Bonzodog01 wrote: »A LOT of the lag is being caused by the proc sets that ZOS keep on introducing to the game. Remove them and it will reduce the problem greatly. This incudes monster sets that work off procs. And that would reduce the lag by roughly half.
Part of the reason the game went multi-core was because of the dogged insistence by someone in upper management that they keep putting these sets in game, but the single thread engine was not going to be able to handle it.
The problem they are now facing is that the multi-thread is an adaption to the old single thread engine. A good multi-thread engine would need to be coded from the ground out, and even now, in the world of MMO's, multi-thread engines are like gold-dust.
Bonzodog01 wrote: »A LOT of the lag is being caused by the proc sets that ZOS keep on introducing to the game. Remove them and it will reduce the problem greatly. This incudes monster sets that work off procs. And that would reduce the lag by roughly half.
Part of the reason the game went multi-core was because of the dogged insistence by someone in upper management that they keep putting these sets in game, but the single thread engine was not going to be able to handle it.
The problem they are now facing is that the multi-thread is an adaption to the old single thread engine. A good multi-thread engine would need to be coded from the ground out, and even now, in the world of MMO's, multi-thread engines are like gold-dust.
As the title states,
Many of us that play in Cyrodiil on the daily are having horrendous issues and yet to hear any real feedback from any dev or even a mod...
Cyrodiil is on the verge of near unplayable, the servers are either disconnecting random players or the servers are just completely lag ridden. or Lag Ridden Thread(Main) Currently the lag is actually worse than our PING truly states.
-> Another server lag thread
Honestly its not just Cyrodiil at this point, this can be a general server thread about issues everywhere because even in Rawl my PING is sitting at 100, but it spikes to 120-130, sometimes 150.
I wont say anything needs to be done because that is the devs job to track down and fix issues. But will we be getting new servers, or will you be looking into the issue?
There are hundreds of PVP threads of people complaining about this issue and most, if not all of the threads "Z" responses are "We have removed..blabla...copy/paste" Instead of talking about the issue or taking part in the community.
Example:
175 ping - 1 second delay
200 ping - 2 second delay
250 ping - 2.5-3 second delay
etc... But sometimes this delay is multiplied by 3 or even 4 its horrible.
Before Summerset ping: 70-85, spikes to 120
After Summerset; average 100 even out of pvp.
I'm in California 350mb/s down, 30mb/s down internet speed.
My computer is hard wired, and my computer specs are no where near trash... Its to the point of where I can confirm its your end and not mine. I've even tried disabling addons to and played without addons... It did not help with the PING.
To those who will say "don't zerg" I don't zerg, I run on the side lines and often ahead of, or in different areas of the zerg but still get affected and pray to RNG that the other player gets the lag spike and not me so I can win. As a PVP player I really want to hear a response from ZOS about the recent increase in lag, not FPS but PING.
We have had a direct response related to the stuttering, which to be honest is no longer as present as the server issue.ZOS_AlexTardif wrote:Thanks everyone for the information! The stutter many of you are experiencing now is new with this patch. With the info and videos you have supplied, we've been able to track down the sources of these and are currently working on fixes that we'll get out as soon as possible. We've also discovered that if you have Game Mode turned on (Windows 10 users), it can significantly negatively impact the performance of the game with the Summerset patch, so it's worth double-checking if you have that enabled.
Additionally, when customer support recommends disabling your addons to help with framerate issues, that's not a blind recommendation. In practice through performance analysis...………………..
I'm sorry in all my years of playing this is one of the more unplayable states. I use to play when ping averaged 1k, but heck it was playable everything was on the client then!
While my connection to the servers in general is just bad (Australian, with *** internet, and a household full of "moderate" users to top it all off), I can definitely tell that the servers have gotten worse. 2 years ago when I first joined the game my ping was always around 250-300, closer to 250. Now it hovers around 300-350 on average, with ping spiking whenever entering combat (before anybody says "maybe it's your connection", my group/guild mates who live in North America even feel the lag setting in the exact moment I do, so unless it's something with Akami's network slowing everyone's traffic, it has to be the servers).
At this point I'm both concerned and convinced that it isn't as simple as adding more servers; rather, the server-sided engine just isn't equipped for what the game has become. Looking back at threads 3+ years ago, it seemed that a lot of the computation was performed on the player's client, which meant that the servers / server-sided engine didn't have to deal with much. But obviously this made hacking possible, so Zenimax slowly started moving a lot of the computation over to the servers, increasing the load on them and the server-sided engine. If this is the case, this probably won't be fixed by simply throwing more servers at the game, especially in group-oriented zones/instances like Cyrodiil. It would probably require outright rewriting, or worse, redesigning the entire engine, both client and server. Which would effectively kill the game.
This may be why Zenimax is so quiet. If this is the case, they probably already know that there's nothing they can do short of redesigning the engine, and so don't want to admit it. Even if that was the case, simply giving us something would be better than the effective silence we get now.
@ZOS_GinaBruno @ZOS_Wrobel Maybe bring this up at some point? At least suggest that the team behind the engine itself, or wherever you guys think the think is, should let the community know what you guys think the problem is. Again, simply guessing on the cause, or outright stating the cause, is better than the effective silence we have now.
Also, for the record @Casterial, 150 ping isn't a 1 second delay. 1ms = 1/1000th of a second, so 150 ping is 0.15 seconds. I should know, I am forced to play the game at ~300 ping.
We can't confirm this though. This is purely speculation.Bonzodog01 wrote: »A LOT of the lag is being caused by the proc sets that ZOS keep on introducing to the game. Remove them and it will reduce the problem greatly.
Glad to hear its not just Cyrodiil.shaielzafine wrote: »It's definitely not just Cyrodiil. After months of infinite loading screens, extreme skill lag, general lag, game crashes, it's worse in general in overland doing writs & pve as well - getting lag spikes during trials, dungeons & even maelstrom arena! This is all on top of the regular bugs that were there already
Also, for the record @Casterial, 150 ping isn't a 1 second delay. 1ms = 1/1000th of a second, so 150 ping is 0.15 seconds. I should know, I am forced to play the game at ~300 ping.
They fix things? That's good, lets hope this is brought to their attention!Since they have no idea how to fix it, they'll completely ignore all these posts.
ZOS only responds when they can fix things, which is why they only respond to the simplest bugs.
How about send them a message, stop your subscription and stop buying crown crates until they address the issues.
Enough is enough.
Its sad because a lot of older players will be leaving due to this. My friendslist is already deadi am about done with ESO. I have played since Day 1.
We again cannot confirm this affects the server, TTC and MM do however affect PING.I can definitely say that battle grounds matches without lots of flashy proc sets like sloads, Zaan, skoria, thorvulkun, the one that summons a poison spitting creature, selenes etc function a hell of a lot better than ones that have those. There’s no doubt that getting rid of such sets would improve performance quite a lot.
Lets fix that. With this post!Another nice attempt to get a decent answer from ZOS related to the elephant in the room.
They will never answer, they dont care.
Texas / California now I believe? I ping at 15-20 ms to Texas... Its them not us.usmguy1234 wrote: »I did a little digging and found a rumor that eso servers are in Texas. I found a ping test server in Texas to test my internet. Ping was less than 30. I don't think these issues are ping related because my game is literally unplayable.
Dont need a statement, need it fixed.
BANK_IT_HERE wrote: »I agree. I believe they know what the problem is for the most part, and they know there is nothing they can do. I have heard from people that have been to ZOS that they just don't have the manpower to do all that needs to be done. This game seems to make a ton of money, so I'm not sure why they are so understaffed.
BANK_IT_HERE wrote: »You're never going to get the response you want. People have discussed this for years. Right now lots of people on all the time because there is a new chapter out. They are questing, grinding for trial gear, new people trying BGs. It's super laggy everywhere...especially primetime.
....again, you will never get the response you want.
Pixel_Zealot wrote: »My ping is 250 on a good day, easily jumps to 500+ in a crowded area. I haven't touched Cyrodil in years cause of the lag fest.
The game went Multi-thread cause they are dropping support for older systems and using the advantages of modern CPUs and GPUs, this has NOTHING to do with server performance, or proc sets, or ping. The job they are doing splitting the main thread into workers threads is actually pretty damn good and a hard feat to achieve.
After Summerset release I had better performace in sense of higher FPS and good latency (and loading screens yes, but still better performance when fighting etc). After last release this week, I had problems with dungeons and Cyrodiil, huge ping spikes and disconnections, last night 5 disconnections in 90 mins in PVP and two normal random runs, both time disconnected.
They read them sometimes.MusekininKanchou wrote: »You insert these names like the care. Why? has anyone ever seen putting "@ZOS_GinaBruno @ZOS_Wrobel" or any Zos employee name in a thread work? The customer service sucks.
Guys, the purpose of the game is to keep the shareholders happy, not the players.
As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly.
VelociousLegend wrote: »According to ZOS this was to be addressed in 2017 https://elderscrollsonline.com/en-us/news/post/25913As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly.
Not sure if it is a priority at this point.
WE ARE “working on it” love zos
My dream is to have a ping below 300 fixed. The worst is not the value but the crazy variation.
Its their own game engine, their own architecture. This means they have the power.I seem to recall some post talking about this game being tcp not udp.... so unless they rebuild the game from the ground up. Nothing will change ever. My guess this is why zos is trolling us in the issue.