Have you considered or ruled out creating "mule" characters to hold stuff that you think you may want to keep, but don't have immediate use for? If you have free character slots, create some more characters and transfer things to them through the bank to hold on to. But a general idea is to dump anything that you won't want *soon* - except for rare/expensive items (e.g., upgrade mats). Sell them if possible. Later you can buy things if you need them.
You don't actually need to use them to "do" anything - they each come with an inventory that can be used to store stuff. That's about it - another container. I leveled crafting before the craft bag was added, and I did use mule characters for a bit. However, for me I found it too tedious, and moved to selling off anything I didn't use "now" - other than expensive/rare items - and then buying what I needed later if I didn't have it. For example, once leveled, I sold off pretty much every provisioning and alchemy mat that I didn't need to make the food/potions I used. Trade guilds are a good way to sell stuff you don't want and make more gold. As an aside, If you are on PC there's an addon that can help identify which mats you should keep for your preferred recipes vs just extra "stuff" to be sold. Otherwise, the only things I always kept: Trait stones, enchanting runes (for some reason I personally wanted to keep them), and upgrade mats.BabyBunnyOfDoom wrote: »Have you considered or ruled out creating "mule" characters to hold stuff that you think you may want to keep, but don't have immediate use for? If you have free character slots, create some more characters and transfer things to them through the bank to hold on to. But a general idea is to dump anything that you won't want *soon* - except for rare/expensive items (e.g., upgrade mats). Sell them if possible. Later you can buy things if you need them.
I have considered it for at least the provisioning materials and using them to gather lower level materials but I haven't actually tried it yet.