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Would you support a sacrifice skill for tanks?

Kuwhar
Kuwhar
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One of the issues I run into while playing a tank is that building him for optimal group tanking severely hampers my solo PvE experience because the damage output is pitiful, since it's so reliant on stam or magicka stacking. Healers and DPS do not suffer this drawback.

With that in mind I want to offer up a poll about possible ways that could help tanks build for optimal group play but also allow them to use that in solo PvE.

One thought I had was to add a skill, be it a toggle or buff, that would allow a player to sacrifice a portion of his health pool to gain spell and/or weapon damage. (ex. lower health by 10%, raise weapon damage by 10%)

Another idea is using health as the resource for some skills. So instead of stam or magicka I can use my health as the cost for damage skills.

I feel both of these options would give tanks options in solo PvE, but wouldn't be imbalanced for group play since you generally don't want to be lowering your health pool while tanking.

The goal is to reward tanks for stacking health as a resource much like healers and DPS are rewarded in stacking their respective resources.

Where to add these skills may need another poll entirely, whether to the 1h+shield skill line, since there are a few useless skills. Or perhaps heavy armor with 5+ pieces.

If you have other suggestions please, feel free.

Would you support a sacrifice skill for tanks? 45 votes

Add a sacrifice "stance"
2%
gepe87 1 vote
Add skills that cost health to use
22%
ThumbtackJakeSheezabeastPeekachu99SilverIce58Pr0SkygonItzmichiTelvanniWizardhuschdeguddzjeJobooAGSacampbell 10 votes
Both
11%
MojmirCrypticalYarYarNairinheHrolthar 5 votes
Neither, I dont see the problem
57%
kypranb14_ESOPlagueSDquadraxis666AhPook_Is_HereEdaphondsalterAtAfternoonpaulsimonpsVevvevefsterEDS604OutLaw_Nynxol_BANK_lo White wabbitaaisoahoTyrobagRunscheimesmerizedishmunster1404Everstorm 26 votes
Neither, I have another idea
6%
EmmagoldmanD0PAMINEWildRaptorX 3 votes
  • EDS604
    EDS604
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    Neither, I dont see the problem
    dmg for overland content doesn't have to be very high, just craft yourself a dps set, julianos or hunding's works fine. sure, you have to invest some skillpoins for it, but not a big deal. like the idea tho, but not really needed imho.
    PC EU, Guildleader of "Death By Gargoyle".
  • Kuwhar
    Kuwhar
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    EDS604 wrote: »
    dmg for overland content doesn't have to be very high, just craft yourself a dps set, julianos or hunding's works fine. sure, you have to invest some skillpoins for it, but not a big deal. like the idea tho, but not really needed imho.

    Its not really about damage needing to be high but, if i jump on my healer i can get through a quesline in a breeze.

    On my tank it takes twice as long.

    I do use hundings, doesnt really help that much.

    But still, i have to carry a second set of armor and skills?

    While healers and DPS can quest and queue for a dungeon in the same gear and bar set-ups.

  • Peekachu99
    Peekachu99
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    Add skills that cost health to use
    More health based skills seem to be the way they’re headed and I’m okay with that.
  • EDS604
    EDS604
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    Neither, I dont see the problem
    @Kuwhar it's been like that for tanks since the history of every mmo ever. it's a curse, i know :P also tried using different weapons then 1h and shield? cuz yes, 1h and shield dmg is bad. on myw arden i have a julianos set with me with mother's sorrow and carry a destro staff, pulling easy 17 - 20k without having to change CP. use dressingroom addon if you're on PC, switch gear and bar setups with 1 press of a button :P and yes, it is a hassle to carry an extra gearset with you, but it beats running a tank build for overland content where stuff needs to die fast xD
    PC EU, Guildleader of "Death By Gargoyle".
  • Cryptical
    Cryptical
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    Both
    I’m reminded of the space marines in Starcraft. Hit them with a stim and they lose some health but that rate of fire spikes through the roof!
    Xbox NA
  • Tasear
    Tasear
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    There's technically a skill like this in mage guild. There's also some so so overland tank sets where you can do damage like habringer, twin sisters and that domen something from fang lair...hmm maybe some or sets from tempest.

    Edit

    Infernal guardian is a good monster set for this too.
    Edited by Tasear on June 9, 2018 4:20PM
  • TelvanniWizard
    TelvanniWizard
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    Add skills that cost health to use
    Seems nice.
  • Tonturri
    Tonturri
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    Do you mean vet trial tanking or...? Because most of my characters can DPS, tank and heal everything up to normal trials without issue. If I recall correctly, vet trials are really the only things that require you to go balls to the wall into a tank build with like...40k health, etc etc. But if you're doing trials, then crafting a DPS set (say, magicka - julianos, illambris, willpower, then idk a torug's staff or something) will make overland content extremely easy, even on a tank built character.

    I agree that there need to be more health-oriented skills though. ESO has always been whacky with what skill costs what and scales off what. But I don't think ZOS needs to go out of their way to open up 'psuedo dps' options for tanks - there's already a ton of options. If you're not doing vet trials, I'll gladly share some setups that let me hop into whatever content I want in any role on any character - admittedly magicka only xD Unless you're a stamden.
    Edited by Tonturri on June 9, 2018 4:36PM
  • Kuwhar
    Kuwhar
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    Tonturri wrote: »
    Do you mean vet trial tanking or...? Because most of my characters can DPS, tank and heal everything up to normal trials without issue. If I recall correctly, vet trials are really the only things that require you to go balls to the wall into a tank build with like...40k health, etc etc. But if you're doing trials, then crafting a DPS set (say, magicka - julianos, illambris, willpower, then idk a torug's staff or something) will make overland content extremely easy, even on a tank built character.

    I agree that there need to be more health-oriented skills though. ESO has always been whacky with what skill costs what and scales off what. But I don't think ZOS needs to go out of their way to open up 'psuedo dps' options for tanks - there's already a ton of options. If you're not doing vet trials, I'll gladly share some setups that let me hop into whatever content I want in any role on any character - admittedly magicka only xD Unless you're a stamden.

    Yeah i mean I kinda want something thats independent of needing gear sets. And i'm not looking for something that adds crazy dps but if i'm rocking sword and board it's slowwwwww to kill stuff.

    Especially with a few skills being terrible cost to damage ratio.



  • AhPook_Is_Here
    AhPook_Is_Here
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    Neither, I dont see the problem
    just carry a dps set of gear. solo pve gets so easy you don't really need to worry about it.
    “Whatever.”
    -Unknown American
  • Kuwhar
    Kuwhar
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    just carry a dps set of gear. solo pve gets so easy you don't really need to worry about it.

    I do that now.

    I dont think i should have to when healers and DPS don't have this issue
  • Kali_Despoine
    Kali_Despoine
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    @Kuwhar soooo you resto staff overland to death?
    I would like to see that.
  • Kuwhar
    Kuwhar
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    @Kuwhar soooo you resto staff overland to death?
    I would like to see that.

    Lol no, but all the stats you use on a healer, spell damage, spell crit, max magicka all synergize well with offensive magicka skills from class skills.

    Tanks dont have that kind of synergy with class skills (in general)

    Edit: in actuality i do keep restoration staffs equipped, when i do throw in a light attack between class skills its still much higher than my tanks light attack with a sword
    Edited by Kuwhar on June 9, 2018 6:31PM
  • mesmerizedish
    mesmerizedish
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    Neither, I dont see the problem
    My tank’s dps spec pulls 20k dps with the atronach stone. Slot some damage skills and get dps gear. You won’t be DPSing vet trials, but all the single-player content is very easy.
  • mesmerizedish
    mesmerizedish
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    Neither, I dont see the problem
    Kuwhar wrote: »
    just carry a dps set of gear. solo pve gets so easy you don't really need to worry about it.

    I do that now.

    I dont think i should have to when healers and DPS don't have this issue

    Oh okay, your complaint is that you think you shouldn’t need a second set of gear. That’s fair I guess. I disagree, but it’s whatever.
  • WrathOfInnos
    WrathOfInnos
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    I’m not opposed to your idea, but there are plenty of tank builds that don’t put any attributes into health. A simple gear change and they are able to put out high DPS.
  • Everstorm
    Everstorm
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    Neither, I dont see the problem
    Kuwhar wrote: »
    just carry a dps set of gear. solo pve gets so easy you don't really need to worry about it.

    I do that now.

    I dont think i should have to when healers and DPS don't have this issue

    All my characters carry multiple sets around so I can adept to whatever I'm doing. The setup I use for overland questing isn't gonna cut it when I want to solo some dungeons or world boss. I don't see the issue. With so many sets in the game why limit yourself to two or three?
  • dsalter
    dsalter
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    Neither, I dont see the problem
    imagine a nb ganker with said ability?
    1 shot anything.
    or snipes with it, fun times.

    as much as i get what your after, just equipping a damage set is enough tbh
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Orange_fire_dragon
    Orange_fire_dragon
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    Neither, I dont see the problem
    I main tank when it comes to pve and it happens to be character I started playing on and did majority of the quests on. I know the pain but this idea brings unintentional methods of damage it doesn't really need.

    I personally just made another character for tanking things and made my first character slightly more dpsish so I can burn through the quest grind and then swap back.
  • D0PAMINE
    D0PAMINE
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    Neither, I have another idea
    Kuwhar wrote: »
    just carry a dps set of gear. solo pve gets so easy you don't really need to worry about it.

    I do that now.

    I dont think i should have to when healers and DPS don't have this issue

    Well, lots of healers and dps use multiple sets for diff situations.
  • efster
    efster
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    Neither, I dont see the problem
    Even with your attributes split between stam/mag and your CP in tanking, most overland mobs will fall over quickly if you just put on 2 DPS sets and slot the appropriate skills. They won't fall over as quickly as if you were in full DPS gear and optimal CP loadout/attribute assignment, but it won't be slow and painful, either.

    Tanking is a group support role. It's not a solo role.
    Edited by efster on June 10, 2018 12:41PM
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Mojmir
    Mojmir
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    Both
    Necro-tank
  • Emmagoldman
    Emmagoldman
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    Neither, I have another idea
    Put on ravager or seventh legion and go to town
  • theslynx
    theslynx
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    I see the point, but I'd rather the game implemented gear slots so tanks could swap to an Overland set and skillbar painlessly outside of combat, without manually adjusting abilities and items each time.

    My tanks can already deal something like 7K DPS by swapping out a skilbar and a few items. That's nothing special, but it's fine for most Overland content.
  • Kuwhar
    Kuwhar
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    theslynx wrote: »
    I see the point, but I'd rather the game implemented gear slots so tanks could swap to an Overland set and skillbar painlessly outside of combat, without manually adjusting abilities and items each time.

    My tanks can already deal something like 7K DPS by swapping out a skilbar and a few items. That's nothing special, but it's fine for most Overland content.

    I could go for that if nothing else.

    The fact that everyone is saying "just put dps gear on" is part of the problem in my eyes, i don't have that problem with my healer. The same gear i group with is that same gear I solo with and his DPS is so much better than my tanks.

    I appreciate the feedback, i do understand everyone's points and you aren't wrong necessarily, it's simply unfortunate that playing a tank forces me into that kind of situation.
  • hmsdragonfly
    hmsdragonfly
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    Kuwhar wrote: »
    EDS604 wrote: »
    dmg for overland content doesn't have to be very high, just craft yourself a dps set, julianos or hunding's works fine. sure, you have to invest some skillpoins for it, but not a big deal. like the idea tho, but not really needed imho.

    Its not really about damage needing to be high but, if i jump on my healer i can get through a quesline in a breeze.

    On my tank it takes twice as long.

    I do use hundings, doesnt really help that much.

    But still, i have to carry a second set of armor and skills?

    While healers and DPS can quest and queue for a dungeon in the same gear and bar set-ups.

    Healers need to change gear and skills too, otherwise the performance in dungeons will be suboptimal.
    Edited by hmsdragonfly on June 10, 2018 3:00PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Ley
    Ley
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    The irony being a "sacrifice skill" so that you don't have to sacrifice DPS when specking into a tank build.

    I guess I wouldn't mind more skills that scale off of health.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
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