One of the issues I run into while playing a tank is that building him for optimal group tanking severely hampers my solo PvE experience because the damage output is pitiful, since it's so reliant on stam or magicka stacking. Healers and DPS do not suffer this drawback.
With that in mind I want to offer up a poll about possible ways that could help tanks build for optimal group play but also allow them to use that in solo PvE.
One thought I had was to add a skill, be it a toggle or buff, that would allow a player to sacrifice a portion of his health pool to gain spell and/or weapon damage. (ex. lower health by 10%, raise weapon damage by 10%)
Another idea is using health as the resource for some skills. So instead of stam or magicka I can use my health as the cost for damage skills.
I feel both of these options would give tanks options in solo PvE, but wouldn't be imbalanced for group play since you generally don't want to be lowering your health pool while tanking.
The goal is to reward tanks for stacking health as a resource much like healers and DPS are rewarded in stacking their respective resources.
Where to add these skills may need another poll entirely, whether to the 1h+shield skill line, since there are a few useless skills. Or perhaps heavy armor with 5+ pieces.
If you have other suggestions please, feel free.
Would you support a sacrifice skill for tanks? 45 votes
Add a sacrifice "stance"
1 vote
Add skills that cost health to use
Neither, I dont see the problem
Neither, I have another idea