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Would you like overland content difficulty increased?

  • MaleAmazon
    MaleAmazon
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    Other (Post!)
    They think that the way they play is the only way to play, and that everybody else should strive to play the way that they play. The challenge is what they play for and it seems, are unable to grasp that others have a different view.

    You could at least do others the common courtesy of understanding their opinion.

    It is very apparent you do not. Strawman doesn´t even begin to cover what you wrote. Straw Numidium more like it.

    There is a difference between wanting a difficulty increase for everyone, and an optional one.

    And yes, I know the poll just says "content difficulty increased", but if you aren´t here to just troll, you could interpret it a little more widely.

    <3
    Edited by MaleAmazon on June 5, 2018 3:09PM
  • Noisivid
    Noisivid
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    Yes
    This has probably already been said...

    ZOS doesn't need to tweak the content, they need to implement some sort of toggle for CPs or adjustments to the characters stats. This way players could just self select their difficulty settings.

    I personally would prefer to be able to set up various cp configurations and switch between them at will with at most a nominal gold cost.

    I made a poll about this, it's probably dropped to page 5 by now.

    Also, vet level instances of delves and group dungeons would be nice, maybe with slightly better drop rates. I'm sure new players below level 50 would prefer not to have the dungeon bosses nuked down by some cp750 in 2 seconds.

    I suppose my "yes" is more to some sort of difficulty change, just not by changing the content itself, rather by changing the characters stats.
    Edited by Noisivid on June 5, 2018 3:13PM
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  • DieAlteHexe
    DieAlteHexe
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    No
    Aesthier wrote: »
    DuskMarine wrote: »

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.

    Sorry calling BS.

    This is heavily false.

    MMOs have spanned the entire gamut pretty much since their inception.


    While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.


    Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).

    I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • MaleAmazon
    MaleAmazon
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    Other (Post!)
    I'm sure new players below level 50 would prefer not to have the dungeon bosses nuked down by some cp750 in 2 seconds.

    Brings back memories of when I realised this was going to be very far from a TES multiplayer game. Back at release, people stood around delve bosses (and mission bosses on newbie island too, unsure) in packs, I guess some were bots, to get a fast kill. Gave good loot or something, IDK.

    It was actually sometimes very hard to even finish a dungeon since the boss would get repeatedly insta-nuked every time it spawned by 10 people standing around it. B)

    It still happens sometimes when you play story quests, others jump right into it.. but I guess I´m used to it by now.
    Edited by MaleAmazon on June 5, 2018 3:15PM
  • MerlinPendragon
    MerlinPendragon
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    Yes
    The powercreep of better gear and more and more CP make it necessary to increase overland content difficulty.

    Experienced players want a challenge outside of trial content.
    _____________________________________
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  • martinhpb16_ESO
    martinhpb16_ESO
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    Yes
    Aesthier wrote: »
    DuskMarine wrote: »

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.

    Sorry calling BS.

    This is heavily false.

    MMOs have spanned the entire gamut pretty much since their inception.


    While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.


    Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).

    I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.

    What is your definition of hardcore?

    This poll is about level of overland content which according to this poll at time of writing 42% of respondees find overland PVE too easy.

    Thats way beyond your estimate of 10% and suggests this is an issue for far more people than top-tier triallers.

    Thanks
    Edited by martinhpb16_ESO on June 6, 2018 3:39PM
    At least the spelling is difficult for you.
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  • Grabmoore
    Grabmoore
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    No
    The powercreep of better gear and more and more CP make it necessary to increase overland content difficulty.

    Experienced players want a challenge outside of trial content.

    No, we don't. Overland content is not a place where anyone should struggle. Imagine the retired Veteran questing in a world full of vMA difficulty. He would quit out of frustration. Craglorn was the perfect example that noone likes hard overland content. It used to be an empty realm during the Vet16 era.

    Your challenge is there. It's trials, vet DLC hardmodes and soloing vet dungeons. PvP doesn't matter, endgame challenges don't matter. The player base is much more diverse.
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  • DieAlteHexe
    DieAlteHexe
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    No
    Aesthier wrote: »
    DuskMarine wrote: »

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.

    Sorry calling BS.

    This is heavily false.

    MMOs have spanned the entire gamut pretty much since their inception.


    While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.


    Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).

    I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.

    What is your definition of hardcore?

    This poll is about level of overland content which according to this poll at time of writing 42% of respondees find overland PVE too easy.

    Thats way beyond your estimate of 10% and suggests this is an issue for far more people than top-tier triallers.

    Thanks

    Raiders in the example I mentioned. Those who thrive on either PvP or "end-game" (or both actually) content, the challenging stuff. The stuff that makes min/maxers quiver with glee as they can flex and work out strategies, builds etc. The ones for whom leaderboards are of interest and who run streams.

    The respondents here do not represent the entirety of the playerbase, not even close. In fact most casuals don't even bother to use the forums unless they have a specific question or interest (sub forums like housing). If you've been around here for awhile you'll notice a lot of the same names, fighting the same fights and going 'round and 'round. Anyway, most MMOs I've played from EQ on out have, eventually, mentioned that the "raiders" or "hardcore" (whatever appellation you like) rarely break 10%. Whilst the percentage isn't graven in stone, it's clear by the evolution of MMOs that the Era of the Casual is in full force.


    Edit: I heard a funny spinning noise. Turns out it was my mother who was an English teacher (spinning in her grave) reacting to my grammatical errors.
    Edited by DieAlteHexe on June 6, 2018 4:27PM

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Agenericname
    Agenericname
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    Aesthier wrote: »
    DuskMarine wrote: »

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.

    Sorry calling BS.

    This is heavily false.

    MMOs have spanned the entire gamut pretty much since their inception.


    While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.


    Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).

    I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.

    What is your definition of hardcore?

    This poll is about level of overland content which according to this poll at time of writing 42% of respondees find overland PVE too easy.

    Thats way beyond your estimate of 10% and suggests this is an issue for far more people than top-tier triallers.

    Thanks

    I wouldn't argue that it's too easy or too difficult, but it is likely that the 42% isn't an accurate cross representation of the general public in TESO. The number is in all likelihood much smaller.

    Whether or not it's a majority really isnt relevant either. I doubt very seriously that ZoS would want to give up 10-15% of their population anymore than you or I would want to give up 10-15% of our paychecks.

    My guess is that they'll look for a reasonable compromise that will keep everyone happy.
  • DieAlteHexe
    DieAlteHexe
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    No
    Aesthier wrote: »
    DuskMarine wrote: »

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.

    Sorry calling BS.

    This is heavily false.

    MMOs have spanned the entire gamut pretty much since their inception.


    While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.


    Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).

    I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.

    What is your definition of hardcore?

    This poll is about level of overland content which according to this poll at time of writing 42% of respondees find overland PVE too easy.

    Thats way beyond your estimate of 10% and suggests this is an issue for far more people than top-tier triallers.

    Thanks

    I wouldn't argue that it's too easy or too difficult, but it is likely that the 42% isn't an accurate cross representation of the general public in TESO. The number is in all likelihood much smaller.

    Whether or not it's a majority really isnt relevant either. I doubt very seriously that ZoS would want to give up 10-15% of their population anymore than you or I would want to give up 10-15% of our paychecks.

    My guess is that they'll look for a reasonable compromise that will keep everyone happy.


    That is my hope. I can totally understand the frustration of those for whom content has become a cakewalk. But instead of lobbying to change what the majority uses (Overland) I think there should be ADDED content for those for whom what is currently on offer has become either less of a challenge or none at all.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Esha76
    Esha76
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    Other (Post!)
    I can run through overland on my characters and 1, 2, or 3 shot any mobs I come across. I am also over 900 CPs, not one of my 14 characters is in anything less than purple gear (some full gold), with 2 full sets and a 2 set bump as well, on each character. I have also been playing, extensively, since launch.

    Yet I see people dying, and rezzing, out in the wilds all the time.

    The only things I have trouble with are bosses with instant one-shot damage from red circles that form under me. I have no idea if it's a slow connection, or that my reaction time has just gotten that bad. So I have already pretty much resigned from trials, dungeons, and try to avoid WBs... But that's besides the point.

    In regards to overland mobs, I'd hate to see them jacked up to the point like they were back the in VR Zone days. Though my buffed, geared, and CP'ed characters would handle VR-like mobs, new-comers would have great amount of difficulties with them.

    As much as it would be nice for there to be some degree of difficulty added into overland for veteran plays like myself, I don't want to see those who are new, or with limited time to play, get screwed over. They would likely leave the game, and that's not good for anyone.

    TL/DR: Yes, I'd personally like harder over land mobs, but not at the expense of others.
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  • Iselin
    Iselin
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    No
    Esha76 wrote: »
    I can run through overland on my characters and 1, 2, or 3 shot any mobs I come across. I am also over 900 CPs, not one of my 14 characters is in anything less than purple gear (some full gold), with 2 full sets and a 2 set bump as well, on each character. I have also been playing, extensively, since launch.

    Yet I see people dying, and rezzing, out in the wilds all the time.

    The only things I have trouble with are bosses with instant one-shot damage from red circles that form under me. I have no idea if it's a slow connection, or that my reaction time has just gotten that bad. So I have already pretty much resigned from trials, dungeons, and try to avoid WBs... But that's besides the point.

    In regards to overland mobs, I'd hate to see them jacked up to the point like they were back the in VR Zone days. Though my buffed, geared, and CP'ed characters would handle VR-like mobs, new-comers would have great amount of difficulties with them.

    As much as it would be nice for there to be some degree of difficulty added into overland for veteran plays like myself, I don't want to see those who are new, or with limited time to play, get screwed over. They would likely leave the game, and that's not good for anyone.

    TL/DR: Yes, I'd personally like harder over land mobs, but not at the expense of others.

    Well said.

    It's something I have said many times before in these weekly threads. I see those same people struggle in overland content that I find ridiculously easy. It just goes with the territory of stacking a lot of CP and using good gear when we're long-time players.

    It's really a thoughtless and selfish ask especially when Craglorn and VMA exist to scratch that challenge itch if you want it.
  • Tonturri
    Tonturri
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    Yes
    I don't want craglorn level difficulty. I know that's not gonna work. I'd just like to occasionally have to use more than one skill every so often. It makes questing mind numbing when, if they removed all combat from said quests and I just had to read through dialogue (no skipping), nothing of value would be lost. It's gotten to the point where I think "Oh great, I gotta move from point A to point B before I can read something again." It doesn't even matter how many mobs are along the way because they make no difference.

    650cp or so, purple gear and gold weapons. Usually Julianos + willpower and a torug weapon. Nothing special. Been playing casually since release. I'd love to go back and do all the quests in the game again, but the boredom of jabs x1000000 is too scary.

    Edit: I'd rather a 30% increase to dmg than a 15% dmg increase and 15% health. Health just makes things take longer. It's a pseudo mechanic - you could increase health 1000% and things would still be just as easy and boring as before...itd just take longer.
    Edited by Tonturri on June 6, 2018 5:49PM
  • Gallagher563
    Gallagher563
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    Yes
    I think the key is they just need to scale the game harder for those with more CP.
  • Valamist
    Valamist
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    No
    I'm fine with it how it is. I like playing the game mostly to enjoy the atmosphere and story. Leave the real difficult content for end-game stuff. Not everything needs to be a challenge.
    Edited by Valamist on June 6, 2018 8:33PM
  • idk
    idk
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    No
    idk wrote: »
    DuskMarine wrote: »
    idk wrote: »
    Yes

    But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.

    We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.

    the vets gotta have somewhere to keep them occupied cant always provide for casuals

    It was vet content, designed exclusively for vets as group content and had more challenge than anything open world. My point that seems to be missed by everyone who quotes it, it was nerfed. It became unused.

    However, we vets still have somewhere to keep us occupied and challenged.

    Plenty in fact. dungeons, vet dungeons, vet HM dungeons, vMA, vet trials and vet HM trials. I left out the normal dungeon and normal trials, but technically they are there as well..

    But they don't have any quest content, which is the vast majority of the content in this game.

    And Craglorn, in its current state, is what people want. It's the perfect mix of casual and veteran content. Not sure why you're using it as a "negative". Old Craglorn sucked, but new Craglorn is perfect. ZOS clearly knows how to design a zone with content for both new and veteran players.

    I am surprised. Craglorn is fairly easy.

    Here is the difficulty slider information for you. It goes from easiest to more challenging, by design.

    Overworld
    delves
    normal dungeons
    world bosses
    vet dungeons
    normal trials
    vet DLC dungeons
    vet trials
    vet HM trials
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