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Would you like overland content difficulty increased?

  • DuskMarine
    DuskMarine
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    Yes
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.
  • DieAlteHexe
    DieAlteHexe
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    ✭✭
    No
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    No
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.

    overland you dont wanna get me started..............when i can litterally one shot every single mob in the game that isnt a boss without the game doing its crap.
  • DieAlteHexe
    DieAlteHexe
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    ✭✭
    No
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.

    overland you dont wanna get me started..............when i can litterally one shot every single mob in the game that isnt a boss without the game doing its crap.

    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s). That's why I think it's a bad idea to change Overland for everybody. Fine line between challenging and driving folks off and face it, today's MMOer is far more likely to be a casual than hardcore.

    Maybe a better solution would be to have an update or two focus SOLELY on more "über content" so that the folks who enjoy a challenge wouldn't even need to bother with Overland?

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.

    overland you dont wanna get me started..............when i can litterally one shot every single mob in the game that isnt a boss without the game doing its crap.

    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s). That's why I think it's a bad idea to change Overland for everybody. Fine line between challenging and driving folks off and face it, today's MMOer is far more likely to be a casual than hardcore.

    Maybe a better solution would be to have an update or two focus SOLELY on more "über content" so that the folks who enjoy a challenge wouldn't even need to bother with Overland?

    i started on ps4 first got the hang of the game then i switched to pc.......yea level 1 i was rolling through stuff like it didnt even matter. i was even rolling through craglorn with a cp 10 toon. normal trials at cp40. so it comes down to how good are you at the game not the games overall difficulty. to more skilled people this games a complete push over. sitting at 750 now im just like what is taking zos so long to give us something hard to do and grind.
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    No
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.

    overland you dont wanna get me started..............when i can litterally one shot every single mob in the game that isnt a boss without the game doing its crap.

    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s). That's why I think it's a bad idea to change Overland for everybody. Fine line between challenging and driving folks off and face it, today's MMOer is far more likely to be a casual than hardcore.

    Maybe a better solution would be to have an update or two focus SOLELY on more "über content" so that the folks who enjoy a challenge wouldn't even need to bother with Overland?

    i started on ps4 first got the hang of the game then i switched to pc.......yea level 1 i was rolling through stuff like it didnt even matter. i was even rolling through craglorn with a cp 10 toon. normal trials at cp40. so it comes down to how good are you at the game not the games overall difficulty. to more skilled people this games a complete push over. sitting at 750 now im just like what is taking zos so long to give us something hard to do and grind.

    But again, YOU are you. We aren't all that, err, capable. They, ZoS, started out pretty much like some folk still seem to want and it didn't work out very well, hence One Tamriel.

    I guess and I mean no offense here, that you need to accept what MMOs have evolved to. They are casual gaming now. They really aren't meant to be overly challenging. They are, as they are now, what sells and that is what any company is going to invest in. I get that is awful for those who preferred the "old ways" but those days seem to be gone.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • MaleAmazon
    MaleAmazon
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    Other (Post!)
    They learn via grouping with guildies or friends. They learn by doing delves or dungeons and working up the line of difficulty. They learn by reading how others have accomplished "x" and then going out and giving it a go. They learn by marching up to glowing portals and poking them (LOL, that would be me).

    Yeah but that´s the point: once you´ve learned, the content has long since been too easy for it to matter much. I don´t even do the healing mechanics on the engine guardian on vet since it´s just.. meh.

    Overland content is what, 80-90%+ of the game? And the DLCs are mostly overland content. Still, your character´s power increases to 'easy mode' by the end of the vanilla game, more or less... and there are so many things to help with levelling now; festivals a lot of the time, scrolls as rewards for levelling or even just logging in... you get the prophet´s set when levelling to help with gears... there has been a LOT done to help newer players. Virtually NOTHING for experienced solo players who want to quest TES-style like in Skyrim. Elder scrolls is known for freeform questing with devoted players. Is the elder scrolls online not for elder scrolls players?

    The lack of difficulty is actually hurting learning, not helping it, since you can completely ignore mechanics (and the setup where ZOS make missions to complete dungeons for the 1213412488428284 time encourages speedruns ignoring mechanics, so many don´t even get to learn) and still complete. Then people try vMA and go "WTF happened".

    Speaking of which, vMA is probably the only place on my main where I need to use block or interrupt in solo content. That is a bit sad :'(
    Edited by MaleAmazon on June 5, 2018 12:44PM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.

    overland you dont wanna get me started..............when i can litterally one shot every single mob in the game that isnt a boss without the game doing its crap.

    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s). That's why I think it's a bad idea to change Overland for everybody. Fine line between challenging and driving folks off and face it, today's MMOer is far more likely to be a casual than hardcore.

    Maybe a better solution would be to have an update or two focus SOLELY on more "über content" so that the folks who enjoy a challenge wouldn't even need to bother with Overland?

    i started on ps4 first got the hang of the game then i switched to pc.......yea level 1 i was rolling through stuff like it didnt even matter. i was even rolling through craglorn with a cp 10 toon. normal trials at cp40. so it comes down to how good are you at the game not the games overall difficulty. to more skilled people this games a complete push over. sitting at 750 now im just like what is taking zos so long to give us something hard to do and grind.

    But again, YOU are you. We aren't all that, err, capable. They, ZoS, started out pretty much like some folk still seem to want and it didn't work out very well, hence One Tamriel.

    I guess and I mean no offense here, that you need to accept what MMOs have evolved to. They are casual gaming now. They really aren't meant to be overly challenging. They are, as they are now, what sells and that is what any company is going to invest in. I get that is awful for those who preferred the "old ways" but those days seem to be gone.

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore. but coming from games like dark souls where a monster can litterally kill you in a single shot if your not leveled up and geared up correctly yea it tends to get to you when you see just casuals being given stuff over veterans. every mmo has something for veterans in area material somewhere not just raids and dungeons.
  • Kolache
    Kolache
    ✭✭✭✭
    Yes
    They learn via grouping with guildies or friends. They learn by doing delves or dungeons and working up the line of difficulty. They learn by reading how others have accomplished "x" and then going out and giving it a go. They learn by marching up to glowing portals and poking them (LOL, that would be me).

    Plus, not all folk CARE about doing "end-game" content. I don't. It's of no interest to me so I'm not fussed about needing to learn much more than I already know.

    Or... they don't learn. Some of them do care about end-game content since they attempt it and promptly get kicked from a group because they die regularly, can't tank, or can't heal, or can't kill anything because they have no idea how to build their character or how to play them. They weren't required to learn to arrive at the door step of a veteran dungeon. They never had at reason to eat food or buy potions (are these things elitist?)

    It's not uncommon to see threads about getting kicked from PUGs either because of low CP (can't help there) or because players are in content way over their heads and others resent having to carry them because they can't be bothered to learn how to play the game before they're a burden on their group. To be fair, I realize that the game suggests you queue for random vet dungeon right away so it's not like all players are even aware this is a problem before it's too late.

    There is plenty of evidence on the forums that some people are not learning how to play their characters and that it causes problems. That's my $.02 on the "some amount of difficulty helps you learn how to play you character" tangent.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • DieAlteHexe
    DieAlteHexe
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    ✭✭
    No
    MaleAmazon wrote: »
    They learn via grouping with guildies or friends. They learn by doing delves or dungeons and working up the line of difficulty. They learn by reading how others have accomplished "x" and then going out and giving it a go. They learn by marching up to glowing portals and poking them (LOL, that would be me).

    Yeah but that´s the point: once you´ve learned, the content has long since been too easy for it to matter much. I don´t even do the healing meachanics on the engine guardian on vet since it´s just.. meh.

    Overland content is what, 80-90%+ of the game? And the DLCs are mostly overland content. Still, your character´s power increases to 'easy mode' by the end of the vanilla game, more or less... and there are so many things to help with levelling now; festivals a lot of the time, scrolls as rewards for levelling or even just logging in...

    The lack of difficulty is actually hurting learning, not helping it, since you can completely ignore mechanics (and the setup where ZOS make missions to complete dungeons for the 1213412488428284 time encourages speedruns ignoring mechanics, so many don´t even get to learn) and still complete. Then people try vMA and go "WTF happened".

    Speaking of which, vMA is probably the only place on my main where I need to use block or interrupt in solo content. That is a bit sad :'(

    Ah, now we get to the bit that I agree with. I am all for more challenging content being added for those who want it. Problem is, I expect that the metrics show that that group isn't large enough to see a ROI. Just guessing but that's what my gut tells me.

    I still disagree that learning needs to make peoples' toes curl. In fact, as I said, go too far and folks will bail for a game that doesn't. That is proven. This is the evolution.

    We're going in circles here and I get cranky when that happens. :) I think that it would be a good idea to add more challenging content. I even think a "toggle" for Overland would be okay but these folk who are braying for Overland to be changed to suit their desires vis a vis difficulty?

    Nope. Because that WILL screw this game up and cost them a lot of players. Not everyone is here to be challenged. You seem to want to blow past that fact.

    Now, it's time for me to go pick daisies. :p

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    MaleAmazon wrote: »
    They learn via grouping with guildies or friends. They learn by doing delves or dungeons and working up the line of difficulty. They learn by reading how others have accomplished "x" and then going out and giving it a go. They learn by marching up to glowing portals and poking them (LOL, that would be me).

    Yeah but that´s the point: once you´ve learned, the content has long since been too easy for it to matter much. I don´t even do the healing meachanics on the engine guardian on vet since it´s just.. meh.

    Overland content is what, 80-90%+ of the game? And the DLCs are mostly overland content. Still, your character´s power increases to 'easy mode' by the end of the vanilla game, more or less... and there are so many things to help with levelling now; festivals a lot of the time, scrolls as rewards for levelling or even just logging in...

    The lack of difficulty is actually hurting learning, not helping it, since you can completely ignore mechanics (and the setup where ZOS make missions to complete dungeons for the 1213412488428284 time encourages speedruns ignoring mechanics, so many don´t even get to learn) and still complete. Then people try vMA and go "WTF happened".

    Speaking of which, vMA is probably the only place on my main where I need to use block or interrupt in solo content. That is a bit sad :'(

    Ah, now we get to the bit that I agree with. I am all for more challenging content being added for those who want it. Problem is, I expect that the metrics show that that group isn't large enough to see a ROI. Just guessing but that's what my gut tells me.

    I still disagree that learning needs to make peoples' toes curl. In fact, as I said, go too far and folks will bail for a game that doesn't. That is proven. This is the evolution.

    We're going in circles here and I get cranky when that happens. :) I think that it would be a good idea to add more challenging content. I even think a "toggle" for Overland would be okay but these folk who are braying for Overland to be changed to suit their desires vis a vis difficulty?

    Nope. Because that WILL screw this game up and cost them a lot of players. Not everyone is here to be challenged. You seem to want to blow past that fact.

    Now, it's time for me to go pick daisies. :p

    there isnt one game that you dont have to learn something in order to get over some hurdle in the game. every single game has one so that point makes no sense to me. toggling over world could work fairly well an area exclusive to endgame players would be perfectly fine have to be cp x to enter kindve like a proving ground of sorts. but at some point casuals do have to learn like the veterans you cannot always tell them that they can have what they want cause the second you lose veterans you lose alot of players so much more than even casuals. you cant gimp the game for end game players just because others dont want to put out the effort. there are so many other games that would rather appease their vets than help the casuals that are doing better than some that do.
  • GawdSB
    GawdSB
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    No
    Can we stop making this thread?

    Thanks.
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    No
    DuskMarine wrote: »
    MaleAmazon wrote: »
    They learn via grouping with guildies or friends. They learn by doing delves or dungeons and working up the line of difficulty. They learn by reading how others have accomplished "x" and then going out and giving it a go. They learn by marching up to glowing portals and poking them (LOL, that would be me).

    Yeah but that´s the point: once you´ve learned, the content has long since been too easy for it to matter much. I don´t even do the healing meachanics on the engine guardian on vet since it´s just.. meh.

    Overland content is what, 80-90%+ of the game? And the DLCs are mostly overland content. Still, your character´s power increases to 'easy mode' by the end of the vanilla game, more or less... and there are so many things to help with levelling now; festivals a lot of the time, scrolls as rewards for levelling or even just logging in...

    The lack of difficulty is actually hurting learning, not helping it, since you can completely ignore mechanics (and the setup where ZOS make missions to complete dungeons for the 1213412488428284 time encourages speedruns ignoring mechanics, so many don´t even get to learn) and still complete. Then people try vMA and go "WTF happened".

    Speaking of which, vMA is probably the only place on my main where I need to use block or interrupt in solo content. That is a bit sad :'(

    Ah, now we get to the bit that I agree with. I am all for more challenging content being added for those who want it. Problem is, I expect that the metrics show that that group isn't large enough to see a ROI. Just guessing but that's what my gut tells me.

    I still disagree that learning needs to make peoples' toes curl. In fact, as I said, go too far and folks will bail for a game that doesn't. That is proven. This is the evolution.

    We're going in circles here and I get cranky when that happens. :) I think that it would be a good idea to add more challenging content. I even think a "toggle" for Overland would be okay but these folk who are braying for Overland to be changed to suit their desires vis a vis difficulty?

    Nope. Because that WILL screw this game up and cost them a lot of players. Not everyone is here to be challenged. You seem to want to blow past that fact.

    Now, it's time for me to go pick daisies. :p

    there isnt one game that you dont have to learn something in order to get over some hurdle in the game. every single game has one so that point makes no sense to me. toggling over world could work fairly well an area exclusive to endgame players would be perfectly fine have to be cp x to enter kindve like a proving ground of sorts. but at some point casuals do have to learn like the veterans you cannot always tell them that they can have what they want cause the second you lose veterans you lose alot of players so much more than even casuals. you cant gimp the game for end game players just because others dont want to put out the effort. there are so many other games that would rather appease their vets than help the casuals that are doing better than some that do.

    Gah! My daisies are wilting!

    Of course, if they are of a mind to indulge in "end-game" activities, they have to learn, I've already covered this in an earlier post so not going to type it all out again.

    No one is gimping the game. The game is as ZoS has offered it. They chose this direction (One Tamriel) when they figured out that their original approach wasn't working. Casuals, at least so far as I've seen, aren't the ones asking for a major change to ZoS's project. They're merrily trotting about Overland doing their thing. IF they decide to move into "end-game" stuff, then it's on them to learn how. I've covered ways that can be done without borking Overland.

    Maybe a little less "you need to be challenged on the way up to play with us" and a little more "Hey, new guy, happy to teach you the ropes" would help. Plus more content for "end-game", I think that'd be a great idea.




    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • exiars10
    exiars10
    ✭✭✭✭
    No
    How many times NO NO NO NO NO?

    Even on forum where are mostly hard core players, No is winning.
    Even Alcast on his yesterday stream talked about how new players have various difficulties. Anybody with common sense see it. Except forum elitists, the so called "the hard core gamers".

    Why the f... you think if for you veteran HM trials = end game = for everybody else? On reddit Fashion Scrolls Online is end game.

    I wonder how many elitists hard core gamers who post in this thread have Flawless Conqueror titles, and No Death and Speed Run HM veteran trials achievements?

    If you are bored, you are free to play hard core MMO but they bombed hard, didn't it? Nobody is going to miss you.

    Game has many problems and glaring issues, and yet you constantly are trying to steer discussion into completely irrelevant thing for 90+% game population.

    EDIT
    Let we all agree with Yes camp for a moment and imagine every zone has Craglorn difficulty.

    Public Dungeons raised to level of Group Delves with 800k health bosses.
    Delves with 400k health bosses.
    Mob has 50+ health.
    Boosted Dolmens.
    Zone Bosses boosted to DLC levels.

    How long before game would died?
    Edited by exiars10 on June 5, 2018 1:30PM
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Aesthier
    Aesthier
    ✭✭✭✭✭
    No
    DuskMarine wrote: »

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.

    Sorry calling BS.

    This is heavily false.

    MMOs have spanned the entire gamut pretty much since their inception.


    While I would say the difficulty has lowered a bit over the years calling MMOs "primarily" anything specific is pretty much foolish.


    Edited by Aesthier on June 5, 2018 1:17PM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    DuskMarine wrote: »
    MaleAmazon wrote: »
    They learn via grouping with guildies or friends. They learn by doing delves or dungeons and working up the line of difficulty. They learn by reading how others have accomplished "x" and then going out and giving it a go. They learn by marching up to glowing portals and poking them (LOL, that would be me).

    Yeah but that´s the point: once you´ve learned, the content has long since been too easy for it to matter much. I don´t even do the healing meachanics on the engine guardian on vet since it´s just.. meh.

    Overland content is what, 80-90%+ of the game? And the DLCs are mostly overland content. Still, your character´s power increases to 'easy mode' by the end of the vanilla game, more or less... and there are so many things to help with levelling now; festivals a lot of the time, scrolls as rewards for levelling or even just logging in...

    The lack of difficulty is actually hurting learning, not helping it, since you can completely ignore mechanics (and the setup where ZOS make missions to complete dungeons for the 1213412488428284 time encourages speedruns ignoring mechanics, so many don´t even get to learn) and still complete. Then people try vMA and go "WTF happened".

    Speaking of which, vMA is probably the only place on my main where I need to use block or interrupt in solo content. That is a bit sad :'(

    Ah, now we get to the bit that I agree with. I am all for more challenging content being added for those who want it. Problem is, I expect that the metrics show that that group isn't large enough to see a ROI. Just guessing but that's what my gut tells me.

    I still disagree that learning needs to make peoples' toes curl. In fact, as I said, go too far and folks will bail for a game that doesn't. That is proven. This is the evolution.

    We're going in circles here and I get cranky when that happens. :) I think that it would be a good idea to add more challenging content. I even think a "toggle" for Overland would be okay but these folk who are braying for Overland to be changed to suit their desires vis a vis difficulty?

    Nope. Because that WILL screw this game up and cost them a lot of players. Not everyone is here to be challenged. You seem to want to blow past that fact.

    Now, it's time for me to go pick daisies. :p

    there isnt one game that you dont have to learn something in order to get over some hurdle in the game. every single game has one so that point makes no sense to me. toggling over world could work fairly well an area exclusive to endgame players would be perfectly fine have to be cp x to enter kindve like a proving ground of sorts. but at some point casuals do have to learn like the veterans you cannot always tell them that they can have what they want cause the second you lose veterans you lose alot of players so much more than even casuals. you cant gimp the game for end game players just because others dont want to put out the effort. there are so many other games that would rather appease their vets than help the casuals that are doing better than some that do.

    Gah! My daisies are wilting!

    Of course, if they are of a mind to indulge in "end-game" activities, they have to learn, I've already covered this in an earlier post so not going to type it all out again.

    No one is gimping the game. The game is as ZoS has offered it. They chose this direction (One Tamriel) when they figured out that their original approach wasn't working. Casuals, at least so far as I've seen, aren't the ones asking for a major change to ZoS's project. They're merrily trotting about Overland doing their thing. IF they decide to move into "end-game" stuff, then it's on them to learn how. I've covered ways that can be done without borking Overland.

    Maybe a little less "you need to be challenged on the way up to play with us" and a little more "Hey, new guy, happy to teach you the ropes" would help. Plus more content for "end-game", I think that'd be a great idea.



    the bad part about end game content is theyd have to make it harder thats the whole point of end game. and right now were lacking horridly in that department.
  • Charliff1966
    Charliff1966
    ✭✭✭
    No
    More content for veterans gets a yup, removing content from casuals gets a big no.
  • Charliff1966
    Charliff1966
    ✭✭✭
    No
    Aesthier wrote: »
    DuskMarine wrote: »

    mmos have and always will be a hardcore gamer world. casual gaming falls on games like call of duty, fortnite, pokemon etc but never an mmo has been a casual gaming make up its always been hardcore.

    Sorry calling BS.

    This is heavily false.

    MMOs have spanned the entire gamut pretty much since their inception.


    While I would say the difficulty has lowered a bit over the years calling an MMO "primarily" anything specific is pretty much foolish.


    Yup, expecially after WoW found out that most custumers never entered a raid and changed the game dramaticly, everquest 2 did the same thing.
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    No
    DuskMarine wrote: »
    DuskMarine wrote: »
    MaleAmazon wrote: »
    They learn via grouping with guildies or friends. They learn by doing delves or dungeons and working up the line of difficulty. They learn by reading how others have accomplished "x" and then going out and giving it a go. They learn by marching up to glowing portals and poking them (LOL, that would be me).

    Yeah but that´s the point: once you´ve learned, the content has long since been too easy for it to matter much. I don´t even do the healing meachanics on the engine guardian on vet since it´s just.. meh.

    Overland content is what, 80-90%+ of the game? And the DLCs are mostly overland content. Still, your character´s power increases to 'easy mode' by the end of the vanilla game, more or less... and there are so many things to help with levelling now; festivals a lot of the time, scrolls as rewards for levelling or even just logging in...

    The lack of difficulty is actually hurting learning, not helping it, since you can completely ignore mechanics (and the setup where ZOS make missions to complete dungeons for the 1213412488428284 time encourages speedruns ignoring mechanics, so many don´t even get to learn) and still complete. Then people try vMA and go "WTF happened".

    Speaking of which, vMA is probably the only place on my main where I need to use block or interrupt in solo content. That is a bit sad :'(

    Ah, now we get to the bit that I agree with. I am all for more challenging content being added for those who want it. Problem is, I expect that the metrics show that that group isn't large enough to see a ROI. Just guessing but that's what my gut tells me.

    I still disagree that learning needs to make peoples' toes curl. In fact, as I said, go too far and folks will bail for a game that doesn't. That is proven. This is the evolution.

    We're going in circles here and I get cranky when that happens. :) I think that it would be a good idea to add more challenging content. I even think a "toggle" for Overland would be okay but these folk who are braying for Overland to be changed to suit their desires vis a vis difficulty?

    Nope. Because that WILL screw this game up and cost them a lot of players. Not everyone is here to be challenged. You seem to want to blow past that fact.

    Now, it's time for me to go pick daisies. :p

    there isnt one game that you dont have to learn something in order to get over some hurdle in the game. every single game has one so that point makes no sense to me. toggling over world could work fairly well an area exclusive to endgame players would be perfectly fine have to be cp x to enter kindve like a proving ground of sorts. but at some point casuals do have to learn like the veterans you cannot always tell them that they can have what they want cause the second you lose veterans you lose alot of players so much more than even casuals. you cant gimp the game for end game players just because others dont want to put out the effort. there are so many other games that would rather appease their vets than help the casuals that are doing better than some that do.

    Gah! My daisies are wilting!

    Of course, if they are of a mind to indulge in "end-game" activities, they have to learn, I've already covered this in an earlier post so not going to type it all out again.

    No one is gimping the game. The game is as ZoS has offered it. They chose this direction (One Tamriel) when they figured out that their original approach wasn't working. Casuals, at least so far as I've seen, aren't the ones asking for a major change to ZoS's project. They're merrily trotting about Overland doing their thing. IF they decide to move into "end-game" stuff, then it's on them to learn how. I've covered ways that can be done without borking Overland.

    Maybe a little less "you need to be challenged on the way up to play with us" and a little more "Hey, new guy, happy to teach you the ropes" would help. Plus more content for "end-game", I think that'd be a great idea.



    the bad part about end game content is theyd have to make it harder thats the whole point of end game. and right now were lacking horridly in that department.

    Because y'all have gobbled it up, met the challenges, figured it all out. This happens in EVERY MMO ever. End users can always, ALWAYS beat the content faster than coder can code, test, etc. Not sure what really can be done about that. I've seen attempts (like making that content really nigh unto impossible or multiple levels of them, like a lot) but the hardcore, dedicated end-game souls figure it out right quick.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Other (Post!)
    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s).

    One Tamriel changed that. Thank the gods, the system where you "outlevelled" the zone and literally got 0 XP for kills, with quests being greyed out because "sorry, not your level"... that was a huge mess. I don´t even know how many here were around then, or remember it... but it was an absolute mess. Quests were at a static level interval, so in order to play 'medium difficulty' you had to do things in a specific order, and not do too many sidequests or too little levelling o:)

    I agree there is no reason to just raise the difficulty for everyone. Just the people who want it.
    Edited by MaleAmazon on June 5, 2018 1:33PM
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    No
    MaleAmazon wrote: »
    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s).

    One Tamriel changed that. Thank the gods, the system where you "outlevelled" the zone and literally got 0 XP for kills, with quests being greyed out because "sorry, not your level"... that was a huge mess. I don´t even know how many here were around then, or remember it... but it was an absolute mess. Quests were at a static level interval, so in order to play 'medium difficulty' you had to do things in a specific order, and not do too many sidequests or too little levelling o:)

    I agree there is no reason to just raise the difficulty for everyone. Just the people who want it.

    I know it did. I know that some folks really, really hated it (the change from the original). :(

    I wasn't here for that. I had tech issues that neither ZoS nor we could solve and missed the changeover but I have to say I love it. I can be a scatterbrain and wander where I will, group with whom I want etc. Love it. I do remember getting "stuck" a few times; either over- or under-leveled.




    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • dtsharples
    dtsharples
    ✭✭✭✭✭
    Yes
    I think a whole new overland zone is needed.
    One where all the mobs are set at a ~50% (maybe even 100%) increased difficulty to the current standard overland world mobs. More HP, more defence, smarter reactions, and more player class-based skills.
    Make grouping impossible. And make every encounter totally random - so you can't just copy what you did last time (like in dungeons etc atm) and have to react on the go.

    Make it so that anyone can enter, but at your own risk.
    Make it offer a Tel-Var style looted currency to be spent on pretty average stuff like crafting boxes, specific furnishing patterns etc - something that won't offer those who do the content any real advantage over those who don't, but will still give them something more of a challenge.
    And the obligatory title of some sort, and a costume :)

  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    exiars10 wrote: »
    How many times NO NO NO NO NO?

    Even on forum where are mostly hard core players, No is winning.
    Even Alcast on his yesterday stream talked about how new players have various difficulties. Anybody with common sense see it. Except forum elitists, the so called "the hard core gamers".

    Why the f... you think if for you veteran HM trials = end game = for everybody else? On reddit Fashion Scrolls Online is end game.

    I wonder how many elitists hard core gamers who post in this thread have Flawless Conqueror titles, and No Death and Speed Run HM veteran trials achievements?

    If you are bored, you are free to play hard core MMO but they bombed hard, didn't it? Nobody is going to miss you.

    Game has many problems and glaring issues, and yet you constantly are trying to steer discussion into completely irrelevant thing for 90+% game population.

    EDIT
    Let we all agree with Yes camp for a moment and imagine every zone has Craglorn difficulty.

    Public Dungeons raised to level of Group Delves with 800k health bosses.
    Delves with 400k health bosses.
    Mob has 50+ health.
    Boosted Dolmens.
    Zone Bosses boosted to DLC levels.

    How long before game would died?

    Have you actually been to Craglorn since the update?
    The Moot Councillor
  • YamiKuruku
    YamiKuruku
    ✭✭✭✭
    Other (Post!)
    MaleAmazon wrote: »
    I sometimes see it when playing with my girlfriend (or encountering new players generally) that she has a hard time with specific mobs and it would be unfair for players that are new and need to learn alot to make mobs too hard for them.

    While I agree with the sentiment, there´s also this:

    How are people ever going to learn unless they´re challenged?

    Learning pretty much per definition means failing, usually more than once.

    This is true and i agree with the whole "they need to learn it" thing but sometimes it's just 'too' hard for newbies.
    sadly i have no idea how to find a solution for everyone, that is really a hard topic... Maybe give mobs 10-20% more health? Or nerf CP a little bit, but the last thing would hurt 'us' again


    She is doing great now that she understood how to block or to bash btw o:)
    -{ PC EU }-
    CP 810+
    x Khazadaar > lvl50 EP | Khajiit magblade | Main&Master Crafter | Bloodletter
    x Mazayee-Kajthux > lvl 50 EP | Argonian Warden Healer | Godslayer
    x Margaux the Undying > lvl50 DC | Breton Templar Healer | Tick-Tock Tormentor
    x Fendryn Olms >lvl 50 EP | Dunmer Necro Healer | Gryphon Heart
    xCassius Pavo > lvl50 EP | Imperial Necrotank | Bringer of Light
    x Haj Xal >lvl50 EP | Argonian Healblade | Immortal Redeemer
    x Caessia>lvl 50EP | Imperial Warden Tank | Bringer of Light
    x Andre Valere >lvl 50 AD | Breton SorcTank | Gryphon Heart
    x S'zhan'ir >lvl 50 EP | Khajiit StamDen| Alpha Predator
    x Ri'zaad Sajhan >lvl 50 EP | Khajiit DKTank | extinguisher of flames
    x Mi'ra-Do>lvl 50EP | Khajiit magPlar | Divayth Fyr's Coadjutor
    x Minwe Elsinor>lvl 50EP | Altmer MagDen | Dovahkriid
    x Velen Dres > lvl50 EP | Dunmer Magcro | Voice of Reason
    x Perathea > lvl50 AD | Argonian MagDK
    x Myvth >lvl 50 EP | Dunmer StamDK | Plague of Peryite
    x Nephaal Telvanni > lvl50 EP | dunmer MagSorc | Voice of Reason
    x Ko'haana > lvl50 AD | Khajiit Magsorc
    x Zasha gra-Lashk > lvl50 EP | Orc Stamcro
    xCassius Pavo > lvl50 EP | Imperial Necrotank | Bringer of Light
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes
    DuskMarine wrote: »
    idk wrote: »
    DuskMarine wrote: »
    idk wrote: »
    Yes

    But i would like to see one option server where everything is difficult and you have to gather a group for questing, i will love that, in mmo where you do eveything alone is a bit strange for me, that is the 2 reasons i dont like questing in this game, its boring and to easy. I understand ppl like do stuff in fast pace or farming materials as fast as possible, but its annoying whenl you enter in one delve and see one guy skiping all the mods running to the boss and kill it in 2 seconds.

    We had this in a zone where solo was essentially not possible, well, some of us could solo the large groups of trash mobs. It died and it is now all Soloable except the trials. It is called Craglorn.

    the vets gotta have somewhere to keep them occupied cant always provide for casuals

    It was vet content, designed exclusively for vets as group content and had more challenge than anything open world. My point that seems to be missed by everyone who quotes it, it was nerfed. It became unused.

    However, we vets still have somewhere to keep us occupied and challenged.

    Plenty in fact. dungeons, vet dungeons, vet HM dungeons, vMA, vet trials and vet HM trials. I left out the normal dungeon and normal trials, but technically they are there as well..

    craglorn wasnt ever unsused quite the contrary to a huge fan base of farmers craglorn was one of the best zones in the game(outside of dlcs at the time as they were the only ones that had 160 mats) but what made craglorn so special was because it was harder than hell. i had a whole guild that before they turned crag into a marshmellow were already soloing everything because we farmed it on a daily basis. and there were many many many more like us as craglorn was quite packed contrary to popular belief. it was the best farming spot because it was a high level access only basically spot. it stopped bots even with how hard the mobs could hit them. now craglorn is just riddled with noobs bots and erpers. an as far as you saying vets have plenty to keep us occupied no we actually dont. not when youve beaten everything 100s if not thousands of times we need some more difficulty stuff added to the game for veterans.

    People forget this, Craglorn was the hub of the game and the whole of ESO was in this zone from VR1 to 10 it was the hub everyone gathered here all commerce and recruiting were thriving. what killed craglorn was the increase of VR to VR 12 but not increasing craglorn itself. Slowly the population bled out aside from he trial farmers. the problem was people left the game altogether not just the zone due to this and other issues with scaling and progression.

    ZOS later stated it was much too hard to make a zone like craglorn and scraped the second zone that was to be a VR 12 , i believe it was the marsh. with that said they just continued to increase VR and not really add content to support these increase. That absolutely drove the nail in the coffin for ESO's original end game community which at that time was huge.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.

    overland you dont wanna get me started..............when i can litterally one shot every single mob in the game that isnt a boss without the game doing its crap.

    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s). That's why I think it's a bad idea to change Overland for everybody. Fine line between challenging and driving folks off and face it, today's MMOer is far more likely to be a casual than hardcore.

    Maybe a better solution would be to have an update or two focus SOLELY on more "über content" so that the folks who enjoy a challenge wouldn't even need to bother with Overland?

    i started on ps4 first got the hang of the game then i switched to pc.......yea level 1 i was rolling through stuff like it didnt even matter. i was even rolling through craglorn with a cp 10 toon. normal trials at cp40. so it comes down to how good are you at the game not the games overall difficulty. to more skilled people this games a complete push over. sitting at 750 now im just like what is taking zos so long to give us something hard to do and grind.

    But again, YOU are you. We aren't all that, err, capable. They, ZoS, started out pretty much like some folk still seem to want and it didn't work out very well, hence One Tamriel.

    I guess and I mean no offense here, that you need to accept what MMOs have evolved to. They are casual gaming now. They really aren't meant to be overly challenging. They are, as they are now, what sells and that is what any company is going to invest in. I get that is awful for those who preferred the "old ways" but those days seem to be gone.

    It's kind of interesting that you seem to think One Tamriel made the game easier. I think in a sense, it made the game harder.

    Because before One Tamriel, if you were into questing and fully completing the zones, you would have outleveled the mobs by the 3rd zone in your alliance to the point where you were not getting any XP anymore and they were super easy. At that point you only got XP from turning in quests and discovering areas, and you still outleveled the mobs all the way to the Tower of Lies in Coldharbour, where the 5-level differential became static (all vets being considered "level 50" for XP purposes.

    What One Tamriel did was remove that barrier and let you do things at your own pace (which is great). But it did not make the game "easier" in that it removed the option of outleveling content that was too hard.
    The Moot Councillor
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    No
    AlnilamE wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    When a zone main quest boss dies in three shots... something is broken...

    when it dies in one something is definitly wrong

    You can one shot a main quest mob? Man, I'd *love* to see that. I might learn something!

    yea if you throw down everthing ultimate included in rapid succesion the game lags and the boss just drops like a bomb hit it from full to dead.

    Ah, well, that's not generally how someone would go about it, yes?

    Dang, I thought there was some other knowledge that I missed (which wouldn't surprise me).

    nah just game being well the game.

    Well then it's not exactly on to claim it for an example of how easy-mode Overland is if you have to Ulti-Unload which isn't even a one-shot.

    I know that Overland does get easier as we get "older" (characters) but there's a whole variety of players who aren't CP yet or are brand new and to change Overland to suit those who have been around a few times will just alienate them. Toggle or instance or something along those lines seems to be the rational solution. Whether ZoS is willing to do that is another thing though.

    overland you dont wanna get me started..............when i can litterally one shot every single mob in the game that isnt a boss without the game doing its crap.

    Well, look at it this way, maybe.You've had "your day" coming up through the ranks and have outgrown the area(s). That's why I think it's a bad idea to change Overland for everybody. Fine line between challenging and driving folks off and face it, today's MMOer is far more likely to be a casual than hardcore.

    Maybe a better solution would be to have an update or two focus SOLELY on more "über content" so that the folks who enjoy a challenge wouldn't even need to bother with Overland?

    i started on ps4 first got the hang of the game then i switched to pc.......yea level 1 i was rolling through stuff like it didnt even matter. i was even rolling through craglorn with a cp 10 toon. normal trials at cp40. so it comes down to how good are you at the game not the games overall difficulty. to more skilled people this games a complete push over. sitting at 750 now im just like what is taking zos so long to give us something hard to do and grind.

    But again, YOU are you. We aren't all that, err, capable. They, ZoS, started out pretty much like some folk still seem to want and it didn't work out very well, hence One Tamriel.

    I guess and I mean no offense here, that you need to accept what MMOs have evolved to. They are casual gaming now. They really aren't meant to be overly challenging. They are, as they are now, what sells and that is what any company is going to invest in. I get that is awful for those who preferred the "old ways" but those days seem to be gone.

    It's kind of interesting that you seem to think One Tamriel made the game easier. I think in a sense, it made the game harder.

    Because before One Tamriel, if you were into questing and fully completing the zones, you would have outleveled the mobs by the 3rd zone in your alliance to the point where you were not getting any XP anymore and they were super easy. At that point you only got XP from turning in quests and discovering areas, and you still outleveled the mobs all the way to the Tower of Lies in Coldharbour, where the 5-level differential became static (all vets being considered "level 50" for XP purposes.

    What One Tamriel did was remove that barrier and let you do things at your own pace (which is great). But it did not make the game "easier" in that it removed the option of outleveling content that was too hard.

    Well, it sure made it easier for me. I didn't have to contend with over- under-leveling. I came back to find the CP thing in place which totally helped me (I had muddled along to a level 50 and one 39). Once I figured out what I was doing when I came back last year, I was off like a shot and didn't have days of frustration or feeling stuck in "this zone" cos I gotta finish "that quest line" and I can't play with friends because they chose a different race.

    Guess it, like so many things, is a matter of perspective. I've yet to say: Gawd, better log in and get x over with so I can advance. That kills a game for me.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Lunerdog
    Lunerdog
    ✭✭✭✭✭
    No
    You're wasting your time guys, the yes voters can only see what they want to see and you won't be able to convince them otherwise.

    They think that the way they play is the only way to play, and that everybody else should strive to play the way that they play. The challenge is what they play for and it seems, are unable to grasp that others have a different view.

    Overland etc is fine as is, because the way it is means that everybody can complete the content and that means, the very good, the not so good, people with disabilities etc. They've all paid their money and have the right to play as they choose or to the best of their abilities.

    And if people get to try the so called vet content like trials etc they'll soon find out if they need to improve, so they'll either go back to overland or they'll knuckle down, learn the ropes and do what they need to do to succeed.

    The yes voters, listen guys n girls, you've outgrown the content, you've become too good, you know all the mechanics and understand how it all ties together, that can't be undone. Whatever is thrown at you, you'll digest it, suss it out and then beat it and once you've done that you'll shout for more. It's the nature of how you play, but you'll have to learn to understand that many don't have that demographic and don't want what you do.

    I've voted no to an overland difficulty increase, but I hope Zeni does release some more difficult zones for the yes voters because as I've said, we've all paid our money and we all should be able to do content that we enjoy.


    Edit for typos.
    Edited by Lunerdog on June 5, 2018 2:16PM
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