I just wanted to get some community member feedback on matters regarding people revealing the location of Crafting Stations in ESO.
To start, I want to share my opinion. Afterwards, I wish to state why I bear these sentiment. Finally, I would like for my fellow community members to respond in earnest.
I was perusing through the forums to see what information I could find on crafting, information on researching and leveling crafts in particular.
Curiosity got the better of me, so I decided to see if anyone has posted information on the special crafting stations scattered throughout Tamriel. I naturally found several dozen posts on the matter. The contents of which all disappointed me two-fold.
First, I saw that the same Named-Set could be acquired in all three dominions, very disappointing. I was hoping that each dominion would have its own unique crafting set, steeped in local lore and history.
Another is the accessibility to this information. I knew it most improbable; however, I had dared to hope against all hope that this information would be better controlled. For example,
Myrron, does a great job or only revealing a few locales, ones everyone is guaranteed to find eventually. I had hoped everyone else would covet this information and entitle only a select few privy to the information.
The reason is simple. Game dynamics. If my guild's Craftmaster knew a special location, he would not share the information except with perhaps the Guildmaster and a few other Officers. Then, the Named Set which can only be crafted at the locale found by the Craftmaster becomes sort of like a trademark or selling point for the Guild. It brings a whole new aspect of crafting into the game, reputation and renown.
A crafter can become a solo-famed craft known for his/her ability to craft certain equipment sets.
It may sound odd, but I thought monopolizing this information would actually benefit players. I feel players being too liberal with this information may reduce the uniqueness of players, crafters in particular.
Perhaps my perspective is influenced too much by my experience in RPGs. What are some thoughts of those more MMORPG oriented? Emphasis on the "RPG" of "MMORPG."