HackTheMinotaur wrote: »I’m on console and prepped my characters in advance based on Alcasts guides. I’m hoping to clear it Day 1 in 3-4 hours. Is that realistic if I have all wayshrines already?
I don't mind lorebooks because they were accompanied by a whole lot of other content - other content that, while doing it, would also give the chance to collect lorebooks. The lorebooks were a 'side thing' that were a nice find and a nice read. The lorebooks are connected to the area they reside in - you find books about Bosmer, their wars and their culture in the Valenwood areas, books about Khajiit in kitty-centric areas, and a book about a Titan in that one dungeon that has a Titan in it.
Meanwhile, the Psijic quest chain has no connection whatsoever to the areas you have to go it. It's literally just running around to places you've already been for the sake of going to <x> instead of <y>, pressing 'e' a lot and listening to some (admittedly amusing on the first go-round) voice acting. The Psijic stuff was supposed to be a key part of this 'chapter', wasn't it? Elves, Summerset, Psijic mystery! But thus far all I'm finding is a disturbing lack of actual content and more...tedium/grind with a 30$ price tag.
ZOS could've had me run in a small circle closing a series of extremely close together rifts right in Araetum ten times over instead of the current implementation of the quest chain and I wouldn't have missed a single entertaining experience.
The quest line's saving grace is that it goes really quickly if you have a mount with some levels in speed and a decent selection of wayshrines - but I can't fathom the design goals of a dev team that intentionally makes a lengthy, running-around tedious quest all like 'yeah we know it's long and involves a lotta running about, but at least it'll be over soon!' Goodness HECK. Every possible conclusion I arrive at involving the ideas and motives behind the design/ideas is just...ew. I mean, what if I didn't have a decent-ish mount and wayshrine selection (I still did a lot of running)? Were they just gleefully thinking that players in such a position would merrily go "Oh! This quest - for a single DLC with a zone 'n some stuff - 90% of the time involves stuff outside said zone and requires distance running? Jolly! I paid 30$ to get this quest line, then go through Cadwell's Gold/Silver to get to the locations the quest directs me to."
This has left a very bad taste in my mouth.
HackTheMinotaur wrote: »I’m on console and prepped my characters in advance based on Alcasts guides. I’m hoping to clear it Day 1 in 3-4 hours. Is that realistic if I have all wayshrines already?
I may have done it wrong but I dont think 3 - 4 hours are not enough to do the grind, especially the first time if you need to look for it (even with alcast guide you dont always find it right away and there are an important quantity of loading screen)