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Mend Wounds complaint

Tonturri
Tonturri
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I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.

It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.

And lastly, I...can't cast it on myself? Ugh! I was thrilled that I'd finally have a magicka HoT that wasn't tied to a class or resto staff. It was going to be GLORIOUS. And then I found that despite all the clunkiness to the ability, it had no solo value whatsoever. The slowness would definitely be more justified if I could use it on myself (the HoT portion is very strong - seems to be a single target almost-double-strength vigor).

In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon. It falls very, very short of Muta/Rapid, even though muta/rapid is tied to resto.
  • idk
    idk
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    I believe the option is something else we can use as a heal. iirc one of the morphs does heal you for part of what you heal someone else.

    Think someone without an rStaff equipped and some can find use for it. As for a main healer, especially with challenging content, I do not think it serves well. As for running around and whatever, some will likely find it useful.

    Other than some passives and niche situations I do not think the line is stellar but some will find good use for the skills.
  • DoctorESO
    DoctorESO
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    Tonturri wrote: »
    I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.

    It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.

    And lastly, I...can't cast it on myself? Ugh! I was thrilled that I'd finally have a magicka HoT that wasn't tied to a class or resto staff. It was going to be GLORIOUS. And then I found that despite all the clunkiness to the ability, it had no solo value whatsoever. The slowness would definitely be more justified if I could use it on myself (the HoT portion is very strong - seems to be a single target almost-double-strength vigor).

    In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon. It falls very, very short of Muta/Rapid, even though muta/rapid is tied to resto.

    Does the morph that heals you when you heal others work if you use the skill on someone who's already at 100% health?
  • Tonturri
    Tonturri
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    idk wrote: »
    I believe the option is something else we can use as a heal. iirc one of the morphs does heal you for part of what you heal someone else.

    Think someone without an rStaff equipped and some can find use for it. As for a main healer, especially with challenging content, I do not think it serves well. As for running around and whatever, some will likely find it useful.

    Other than some passives and niche situations I do not think the line is stellar but some will find good use for the skills.

    I've definitely found a few of the other skills very, very useful (especially the last one morphed to Deep Thoughts). Heck I fully expect that skill to be nerfed soon - regenning health, stam and magicka with the equivalent of...almost 4k regen and getting major prot all the while is quite strong.

    My main beef is with this skill in particular - it requires another person around for the user to get any (albeit reduced) benefit from the healing. Why go through all the trouble wasting two (and then some for deactivating it when you want your LA/heavies back I suppose. At least the thing cancels itself very fast) GCDs to heal that other dude nearby so you can get some healing too? How often does that happen while running around? Or taking the other morph and slotting it purely so you can heal the other randoms you may encounter? It's just a horribly convoluted way of doing something.
  • DoctorESO
    DoctorESO
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    Pretend you're like those NPC healers that are healing other NPCs with their red beams. This skill is like that.
  • Tonturri
    Tonturri
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    DoctorESO wrote: »
    Tonturri wrote: »
    I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.

    It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.

    And lastly, I...can't cast it on myself? Ugh! I was thrilled that I'd finally have a magicka HoT that wasn't tied to a class or resto staff. It was going to be GLORIOUS. And then I found that despite all the clunkiness to the ability, it had no solo value whatsoever. The slowness would definitely be more justified if I could use it on myself (the HoT portion is very strong - seems to be a single target almost-double-strength vigor).

    In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon. It falls very, very short of Muta/Rapid, even though muta/rapid is tied to resto.

    Does the morph that heals you when you heal others work if you use the skill on someone who's already at 100% health?

    It does not.
  • static_recharge
    static_recharge
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    I think you're thinking about the use of this ability in the wrong way. It is not meant as a mutagen or BoL replacement and is not meant to be toggled on for just one or two heals then be toggled off again. To me it is meant to be used in one of two ways:

    1. By a healer in a dungeon or trial that toggles it on for intense healing applications like boss fights and leaves it on for either the duration of the mechanic or the entire fight, depending on the boss.
    2. By a support player either in a dungeon or just when doing overland content and there is a general lack of other healing. This person would toggle it on for as long as the fight was going on.

    Let me know what you think.
  • Seri
    Seri
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    Tonturri wrote: »
    I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.

    It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.
    My interpretation is it seems they're expecting you to leave the skill enabled rather than toggling it on if someone needs a heal (which is kinda fair - burst heals are probably a better choice in that 'urgent' situation). Like the other toggles, it doesn't de-activate itself if you switch bars either so you can just leave it enabled on your back-bar until you need to heavy-attack for some resources. The trade-off of 'casting' the toggle is you can then output two heals per GCD (LA+skill) afterwards.
    Tonturri wrote: »
    In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon.
    I've found great enjoyment playing open-world 'catch' across the river that flows through Alinor with a buddy, throwing the glowing 'ball' back and forward. Admittedly not exactly it's expected use-case though :lol:
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • dsalter
    dsalter
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    the skill isnt ment to be toggled on and off tons, you usually keep it on, the cast "delay" when throwing out heals is about the same time it takes a "fireball" from staff light attacks to land.

    my issue with how clunky the thing works is the targetting.
    pet builds, npc's and tiny LoS issues cause insane issues when trying to use it in intense situations making it unusable in vet trial situations
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Tonturri
    Tonturri
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    I think you're thinking about the use of this ability in the wrong way. It is not meant as a mutagen or BoL replacement and is not meant to be toggled on for just one or two heals then be toggled off again. To me it is meant to be used in one of two ways:

    1. By a healer in a dungeon or trial that toggles it on for intense healing applications like boss fights and leaves it on for either the duration of the mechanic or the entire fight, depending on the boss.
    2. By a support player either in a dungeon or just when doing overland content and there is a general lack of other healing. This person would toggle it on for as long as the fight was going on.

    Let me know what you think.

    I wondered about the whole leaving it on for extended periods of time part, but...LA and heavies are pretty darn important no matter the scenario - resource regen, ult regen from Light attacking (admittedly you're likely to get this buff elsewhere, but figured I'd add it in), plus LA for proccing enchants. If you leave it on, you're giving up quite a lot. You can't weave it in with other skills either like you can with your 'normal' LA's, so you can't LA weave + lightning blockade for example when you go through the rotation of stuff healers are expected to keep rolling. That, again, contributes to clunkiness of the skill.

    I get what you mean, and the two points you mention are probably better ways to use the skill than I would use it, but even in those scenarios it still works to be a pretty darn convoluted way of going about healing someone. It's also a magicka skill, so it competes with all the stuff magicka has available. NB's have their HoTs/new cloak, templars are..templars. Wardens have vines, trees, pollen, etc etc. Dks have embers and so forth.

    A support player in a dungeon would be easily better off just slotting resto/class skill and then using that one skill instead of giving up two GCDs to heal someone + all the stuff I mentioned above.

    I admit I was a bit too hasty in my earlier judgement concerning the strength of the skill - using the HOT and then channeling a heavy on someone is pretty strong. However, it's not the strength of the skill I'm complaining about, it's the clunkiness - both of when actually using it and how it'd fit into a build. Letting the caster use it on themselves would, I think, go a long way towards alleviating not only the issues I find in the skill itself, but several others as well - such as some magicka setups being joined at the hip to resto staff. Imagine a sorc's glee if they found they could drop a shield for this, for example xD
    dsalter wrote: »
    the skill isnt ment to be toggled on and off tons, you usually keep it on, the cast "delay" when throwing out heals is about the same time it takes a "fireball" from staff light attacks to land.

    my issue with how clunky the thing works is the targetting.
    pet builds, npc's and tiny LoS issues cause insane issues when trying to use it in intense situations making it unusable in vet trial situations

    Ah yeah, this too. No light-aura on my target when I'm trying to nail someone with the heal is also a pain.

    Seri wrote: »
    Tonturri wrote: »
    I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.

    It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.
    My interpretation is it seems they're expecting you to leave the skill enabled rather than toggling it on if someone needs a heal (which is kinda fair - burst heals are probably a better choice in that 'urgent' situation). Like the other toggles, it doesn't de-activate itself if you switch bars either so you can just leave it enabled on your back-bar until you need to heavy-attack for some resources. The trade-off of 'casting' the toggle is you can then output two heals per GCD (LA+skill) afterwards.

    Do you mean that you are able to weave a healing light attack with this skill toggled on with another skill the same way you'd weave a dmg LA with a skill? Let me know if I'm interpreting this correctly. I've tried to weave it and have been unable to do so.
    Tonturri wrote: »
    In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon.
    I've found great enjoyment playing open-world 'catch' across the river that flows through Alinor with a buddy, throwing the glowing 'ball' back and forward. Admittedly not exactly it's expected use-case though :lol:

    I'll give ZOS this, the skill is darn pretty xD If I'm idling I'll toggle it on or nail a friend with a few of the light balls. Even took a couple screenshots.

    Edited by Tonturri on June 5, 2018 5:05AM
  • Jameliel
    Jameliel
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    It was fun testing it for a day or so in PvP, but it's not usually helpful there. Being able to light attack and damage the enemies health, or reduce their weapon and spell power is more useful as a support healer, and heavy attacks help out with sustain during times when spamming heals is necessary. If you try using the heavy heal on someone, you are immediately targeted and focused by multi-enemies. And for the light heals, may as well spam group heals that heal everyone instead of only one player.
    Edited by Jameliel on June 5, 2018 6:31AM
  • DoctorESO
    DoctorESO
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    Tonturri wrote: »
    DoctorESO wrote: »
    Tonturri wrote: »
    I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.

    It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.

    And lastly, I...can't cast it on myself? Ugh! I was thrilled that I'd finally have a magicka HoT that wasn't tied to a class or resto staff. It was going to be GLORIOUS. And then I found that despite all the clunkiness to the ability, it had no solo value whatsoever. The slowness would definitely be more justified if I could use it on myself (the HoT portion is very strong - seems to be a single target almost-double-strength vigor).

    In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon. It falls very, very short of Muta/Rapid, even though muta/rapid is tied to resto.

    Does the morph that heals you when you heal others work if you use the skill on someone who's already at 100% health?

    It does not.

    Well, that stinks.
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