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What needs changed on warden?

Cladius30
Cladius30
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What does everyone think?
  • Hasenpfote
    Hasenpfote
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    Ich think the Warden needs a bigger varity of Pets. Since the Warden is designed around its pets, the pets should get more different models. Maybe alos other kind of pets like a Mammut.
  • _Ahala_
    _Ahala_
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    More access to cold based damage skills for thematic and pve balance reasons and offensive utility options such as a stun and/or an execute for pvp balance reasons

    Magden specifically
    Edited by _Ahala_ on June 7, 2018 11:20PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Would love for it to be a viable PVE DPS class; both stamina and magicka. When that happens, I'll roll one. I might be in for a long wait.

    Edited by Enemy-of-Coldharbour on June 7, 2018 11:24PM
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2540+
  • Elusiin
    Elusiin
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    I'd like swarm to have a stamina morph, or there to be some plant based attack morphs.
  • Juhasow
    Juhasow
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    Replace increased dmg from range in Screaming Cliff Racer or Major Breach in Deep Fissure with debuff similar to Engulfing Flames but here make it increasing enemies magic dmg taken by 10%. Make debuff last 3-4 seconds so tanks or healers wont be able to use it effectively. That would make magicka warden DPS higher plus make it very viable DD for trial runs without changing much for PvP.
  • rumple9
    rumple9
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    It needs more buffs and debuffs and cc
  • SydneyGrey
    SydneyGrey
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    They need to completely revamp the ice magic line so that it can be used for DPS and scale off of magicka. There's one skill on there that scales based on health, and who the heck wants that? The whole line (with the exception of the ult and Frost Cloak) is useless unless you're a tank, and most people don't play tanks.
  • DanteYoda
    DanteYoda
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    Damage output.. obviously.

    The tanking and healing side is great and on par with the other classes, the dps is abysmal..
    I'd like swarm to have a stamina morph, or there to be some plant based attack morphs.

    Vines needs a stamina morph as well imo..
    Hasenpfote wrote: »
    Ich think the Warden needs a bigger varity of Pets. Since the Warden is designed around its pets, the pets should get more different models. Maybe alos other kind of pets like a Mammut.

    ^This too and its just screaming out as a crown store skin purchases.. I'm pretty sure having a skin for a warden pet isn't pay to win..
    Edited by DanteYoda on June 8, 2018 12:07AM
  • The_Red_Viper
    The_Red_Viper
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    Some of the warden's spells feel very silly like the "Dive" one for instance. Summoning a beast out of thin air and spamming it over and over again just seems rather silly and unrealistic in terms of the Elder Scrolls lore.

    ZOS really missed an opportunity to flesh out ice magic some more, and I highly doubt we will see another class that utilized ice magic again.
  • MLGProPlayer
    MLGProPlayer
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    More magicka damage. Magicka damage is well below the other classes at the moment. Even magplar currently blows them away. They're also forced to use the bear ultimate (which is a double-barred ability), taking away a huge part of class customization. Even with the bear, magicka warden parses lower than any other class. Without the bear, it loses an additional ~4k DPS, putting it far below any DPS threshold needed for endgame content.

    Simple changes I would make:

    - Make the bear a single bar ability; "eternal guardian" is "eternal" in the sense that it doesn't de-spawn when you swap bars (the current morph doesn't do anything, it just spawns the bear for you in case you forget to, which is annoying because it usually does it mid rotation, interrupting what you were doing)
    - Increase the damage of Fetcher Infection (right now, this ability tickles)
    - Increase the damage bonus from Advanced Species to 3% per animal companion ability slotted (from 2%)

    These changes would make wardens much more viable in PvE.

    Right now, they trail the other DPS classes by 2-5k DPS. They also don't have an AOE ultimate. These changes would increase their damage by the necessary amount while also giving them an AOE ultimate.

    In the long term, the warden needs more buffs/debuffs on its offensive abilities. Wardens currently have 4 abilities that deal damage. These abilities do not have any secondary effects (no self buffs, group buffs, or debuffs). They just do damage (and not even a lot of damage). This makes it VERY hard to justify bringing a DPS warden into any group. Not only do they deal less damage than any other class, they also don't provide any group utility, and they primarily deal single target damage.
    Edited by MLGProPlayer on June 8, 2018 12:26AM
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