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Magblade stuck at 37-38k DPS. Is it just gear or am I doing something wrong?

ZeroXFF
ZeroXFF
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So I've been trying to figure out the best setup for my magblade, and except for parses with lucky crits (got 40k on the 3M dummy once) I seem to be stuck at 37-38k dps, even though people tell me that magblades are OP this patch, and I should be doing at least 45k dps. My gear is not exactly "meta", but from what I have currently available, the setup shown in the parse below seems to give the best results.

So I was wondering if there is something wrong with my rotation, or if it's all about that Siroria set everyone is so hyped about right now?

My setup:
CgCQxzk.png

A dummy parse:
https://youtu.be/XIoNzX-ig50

Rotation (8 skills + 2 bar swaps every time, light attack weaving on every skill except the ones after heavy attacks, adjust depending on procs/ultimate to always stay within the 10 sec window):
1. Twisting Path
2. Blockade
3. Elemental Drain/Structured Entropy (alternating between the 2 each rotation)
4. (If available) Soul Harvest
5. Bar swap
6. (If ready, otherwise delay until it is ready) Merciless Resolve
7. Crippling Grasp
8. Heavy attack
9. Funnel Health/Merciless Resolve (depending on whether the MR buff is about to run out)
10. Funnel Health (if there is time, for example if Soul Harvest was not used)
11. Bar swap and start over

I was also trying to somehow incorporate spell damage potions in my rotation, but it seems that no matter what I replace Entropy with (Accelerate or an extra Funnel Health when on front bar) it results in a dps loss. Any advice on that front?

Things to note:
I use a heavy attack in my rotation to proc the IA 5p bonus.
The magicka regen enchant on the necklace is probably a dps loss with this exact setup, but I doubt it will make a 20% difference in dps, and in dungeons it does help when I end up with a potato tank.
I missed some light attacks in the video I posted, but even with perfect execution of my current rotation the dps got just barely over 38k on the 6M dummy.
  • WrathOfInnos
    WrathOfInnos
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    If you are getting high 30’s then your rotation is pretty good. Gear will definitely bring you into the 40’s. Replace Skoria with Zaan, IA with Perfected Siroria, and Julianos with Mother’s Sorrow and you’re looking at at least a 15% DPS increase, which would turn a 38k parse into a 44k parse.

    I would also recommend losing the heavy attacks on magblade. Try to build enough sustain for a light attack rotation, it will result in more now procs and more DPS.

    Spell power potions are definitely better than running entropy, but I will agree with you that accelerate is a little underwhelming. You could run rearming trap if you want to keep minor force, but my preference is to obtain that buff from a healer with Twilight Remedy or a tank with Guard. That allows me to keep Inner Light on both bars.
    Edited by WrathOfInnos on June 10, 2018 7:41PM
  • ZeroXFF
    ZeroXFF
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    If you are getting high 30’s then your rotation is pretty good. Gear will definitely bring you into the 40’s. Replace Skoria with Zaan, IA with Perfected Siroria, and Julianos with Mother’s Sorrow and you’re looking at at least a 15% DPS increase, which would turn a 38k parse into a 44k parse.

    I would also recommend losing the heavy attacks on magblade. Try to build enough sustain for a light attack rotation, it will result in more now procs and more DPS.

    Spell power potions are definitely better than running entropy, but I will agree with you that accelerate is a little underwhelming. You could run rearming trap if you want to keep minor force, but my preference is to obtain that buff from a healer with Twilight Remedy or a tank with Guard. That allows me to keep Inner Light on both bars.

    Thanks for the reply.

    So I farmed myself a Zaan helmet (already had shoulders), and that alone brought my dps up to to 41k without any further changes.

    I don't think I will get Perfected Siroria anytime soon, but I will get myself Mother's Sorrow in the next few days, and try that with IA. I'll post an update once I've tested that.

    Also, what do you think of Burning Spellweave? Do you think BSW + MS would be a good combo?
  • Yozora
    Yozora
    BSW + MS is very good. It is second only to Siroria + MS
  • terrasight
    terrasight
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    Get Siroria...perfected ore not doesn't matter....it's a 1k magicka difference. And farming is pretty easy...

    Siroria, Zaan & mothers sorrow... for example... (I like siroria, bsw + zaan too...with thief mundus then) after that it's all rotation. Seen a 55k parse yesterday... :#
    Hekat'e / Hel'a Niflheim - Sorc / Necro - PS5 EU
  • GaunterODim
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    You should consider switching your front bar staff. As magblade you definitely dont want a lightning staff on your front bar.
  • Haquor
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    Try these:

    -Inferno staff front bar (can throw on sap essence instead of impale when aoe required)

    -i prefer cripple backbar with blockade and twisting on front bar. The 10 sec duration works better for a rotation on the fb i find.

    -remove entropy(run potions) and replace with a source of minor force for additional crit damage. I prefer channelled focus due to the buff duration.

    -keep up siphoning attacks on your backbar will help with your sustain requiring less heavies and therefore more bow procs and overall dps from light attacks

    -and yes the gear changes to incorporate siroria (as long as you keep the stacks up) and mothers sorrow will help. For mobile fights where you cant stay in your circle. 5x mothers sorrow body, 2x valkyn and 5x bsw with fb staff and vma backbar is very solid.
    Edited by Haquor on June 11, 2018 11:42AM
  • Merlin13KAGL
    Merlin13KAGL
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    If you are getting high 30’s then your rotation is pretty good. Gear will definitely bring you into the 40’s. Replace Skoria with Zaan, IA with Perfected Siroria, and Julianos with Mother’s Sorrow and you’re looking at at least a 15% DPS increase, which would turn a 38k parse into a 44k parse.
    @WrathOfInnos , would you give us the quick math on how you determined the 15%, if you have the time?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • reprosal
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    I still prefer to run BSW and Mother’s sorrow. Similar DPS and 0 worries about playing the fire ring minigame. Unless it is a straight tank and spank, I dont like it.
  • ZeroXFF
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    I tested MS+IA as I said I would previously, and it is worse than Julianos+IA.

    @GaunterODim
    I tried all possible combos of fire and lightning with my original setup, and all were worse than fire back and lightning front. I would have to get rid of heavy attacks in my rotation for it to make sense, and to do that, I would have to replace IA, which I currently cannot. Right now if the target is off-balance and I get crits on each tick of a lightning heavy, I do over 15k damage each tick, which means up to 60k per heavy attack. I've never seen such numbers with a fire staff. But I will try that once I have BSW or Siroria.

    @Haquor
    I'll try the suggested rotation changes, but I guess I should get BSW or Siroria first, because with Julianos+IA Accelerate didn't help at all. I will switch crippling with twisting path though, see if that makes any difference.

    Alrighty then... Off to farm City of Ash...
  • terrasight
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    Fire/Fire ist the best you can run actually. Without question...

    And you have to try a full light attack rotation without any heavy attacks.
    Hekat'e / Hel'a Niflheim - Sorc / Necro - PS5 EU
  • SmellyUnlimited
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    terrasight wrote: »
    Fire/Fire ist the best you can run actually. Without question...

    And you have to try a full light attack rotation without any heavy attacks.

    Don’t just repeat what other ppl on the forums catatonically chant as a mantra. Why is it better “without question”? Math it for us, or if you can’t, math it for yourself and understand why that’s the case.
    DO. NOT. WIPE. (in game OR out!)
  • reprosal
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    Fire/Fire will mathematically be better for single target damage due to the destro staff passive and since the Off Balance nerf/magicka not benefitting from the 75 points into Thaumaturge granting the Exploiter passive.
  • WrathOfInnos
    WrathOfInnos
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    If you are getting high 30’s then your rotation is pretty good. Gear will definitely bring you into the 40’s. Replace Skoria with Zaan, IA with Perfected Siroria, and Julianos with Mother’s Sorrow and you’re looking at at least a 15% DPS increase, which would turn a 38k parse into a 44k parse.
    @WrathOfInnos , would you give us the quick math on how you determined the 15%, if you have the time?

    Sure, I just did a quick comparison of the set bonuses.

    IA vs Siroria
    (2) Spell Crit = Spell Damage
    (3) Minor Slayer = Minor Slayer
    (4) Spell Damage = Max Mag
    (5) Spell Crit = Max Mag
    (5) Minor Vuln < 600 SD by ~10% DPS (assuming a healer or sorc is providing Minor Vulnerability)

    Skoria vs Zaan
    (1) Max Health < Spell Crit by ~2% DPS
    (2) Skoria proc < Zaan proc by ~3% DPS (Skoria is about 4% in most of my parses, Zaan is about 7%)

    Julianos vs Mother’s Sorrow
    (2,3,4) Same
    (5) 300 SD < 8.8% Spell Crit by ~1% DPS (on Nightblade with high crit multiplier, low crit chance, and high spell damage)

    Net gain = 10+2+3+1=16% from gear

    Additionally, dropping the heavy attack every 10s to proc IA should be a large gain in itself, since you will gain 2 spammables every rotation.

    Now the argument that could be made against these numbers is that you lose the 8% from Minor Vulnerability so only really gain 8%. This is true for solo dummy parsing, but in any group content it should not matter, nobody expects nightblades to bring this debuff, it will be provided. If you really want to maximize a solo parse you could always use an Infused shock glyph for minor vuln from concussion.
  • terrasight
    terrasight
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    reprosal wrote: »
    Fire/Fire will mathematically be better for single target damage due to the destro staff passive and since the Off Balance nerf/magicka not benefitting from the 75 points into Thaumaturge granting the Exploiter passive.

    This....And the higher parse you get is the best to prove it. No mantra, it's a fact...
    Hekat'e / Hel'a Niflheim - Sorc / Necro - PS5 EU
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    If you try to follow a standard rotation like you have outlined, my experience is that you will hit a wall around the neighborhood that you are in. Nightblades pulling 45-50k do not follow a standard rotation. They juggle all of there skills independently and simply reapply each on cooldown. This is why they have such a high ceiling, but with a steep learning curve. A few things I will point out:

    First, Front bar a fire staff. 15% ST damage is too good to pass up.

    Second. Why is cripple on your front bar? If you put path there, you will have better regen, for what its worth. The reason that people are now front barring cripple is because they are runnning Elemental Weapon instead of Funnel, so they switch path and cripple to ensure siphoning passives on both bars. If you have path on your back bar to make your rotation easier, well see my first statement.

    Third. The people you see pulling really big parses are in fact running elemental weapon as a spammable. It is really strong.

    Fourth. The whole entropy/drain swapping seems like it would be a DPS loss to me, but admittedly, I havent tried it. Usually, you see ele drain and potions for solo parses.

    Fifth. I get that you are using IA, but heavy attacking should not be a thing on a NB if you are trying to maximize your parse. I honestly dont think its a great 5 piece option unless you are doing a HA build, but that is not really what you should be doing on mageblade.

    Edit: For what its worth, with BSW, Zaan, and Front Bar MS/back bar VMA, I am pulling around 44-45k on my NB. I am certainly not the best mageblade out there, but I also dont stink at doing a dynamic rotation. There is definitely more there with my current gear, and I am sure even more with Perfect Siroria. I still need a few perfect pieces before I can test it. Decided not to bother with the normal version, as what I have seems to be doing pretty good. Definitely a big boost from last patch. Last patch doing a Circular rotation, I would always seem to top out around 35-36k, whereas a Dynamic rotation would get me right around 40k for me.

    In other words, you have two ways to improve. Upgrade your gear, or fundamentally change your rotation. Or both. If you decide to go with trying a dynamic rotation, remember, it will get darker before it gets lighter.


    Edited by Oreyn_Bearclaw on June 11, 2018 9:40PM
  • ZeroXFF
    ZeroXFF
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    Ok, so I farmed BSW, switched Twisting Path and Crippling Grasp and dropped Entropy in favor of Siphoning Attacks, and use Potions instead now. This is the setup now:

    PyIhASu.png

    I did a few parses on the 6M dummy, and the one where I was happy with my execution resulted in 39.7k dps (you can see the result in the screenshot too). Assuming someone else puts Minor Vulnerability on the target, since I can't do it myself now, this would put me at 39.7k*1.08=42.8k dps, so it should indeed be a slight improvement in an actual trial setting, but for a solo parse, MS+BSW seems to be worse than Juli+IA. Once I have enough crystals to change traits on 3 items (that's how many non-divines BSW body pieces I currently have), I will try with BSW on body and MS on jewelry/weapon.

    This setup also created another issue... On the 6M dummy I need to do 2 heavy attacks to have enough sustain to finish it without running out of magicka, despite 2 magicka cost reduction enchants, so regen is now a pretty close call. If Ele Drain drops for more than a few seconds in a fight, I will have to fall back to doing heavy attacks (defeating the purpose of going with something other than IA), or I would have to use Witchmother's Potent Brew, which will put me at a dangerous 15k HP and also lose me almost 2k max. magicka. What's the best way to deal with that problem?

    @Oreyn_Bearclaw
    #2: With the setup you're commenting on, in an actual dungeon/trial I would have Siphoning Attacks on the back bar (replacing Ele Drain), so I would still have the regen passive. However now that I had time to think about it, it's still a good idea to have Twisting Path on front bar, because while the back bar dots all have the same spot in the rotation, Twisting Path might be delayed if Merciless Resolve is ready right after I switch bars, but wasn't ready on the previous rotation, so those extra few seconds on the duration of the front bar dot will allow me to have 100% uptime in the beginning of the fight and if I do some minor mistakes and miss some light attacks.

    #3: My Elemental Weapon is rank 1, and according to the tooltip does about 300 less damage per cast, so I don't think it's worth trying it until I level it up, so that it's at least not a straight up dps loss if I lose the Spell Orb stack.

    #4: Entropy does the same amount of damage per cast as Strife, so if that is what you use in the spare second every other rotation, there should be no difference. Using Entropy is essentially just a gold saving measure at no dps loss.

    And how does this dynamic rotation work?
    Edited by ZeroXFF on June 12, 2018 1:49AM
  • adeptusminor
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    You really want to get more light attacks off. Right now you are sitting at 102 total light attacks in a fight that lasted 160 seconds, giving you 102/160 = 0.63 light attacks per second. Light attacks should be at the top of your damage list in a parse, and top parsers are hitting 0.9 light attacks per second. It will also help you sustain better, since each light attack will return a small amount of magicka as long as siphoning strikes is up.
    You want to light attack between every single thing you do-between every single skill use and every barswap.

    edit: Also, as you improve on your light attacks and get it closer to 0.9, not only will that increase your damage and improve your sustain significantly, but you will be able to take off the cost reduction enchants and replace them with damage enchants, increasing your DPS even more.

    edit 2: Just noticed you aren't running witchmothers. Most of the top magblades will be running that or citrus filet a majority of the time. The sustain is worth it allowing you to have all damage/max magicka enchants except for maybe 1 single health enchant on a piece of armor if you don't feel comfortable running at 15.1k
    Edited by adeptusminor on June 12, 2018 4:06AM
  • ZeroXFF
    ZeroXFF
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    You really want to get more light attacks off. Right now you are sitting at 102 total light attacks in a fight that lasted 160 seconds, giving you 102/160 = 0.63 light attacks per second. Light attacks should be at the top of your damage list in a parse, and top parsers are hitting 0.9 light attacks per second. It will also help you sustain better, since each light attack will return a small amount of magicka as long as siphoning strikes is up.
    You want to light attack between every single thing you do-between every single skill use and every barswap.

    You do realize that you're trying to judge a heavy attack rotation based on the number of light attacks, and that if you add up the lightning and fire light attacks, it does add up to being "top of the damage list"? Here is a parse I just did with BSW on body (with 2 invigorating pieces, because I did not have enough crystals to change the traits on more than one piece) and MS on weapon/jewelry...

    FAnIKEt.png

    That's 124/148=0.83/sec. I don't think I missed more than 5 light attacks in this parse. I didn't try to do light attacks before bar swaps though, I thought bar swaps should be used to animation cancel skills and not light attacks, or am I wrong?
  • adeptusminor
    adeptusminor
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    ZeroXFF wrote: »
    You really want to get more light attacks off. Right now you are sitting at 102 total light attacks in a fight that lasted 160 seconds, giving you 102/160 = 0.63 light attacks per second. Light attacks should be at the top of your damage list in a parse, and top parsers are hitting 0.9 light attacks per second. It will also help you sustain better, since each light attack will return a small amount of magicka as long as siphoning strikes is up.
    You want to light attack between every single thing you do-between every single skill use and every barswap.

    You do realize that you're trying to judge a heavy attack rotation based on the number of light attacks, and that if you add up the lightning and fire light attacks, it does add up to being "top of the damage list"? Here is a parse I just did with BSW on body (with 2 invigorating pieces, because I did not have enough crystals to change the traits on more than one piece) and MS on weapon/jewelry...

    FAnIKEt.png

    That's 124/148=0.83/sec. I don't think I missed more than 5 light attacks in this parse. I didn't try to do light attacks before bar swaps though, I thought bar swaps should be used to animation cancel skills and not light attacks, or am I wrong?

    You want to get light attacks off even between barswaps

    edit: to clarify, immediately after the barswap you should be light attacking->skill
    Edited by adeptusminor on June 12, 2018 7:50AM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ZeroXFF wrote: »
    Ok, so I farmed BSW, switched Twisting Path and Crippling Grasp and dropped Entropy in favor of Siphoning Attacks, and use Potions instead now. This is the setup now:

    PyIhASu.png

    I did a few parses on the 6M dummy, and the one where I was happy with my execution resulted in 39.7k dps (you can see the result in the screenshot too). Assuming someone else puts Minor Vulnerability on the target, since I can't do it myself now, this would put me at 39.7k*1.08=42.8k dps, so it should indeed be a slight improvement in an actual trial setting, but for a solo parse, MS+BSW seems to be worse than Juli+IA. Once I have enough crystals to change traits on 3 items (that's how many non-divines BSW body pieces I currently have), I will try with BSW on body and MS on jewelry/weapon.

    This setup also created another issue... On the 6M dummy I need to do 2 heavy attacks to have enough sustain to finish it without running out of magicka, despite 2 magicka cost reduction enchants, so regen is now a pretty close call. If Ele Drain drops for more than a few seconds in a fight, I will have to fall back to doing heavy attacks (defeating the purpose of going with something other than IA), or I would have to use Witchmother's Potent Brew, which will put me at a dangerous 15k HP and also lose me almost 2k max. magicka. What's the best way to deal with that problem?

    @Oreyn_Bearclaw
    #2: With the setup you're commenting on, in an actual dungeon/trial I would have Siphoning Attacks on the back bar (replacing Ele Drain), so I would still have the regen passive. However now that I had time to think about it, it's still a good idea to have Twisting Path on front bar, because while the back bar dots all have the same spot in the rotation, Twisting Path might be delayed if Merciless Resolve is ready right after I switch bars, but wasn't ready on the previous rotation, so those extra few seconds on the duration of the front bar dot will allow me to have 100% uptime in the beginning of the fight and if I do some minor mistakes and miss some light attacks.

    #3: My Elemental Weapon is rank 1, and according to the tooltip does about 300 less damage per cast, so I don't think it's worth trying it until I level it up, so that it's at least not a straight up dps loss if I lose the Spell Orb stack.

    #4: Entropy does the same amount of damage per cast as Strife, so if that is what you use in the spare second every other rotation, there should be no difference. Using Entropy is essentially just a gold saving measure at no dps loss.

    And how does this dynamic rotation work?

    First, Siphoning attacks will solve your sustain issues. On a 3 million dummy, you can cast it pre-fight, and if you keep potions up, you dont need to cast it again. On 6 million, you can usually get away with casting 2 times during the fight. In reality, you should practice keeping it up 100%, but if trying to shave a few seconds on your dummy, you dont need 100% uptime to sustain a 6 million dummy without heavy attacking. Your goal should be to never heavy attack.

    You may be on to something juggling entropy for solo stuff to save on potions, but I usually just slot sap essence somewhere in four man stuff anyways and get the buff from that. If you are building for trials, siphoning is more important. In a trial on 10 minutes fights, I only need to heavy attack if I die. Sometimes I throw one in here or there if I get behind, but you shouldnt need to in theory. With proper siphoning uptime and the occasional orb from a healer, you should be able to sustain any fight.

    Second, Elemental Weapon levels really fast. I bet even at rank 1, it will outperform funnel, but I guess I am not positive on that. Tool tips arent everything.

    Third, what I mean by a dynamic rotation is that its always changing. You can start with a pretty circular opening, but otherwise you simply cast the next skill that needs cast. Your number one priority is that merciless is always up, and every 5th skill should be a bow proc. Next priority is your DOTs. I generally prioritize them as follows: Elemental Blockade>Twsting Path>Crippling Grasp. Remember that crippling has a travel time, and blockade does not. So even if they are the same duration, you cant always cast them back to back if trying to maximize uptime. You can also throw Rearming Trap or Channeled Acceleration into the mix if you want. After that I do my best to keep siphoning attacks up 100%. When everything is ticking, you weave funnel/elemental weapon above 25%, and impale below. Most people drop Crippling in execute phase, unless you need mobility for some reason. Additionally, potions and ultimates on cooldown. I understand not wanting to spend on potions, but if you want to pull the numbers you are after, its a requirement.

    There is no magic to it, it just takes a lot of practice. Swap canceling is vital to a dynamic rotation like this. If you properly swap cancel, you dont lose a beat when you swap back and forth. Its rare that you cast more than 3-4 skills without swapping, and often its only 1-2. Buff trackers obviously are really helpful, so if you are on console, maybe its not the best plan. That said, its how you break into the 45k range. If you decide to go this route, expect to see your numbers drop for a while. You wont learn it overnight. You obviously have a good handle on merciless if you are pulling what you are pulling with a circular rotation, so keep at it.

    If you want to see what it looks like, well here is a vid of the best of the best. He as updated his build slightly since this vid, but I would call LZH the authority on mageblade.

    https://www.youtube.com/watch?v=qbCpHqN0lA8
    Edited by Oreyn_Bearclaw on June 12, 2018 4:47AM
  • terrasight
    terrasight
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    @Oreyn_Bearclaw Normal Version of Siroria will do... 1k magicka is the only difference. Works finde...
    Hekat'e / Hel'a Niflheim - Sorc / Necro - PS5 EU
  • Datthaw
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    Does no one run moondancer anymore? I'm not a diehard pve guy I play pvp, so my rotation is horible but I'm hitting 30k with moondancer mothers sorrow zaan and apprentice mundus. Just curious as to why this set is unused

    Edit for clarity I have a buddy spam purge synergy for the proc
    Edited by Datthaw on June 12, 2018 10:27AM
  • Oreyn_Bearclaw
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    terrasight wrote: »
    @Oreyn_Bearclaw Normal Version of Siroria will do... 1k magicka is the only difference. Works finde...

    Yeah, i am just like halfway there on the perfect version in good traits, and I have like 3 sets in the normal version all in bad traits. Haha. Just being stingy with transmute crystals.
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