DuskMarine wrote: »DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.
heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.
Because I didnt put in the time on my master crafter right? Far more time than running a dungeon half a dozen different times(or trial) to get a full set of something...(remember, these days transmutation stones will ensure you get all the pieces you need for a full set within 10 runs) it took me FAR LONGER to become a master crafter than it did to finish every dungeon and trial in the game(well, the ones that existed at the time at least) so you are telling me that your grinding gear is worth more than all the effort I put in to become a master crafter? Ridiculous. Lets be honest here...vCoS as an example(substitute whatever dungeon or trial you want in its place, all the same). It was a difficult dungeon the first 4 or 5 times I attempted it...but once I got the mechanics down it was pretty simple...playing the same dungeon/trial with the same mechanics over and over and over again is a test of skill? I don't think so. The only dynamically changing fights in this game are in PvP areas where you are playing against an opponents that adapts to you...so once PvE "skill" is taken out of the equation...there is absolutely no justification for dropped sets to be any better than crafted sets. Take The Warrior in vHRC as an example here....once you have beat him once, you are fully capable of beating him 10,000 times if you choose...but its no justification for having access to better gear than others simply because you mashed buttons in a particular order at just the right times. In my view the differences in gear should be the focus...Julianos vs Mechanical Acuity...you want the special effect, go grind for mechanical acuity, you want the base stats, go craft Julianos. Will you do more damage with Acuity? possibly, but the difference isnt clear enough anymore to call it "better". By the way, in regards to this comparison I should specify 9 trait sets should be as good as the best dropped sets...Julianos has always been overpowered for only 6 traits. If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets. Grinding content endlessly doesn't make you better than a master crafter, it just makes you different.
Azurephoenix999 wrote: »Armor Master - 5 piece bonus change: The duration and magnitude of any Armor Ability you use is doubled, AND the Magicka/Stamina cost is halved.
DuskMarine wrote: »DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.
heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.
DuskMarine wrote: »DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.
heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.
Sloads is craftable.......
White wabbit wrote: »White wabbit wrote: »Stop adding new sets and sort some of the unused sets in the game
1st no need to be so aggressive
2nd op is on about 9 trait sets
3rd I was on about all sets
4th hope you have a good day as you must have got out the bed the wrong side
Are you talking to your self?
Because I didnt put in the time on my master crafter right? Far more time than running a dungeon half a dozen different times(or trial) to get a full set of something...(remember, these days transmutation stones will ensure you get all the pieces you need for a full set within 10 runs) it took me FAR LONGER to become a master crafter than it did to finish every dungeon and trial in the game
Take The Warrior in vHRC as an example here....once you have beat him once, you are fully capable of beating him 10,000 times if you choose...but its no justification for having access to better gear than others simply because you mashed buttons in a particular order at just the right times.
In my view the differences in gear should be the focus...Julianos vs Mechanical Acuity...you want the special effect, go grind for mechanical acuity, you want the base stats, go craft Julianos. Will you do more damage with Acuity? possibly, but the difference isnt clear enough anymore to call it "better".
If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets.
Grinding content endlessly doesn't make you better than a master crafter, it just makes you different.
Azurephoenix999 wrote: »The crafted sets that require 9-traits to craft sound cool in principle, but there are almost always way better alternatives for almost every single one of them. Example: Armor Master 5 piece bonus requires that you slot an Armor ability and use it to get the bonus resistance, and it only lasts 10 seconds. Fortified Brass offers SLIGHTLY less resistance for its 5 piece bonus, but it's a passive buff that is active all the time.
Below are my suggestions for how to make each of the 9-trait sets more appealing.
Eternal Hunt - 5 piece bonus change: If the rune successfully damages an enemy, 2x the Stamina cost of the Roll Dodge that placed it is refunded.
DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
DuskMarine wrote: »DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.
heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.
Because I didnt put in the time on my master crafter right? Far more time than running a dungeon half a dozen different times(or trial) to get a full set of something...(remember, these days transmutation stones will ensure you get all the pieces you need for a full set within 10 runs) it took me FAR LONGER to become a master crafter than it did to finish every dungeon and trial in the game(well, the ones that existed at the time at least) so you are telling me that your grinding gear is worth more than all the effort I put in to become a master crafter? Ridiculous. Lets be honest here...vCoS as an example(substitute whatever dungeon or trial you want in its place, all the same). It was a difficult dungeon the first 4 or 5 times I attempted it...but once I got the mechanics down it was pretty simple...playing the same dungeon/trial with the same mechanics over and over and over again is a test of skill? I don't think so. The only dynamically changing fights in this game are in PvP areas where you are playing against an opponents that adapts to you...so once PvE "skill" is taken out of the equation...there is absolutely no justification for dropped sets to be any better than crafted sets. Take The Warrior in vHRC as an example here....once you have beat him once, you are fully capable of beating him 10,000 times if you choose...but its no justification for having access to better gear than others simply because you mashed buttons in a particular order at just the right times. In my view the differences in gear should be the focus...Julianos vs Mechanical Acuity...you want the special effect, go grind for mechanical acuity, you want the base stats, go craft Julianos. Will you do more damage with Acuity? possibly, but the difference isnt clear enough anymore to call it "better". By the way, in regards to this comparison I should specify 9 trait sets should be as good as the best dropped sets...Julianos has always been overpowered for only 6 traits. If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets. Grinding content endlessly doesn't make you better than a master crafter, it just makes you different.
redshirt_49 wrote: »DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
Nobody is talking about that. The sets as they are just aren't very good at all. Given how long it takes to research all those traits, it is being argued that those sets should be more in line with the sets that come before it.
And the buffs suggested would hardly knock the trial sets off their pedestal.
In addition to that the whole point of farming sets is to get the set that suits your playstyle, if of course you only grab your builds off of what some competitive player considers "BiS" then that's on you.
You can have a perfectly viable trial build using nothing but crafted sets and overland sets already. Buffing these underperforming sets would not change a thing about the feasability of farmed trial sets.
I'm not sure where to start.
:snip:
If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets.
Talk about unnecessary grinding. So any new player is welcomed with a giant sign "You will not get the best gear for the next several years! No matter how much you play! Have fun!"?
Azurephoenix999 wrote: »The crafted sets that require 9-traits to craft sound cool in principle, but there are almost always way better alternatives for almost every single one of them. Example: Armor Master 5 piece bonus requires that you slot an Armor ability and use it to get the bonus resistance, and it only lasts 10 seconds. Fortified Brass offers SLIGHTLY less resistance for its 5 piece bonus, but it's a passive buff that is active all the time.
Below are my suggestions for how to make each of the 9-trait sets more appealing.
Twice-Born Star - 5 piece bonus change: You can have two Mundus Stone boons at the same time...AND their effects are increased by 50%.
Armor Master - 5 piece bonus change: The duration and magnitude of any Armor Ability you use is doubled, AND the Magicka/Stamina cost is halved.
Morkuldin - 5 piece bonus change: The chance of summoning the animated weapon is increased to 20% if using a Heavy Attack.
Eternal Hunt - 5 piece bonus change: If the rune successfully damages an enemy, 2x the Stamina cost of the Roll Dodge that placed it is refunded.
Pelinal's Aptitude - 5 piece bonus change: Affects weapon crit and spell crit values as well. Also halves the cost of abilities/spells that are scaled based upon the stats that were raised.
I'm not sure where to start.
Because I didnt put in the time on my master crafter right? Far more time than running a dungeon half a dozen different times(or trial) to get a full set of something...(remember, these days transmutation stones will ensure you get all the pieces you need for a full set within 10 runs) it took me FAR LONGER to become a master crafter than it did to finish every dungeon and trial in the game
Emphasis on longer. There is no effort in learning traits. None. You just click "start research" once every couple of weeks. You don't even have to play the game. Just log in once a week or so. Time is not a measure of effort.
Take The Warrior in vHRC as an example here....once you have beat him once, you are fully capable of beating him 10,000 times if you choose...but its no justification for having access to better gear than others simply because you mashed buttons in a particular order at just the right times.
There is a justification. Someone who did 10 000 runs did 10 000 runs in vHRC. You've just stared at seconds tick on a fully automated timer. Doing content is a pretty good reason to give players rewards. At least they mashed some buttons instead of clicking one button once a week.
In my view the differences in gear should be the focus...Julianos vs Mechanical Acuity...you want the special effect, go grind for mechanical acuity, you want the base stats, go craft Julianos. Will you do more damage with Acuity? possibly, but the difference isnt clear enough anymore to call it "better".
You know that both Julianos and Acuity are crafted sets, right? They are both 6 traits too. And Acuity was nerfed exactly for being too good for a crafted set. No developer in the world wants their players to get all the best stuff without running any content. Mindblowing.
If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets.
Talk about unnecessary grinding. So any new player is welcomed with a giant sign "You will not get the best gear for the next several years! No matter how much you play! Have fun!"?Grinding content endlessly doesn't make you better than a master crafter, it just makes you different.
Someone said anything about being better? It's just a logical thing that you get all the best gear for completting actual content. Not just waiting for a year.
Azurephoenix999 wrote: »
Pelinal's Aptitude - 5 piece bonus change: Affects weapon crit and spell crit values as well. Also halves the cost of abilities/spells that are scaled based upon the stats that were raised.
DuskMarine wrote: »DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.
heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.
Because I didnt put in the time on my master crafter right? Far more time than running a dungeon half a dozen different times(or trial) to get a full set of something...(remember, these days transmutation stones will ensure you get all the pieces you need for a full set within 10 runs) it took me FAR LONGER to become a master crafter than it did to finish every dungeon and trial in the game(well, the ones that existed at the time at least) so you are telling me that your grinding gear is worth more than all the effort I put in to become a master crafter? Ridiculous. Lets be honest here...vCoS as an example(substitute whatever dungeon or trial you want in its place, all the same). It was a difficult dungeon the first 4 or 5 times I attempted it...but once I got the mechanics down it was pretty simple...playing the same dungeon/trial with the same mechanics over and over and over again is a test of skill? I don't think so. The only dynamically changing fights in this game are in PvP areas where you are playing against an opponents that adapts to you...so once PvE "skill" is taken out of the equation...there is absolutely no justification for dropped sets to be any better than crafted sets. Take The Warrior in vHRC as an example here....once you have beat him once, you are fully capable of beating him 10,000 times if you choose...but its no justification for having access to better gear than others simply because you mashed buttons in a particular order at just the right times. In my view the differences in gear should be the focus...Julianos vs Mechanical Acuity...you want the special effect, go grind for mechanical acuity, you want the base stats, go craft Julianos. Will you do more damage with Acuity? possibly, but the difference isnt clear enough anymore to call it "better". By the way, in regards to this comparison I should specify 9 trait sets should be as good as the best dropped sets...Julianos has always been overpowered for only 6 traits. If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets. Grinding content endlessly doesn't make you better than a master crafter, it just makes you different.
And literal afk'ing to get researching done was so tough.
DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
DuskMarine wrote: »DuskMarine wrote: »no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.
heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.
Because I didnt put in the time on my master crafter right? Far more time than running a dungeon half a dozen different times(or trial) to get a full set of something...(remember, these days transmutation stones will ensure you get all the pieces you need for a full set within 10 runs) it took me FAR LONGER to become a master crafter than it did to finish every dungeon and trial in the game(well, the ones that existed at the time at least) so you are telling me that your grinding gear is worth more than all the effort I put in to become a master crafter? Ridiculous. Lets be honest here...vCoS as an example(substitute whatever dungeon or trial you want in its place, all the same). It was a difficult dungeon the first 4 or 5 times I attempted it...but once I got the mechanics down it was pretty simple...playing the same dungeon/trial with the same mechanics over and over and over again is a test of skill? I don't think so. The only dynamically changing fights in this game are in PvP areas where you are playing against an opponents that adapts to you...so once PvE "skill" is taken out of the equation...there is absolutely no justification for dropped sets to be any better than crafted sets. Take The Warrior in vHRC as an example here....once you have beat him once, you are fully capable of beating him 10,000 times if you choose...but its no justification for having access to better gear than others simply because you mashed buttons in a particular order at just the right times. In my view the differences in gear should be the focus...Julianos vs Mechanical Acuity...you want the special effect, go grind for mechanical acuity, you want the base stats, go craft Julianos. Will you do more damage with Acuity? possibly, but the difference isnt clear enough anymore to call it "better". By the way, in regards to this comparison I should specify 9 trait sets should be as good as the best dropped sets...Julianos has always been overpowered for only 6 traits. If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets. Grinding content endlessly doesn't make you better than a master crafter, it just makes you different.
DuskMarine wrote: »
heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.