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Class reps are all PC players

  • Jake1576
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    All of you are saying no one from console was picked because they don't have access to pts i understand that but their are players that play on both console and pc why was none of them chosen i know why probably because zos just likes to *** on us console players and they dgaf what we think
    Edited by Jake1576 on June 10, 2018 11:23PM
  • Jake1576
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    -
  • radiostar
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    So PC is testing for console? Hmm, haven't heard that before.
    "Billions upon Billions of Stars"
  • AverageJo3Gam3r
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    Liofa wrote: »
    I have 2 guesses why they chose only PC players is because we have access to PTS. Every quarter, all Reps will be able to test things and give feedback. They specifically mentioned that they want some feedback from us during the next PTS. Second is, we have access to addons. This helps a lot while testing things, especially Combat Metrics.

    We created a lot of feedback threads in the forums. You don't even have to have a PC to post things here. We also created Discord servers and a feedback form. You can use all of them with your mobile. Many others did. We read through all of them and took into consideration. You can see that we actually listened to console only concerns if you read the Warden part of the Meeting Notes. My point is, console players mean a lot to us because your feedback will cover our lack of experience and awareness of bag things there. If you want your problems to be heard by Reps, take place in the feedback places I mentioned and let us know what your concerns are.

    @Liofa honestly all I want is a dps meter for each trials boss. The same pop up that comes up when doing a dummy test. The code already exists in the game. Just apply it to trials bosses. So many players on console are dummy test heroes that suck once you get them in a trial and they have to deal with mechanics. On console we don't have combat metrics or other add ons to show actual contribution. We need that.
  • Joker99
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    Excuse me but aren’t we all playing the same game? Why would consoles need class reps, it honestly doesn’t make any sense.
    PC-EU
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  • Reverb
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    At least 2 console players were selected to be class reps, and declined. Also, there isn't a huge pool of console players who are helpful, knowledgeable, reasonable, unbiased, and well-spoken. At least not that we see on these forums, which is where the nominations were requested.

    And the reps aren't there to speak only their own experiences, they collect feedback from the community, engage in dialogue, and try to bring different points of view to the discussion. If you feel there is console-specific feedback to be considered, communicate that to the reps. Crying that you're "second class citizens" or that "zeni hates you" isn't helping at all.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Kadoin
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    Don't worry, I doubt anything meaningful will result from it. Unfortunately, my doubts tend to be spot on. Considering the best case is an increase in powercreep or nerfs (instead of gameplay changes or fixes), I think its a wasted effort. I don't think the fallout will be wasted though, at least not to read through on the forums. Don't start it too early, it needs time to ripen...
  • JinMori
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    And? Class reps were decided on ability, and pc have better players, and more resources for theorycrafting.

    End of story.
    Edited by JinMori on June 11, 2018 12:40AM
  • jaws343
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    Can you give a good reason why console needs a class rep? It would make absolutely no difference, as others have also said console lacks many things which PC has.

    If the game was different on both platforms, then it'd make sense. The class reps represent the entire community regardless of platform, them being primarily PC players has nothing to do with anything.

    When Zos has a habit of nerfing content as a result of addons on the pc (Clever Alchemist), then I would say that yes, console players could use some representation. Unfortunately, steamers who have access to the PTS have a huge advatange in distributing content that console streamers do not have, providng them a much larger outreach platform.
  • TequilaFire
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    JinMori wrote: »
    And? Class reps were decided on ability, and pc have better players, and more resources for theorycrafting.

    End of story.

    1v1? lol
    I can meet you on PC out behind the 7-Eleven.
    Edited by TequilaFire on June 11, 2018 12:45AM
  • JinMori
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    JinMori wrote: »
    And? Class reps were decided on ability, and pc have better players, and more resources for theorycrafting.

    End of story.

    1v1? lol
    I can meet you on PC out behind the 7-Eleven.

    Don;t give a single f about your 1v1/ taunt, what i said is factual, pc players are generally better and have more resources to theorycraft and to become generally better players.

    And even if you won your bet, that does not disprove what i said, i never said that console doesn't have 1 good player.
    Edited by JinMori on June 11, 2018 1:43AM
  • wozborne
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    Reverb wrote: »
    At least 2 console players were selected to be class reps, and declined. Also, there isn't a huge pool of console players who are helpful, knowledgeable, reasonable, unbiased, and well-spoken. At least not that we see on these forums, which is where the nominations were requested.

    And the reps aren't there to speak only their own experiences, they collect feedback from the community, engage in dialogue, and try to bring different points of view to the discussion. If you feel there is console-specific feedback to be considered, communicate that to the reps. Crying that you're "second class citizens" or that "zeni hates you" isn't helping at all.

    It’s not crying when you point out that they literally treat us like second class citizens. Console hasn’t gotten UI updates in years, we have no addons, no way to figure out where our DPS comes from, no access to the test servers, we don’t get fixes for game breaking bugs until weeks or months after PC (see: November Cyrodil Load screens and the current constant freezes in Cyrodil), and they routinely pander to the whims or crying PCers when It comes to nerfs, like with Clever Alchemist as someone pointed out. And now, they ostracize us from the group of people that are supposed to make the game better. The reps priorities will always be on a PC-first basis. And if the forums don’t have a high representation here, then they Should’ve made better attempts to recruit us. This forum isn’t the only place where they can communicate with us after all.
  • NyassaV
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    I'd prefer the class reps have access to combat metrics
    Flawless Conqueror ~ Grand Overlord
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  • Lexxypwns
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    NyassaV wrote: »
    I'd prefer the class reps have access to combat metrics

    You’re right, console does need combat metrics as a standard feature
  • templesus
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    Who cares, y'all are out here acting like they are going to listen to anything the community says regardless. Most of the people I see here complaining are sub-par players, which leads me to believe that most of the other console players on forums are sub-par as well, therefore im thankful y'all aint get chosen.

    -a console player
  • _Salty_
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    Im on Ps4 and I couldn't care less that no console players were chosen. The people they did choose are strong players with hundreds upon hundreds of hours experience. No idea why people would complain about this, I guess people will find problems with anything.

    Im glad they are finally talking clas balance.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Lexxypwns
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    _Salty_ wrote: »
    Im on Ps4 and I couldn't care less that no console players were chosen. The people they did choose are strong players with hundreds upon hundreds of hours experience. No idea why people would complain about this, I guess people will find problems with anything.

    Im glad they are finally talking clas balance.

    It just adds a middleman between console players and devs. It implies that we are less valued when console is likely the majority of the player base.

    I’m not saying this to imply any doubt in the class reps we have, but why wasn’t there at least a console issue thread?

    I do have complete faith in the class reps we have, all wonderful members of our community. I’m taking issue with the devs not even seeking feedback from the (likely)majority. Particularly when there a glaring issues like Xbox not being able to remap key bindings without 3rd party hardware, lack of combat metrics as @NyassaV mentioned(albeit condescendingly), or lower camera pan speeds without 3rd party hardware(as @Thogard likes to point out).
    Edited by Lexxypwns on June 11, 2018 4:36AM
  • _Salty_
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    Lexxypwns wrote: »
    _Salty_ wrote: »
    Im on Ps4 and I couldn't care less that no console players were chosen. The people they did choose are strong players with hundreds upon hundreds of hours experience. No idea why people would complain about this, I guess people will find problems with anything.

    Im glad they are finally talking clas balance.

    It just adds a middleman between console players and devs. It implies that we are less valued when console is likely the majority of the player base.

    I’m not saying this to imply any doubt in the class reps we have, but why wasn’t there at least a console issue thread?

    I do have complete faith in the class reps we have, all wonderful members of our community. I’m taking issue with the devs not even seeking feedback from the (likely)majority.

    I personally don't feel undervalued as a console player. PC players and Console players play the same version of the same classes. We all get to put out input into the threads regardless of which platform we choose to play on.

    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • templesus
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    Lexxypwns wrote: »
    _Salty_ wrote: »
    Im on Ps4 and I couldn't care less that no console players were chosen. The people they did choose are strong players with hundreds upon hundreds of hours experience. No idea why people would complain about this, I guess people will find problems with anything.

    Im glad they are finally talking clas balance.

    It just adds a middleman between console players and devs. It implies that we are less valued when console is likely the majority of the player base.

    I’m not saying this to imply any doubt in the class reps we have, but why wasn’t there at least a console issue thread?

    I do have complete faith in the class reps we have, all wonderful members of our community. I’m taking issue with the devs not even seeking feedback from the (likely)majority. Particularly when there a glaring issues like Xbox not being able to remap key bindings without 3rd party hardware, lack of combat metrics as @NyassaV mentioned(albeit condescendingly), or lower camera pan speeds without 3rd party hardware(as @Thogard likes to point out).

    You realize they are Class Reps for a reason correct? They were picked to give feedback on overall class balance...nothing you just listed has anything to do with that.
    Edited by templesus on June 11, 2018 4:54AM
  • DanteYoda
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    Joker99 wrote: »
    Excuse me but aren’t we all playing the same game? Why would consoles need class reps, it honestly doesn’t make any sense.

    To be fair i'd say PC and Console would be very different experiences even though its the same game.

    Have you ever tried using one of those weird funky controllers..
    Edited by DanteYoda on June 11, 2018 5:10AM
  • TequilaFire
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    DanteYoda wrote: »
    Joker99 wrote: »
    Excuse me but aren’t we all playing the same game? Why would consoles need class reps, it honestly doesn’t make any sense.

    To be fair i'd say PC and Console would be very different experiences even though its the same game.

    Have you ever tried using one of those weird funky controllers..

    Having to use four keys just to move and hands on two different devices is kinda klunky as well.
  • Asardes
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    Because they need access to PTS. Also class representatives don't handle technical issues, but specifically gameplay and class balance so it's pretty irrelevant where they play more.
    Edited by Asardes on June 11, 2018 12:24PM
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  • RazorCaltrops
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    As a former console player that played over 6000 hours on PS4 then switched to pc, imo this makes sense because:

    1- PTS access
    2- Addons (particularly combat metrics) giving you in-depth information.

    People can still give reasonable feedback in Discord channels. In the end you play the same game, and only console-exclusive problem is terrible performance and pet control. I don’t get why is this a problem.
    Edited by RazorCaltrops on June 11, 2018 1:09PM
    PS4 EU
  • Lord_Wrath
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    These forums have been a joke the past 5 years anyway.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
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  • RazorCaltrops
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    DanteYoda wrote: »
    Joker99 wrote: »
    Excuse me but aren’t we all playing the same game? Why would consoles need class reps, it honestly doesn’t make any sense.

    To be fair i'd say PC and Console would be very different experiences even though its the same game.

    Have you ever tried using one of those weird funky controllers..

    Please do not misinform people about controllers. Keyboard superiority over controller is (for most scenarios, though a mouse is clearly better than right thumb stick) a myth and you can still do fine with it.
    Edited by RazorCaltrops on June 11, 2018 1:31PM
    PS4 EU
  • VaranisArano
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    Is there anything specific to consoles that impacts classes in a way that PC doesn't?

    The only example I can think of -control of pets- was brought up as a pain point.
  • Beardimus
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    I did ask this question on the initial thread.

    It doesn't matter persay as they can pay forward feedback they don't see themselves and i trust the process.

    However some issues are quite a change to PC. I.e. Something like streak. With PCsenisitivity you can spin the camera found fast to engage. It's much slower on console.

    Same with dodgy bar swap lag and overload in/out clunk.

    So an issue some might complain about might be worse on console.

    Lastly, hardly any console players I know forum. And even less have even heard of discord. I didn't till a few months ago.

    But as i say my feedback was represented in their notes so i do feel they listen, and relay.
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  • kylewwefan
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    As much I see the arguement for console class representative being valid, I have to agree there’s no real way to test this stuff out on console. And the PTS Access completely excludes console.

    At least they’re doing something.

    Also, a big thanks to the guys that are representing. To my understanding this is a volunteer effort. I wouldnt have that kind of drive.
  • White wabbit
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    kylewwefan wrote: »
    As much I see the arguement for console class representative being valid, I have to agree there’s no real way to test this stuff out on console. And the PTS Access completely excludes console.

    At least they’re doing something.

    Also, a big thanks to the guys that are representing. To my understanding this is a volunteer effort. I wouldnt have that kind of drive.

    Maybe that's why console is such a poor position as they don't test on then
  • THEDKEXPERIENCE
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    Can you give a good reason why console needs a class rep? It would make absolutely no difference, as others have also said console lacks many things which PC has.

    If the game was different on both platforms, then it'd make sense. The class reps represent the entire community regardless of platform, them being primarily PC players has nothing to do with anything.
    This is a non-issue.

    1. Mechanics are the same on both platforms
    2. PC players get access to PTS

    I wanted to quote these 2 things because they are not 100% accurate.

    Yes, at its base it’s essentially the same game. This is true, and you’re totally right that PC players have access to things that consolers do not. These are indisputable facts.

    The inaccuracy, however, is the add-ons vs no add-ons environment. You can get away with things on console that you simply cannot get away with on PC. I’ve played on both, and it’s night and day.

    Console allows for much more creativity in build diversity because there is so much less instant information available to the player. And when you add in the added lag, simple things like “don’t stand in red” get lost on a lot of the player-base.
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