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Quality of Life: Treat Console Players Better

HEXENWOLF
HEXENWOLF
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Before I start in with criticism of Elder Scrolls Online (ESO), I want to be clear that I understand there are challenges present in bringing a MMO to PS4 and XBOX that simply don’t exist for PC. I am thankful that Zenimax continues to ensure console players have access to the newest content in the Elder Scrolls universe in the face of such of difficulties. MMOs are still in their infancy on console and you’re helping pave the way for more experiences within the genre for years to come. I am grateful.

That said, I feel there are many problems that exist on console that Zenimax needs to address because these issues create a significant disparity in how players interact with Tamriel and, at times, directly undermine Zenimax’s stated goals for in-game systems. If you are a PC player and reading this, please understand the intent of this message is not to present an argument for the removal of features which affect your gameplay. Rather, this message is a request for Zenimax to take steps to modify base gameplay annoyances which are solved by third-party addons for PC.

Addons: The Community Is Always Right

I’ve played dozens of MMOs over the last twenty-years and I believe addons grow communities, allow players to enjoy experiences they otherwise wouldn’t have been able to, and challenge developers to continue creating new content which affords players a more satisfying experience. “Satisfying.” I’m not talking about immersion or combat mechanics. I’m talking specifically about how much fun it it is to play a game when using the HUD, menus, and map. Quality-of-life features. Is it tedious? Is the game clearly telling me what my objectives are and how to achieve those things? Blizzard learned early-on that the Warcraft addon community had insight into these questions that the development team did not. Consequently, as the game has aged, they have continued to integrate some of the more popular community addon “fixes” into the game. Why has Zenimax failed to follow suit?

My personal belief is that when an addon becomes widespread, regardless of a company’s vision for a game or game systems, the community is right. Addon popularity almost always coincides/correlates to flaws in design or unpopular/unfun design choices that stretch players further than they’re willing to go for enjoyment. My contention is that Zenimax has often, and to its own detriment, stubbornly held onto original design goals that clash with what the playerbase wants. For example, gamers want so little to do with map markers and collect-a-thons that most developers have attempted to ease the pain of finding them, often by giving players the ability to purchase maps which pinpoint areas of interest. But, with ESO, we’ve been tasked with relying on the community for addons such as Lorebooks, Skyshards, HarvestMap, and Destinations. Why isn’t the ability to toggle these things available at a base level?

Now, I could argue the experience on console is incomplete without access to the entire suite of addons that PC players have access to, but I’m not going to do that. It would just be silly. I believe, just as the many players that use addons do, that some modifications to gameplay are less necessary than others. When you have addons like Master Merchant or external websites like Tamriel Trade Center altering a primary component of gameplay - forcing the company’s vision on the rest of your community feels disingenuous. Zenimax cannot simultaneously believe that decentralized trading is paramount to ESO when it allows addons and has the knowledge players have worked-around the guild trader system for ages. The players you’re hurting are those that choose to play on console - those for which your game is already more tedious to play. You’ve created an uneven gameplay experience that simply should not exist.

(Before PC players insist that console players should just switch platforms, I’d ask you to consider that for many people this simply isn’t a possibility. Whether its finances, disabilities, or other factors that keep players logging into ESO from their couch, we shouldn’t be pushing people to PC to enjoy the game. We should be holding Zenimax to the standard that what is available on PC, as relevant to primary game systems, is available on console.)

So, to this end, I am bringing three addons/systems to your attention that I firmly believe need to be addressed for console play. Why three? Because this is already very lengthy for a forum post and I truly believe Zenimax needs to prioritize.

#1. MasterMerchant / AwesomeGuildStore / Tamriel Trade Center vs Decentralized Marketplace
This is the most obvious choice for number one. The marketplace on PC already exists in a form Zenimax did not intend and there is no reason to force it upon your console market. The guild trader system needs an overhaul on console. A search feature desperately needs to be added.

#2. Lorebooks / Skyshards / Destinations vs Exploration
The chief argument against map markers is that they discourage overland exploration. The simple solution is to make lorebook and skyshard locations purchasable information for in-game gold or to simply make the markers present and provide an optional toggle. It makes no sense to require console players to have their phone or tablet present to find these items when a PC player can do it without leaving the game. And many PC players have dual-screens. Take the tediousness out of what is already a grindy system and let people enjoy exploring the world without fear that they’ve missed something essential to leveling Mage’s Guild or earning skill points.

#3. Wykkyd Outfitter vs Specialization Investment
If you’re not going to allow dual-specialization or triple-specialization, then make it easier for players to change roles. PC players already have the ability to easily switch skills and champion points and gear. Meanwhile, you’re asking console players to do these same things in what feels like the Dark Ages. The difference between optimal PVE and PVP specializations can be drastic and I struggle to think of a modern MMO which does not make it easy for players to enjoy the type of gameplay they love on-the-fly.

While I’d like for Zenimax to focus on these three quality-of-life improvements to the base game, I’d also ask that they be more console friendly in their approach. It’s frustrating that many prizes, such as those for Bethesda’s E3 presentation, aren’t offered to console players. I pay for ESO+ and occasional crowns just like I know many of my friends do. I have also purchased many of the DLCs as collector’s edition pre-orders. As far as I know, my money is just as good as a PC players. Its insulting when an entire population of people is ignored simply because it exists on an alternate platform. That’s why I’m here now and writing.

Just because many of my peers don’t make it to these forums to post doesn’t mean they don’t care. And Zenimax, your outreach to this community needs to improve. You’re listening to one segment of your population and judging that good enough. Create polls for the console. Institute questionnaires. Don’t just wait for disgruntled console players to pop up on your forums when their complaints are largely overshadowed by your PC population. Its just as much your responsibility to make this game better as it is ours.

TLDR: Zenimax needs to do a better job making base game quality-of-life improvements. Three suggestions for this are provided. If you want to know what they are, they're numbered and bolded. Zenimax also needs to do a better job treating its console players as valued customers and reaching out to learn more from its console community.
  • acampbell
    acampbell
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    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!
  • shadowwraith666
    shadowwraith666
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    acampbell wrote: »
    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!

    sony and microsoft may not allow the addons though since they are not made by ZOS
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • SquareSausage
    SquareSausage
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    acampbell wrote: »
    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!

    Sony don't allow addons.
    Base game revamp v much needed.
    There are many other things raised in similar topics about these issues too.
    Breakfast King
    PS4 EU
  • TheUndeadAmulet
    TheUndeadAmulet
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    Nothing to say here other than that I agree completely with everything you've just said. Simple quality of life changes for core features should be implemented to the base game. Nothing is stopping ZO$, at least, nothing we know of.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Azurephoenix999
    Azurephoenix999
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    acampbell wrote: »
    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!

    sony and microsoft may not allow the addons though since they are not made by ZOS

    If ZOS added them to the base game then they wouldn't be addons anymore. Therefor ms and sony can suck it.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • White wabbit
    White wabbit
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    acampbell wrote: »
    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!

    sony and microsoft may not allow the addons though since they are not made by ZOS

    If ZOS added them to the base game then they wouldn't be addons anymore. Therefor ms and sony can suck it.

    Can't even get the game to work properly with out adding more
  • ezio45
    ezio45
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    HEXENWOLF wrote: »
    Before I start in with criticism of Elder Scrolls Online (ESO), I want to be clear that I understand there are challenges present in bringing a MMO to PS4 and XBOX that simply don’t exist for PC. I am thankful that Zenimax continues to ensure console players have access to the newest content in the Elder Scrolls universe in the face of such of difficulties. MMOs are still in their infancy on console and you’re helping pave the way for more experiences within the genre for years to come. I am grateful.

    That said, I feel there are many problems that exist on console that Zenimax needs to address because these issues create a significant disparity in how players interact with Tamriel and, at times, directly undermine Zenimax’s stated goals for in-game systems. If you are a PC player and reading this, please understand the intent of this message is not to present an argument for the removal of features which affect your gameplay. Rather, this message is a request for Zenimax to take steps to modify base gameplay annoyances which are solved by third-party addons for PC.

    Addons: The Community Is Always Right

    I’ve played dozens of MMOs over the last twenty-years and I believe addons grow communities, allow players to enjoy experiences they otherwise wouldn’t have been able to, and challenge developers to continue creating new content which affords players a more satisfying experience. “Satisfying.” I’m not talking about immersion or combat mechanics. I’m talking specifically about how much fun it it is to play a game when using the HUD, menus, and map. Quality-of-life features. Is it tedious? Is the game clearly telling me what my objectives are and how to achieve those things? Blizzard learned early-on that the Warcraft addon community had insight into these questions that the development team did not. Consequently, as the game has aged, they have continued to integrate some of the more popular community addon “fixes” into the game. Why has Zenimax failed to follow suit?

    My personal belief is that when an addon becomes widespread, regardless of a company’s vision for a game or game systems, the community is right. Addon popularity almost always coincides/correlates to flaws in design or unpopular/unfun design choices that stretch players further than they’re willing to go for enjoyment. My contention is that Zenimax has often, and to its own detriment, stubbornly held onto original design goals that clash with what the playerbase wants. For example, gamers want so little to do with map markers and collect-a-thons that most developers have attempted to ease the pain of finding them, often by giving players the ability to purchase maps which pinpoint areas of interest. But, with ESO, we’ve been tasked with relying on the community for addons such as Lorebooks, Skyshards, HarvestMap, and Destinations. Why isn’t the ability to toggle these things available at a base level?

    Now, I could argue the experience on console is incomplete without access to the entire suite of addons that PC players have access to, but I’m not going to do that. It would just be silly. I believe, just as the many players that use addons do, that some modifications to gameplay are less necessary than others. When you have addons like Master Merchant or external websites like Tamriel Trade Center altering a primary component of gameplay - forcing the company’s vision on the rest of your community feels disingenuous. Zenimax cannot simultaneously believe that decentralized trading is paramount to ESO when it allows addons and has the knowledge players have worked-around the guild trader system for ages. The players you’re hurting are those that choose to play on console - those for which your game is already more tedious to play. You’ve created an uneven gameplay experience that simply should not exist.

    (Before PC players insist that console players should just switch platforms, I’d ask you to consider that for many people this simply isn’t a possibility. Whether its finances, disabilities, or other factors that keep players logging into ESO from their couch, we shouldn’t be pushing people to PC to enjoy the game. We should be holding Zenimax to the standard that what is available on PC, as relevant to primary game systems, is available on console.)

    So, to this end, I am bringing three addons/systems to your attention that I firmly believe need to be addressed for console play. Why three? Because this is already very lengthy for a forum post and I truly believe Zenimax needs to prioritize.

    #1. MasterMerchant / AwesomeGuildStore / Tamriel Trade Center vs Decentralized Marketplace
    This is the most obvious choice for number one. The marketplace on PC already exists in a form Zenimax did not intend and there is no reason to force it upon your console market. The guild trader system needs an overhaul on console. A search feature desperately needs to be added.

    #2. Lorebooks / Skyshards / Destinations vs Exploration
    The chief argument against map markers is that they discourage overland exploration. The simple solution is to make lorebook and skyshard locations purchasable information for in-game gold or to simply make the markers present and provide an optional toggle. It makes no sense to require console players to have their phone or tablet present to find these items when a PC player can do it without leaving the game. And many PC players have dual-screens. Take the tediousness out of what is already a grindy system and let people enjoy exploring the world without fear that they’ve missed something essential to leveling Mage’s Guild or earning skill points.

    #3. Wykkyd Outfitter vs Specialization Investment
    If you’re not going to allow dual-specialization or triple-specialization, then make it easier for players to change roles. PC players already have the ability to easily switch skills and champion points and gear. Meanwhile, you’re asking console players to do these same things in what feels like the Dark Ages. The difference between optimal PVE and PVP specializations can be drastic and I struggle to think of a modern MMO which does not make it easy for players to enjoy the type of gameplay they love on-the-fly.

    While I’d like for Zenimax to focus on these three quality-of-life improvements to the base game, I’d also ask that they be more console friendly in their approach. It’s frustrating that many prizes, such as those for Bethesda’s E3 presentation, aren’t offered to console players. I pay for ESO+ and occasional crowns just like I know many of my friends do. I have also purchased many of the DLCs as collector’s edition pre-orders. As far as I know, my money is just as good as a PC players. Its insulting when an entire population of people is ignored simply because it exists on an alternate platform. That’s why I’m here now and writing.

    Just because many of my peers don’t make it to these forums to post doesn’t mean they don’t care. And Zenimax, your outreach to this community needs to improve. You’re listening to one segment of your population and judging that good enough. Create polls for the console. Institute questionnaires. Don’t just wait for disgruntled console players to pop up on your forums when their complaints are largely overshadowed by your PC population. Its just as much your responsibility to make this game better as it is ours.

    TLDR: Zenimax needs to do a better job making base game quality-of-life improvements. Three suggestions for this are provided. If you want to know what they are, they're numbered and bolded. Zenimax also needs to do a better job treating its console players as valued customers and reaching out to learn more from its console community.

    You missed arguable 2 important ones

    1) Pc has better parse read outs, helping them to identify where there are struggling. If I have poor dps on a toon, i have 0 clue what im doing wrong.

    2) Most important tho, pc has the ability to tell when there abilities need to be recast down to a 10th of a second, on console, yes you have a rough idea on your rotation of when you need to recast something but in all honestly your essentially guesstimating. This means having to make guesses of when to cast abilities that arnt on a timer. If i heavy attack now am i going to be late on placing my aoe type of thing. It also essentially forces you to cast seconds earlier so your dots dont run out which doesnt help with sustain either.

    Some added input to some of your points

    Lorebook and skyshards, this is something noone does by exploration alone, before i got serious about trials I slowly lvled one toons mage guild without using maps online and it legitimately took me over half a year of just picking up lorebooks while i was enjoying the zone to reach mage 8. Now this is on me, I didnt bother with it because at the time i didnt need it. It does add the point tho that you dont get these things while your exploring you NEED help finding them. As another point, if your looking at a map on like you are missing out on exploration and enjoyment of the zone because you are staring at some other screen half the time.

    Also as a point that they need to be more console friendly (assuming this is not on ps4 and xbox, if so i do apologize) It sucks that console is being screwed out of twitch drops
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    acampbell wrote: »
    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!

    Sony don't allow addons.
    Base game revamp v much needed.
    There are many other things raised in similar topics about these issues too.

    They did allow them for skyrim and fallot 4
  • AnviOfVai
    AnviOfVai
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    tenor.gif?itemid=5833390

    rs_349x264-160127120035-excited2.gif?fit=inside|900:auto&output-quality=90
    Edited by AnviOfVai on June 12, 2018 11:31AM
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

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  • Hexi
    Hexi
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    If you want addons, complain to your console manufacturer.
  • Ragged_Claw
    Ragged_Claw
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    PC player here and I agree entirely with you. I played for a long time without addons because I was wary of how they might affect my game but I finally caved in and got MM, Awesomeguildstore and map-markers for skyshards, treasure maps and crafting surveys. I don't know now how I managed without them. I didn't mind finding all the skyshards on my first character, it was like a treasure hunt, but who wants to have to do it over and over again?
    I understand that consoles won't allow third-party addons, so I think it would be fair to ask ZoS to see if they can implement at least some basic QoL changes for the console market. I hope our console family gets some love soon.
    PC EU & NA
  • IwakuraLain42
    IwakuraLain42
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    acampbell wrote: »
    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!

    Sony don't allow addons.
    Base game revamp v much needed.
    There are many other things raised in similar topics about these issues too.

    They did allow them for skyrim and fallot 4

    On XBox One yes, but mods for PS4 are pretty much restricted: they are not allowed to access assets from outside the game, rendering them pretty much useless on that platforms.

    But yes, I agree that the UI for consoles needs major improvements. I just don’t think that ZOS has the manpower or expertise to do so ...
  • neverwalk
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    Console broke ESO. ESO was to be PC only game, then came along nex-gen consoles and broke ESO
  • DanteYoda
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    I'm on PC and i agree with this.. The only issue imo is will these mods get updated because tbh like 65% of mine on PC really don't...

    What happens on console if mods go wrong and can't be updated..
  • Sparr0w
    Sparr0w
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    Skyrim & Fallout 4 had a 'mod' section, all of the addons for ESO would work with both of these systems as they aren't using external assets.

    The stuff that you wouldn't be able to do is make argonians look like aliens or insert your own mounts etc which I'm pretty sure isn't allowed anyway.
    @Sparr0w so I get the notification
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  • shadowwraith666
    shadowwraith666
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    acampbell wrote: »
    Good on you for taking the time to explain yourself so thoroughly.

    I think some of your problems would be solved by somehow allowing addons for console. That would be great for the console version of the game!

    Sony don't allow addons.
    Base game revamp v much needed.
    There are many other things raised in similar topics about these issues too.

    They did allow them for skyrim and fallot 4

    that was for Bethesda not ZOS
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • Bam_Bam
    Bam_Bam
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    Honestly, I don't care about consoles. In fact, I blame them for everything that's wrong with the game.

    Coming MONTHS after release on the PC, the move to consoles was just an opportunistic money grab by ZoS and I feel that all the resources spent on pandering to consoles could have been spent on fixing the PC version of the game.

    Instead, we have a game that in its 4.5-year existence has very rarely felt like the finished article and are left with the unsavoury paradox of a game that has to be funded by a necessary evil - a ridiculously overpriced, money grabbing, crown store.

    So when people kick off about the state of the game on consoles - remember that consoles were an afterthought, turning up late and half-dressed to the console cash party.
    Joined January 2014
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  • Bam_Bam
    Bam_Bam
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    neverwalk wrote: »
    Console broke ESO. ESO was to be PC only game, then came along nex-gen consoles and broke ESO

    Agreed 100%
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • White wabbit
    White wabbit
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    Bam_Bam wrote: »
    Honestly, I don't care about consoles. In fact, I blame them for everything that's wrong with the game.

    Coming MONTHS after release on the PC, the move to consoles was just an opportunistic money grab by ZoS and I feel that all the resources spent on pandering to consoles could have been spent on fixing the PC version of the game.

    Instead, we have a game that in its 4.5-year existence has very rarely felt like the finished article and are left with the unsavoury paradox of a game that has to be funded by a necessary evil - a ridiculously overpriced, money grabbing, crown store.

    So when people kick off about the state of the game on consoles - remember that consoles were an afterthought, turning up late and half-dressed to the console cash party.

    After thought, I always thought the plan was to release on all platforms at the same time
  • TequilaFire
    TequilaFire
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    Ignoring the responses from the usual misinformed PC forum trolls, to integrate some of the more popular addons ZOS would have to compensate the original authors and those authors would have to give up the right to those addons as they would then become ZOS property. That would force also integrating them into the PC version as well as they would no longer be available to the general public. Non Sony/Microsoft certified addons will and should not ever happen to protect the integrety of the console and the networks from malware and spyware.
    Edited by TequilaFire on June 12, 2018 1:39PM
  • Cpt_Teemo
    Cpt_Teemo
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    Bam_Bam wrote: »
    Honestly, I don't care about consoles. In fact, I blame them for everything that's wrong with the game.

    Coming MONTHS after release on the PC, the move to consoles was just an opportunistic money grab by ZoS and I feel that all the resources spent on pandering to consoles could have been spent on fixing the PC version of the game.

    Instead, we have a game that in its 4.5-year existence has very rarely felt like the finished article and are left with the unsavoury paradox of a game that has to be funded by a necessary evil - a ridiculously overpriced, money grabbing, crown store.

    So when people kick off about the state of the game on consoles - remember that consoles were an afterthought, turning up late and half-dressed to the console cash party.

    Also took away 2/3rd's of PC population which blew
  • TequilaFire
    TequilaFire
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    Bam_Bam wrote: »
    neverwalk wrote: »
    Console broke ESO. ESO was to be PC only game, then came along nex-gen consoles and broke ESO

    Agreed 100%

    This is totally incorrect as ESO was always designed to be released on consoles from the start.
    How can any intelligent person say that a next gen hardware platform broke anything.
    If anything the recent performance upgrades for PC seem to have borked consoles.
  • HEXENWOLF
    HEXENWOLF
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    Ignoring the responses from the usual misinformed PC forum trolls, to integrate some of the more popular addons ZOS would have to compensate the original authors and those authors would have to give up the right to those addons as they would then become ZOS property. That would force also integrating them into the PC version as well as they would no longer be available to the general public. Non Sony/Microsoft certified addons will and should not ever happen to protect the integrety of the console and the networks from malware and spyware.

    Blizzard did not pay the majority of the addon authors whose ideas they took for their own. Its similar to how one company can create a Battle Royale game but no one entity owns the concept of Battle Royale. I'm not suggesting Zenimax copies the addons into the game. I'm asking that they write their own code and create their own implementations of these popular addons because the PC version of ESO has been drastically altered by them.
    Edited by HEXENWOLF on June 12, 2018 1:45PM
  • Cpt_Teemo
    Cpt_Teemo
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    Bam_Bam wrote: »
    Honestly, I don't care about consoles. In fact, I blame them for everything that's wrong with the game.

    Coming MONTHS after release on the PC, the move to consoles was just an opportunistic money grab by ZoS and I feel that all the resources spent on pandering to consoles could have been spent on fixing the PC version of the game.

    Instead, we have a game that in its 4.5-year existence has very rarely felt like the finished article and are left with the unsavoury paradox of a game that has to be funded by a necessary evil - a ridiculously overpriced, money grabbing, crown store.

    So when people kick off about the state of the game on consoles - remember that consoles were an afterthought, turning up late and half-dressed to the console cash party.

    After thought, I always thought the plan was to release on all platforms at the same time

    Consoles launched like 1 1/2 years later after PC came out I believe?
  • MEBengalsFan2001
    MEBengalsFan2001
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    If the addons in question become part of the game, it would require testing by Sony/MS prior to the changes coming over to the consoles. This would be development by the devs and it can be quite costly for such changes. Now if the devs took this and created a addon feature that cost X amount to make it easier for us on console it would cover the dev cost and the charge MS and Sony has for this type of update. I would pay for it, if the update truly improved my in game experience to the point where I am spending less time on my iPad looking for the next Skyshard or lorebook so I can more time exploring the game world.
  • TequilaFire
    TequilaFire
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    HEXENWOLF wrote: »
    Ignoring the responses from the usual misinformed PC forum trolls, to integrate some of the more popular addons ZOS would have to compensate the original authors and those authors would have to give up the right to those addons as they would then become ZOS property. That would force also integrating them into the PC version as well as they would no longer be available to the general public. Non Sony/Microsoft certified addons will and should not ever happen to protect the integrety of the console and the networks from malware and spyware.

    Blizzard did not pay the majority of the addon authors whose ideas they took for their own. Its similar to how one company can create a Battle Royale game but no one entity owns the concept of Battle Royale. I'm not suggesting Zenimax copies the addons into the game. I'm asking that they write their own code and create their own implementations of these popular addons because the PC version of ESO has been drastically altered by them.

    I seriously doubt ZOS would expend the manpower to recreate the add on functionality or they would have written the code that way in the first place. What you would get you probably wouldn't like. It would far easier to get a few existing addons added to the game and then have that patch certified.
  • TequilaFire
    TequilaFire
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    Cpt_Teemo wrote: »
    Bam_Bam wrote: »
    Honestly, I don't care about consoles. In fact, I blame them for everything that's wrong with the game.

    Coming MONTHS after release on the PC, the move to consoles was just an opportunistic money grab by ZoS and I feel that all the resources spent on pandering to consoles could have been spent on fixing the PC version of the game.

    Instead, we have a game that in its 4.5-year existence has very rarely felt like the finished article and are left with the unsavoury paradox of a game that has to be funded by a necessary evil - a ridiculously overpriced, money grabbing, crown store.

    So when people kick off about the state of the game on consoles - remember that consoles were an afterthought, turning up late and half-dressed to the console cash party.

    After thought, I always thought the plan was to release on all platforms at the same time

    Consoles launched like 1 1/2 years later after PC came out I believe?

    Because there was a delay in development and to synchronize with the new console releases.
    I was there, played for a year on PC before transfer to PS4.
    It had no affect on PC except for losing a few players to console.
  • HEXENWOLF
    HEXENWOLF
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    HEXENWOLF wrote: »
    Ignoring the responses from the usual misinformed PC forum trolls, to integrate some of the more popular addons ZOS would have to compensate the original authors and those authors would have to give up the right to those addons as they would then become ZOS property. That would force also integrating them into the PC version as well as they would no longer be available to the general public. Non Sony/Microsoft certified addons will and should not ever happen to protect the integrety of the console and the networks from malware and spyware.

    Blizzard did not pay the majority of the addon authors whose ideas they took for their own. Its similar to how one company can create a Battle Royale game but no one entity owns the concept of Battle Royale. I'm not suggesting Zenimax copies the addons into the game. I'm asking that they write their own code and create their own implementations of these popular addons because the PC version of ESO has been drastically altered by them.

    I seriously doubt ZOS would expend the manpower to recreate the add on functionality or they would have written the code that way in the first place. What you would get you probably wouldn't like. It would far easier to get a few existing addons added to the game and then have that patch certified.

    Contrary to popular opinion, most addons are not difficult to create or implement. Now, sweeping modifications that add quests and land mass (like those for Skyrim) are a different story. Those are very technically involved. As it stands now, all of the addons I've mentioned require minimal technical expertise and time. You have to remember, most addons are published by a singular author and made within a couple weeks of a game's launch. Further updating, with patches, usually takes less than 24 hours. If these are coded into the game, minutes. The financial requirement on Zenimax's end is very low.
  • White wabbit
    White wabbit
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    Cpt_Teemo wrote: »
    Bam_Bam wrote: »
    Honestly, I don't care about consoles. In fact, I blame them for everything that's wrong with the game.

    Coming MONTHS after release on the PC, the move to consoles was just an opportunistic money grab by ZoS and I feel that all the resources spent on pandering to consoles could have been spent on fixing the PC version of the game.

    Instead, we have a game that in its 4.5-year existence has very rarely felt like the finished article and are left with the unsavoury paradox of a game that has to be funded by a necessary evil - a ridiculously overpriced, money grabbing, crown store.

    So when people kick off about the state of the game on consoles - remember that consoles were an afterthought, turning up late and half-dressed to the console cash party.

    After thought, I always thought the plan was to release on all platforms at the same time

    Consoles launched like 1 1/2 years later after PC came out I believe?

    Because there was a delay in development and to synchronize with the new console releases.
    I was there, played for a year on PC before transfer to PS4.
    It had no affect on PC except for losing a few players to console.

    You could actually say that pc screwed consoles over , as those pc transfers carried over the cp and where a nightmare to fight in PvP
  • Takes-No-Prisoner
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    Because there was a delay in development and to synchronize with the new console releases.
    I was there, played for a year on PC before transfer to PS4.
    It had no affect on PC except for losing a few players to console.

    You could actually say that pc screwed consoles over , as those pc transfers carried over the cp and where a nightmare to fight in PvP

    This is a moot point White wabbit.

    As someone who also PC transferred, like TequilaFire, most console players who actually started their game at console launch are now able to compete with the best of them. And have been doing so for well over 2 years. There is no gap here.
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