenses, but singly that DoT seems tiny.
  • del9
    del9
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    Rianai wrote: »
    It's 7 ticks over 6 seconds, because it starts ticking at second 0, not at 1.

    @Thogard

    CM screenshot of sload self proc (german client, Kreckenantlitz = Sload)

    e92092-1529093010.png

    Saw this happened to myself once or twice but thought it had to be some other dot. Confirmed broken.
    PCNA

  • Rianai
    Rianai
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    Help me understand what the main problem with Sload's is. Haven't used it myself, but it seems like that 5 to 6K damage over 6 seconds shouldn't be that bad. Is it that SO many people are using it that a player gets 4+ applications of it on them? I haven't been able to zone into Cyro since Summerset so I haven't seen it in action. I do understand that it's damage that bypasses all defenses, but singly that DoT seems tiny.

    It's not just 6k dmg over 6 seconds, it is 6k additional dmg. This translates to a dmg increase of about 20%. There is no other set which offeres that much additional pressure. Many sets would need a 200-300% buff in order to be compareable with Sloads. Especially non-proc sets. Just imagine a set which grants 1k+ spell- or weapon dmg or major berserk with high uptime and you got an idea of the potency of sloads.
    Edited by Rianai on June 16, 2018 11:41AM
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