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Fang Worm & Horned Dragon need to be 100% drop on a Daily Win

ArchMikem
ArchMikem
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Since im crap at PvP combined with fighting premades, the odds of being on a winning team are already low, but even on a win the motif drop is still a random chance?

CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Aliyavana
    Aliyavana
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    ArchMikem wrote: »
    Since im crap at PvP combined with fighting premades, the odds of being on a winning team are already low, but even on a win the motif drop is still a random chance?

    friggin premades, its even gotten to the point where pugs either throw themselves for free kills at the premades so they can get the match over with asap, or give up and only stay in spawn as they don't enjoy being farmed. Even worse when you keep getting two teams of premades so you end up quing multiple times trying to get at the minimum of second place to try to get a motif only to find out that you got crap while feeling like crap being farmed by premades
    Edited by Aliyavana on June 9, 2018 11:08PM
  • VaranisArano
    VaranisArano
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    To be entirely fair, there made not be much of a difference between a pug trying to win and a pug throwing themselves at a pre-made group. I know I've had some deathmatches where I was trying and it still felt like me and my team were feeding ourselves to a meat grinder. Not that I can complain too much, I'm trying out battlegrounds seriously for the first time and doing better than I honestly expected.

    That being said, I wonder if the chance of getting the motifs works like the Random Dungeon events rewards did. There, if you receive an item, it didn't get removed from the loot pool but you never got the duplicate item. So some of the rewards really sucked because you got a duplicate but never received anything in its place.
    Edited by VaranisArano on June 9, 2018 11:52PM
  • Trinotops
    Trinotops
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    And to make it worse you have to get a motif for every armor weight, nearly tripling the grind.
  • WuffyCerulei
    WuffyCerulei
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    Please, or make them chapters for all the style pieces.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Putting purely cosmetic rewards at the end of enormous grinds is actually the idea way of doing things. It give people a long term goal without giving a mechanical punishment for not achieving that goal immediately.

    That said, putting light/medium/heavy on separate pages is a bit silly.
  • VexingArcanist
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    That said, putting light/medium/heavy on separate pages is garbage.

    Fixed.

    Edited by VexingArcanist on June 10, 2018 12:46AM
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    That said, putting light/medium/heavy on separate pages is garbage.

    Fixed.

    "THESE MOTIFS FILL ME WITH RAAAAAAAGE"

    I admire your commitment to fashion.

    Edited by Jimmy_The_Fixer on June 10, 2018 1:06AM
  • Fur_like_snow
    Fur_like_snow
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    You don't have to win your team just needs to not come in last place. Also consider that if you solo queue and are still running into premades your MMR score is probably very high and I'd recommend doing BGs on an alt character.

    I do BGs on 3 toons a night and I get at least one page so a roughly 33% drop rate isn't all that bad imo.
    Edited by Fur_like_snow on June 10, 2018 1:54AM
  • DDuke
    DDuke
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    Tip: you can actually buy the containers in which they (sometimes) drop from - they are not bind on pickup.
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