Maintenance for the week of November 11:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Some crafting Q's - max skill points and viability of splitting across multiple chars

Stanx
Stanx
✭✭✭✭✭
Hi guys, thanks for clicking my post! Sorry if these Q's have been asked before or I commit a forum faux pas, I did a quick search for some keywords before typing but understand answers probably already lie in the forums somewhere.

I have a few questions about crafting. Well, more than a few. If you can help with one or two, that would be great:

1) Does anyone know roughly how many skill points are needed to max out all crafts on one character/is it possible? I have attempted this with a 160+ character without too much in the way of skyshards or dungeon/quest skill points and found myself fall quite shy of the required amount. What is it likely to increase to with jewelry crafting when Summerset arrives? I ask mainly as I'm aware some combat proficiency will be needed to reach some of the crafting set areas.

2) Is it viable to split crafting across multiple characters? I know this is vague so I'll be more specific: I want to be able to craft anything across my guys' skills. I've noticed that certain items of furniture that require competencies in a variety of different crafts (such as woodworking and enchanting) and was wondering if these are limited to a set few different forms of crafting, or if all will be used in some combination at some point?

3) How do I get master writ vouchers? Honestly, I've googled this a lot and believe I am just having trouble interpreting the language. I have been picking up and completing writs on my character for ages and the best thing I seem to get is 25 voidstone ore and/or tempering alloy. Do I need to be picking these up elsewhere? This is from Mournhold with maxed Blacksmithing. Does it scale with research?

4) For provisioning writs, where do I get all of the required recipes? I've been playing on my main for about a year and am almost plagued with OCD looting any crates, barrells etc. I can find. I can still can't seem to get everything I need. Is rifting through guild stores the only way (this seems to take ages on consoles)?

5) Is it common practice to always level up some crafting on all combat characters (food/potions last longer etc.) and is it worth investing in the 'resources are easier to see' skills? I've never spent points on these as it seems like I have just as much luck finding them normally, but I've never tried and don't know whether it's worth respec'ing the points.

6) Where is crafting profitable? I have used it so far for crafting armour and weapons for my main (150 ancestor silk to craft a 160CP piece of gear seems insane) but wonder if some of my slower grinding crafts (alchemy and enchanting) will generate some decent money through guild marketplace once maxed. I've seen suggestions that donating 10k in a week to your guild should be easy, and I'd love to, but I seem to generate cash slowly (I mainly sell loot from dungeons) and this would empty me out across my 3 guilds.

Sorry for the outburst of questions.

If anyone can help, that would be great. If you just wanna call me a n00b for asking a load of silly questions - fill your boots.

Thanks guys!

Stanx
  • kringled_1
    kringled_1
    ✭✭✭✭✭
    ✭✭
    I can't answer all your questions but I can start.
    1. I can't answer fully but it's a lot. It depends on part on whether you need things like the research passives. You don't have to have every skill point in the game, but you will have to pursue a lot of them.
    2. If you don't include furniture crafting, it's possible but inconvenient. Woodworking, clothing, and blacksmithing all use motifs so there's value in keeping them together. You could split up the consumables and jewelry if you wanted to, although it does involve a lot more swapping characters than I like. I don't do furniture crafting but I've heard that if you do it becomes more important to have multiple craft skills available.
    3. If you do daily writs at the top level, you have a chance of getting a gold colored master writ. This when consumed gives you a mission to make and turn in a specific item for vouchers. In blacksmithing for example, your daily writ must be using rubedite to have any chance at a master, and even then the odds of any single day giving you a writ are low.
    4. Most of mine I've bought. A few I've found or gotten from daily writs.
    5. It probably depends on circumstances. I do anyways,but personally I will put points into making potion effects longer, but not did /drunk effects.
    6. Hard to answer. I'd guess that alchemy would get you regular sales if you have a good source of reagents. I have been under the impression that it's hard to get crafted equipment to sell in a guild store regularly, but I haven't really tried.
  • davey1107
    davey1107
    ✭✭✭✭✭
    The game changes enough that you are welcome to ask questions like these even if there are some oldy moldy posts somewhere.

    1. You need a bazillion skill points, lol.

    Smith: 25
    Wood: 25
    Cloth: 25
    Runes: 21
    Pots: 20
    Grub: 23
    Bling: 17

    Total: 156

    However, that’s max skill points in the lines. There are plenty to skimp on. Do you really need keen eye to see nodes? When you finish trait research you can get some back...12?

    My total for a max crafter who IS still researching and uses hirelings but skips other unnecessary passives: 129

    2. It’s viable to split crafting up a bit. You can do equipment on one, and consumables on other(s). When skill points were rarer I used a sorc to move alchemy and enchanting off my main. That can be a solution if you find yourself strapped.

    But yes, if you want to be a furniture crafter you’ll end up investing a lot into all lines anyway. If I were starting over, I’d just pile everything onto my main. I like playing him, so I’d see harvesting every point as a fun challenge.

    3. You ONLY receive master writ voucher quests when you do max level writs in that discipline (max skill points invested in the rank). In other words, rubedite in metals. Once you’re doing top level writs you are in an RNG for a master writ reward. These are very rare. If you do six writs daily, expect one or two per week. Some weeks you will get none.

    Your RNG chances are increased based on your knowledge in that discipline. For equipment this means total traits researched and total purple/gold motifs learned. Enchanting is trait knowledge. Alchemy is trait knowledge. Provision is purple recipes learned. But don’t let this discourage you...it’s not a massive difference between a new crafter and a learned crafter. There are insane people who track thousands of writ rewards, and it works out to a “stupid” crafter doing six writs earns 1 voucher per day, a medium crafter who knows many traits but few motifs earns 3/day and a master crafter with tons of motifs earns 6/day.

    If your goal is to play the master writ game and do tons of these, then the fastest/cheapest route is to use several alts to do writs, and spend time teaching them traits but skip motifs. Two alts who are experienced in 6-8 traits tend to do better than one master.

    4. If you never noticed, when looking in guild stores at recipes, if the character doesn’t know it thenitem will say “unknown” at the top. This can be one way to search stores quickly.

    A trick for recipe collectors is to use alts to do *lower* level provision writs. Each day your reward container has one recipe from that level range. This will fill in gaps pretty quickly. I have six alts permanently doing lower rank provision writs because those recipes aren’t common and they’re worth a lot. This disqualifies them from earning master writs, but the drop rates on food are tiny and the recipes are worth way more than the writs.

    5. I level everything on every character because...why not? When I have a new character they become my deconstroctor for a while, especially the intricate items from writ crates. I then have them do trait research. My main makes a line of iron divines items, and banks them, and I check each time I log in and push them through trait research. Most new characters I play not vet with their crafting skills leveled, and with 6+ traits known.

    I have keen eye on my farming alt, because he has 70 extra skill points. It’s a little helpful on alchemy. I use it mostly to quickly hone in on writ survey nodes. But these are pretty unnecessary...the nodes are pretty noticeable.

    6. Crafting can be really profitable.

    Writs will return a variety of valuable stuff. Lots of gold tempers...these alone should more than pay your rent in a trade guild. Then doing six writs daily you get $4k gold. Lower level recipes are worth like $5k blue or $20k purples. In enchanting I turn my kuta rewards into truly superb armor glyphs and sell for $7k. Then you get the lower level materials crates...these add up and are valuable. I turn frost Miriam into stacks of food to sell, why not.

    With Summerset landing there will be tons of people come back to the game. You could use half a guild store to sell a specific craft armor set like Julianos or Hundings. I used to sell armor all the time, purple at $10-$15k per piece for medium. Make one helmet and shoulder (because of monster sets) and two of everything else and put it into your guild store after checking prices.

    Furnishing also sell well. The strategy is to find a few recipes that do well, not to make a bazillion different things. When you find an item that moves pretty well, make a stack of 20 then have an alt replenish items as they sell. Like I have a redguard table that has a tablecloth that people like. It makes $3.5k profit per sale. I keep it stocked in three guild stores, and sell a couple a week.


    Hope,that helps. If you have addl questions, use @davey1107 in your reply so that I get a system notice.
  • Stanx
    Stanx
    ✭✭✭✭✭
    Thanks, @davey1107 and @kringled_1!

    You guys have helped out massively! I really appreciate it!
  • lientier
    lientier
    ✭✭✭✭
    4. there are plenty of social guilds who give you acces to the guild bank for free and people put all the green recipes in
    PC-EU @lientier
  • ghastley
    ghastley
    ✭✭✭✭✭
    On splitting across characters: - if you get a full motif style book, it will include all three equipment types, so only a three-craft character gets full benefit, so dividing the work can be wasteful.

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Tip for you if you are going to try to make a profit off of crafting. If you’re doing gear - not recommended by the way - be smart about the trait. Impen is popular with PVPers and infused (big) with divines (small) is popular with PVErs. Still, you really shouldn’t waste your time with crafting and selling unless it’s something that people will burn through like food or potions.

    Most of my gold has come from selling recipes and motifs that I already have, and properly traited dropped gear. Also, materials for crafting sell better than the crafted gear.

    Lastly, food ingredients are totally overlooked, easy to find, and likely won’t come back to bite you if you sell them off a chunk at a time.

    Oh, and don’t sell your gold mats. Sure, you can make a quick buck, but you’ll need them eventually.
  • Stanx
    Stanx
    ✭✭✭✭✭
    Thanks, guys all of your responses have been really helpful!

  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
    ✭✭✭✭✭
    4. Provisioning recipes come from containers normally - urns, desks, backpacks, trunks, cabinets etc., but NOT barrels, crates, or sacks (which only have provisioning items). Learn to distinguish between the types; loot every non-food container when doing delves and dungeons (and steal from them in cities if you can do it safely). You can also get specific recipes from a few quests (e.g. in Wrothgar and CWC), and sometimes as rewards in special events. The recipes needed for writs can also be bought from Chef NPCs in most major cities. Note that recipes you get from containers depend on your PROVISIONING passive level. If you want to get ALL the recipes, park a few low level toons in the bank in vulkhel guard, put different amounts of points into their provisioning passive, and loot all containers every time you log in to them. It will take a while though - much easier to buy recipes from guild traders.
    5. I'd recommend the keen eye passive in all crafts except enchanting and maybe woodworking. You want to level up Alchemy and Provisioning if possible (it's pretty quick and easy for these two) to get the passives that extend the duration of consumed foods/drinks and potions.
    6. Food crafting can be profitable, even just vendoring top level foods to a merchant will be profitable (but super boring) if you have the passives maxed out. For alchemy, it's usually more profitable to sell the raw materials than the potions on PC/NA - the market might be different on consoles. Enchanting can be profitable but the market is slow. For the others, there's a huge investment so it's hard to say if they are really profitable or not. It can be convenient to craft or improve your own set items though, instead of paying others a fortune to do it for you.

    In any case, consider carefully if you want to go into crafting at all or not. Crafting only works if you have ESO plus or are willing to spend a LOT of time managing bag space; you will also need to commit to spending a year or more learning traits (and motifs) for the equipment crafts.
  • SpAEkus
    SpAEkus
    ✭✭✭✭
    For just pure crafting here's my count:

    BS-WW-Cloth-Enchanting/Jewelry

    12/12/12/12/7 - Material levels plus Temper/Platings expertise - 55

    Alchemy

    14 - Solvent levels plus duration bonuses plus production bonuses plus 3 reagent allowed. - 14

    Provisioning

    14 - Recipe and quality levels plus production bonuses - 14

    That is only 83 skill points to purely craft everything in game.

    Most crafters will add hirelings and extraction bonuses which is another 30 points.

    You can refund the 16 points you will prob use until research is complete.

    And all the equipment crafts can be purely leveled with deconstruction that requires no skill points at all.

    And Alchemy/Provisioning can be purely leveled with just 4/3 skill points.

    So in the end of leveling, 83/113 out of the 494+ skill points in game, 217 which are available with just the base game and no DLC or PVP required.
Sign In or Register to comment.