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Psijic is much worse to level than Mage Guild, and here is why

  • Tonturri
    Tonturri
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    I don't mind lorebooks because they were accompanied by a whole lot of other content - other content that, while doing it, would also give the chance to collect lorebooks. The lorebooks were a 'side thing' that were a nice find and a nice read. The lorebooks are connected to the area they reside in - you find books about Bosmer, their wars and their culture in the Valenwood areas, books about Khajiit in kitty-centric areas, and a book about a Titan in that one dungeon that has a Titan in it.

    Meanwhile, the Psijic quest chain has no connection whatsoever to the areas you have to go it. It's literally just running around to places you've already been for the sake of going to <x> instead of <y>, pressing 'e' a lot and listening to some (admittedly amusing on the first go-round) voice acting. The Psijic stuff was supposed to be a key part of this 'chapter', wasn't it? Elves, Summerset, Psijic mystery! But thus far all I'm finding is a disturbing lack of actual content and more...tedium/grind with a 30$ price tag.

    ZOS could've had me run in a small circle closing a series of extremely close together rifts right in Araetum ten times over instead of the current implementation of the quest chain and I wouldn't have missed a single entertaining experience.

    The quest line's saving grace is that it goes really quickly if you have a mount with some levels in speed and a decent selection of wayshrines - but I can't fathom the design goals of a dev team that intentionally makes a lengthy, running-around tedious quest all like 'yeah we know it's long and involves a lotta running about, but at least it'll be over soon!' Goodness HECK. Every possible conclusion I arrive at involving the ideas and motives behind the design/ideas is just...ew. I mean, what if I didn't have a decent-ish mount and wayshrine selection (I still did a lot of running)? Were they just gleefully thinking that players in such a position would merrily go "Oh! This quest - for a single DLC with a zone 'n some stuff - 90% of the time involves stuff outside said zone and requires distance running? Jolly! I paid 30$ to get this quest line, then go through Cadwell's Gold/Silver to get to the locations the quest directs me to."

    This has left a very bad taste in my mouth.
  • Morgul667
    Morgul667
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    I’m on console and prepped my characters in advance based on Alcasts guides. I’m hoping to clear it Day 1 in 3-4 hours. Is that realistic if I have all wayshrines already?

    I may have done it wrong but I dont think 3 - 4 hours are not enough to do the grind, especially the first time if you need to look for it (even with alcast guide you dont always find it right away and there are an important quantity of loading screen)
  • xeNNNNN
    xeNNNNN
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    Tonturri wrote: »
    I don't mind lorebooks because they were accompanied by a whole lot of other content - other content that, while doing it, would also give the chance to collect lorebooks. The lorebooks were a 'side thing' that were a nice find and a nice read. The lorebooks are connected to the area they reside in - you find books about Bosmer, their wars and their culture in the Valenwood areas, books about Khajiit in kitty-centric areas, and a book about a Titan in that one dungeon that has a Titan in it.

    Meanwhile, the Psijic quest chain has no connection whatsoever to the areas you have to go it. It's literally just running around to places you've already been for the sake of going to <x> instead of <y>, pressing 'e' a lot and listening to some (admittedly amusing on the first go-round) voice acting. The Psijic stuff was supposed to be a key part of this 'chapter', wasn't it? Elves, Summerset, Psijic mystery! But thus far all I'm finding is a disturbing lack of actual content and more...tedium/grind with a 30$ price tag.

    ZOS could've had me run in a small circle closing a series of extremely close together rifts right in Araetum ten times over instead of the current implementation of the quest chain and I wouldn't have missed a single entertaining experience.

    The quest line's saving grace is that it goes really quickly if you have a mount with some levels in speed and a decent selection of wayshrines - but I can't fathom the design goals of a dev team that intentionally makes a lengthy, running-around tedious quest all like 'yeah we know it's long and involves a lotta running about, but at least it'll be over soon!' Goodness HECK. Every possible conclusion I arrive at involving the ideas and motives behind the design/ideas is just...ew. I mean, what if I didn't have a decent-ish mount and wayshrine selection (I still did a lot of running)? Were they just gleefully thinking that players in such a position would merrily go "Oh! This quest - for a single DLC with a zone 'n some stuff - 90% of the time involves stuff outside said zone and requires distance running? Jolly! I paid 30$ to get this quest line, then go through Cadwell's Gold/Silver to get to the locations the quest directs me to."

    This has left a very bad taste in my mouth.

    I dont disagree that its bad design, but as far as it being a grind? its really not. Is it boring? YEP. A grind? nope.

    I managed 3 hours and 30 minutes per character for 4 characters now (minus my first character as I had no clue what I was doing or where I was going).

    I mean if you did it once a day you could get 7 characters done in a week. Its really not that difficult or stressful people just find it boring and honestly I feel like sometimes people dont want to put the effort in because they get bored too easily.

    MG, FG they aren't grinds for me. Psijics Im fine with it because its chill dont really have to think just tunnel and go. Skip all the dialogue if you have already heard it. But the DB and TG? Yeah GRIND.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    Morgul667 wrote: »
    I’m on console and prepped my characters in advance based on Alcasts guides. I’m hoping to clear it Day 1 in 3-4 hours. Is that realistic if I have all wayshrines already?

    I may have done it wrong but I dont think 3 - 4 hours are not enough to do the grind, especially the first time if you need to look for it (even with alcast guide you dont always find it right away and there are an important quantity of loading screen)

    with 40-60 movement speed it is most certainly enough to do it in 3-4 hours especially with alcasts guide which negates the frustration from people doing it first time blind as alcasts guide has ALL portal locations at the exact coordinates they are on the actual zone land you're on at the time.

    2 loading screens per portal run (early levels it will be 5 per until you get to the non portal part of the quests for the first time then theres a reduction as they cram more in to less zones after that). Not difficult and you level up once every time you turn in a quest so theres no back breaking repeatable mini quests to complete for tiny amounts of experience.

    If they're on PC turn off all the addons to reduce loading time if you're getting more than 30s of load time in places where there is virtually no activity i.e porting to a wayshrine not near a main city hub then thats not the game thats your computer. If they're on console and have 1 minute load times then thats on ZoS.
    Edited by xeNNNNN on June 4, 2018 4:08AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
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