They think that the way they play is the only way to play, and that everybody else should strive to play the way that they play. The challenge is what they play for and it seems, are unable to grasp that others have a different view.
DuskMarine wrote: »
mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.
Sorry calling BS.
This is heavily false.
MMOs have spanned the entire gamut pretty much since their inception.
While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.
I'm sure new players below level 50 would prefer not to have the dungeon bosses nuked down by some cp750 in 2 seconds.
DieAlteHexe wrote: »DuskMarine wrote: »
mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.
Sorry calling BS.
This is heavily false.
MMOs have spanned the entire gamut pretty much since their inception.
While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.
Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).
I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.
MerlinPendragon wrote: »The powercreep of better gear and more and more CP make it necessary to increase overland content difficulty.
Experienced players want a challenge outside of trial content.
martinhpb16_ESO wrote: »DieAlteHexe wrote: »DuskMarine wrote: »
mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.
Sorry calling BS.
This is heavily false.
MMOs have spanned the entire gamut pretty much since their inception.
While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.
Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).
I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.
What is your definition of hardcore?
This poll is about level of overland content which according to this poll at time of writing 42% of respondees find overland PVE too easy.
Thats way beyond your estimate of 10% and suggests this is an issue for far more people than top-tier triallers.
Thanks
martinhpb16_ESO wrote: »DieAlteHexe wrote: »DuskMarine wrote: »
mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.
Sorry calling BS.
This is heavily false.
MMOs have spanned the entire gamut pretty much since their inception.
While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.
Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).
I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.
What is your definition of hardcore?
This poll is about level of overland content which according to this poll at time of writing 42% of respondees find overland PVE too easy.
Thats way beyond your estimate of 10% and suggests this is an issue for far more people than top-tier triallers.
Thanks
Agenericname wrote: »martinhpb16_ESO wrote: »DieAlteHexe wrote: »DuskMarine wrote: »
mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.
Sorry calling BS.
This is heavily false.
MMOs have spanned the entire gamut pretty much since their inception.
While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.
Yeah...now the originals were pretty darned hard core and even they had to soften or come out with a "2" in order to stay afloat. There is, absolutely, always a group of hardcores in any MMO but, and I've seen this number vary but usually within a few points...10% give or take. In WoW they figured that the vast majority never even went near raids but to read their forums, you'd think that everyone raided constantly (which is why judging things by what gets posted on forums can be quite dodgy).
I'd really, really like to see ZoS's numbers. I know it'll never happen but I'd be willing to bet that the majority are not wanting major changes to difficulty.
What is your definition of hardcore?
This poll is about level of overland content which according to this poll at time of writing 42% of respondees find overland PVE too easy.
Thats way beyond your estimate of 10% and suggests this is an issue for far more people than top-tier triallers.
Thanks
I wouldn't argue that it's too easy or too difficult, but it is likely that the 42% isn't an accurate cross representation of the general public in TESO. The number is in all likelihood much smaller.
Whether or not it's a majority really isnt relevant either. I doubt very seriously that ZoS would want to give up 10-15% of their population anymore than you or I would want to give up 10-15% of our paychecks.
My guess is that they'll look for a reasonable compromise that will keep everyone happy.
I can run through overland on my characters and 1, 2, or 3 shot any mobs I come across. I am also over 900 CPs, not one of my 14 characters is in anything less than purple gear (some full gold), with 2 full sets and a 2 set bump as well, on each character. I have also been playing, extensively, since launch.
Yet I see people dying, and rezzing, out in the wilds all the time.
The only things I have trouble with are bosses with instant one-shot damage from red circles that form under me. I have no idea if it's a slow connection, or that my reaction time has just gotten that bad. So I have already pretty much resigned from trials, dungeons, and try to avoid WBs... But that's besides the point.
In regards to overland mobs, I'd hate to see them jacked up to the point like they were back the in VR Zone days. Though my buffed, geared, and CP'ed characters would handle VR-like mobs, new-comers would have great amount of difficulties with them.
As much as it would be nice for there to be some degree of difficulty added into overland for veteran plays like myself, I don't want to see those who are new, or with limited time to play, get screwed over. They would likely leave the game, and that's not good for anyone.
TL/DR: Yes, I'd personally like harder over land mobs, but not at the expense of others.
MLGProPlayer wrote: »DuskMarine wrote: »Zacknafein77 wrote: »Yes
But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.
We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.
the vets gotta have somewhere to keep them occupied cant always provide for casuals
It was vet content, designed exclusively for vets as group content and had more challenge than anything open world. My point that seems to be missed by everyone who quotes it, it was nerfed. It became unused.
However, we vets still have somewhere to keep us occupied and challenged.
Plenty in fact. dungeons, vet dungeons, vet HM dungeons, vMA, vet trials and vet HM trials. I left out the normal dungeon and normal trials, but technically they are there as well..
But they don't have any quest content, which is the vast majority of the content in this game.
And Craglorn, in its current state, is what people want. It's the perfect mix of casual and veteran content. Not sure why you're using it as a "negative". Old Craglorn sucked, but new Craglorn is perfect. ZOS clearly knows how to design a zone with content for both new and veteran players.