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Class reps are all PC players

  • Violynne
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    OGLezard wrote: »
    It's for CLASSES, to help balance and point out things that are over powered or under powered, used and unused.

    So it doesnt matter if they are pc or not.
    It doesn't matter to me the representatives are PC players only, but to say it doesn't matter when it comes to classes is dead wrong.

    The biggest factor of the game is the differences on how classes play between PC and console. AC is much easier to perform on PC than it is on console because our weapon swapping option requires us to stop moving in order to perform.

    As an Elite controller user, this can be negated thanks to the button mapping option of the controller. I've had several people ask me (after dueling) how I'm able to do this.

    The only rep I know who plays both PC and console is Deltia, and I'm pretty sure I've seen in several of his videos how the mechanics of his builds change between platforms.

    So if this is a rep who does do both, then it's helpful his voice can be heard through the feedback.

    However, if his primary focus remains solely for PC due to "PTS" limitations, then it's not a very good representation of the player base who surpasses the number of players.

    Devs play with thier mock servers in house and PTS servers are played by PC players. By the time console gets the "changes", it's far too late to late and we have to deal with any issues until the "next patch", whenever this may be.

    Take, for example, the current issue of the game rendering, which is bringing consoles to its knees.

    While I have heard *some* PC players have experienced this on PTS, the vocal minority was so low, the freaking changes were released anyway.

    Now, there are far more players experiencing the issue.

    ZoS needs to dedicate a console player base on the same "PTS" system PC players have.

    Assuming just because consoles have the same architecture is getting to be a poor excuse at this point.


  • W0lf_z13
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    As stated before, EVERYONE including console players are able to leave their personal feedback here on the forums...
    The reps are not reps per console but per class, If you are having an issue with a class mention your issue in the appropriate forum tread and I am quite sure the reps will take it into heart and pass that on.
    And if you have friends having issues with a class spread the word and have them do the same....
    We are all playing the same game ( minus a few smallish differences ) after all
    Breton Nightblade ~ Fang of the Wolf ~ (50)   |   Altmer Dragonknight ~ Ðårk Ŵølf ~ (50)   |   Altmer Necro ~ Ðeåth Ŵølf ~ (50)

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  • Numerikuu
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    Phage wrote: »
    They're called class representatives.

    Not platform representatives.

    ^This. It doesn't bloody matter what platform they're on.
  • red_emu
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    Class reps have been chosen for their knowledge of the game and classes. They are here to hear you out and discuss your issues with ZOS, no matter if you're on PC, PS4, Xbox or if you are running the game on your toaster.

    Let me repeat again: class reps are here to help us out with class related issues and balance, NOT with the lag or getting disconnected. That's an entirely different matter.
    PC - EU:
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    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Hexi
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    Yes because classes work differently when played on a console.

    /facepalm
  • AverageJo3Gam3r
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    Hexi wrote: »
    Yes because classes work differently when played on a console.

    /facepalm

    Yes, yes they do. On console we lack addons, so every PC player that posts an end-game build that has no rotation just a "watch the timers" type of build, you can't run that on console effectively unless you're rain man because you lack timers for ground based effects. Any coincidence that @stileanima plays on PC? Because magden dps is very awkward and nearly impossible to pull off on a console without those timers for ground based effects.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Hexi wrote: »
    Yes because classes work differently when played on a console.

    /facepalm

    Yes, yes they do. On console we lack addons, so every PC player that posts an end-game build that has no rotation just a "watch the timers" type of build, you can't run that on console effectively unless you're rain man because you lack timers for ground based effects. Any coincidence that @stileanima plays on PC? Because magden dps is very awkward and nearly impossible to pull off on a console without those timers for ground based effects.
    Hexi wrote: »
    Yes because classes work differently when played on a console.

    /facepalm

    Yes, yes they do. On console we lack addons, so every PC player that posts an end-game build that has no rotation just a "watch the timers" type of build, you can't run that on console effectively unless you're rain man because you lack timers for ground based effects. Any coincidence that @stileanima plays on PC? Because magden dps is very awkward and nearly impossible to pull off on a console without those timers for ground based effects.

    Truth.

    Also we can get away with wacky stuff on console that would never fly on PC.

    It’s like the difference between NCAA and NBA basketball. It’s still the same ... but it’s different.
  • CatchMeTrolling
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    Classes are the same but they can feel a little different depending on the platforms because of controls and add ons. To say pc players are better is nonsensical, console has played with no add ons( especially ones like miats) clunky controls, terrible lag and delays. But still manage to perform well. Plus let’s not throw out the superiority card when a console player won a big pc tournament.

    Either way i said they should have console reps too when they first announced it. If you continue to isolate the biggest portion of your community eventually people will get the message and move on. The whole point was to represent your class and bring up pain points, you don’t need pts to do that.

    Then you guys speak of theorycrafting as if builds aren’t getting dropped by console players on these same forums.
  • wozborne
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    Classes are the same but they can feel a little different depending on the platforms because of controls and add ons. To say pc players are better is nonsensical, console has played with no add ons( especially ones like miats) clunky controls, terrible lag and delays. But still manage to perform well. Plus let’s not throw out the superiority card when a console player won a big pc tournament.

    Either way i said they should have console reps too when they first announced it. If you continue to isolate the biggest portion of your community eventually people will get the message and move on. The whole point was to represent your class and bring up pain points, you don’t need pts to do that.

    Then you guys speak of theorycrafting as if builds aren’t getting dropped by console players on these same forums.
    Exactly, and the PCers in this thread keep bringing up that there shouldn’t be console reps because we can’t use the PTS. Well, that’s not our fault, we’d love to use the PTS if ZoS would just give us the ability to.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    wozborne wrote: »
    Classes are the same but they can feel a little different depending on the platforms because of controls and add ons. To say pc players are better is nonsensical, console has played with no add ons( especially ones like miats) clunky controls, terrible lag and delays. But still manage to perform well. Plus let’s not throw out the superiority card when a console player won a big pc tournament.

    Either way i said they should have console reps too when they first announced it. If you continue to isolate the biggest portion of your community eventually people will get the message and move on. The whole point was to represent your class and bring up pain points, you don’t need pts to do that.

    Then you guys speak of theorycrafting as if builds aren’t getting dropped by console players on these same forums.
    Exactly, and the PCers in this thread keep bringing up that there shouldn’t be console reps because we can’t use the PTS. Well, that’s not our fault, we’d love to use the PTS if ZoS would just give us the ability to.

    And I’d even use the PTS for what it’s supposed to be used for! Actual testing! Haha.
  • TequilaFire
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    I test all my builds on PC PTS for free before committing mats and gold on PS4.
    Really handy for that.
  • AverageJo3Gam3r
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    I test all my builds on PC PTS for free before committing mats and gold on PS4.
    Really handy for that.

    Exactly. There's no reason a console-based class rep couldn't use the PC-based PTS for testing.
  • Aebaradath
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    JinMori wrote: »
    And? Class reps were decided on ability, and pc have better players, and more resources for theorycrafting.

    End of story.
    Yet console players cannot rely on a precious raid notifier and other hand-holding add-ons.

    Edit: So I would love to hear your reasoning why you say PC players are "superior."
    Edited by Aebaradath on June 11, 2018 7:11PM
  • THEDKEXPERIENCE
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    JinMori wrote: »
    And? Class reps were decided on ability, and pc have better players, and more resources for theorycrafting.

    End of story.
    Yet console players cannot rely on a precious raid notifier and other hand-holding add-ons.

    Edit: So I would love to hear your reasoning why you say PC players are "superior."

    Cause ... reasons! :)

    Funny enough, pretty much 100% of console players would agree that PC has better graphics, but how that somehow got changed into better players baffles me.

    It’s probably a bell curve to be honest. Of course the worst console player will be in a worse spot because they have sub-optimal tools to work with, but conversely the top 1% of consolers do just as well as their PC breatheren with those same sub-optimal tools.
  • mb10
    mb10
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    Joker99 wrote: »
    Excuse me but aren’t we all playing the same game? Why would consoles need class reps, it honestly doesn’t make any sense.

    Why would they not be needed? Doesnt make sense either, get your head out your own...
  • vonScuzzman
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    gabriebe wrote: »
    Is there anyone on console that is over 18 though...

    I have children over 18.
    XBox One NA
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    gabriebe wrote: »
    Is there anyone on console that is over 18 though...

    I have children over 18.

    I’m 37.

    To be honest I’d venture a guess that 80% of the ESO XBox PVP community is 25 or older.
    Edited by THEDKEXPERIENCE on June 11, 2018 7:48PM
  • ArchMikem
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    PC players have access to the PTS where not surprisingly the testing takes place for upcoming patches.

    Besides do you really want someone who's brain is locked in 30fps to pass along information to the devs? ;)

    Xbox One X at 60, son.
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  • AverageJo3Gam3r
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    gabriebe wrote: »
    Is there anyone on console that is over 18 though...

    I have children over 18.

    I’m 37.

    To be honest I’d venture a guess that 80% of the ESO XBox PVP community is 25 or older.

    I've been in multiple guilds where I'm the youngest in the guild at 33.
  • LadyLavina
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    wozborne wrote: »
    As if Zenimax couldn’t reiterate their “screw you” attitude to us console players enough, every single class rep is a PC player. Imagine if Miats was still around when this class rep system is introduced. It would be all the reps would complain about to the devs, even though it was only a problem that affected PC. Actual console problems would’ve gone completely ignored. It’s pretty sad ZoS couldn’t even throw 2/3rds of their player base a bone and give us just ONE class rep.

    PC players make up a larger percentage of the game's population than console. It made sense to do it that way. A dk is a dk whether they're on pc or console. The presence of add ons or lack there of does not play a role here.

    /thread
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Feric51
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    Here's my take on the situation. I'm a console player (XB-NA) and I'm fully understanding with all the class reps being PC-based players. Someone stated that 2 console players were picked but declined (sounded a little like conjecture, but whatever).

    The point being - I think PTS access is probably the primary reason why console players were not included. Those claiming the need for add-ons to see specific data to give quality feedback are a little subjective - I don't see hard data, but I can tell when my DPS output is not up to par. Do I need to know if it's .05% lower between rotations? No. Do we expect the feedback of these class reps to boil down to min-max levels of precision? No. These reps are exactly that - "representatives" of the entire playerbase, which undoubtedly contains more people to the left of the bell curve (where that level of number crunching would not matter) than to the right.

    The point I think everyone is missing is that these class reps are responsive folks who, I think (based on seeing their forum interactions), will take feedback from all us console people and consider that in their conversations with ZOS.

    **Example - I main a PvE pet sorc. I have no way to independently control my pets to attack, draw aggro, etc. This is a fundamental mechanic difference between PC and console. Just because my class rep doesn't know what my experiences are like with that lack of control, they can still relay my concerns to ZOS to look into it.

    Bottom line. If you're on console, your voice can (will?) be heard if you relay it through your class rep. It doesn't matter if they don't operate your platform as long as you get in contact with them.



    Edit for missing words.
    Edited by Feric51 on June 11, 2018 8:21PM
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Feric51
    Feric51
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    LadyLavina wrote: »

    PC players make up a larger percentage of the game's population than console. It made sense to do it that way. A dk is a dk whether they're on pc or console. The presence of add ons or lack there of does not play a role here.

    /thread

    Links?

    I've heard this argument before, and then a counterargument that the numbers were evenly balanced across all three (PC/XB/PS4) which would account for a 2:1 ratio in favor of console users. I don't have any information to back either of these claims up, but until I see hard numbers I would have a hard time believing that any one platform has an overwhelming majority of the playerbase.

    I just hate to see a baseless argument used as an "end all" statement when console vs pc is brought up.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Hexi
    Hexi
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    Hexi wrote: »
    Yes because classes work differently when played on a console.

    /facepalm

    Yes, yes they do. On console we lack addons, so every PC player that posts an end-game build that has no rotation just a "watch the timers" type of build, you can't run that on console effectively unless you're rain man because you lack timers for ground based effects. Any coincidence that @stileanima plays on PC? Because magden dps is very awkward and nearly impossible to pull off on a console without those timers for ground based effects.

    LOL this is rubbish. They are still functionally the same. Stop making up dumb crap to justify a non-existent point.
    Edited by Hexi on June 11, 2018 9:03PM
  • Hexi
    Hexi
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    ArchMikem wrote: »
    PC players have access to the PTS where not surprisingly the testing takes place for upcoming patches.

    Besides do you really want someone who's brain is locked in 30fps to pass along information to the devs? ;)

    Xbox One X at 60, son.

    wow SIXTY fps! That would have been amazing 5 years ago, son.

  • SugaComa
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    Tandor wrote: »
    I imagine it would be difficult for a class rep not to have access to the PTS, but do we know if any of the class reps are dual-platform players?

    PTS is joke ...

    It's not used to test anything of worth ... Instead it's used by players to practice so when the real update drops they have the trial down to a very regimented routine they can do and claim "world first"

    If you guys on PTS truly tested anything then we wouldn't have the issues we have with dodgy sets, crappy load times and such ... PTS should be used to stress test as well as bug hunt
  • starkerealm
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    Hexi wrote: »
    Yes because classes work differently when played on a console.

    /facepalm

    Yes, yes they do. On console we lack addons, so every PC player that posts an end-game build that has no rotation just a "watch the timers" type of build, you can't run that on console effectively unless you're rain man because you lack timers for ground based effects. Any coincidence that @stileanima plays on PC? Because magden dps is very awkward and nearly impossible to pull off on a console without those timers for ground based effects.

    Uh, Magden DPS is very awkward and hard to pull off on PC as well. Stuff like Action Duration Reminder might make it slightly easier, but, if I'm honest, I've never gotten Magden damage I'm happy with.
  • Lexxypwns
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    Played PC from Launch and played Console since Orsinium. Two very, very different experiences.

    On Xbox you can’t bash without stopping stam regen, can’t dodge without stopping stam regen.

    The slower camera pan effects melee skills, particularly jabs and sweeps, quite badly.

    Bar swap and potion are both bound to buttons that are most easily pressed by the thumb which you also use to move. This require you to bunny hop if you’re bar swapping often and don’t want to lose momentum.

    Those are just some issues off the top of my head. Wether you want to designate them a class representative or something else entirely, console needs representation to see that these issues are addressed.

    I want to stress again that console is the majority of the population and at present there is no designated voice from within the console community to aggregate console pain points and communicate them to the dev team. This is not an indictment on the class rep program but rather a reasonable request for our voices and concerns to be directly addressed. Some of these issues are borderline game breaking for specific builds and that along with the lack of adequate combat resources causes drastically different experiences.

    The PTS argument is a straw man. It is quite possible to require any nominees to have access to a PC for PTS purposes. It is also very economically feasible to give a copy of the base game to a console representative to ensure PTS access and even reasonable to require its purchase in order to be eligible. Let’s not even get started on the issue of console(again, the population majority) not being given access to the test environment
  • starkerealm
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    SugaComa wrote: »
    Tandor wrote: »
    I imagine it would be difficult for a class rep not to have access to the PTS, but do we know if any of the class reps are dual-platform players?

    PTS is joke ...

    It's not used to test anything of worth ... Instead it's used by players to practice so when the real update drops they have the trial down to a very regimented routine they can do and claim "world first"

    If you guys on PTS truly tested anything then we wouldn't have the issues we have with dodgy sets, crappy load times and such ... PTS should be used to stress test as well as bug hunt

    That's not accurate. Some players use it that way, sure. Looking for exploits before the game hits live. But, a lot of what goes on with the PTS is actual bug testing. You remember that bug that would dump the contents of all your storage containers into your character's inventory when you exited your home, and would delete any items that exceeded your character's inventory limit? That was found on PTS and never made it to live. You remember the bug where players who'd finished Percolating Mire couldn't become Psijic Mystics? That was also fixed on PTS before it went live.
  • kendellking_chaosb14_ESO
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    OGLezard wrote: »
    You are aware that you can submit issues to the reps and they WILL pass them along. Just because you dont have a console rep doesnt mean jack.

    It's for CLASSES, to help balance and point out things that are over powered or under powered, used and unused.

    So it doesnt matter if they are pc or not. I personally dont care and would choose to spew my anger in the crap serverdirection, not at some pointless class rep system.

    End of the day they dont matter as zos will tune classes how they seem fit anyways

    The game play is very different in console. I have played PC since early Beta. I watched a friend on console and good lord PvP is a whole different beast but the same animal. I feel like class balance is different when you don’t have add-ons.
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  • Tannus15
    Tannus15
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    OGLezard wrote: »
    You are aware that you can submit issues to the reps and they WILL pass them along. Just because you dont have a console rep doesnt mean jack.

    It's for CLASSES, to help balance and point out things that are over powered or under powered, used and unused.

    So it doesnt matter if they are pc or not. I personally dont care and would choose to spew my anger in the crap serverdirection, not at some pointless class rep system.

    End of the day they dont matter as zos will tune classes how they seem fit anyways

    The game play is very different in console. I have played PC since early Beta. I watched a friend on console and good lord PvP is a whole different beast but the same animal. I feel like class balance is different when you don’t have add-ons.

    this is true. but PC players can turn off addons, unfortunately it can't got he other way. If a console player raises a concern a PC player can turn off addon's and see what they are talking about and understand the point of view.

    however it doesn't work in the other direction. PC players can show robust data as to how and why something is wrong with a class via combat metrics and other addons.

    Console players have to rely on a lot of trial and error and gut feel. Is this skill better or worse or did I just mess up the rotation this time?

    honestly I don't know how you guys do it. after every dummy parse I'm checking my abilities vs light attacks and number of light attacks vs duration of the fight and so on, looking for the missing piece to improve my dps. doing it blindly on just the skelly read out? *shudder*
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