There are a ton of beautiful armors where you can tell that the artists really took a lot of time to make with all the etchings, however, the way that the texture or UV maps are divided up to allow for dying just falls completely short of what we as purchasers are looking for.
If ZoS would spend a bit more time translating the dying system to really match the armors I could easily see myself spending more money.
So the artists at ZoS are very capable of producing some wonderful armors however somewhere in the translation of what areas (or masking areas) are tied to what color pallet (think zones 1, 2, and 3) ZoS falls flat on its face and the result is less than satisfactory:

I think ZoS should allow their artists and coders a bit more time so they could zone texture maps in a manner that allows us as purchasers the ability to really bring the beauty of these armors to life like so:

Now I am not the best artists so forgive the outlandish blue but what I am trying to bring light to is the disconnect of the beauty of the armors produced and the translation of those files into a format that really allows us to make use of them at the dye station.