WrathOfInnos wrote: »If you are getting high 30’s then your rotation is pretty good. Gear will definitely bring you into the 40’s. Replace Skoria with Zaan, IA with Perfected Siroria, and Julianos with Mother’s Sorrow and you’re looking at at least a 15% DPS increase, which would turn a 38k parse into a 44k parse.
I would also recommend losing the heavy attacks on magblade. Try to build enough sustain for a light attack rotation, it will result in more now procs and more DPS.
Spell power potions are definitely better than running entropy, but I will agree with you that accelerate is a little underwhelming. You could run rearming trap if you want to keep minor force, but my preference is to obtain that buff from a healer with Twilight Remedy or a tank with Guard. That allows me to keep Inner Light on both bars.
@WrathOfInnos , would you give us the quick math on how you determined the 15%, if you have the time?WrathOfInnos wrote: »If you are getting high 30’s then your rotation is pretty good. Gear will definitely bring you into the 40’s. Replace Skoria with Zaan, IA with Perfected Siroria, and Julianos with Mother’s Sorrow and you’re looking at at least a 15% DPS increase, which would turn a 38k parse into a 44k parse.
terrasight wrote: »Fire/Fire ist the best you can run actually. Without question...
And you have to try a full light attack rotation without any heavy attacks.
Merlin13KAGL wrote: »@WrathOfInnos , would you give us the quick math on how you determined the 15%, if you have the time?WrathOfInnos wrote: »If you are getting high 30’s then your rotation is pretty good. Gear will definitely bring you into the 40’s. Replace Skoria with Zaan, IA with Perfected Siroria, and Julianos with Mother’s Sorrow and you’re looking at at least a 15% DPS increase, which would turn a 38k parse into a 44k parse.
Fire/Fire will mathematically be better for single target damage due to the destro staff passive and since the Off Balance nerf/magicka not benefitting from the 75 points into Thaumaturge granting the Exploiter passive.
adeptusminor wrote: »You really want to get more light attacks off. Right now you are sitting at 102 total light attacks in a fight that lasted 160 seconds, giving you 102/160 = 0.63 light attacks per second. Light attacks should be at the top of your damage list in a parse, and top parsers are hitting 0.9 light attacks per second. It will also help you sustain better, since each light attack will return a small amount of magicka as long as siphoning strikes is up.
You want to light attack between every single thing you do-between every single skill use and every barswap.
adeptusminor wrote: »You really want to get more light attacks off. Right now you are sitting at 102 total light attacks in a fight that lasted 160 seconds, giving you 102/160 = 0.63 light attacks per second. Light attacks should be at the top of your damage list in a parse, and top parsers are hitting 0.9 light attacks per second. It will also help you sustain better, since each light attack will return a small amount of magicka as long as siphoning strikes is up.
You want to light attack between every single thing you do-between every single skill use and every barswap.
You do realize that you're trying to judge a heavy attack rotation based on the number of light attacks, and that if you add up the lightning and fire light attacks, it does add up to being "top of the damage list"? Here is a parse I just did with BSW on body (with 2 invigorating pieces, because I did not have enough crystals to change the traits on more than one piece) and MS on weapon/jewelry...
That's 124/148=0.83/sec. I don't think I missed more than 5 light attacks in this parse. I didn't try to do light attacks before bar swaps though, I thought bar swaps should be used to animation cancel skills and not light attacks, or am I wrong?
Ok, so I farmed BSW, switched Twisting Path and Crippling Grasp and dropped Entropy in favor of Siphoning Attacks, and use Potions instead now. This is the setup now:
I did a few parses on the 6M dummy, and the one where I was happy with my execution resulted in 39.7k dps (you can see the result in the screenshot too). Assuming someone else puts Minor Vulnerability on the target, since I can't do it myself now, this would put me at 39.7k*1.08=42.8k dps, so it should indeed be a slight improvement in an actual trial setting, but for a solo parse, MS+BSW seems to be worse than Juli+IA. Once I have enough crystals to change traits on 3 items (that's how many non-divines BSW body pieces I currently have), I will try with BSW on body and MS on jewelry/weapon.
This setup also created another issue... On the 6M dummy I need to do 2 heavy attacks to have enough sustain to finish it without running out of magicka, despite 2 magicka cost reduction enchants, so regen is now a pretty close call. If Ele Drain drops for more than a few seconds in a fight, I will have to fall back to doing heavy attacks (defeating the purpose of going with something other than IA), or I would have to use Witchmother's Potent Brew, which will put me at a dangerous 15k HP and also lose me almost 2k max. magicka. What's the best way to deal with that problem?
@Oreyn_Bearclaw
#2: With the setup you're commenting on, in an actual dungeon/trial I would have Siphoning Attacks on the back bar (replacing Ele Drain), so I would still have the regen passive. However now that I had time to think about it, it's still a good idea to have Twisting Path on front bar, because while the back bar dots all have the same spot in the rotation, Twisting Path might be delayed if Merciless Resolve is ready right after I switch bars, but wasn't ready on the previous rotation, so those extra few seconds on the duration of the front bar dot will allow me to have 100% uptime in the beginning of the fight and if I do some minor mistakes and miss some light attacks.
#3: My Elemental Weapon is rank 1, and according to the tooltip does about 300 less damage per cast, so I don't think it's worth trying it until I level it up, so that it's at least not a straight up dps loss if I lose the Spell Orb stack.
#4: Entropy does the same amount of damage per cast as Strife, so if that is what you use in the spare second every other rotation, there should be no difference. Using Entropy is essentially just a gold saving measure at no dps loss.
And how does this dynamic rotation work?
terrasight wrote: »@Oreyn_Bearclaw Normal Version of Siroria will do... 1k magicka is the only difference. Works finde...