I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.
It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.
And lastly, I...can't cast it on myself? Ugh! I was thrilled that I'd finally have a magicka HoT that wasn't tied to a class or resto staff. It was going to be GLORIOUS. And then I found that despite all the clunkiness to the ability, it had no solo value whatsoever. The slowness would definitely be more justified if I could use it on myself (the HoT portion is very strong - seems to be a single target almost-double-strength vigor).
In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon. It falls very, very short of Muta/Rapid, even though muta/rapid is tied to resto.
I believe the option is something else we can use as a heal. iirc one of the morphs does heal you for part of what you heal someone else.
Think someone without an rStaff equipped and some can find use for it. As for a main healer, especially with challenging content, I do not think it serves well. As for running around and whatever, some will likely find it useful.
Other than some passives and niche situations I do not think the line is stellar but some will find good use for the skills.
I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.
It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.
And lastly, I...can't cast it on myself? Ugh! I was thrilled that I'd finally have a magicka HoT that wasn't tied to a class or resto staff. It was going to be GLORIOUS. And then I found that despite all the clunkiness to the ability, it had no solo value whatsoever. The slowness would definitely be more justified if I could use it on myself (the HoT portion is very strong - seems to be a single target almost-double-strength vigor).
In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon. It falls very, very short of Muta/Rapid, even though muta/rapid is tied to resto.
Does the morph that heals you when you heal others work if you use the skill on someone who's already at 100% health?
My interpretation is it seems they're expecting you to leave the skill enabled rather than toggling it on if someone needs a heal (which is kinda fair - burst heals are probably a better choice in that 'urgent' situation). Like the other toggles, it doesn't de-activate itself if you switch bars either so you can just leave it enabled on your back-bar until you need to heavy-attack for some resources. The trade-off of 'casting' the toggle is you can then output two heals per GCD (LA+skill) afterwards.I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.
It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.
I've found great enjoyment playing open-world 'catch' across the river that flows through Alinor with a buddy, throwing the glowing 'ball' back and forward. Admittedly not exactly it's expected use-case thoughIn short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon.
static_recharge wrote: »I think you're thinking about the use of this ability in the wrong way. It is not meant as a mutagen or BoL replacement and is not meant to be toggled on for just one or two heals then be toggled off again. To me it is meant to be used in one of two ways:
1. By a healer in a dungeon or trial that toggles it on for intense healing applications like boss fights and leaves it on for either the duration of the mechanic or the entire fight, depending on the boss.
2. By a support player either in a dungeon or just when doing overland content and there is a general lack of other healing. This person would toggle it on for as long as the fight was going on.
Let me know what you think.
the skill isnt ment to be toggled on and off tons, you usually keep it on, the cast "delay" when throwing out heals is about the same time it takes a "fireball" from staff light attacks to land.
my issue with how clunky the thing works is the targetting.
pet builds, npc's and tiny LoS issues cause insane issues when trying to use it in intense situations making it unusable in vet trial situations
My interpretation is it seems they're expecting you to leave the skill enabled rather than toggling it on if someone needs a heal (which is kinda fair - burst heals are probably a better choice in that 'urgent' situation). Like the other toggles, it doesn't de-activate itself if you switch bars either so you can just leave it enabled on your back-bar until you need to heavy-attack for some resources. The trade-off of 'casting' the toggle is you can then output two heals per GCD (LA+skill) afterwards.I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.
It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.
Do you mean that you are able to weave a healing light attack with this skill toggled on with another skill the same way you'd weave a dmg LA with a skill? Let me know if I'm interpreting this correctly. I've tried to weave it and have been unable to do so.I've found great enjoyment playing open-world 'catch' across the river that flows through Alinor with a buddy, throwing the glowing 'ball' back and forward. Admittedly not exactly it's expected use-case thoughIn short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon.
I loved the look of this skill - changing my light and heavy attacks into heals? A dream come true! I think the core idea is fantastic, but I've been finding the execution a little lackluster.
It's extremely clunky. Both the casting of the toggle and the animations themselves (though the idle hand-glow is quite pretty). Not only does it require you to toggle the skill first before getting any use out of it, but it's supposedly replacing your LA/heavies yet counts as a skill cast all on its own...and the cast is rather slow to boot. The channel heal via heavy attack is nice, but it suffers from the same clunkiness - you have to wait until the toggle cast is done before you can do anything with the skill. It's so slow I don't think it'll see any use anywhere. I briefly equipped it, was frustrated by how clunky it was, and swiftly replaced it with Mutagen.
And lastly, I...can't cast it on myself? Ugh! I was thrilled that I'd finally have a magicka HoT that wasn't tied to a class or resto staff. It was going to be GLORIOUS. And then I found that despite all the clunkiness to the ability, it had no solo value whatsoever. The slowness would definitely be more justified if I could use it on myself (the HoT portion is very strong - seems to be a single target almost-double-strength vigor).
In short, the skill doesn't even come close to being an even remotely workable alternative to the currently available tools. I'd be happy if they just let me use the darn thing to heal myself. I don't expect all of the Psijic skills to be viable end-game picks, but I can't even see myself using this skill and enjoying it open world, much less a normal dungeon. It falls very, very short of Muta/Rapid, even though muta/rapid is tied to resto.
Does the morph that heals you when you heal others work if you use the skill on someone who's already at 100% health?
It does not.