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Would you like overland content difficulty increased?

  • TheInfernalRage
    TheInfernalRage
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    No
    Increasing it may hinder the grinding capabilities of new players either fresh 50 or fresh CP 160. Those who want more challenge can always wear casual sets for questing (or go naked and use boxing) or remove their CP allocations (since many seems to hate it anyway). There are ways to maneuver within the current range of difficulty right now. However, if one raises the difficulty, newer players will have a hard time grinding for CP especially the casual ones who simply wear whatever gear they can pickup along the way.

    As is always the case with games like ESO, the dilemma is always the balance between feeling the power that the character developed all along (because that's the point of all the BiS [sic.] and guides after all) and the inversely proportional level of challenge that the character meets as it becomes more powerful.

    Unless someone can prove that he or she is wrecking anything and destroying world bosses naked overland, then I'm voting NO.
    Edited by TheInfernalRage on June 3, 2018 5:50AM
  • Lylith
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    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    50crowns says the vast majority of players would have quit initial ESO before vr10... Because they did.

    I very much enjoyed the difficulty, but most people didn't. Id rather have a populated game and pick my challenges where and how I want as I do now

    totally agree. the game was quite challenging back then, too challenging, as it were, given what came after.
  • RebornV3x
    RebornV3x
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    Yes
    Base game world bosses yes bosses in delves yes everything else should stay the same
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Schattenfluegel
    Schattenfluegel
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    Yes
    Back to the roots :>
    PlagueSD wrote: »
    No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.

    You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.

    You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.

    Have you ever seen this game on his releasetimes...on 2014 (or Beta 2013)? This was hard, today...all the challenge on the Open World Content and the Mainstory is long gone.

    And this was the best Time in Eso...without any Classguides etc. You've had to figured out by yourself, how the game and your class worked. It was very hard, but it was the best way to prepare you for endcontent (craglornraids were released later). And you have to learned more about your class, to play successfull in those days.
    Edited by Schattenfluegel on June 3, 2018 6:57AM
    Love my Stamsorc
  • Linaleah
    Linaleah
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    No
    Back to the roots :>
    PlagueSD wrote: »
    No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.

    You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.

    You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.

    Have you ever seen this game on his releasetimes...on 2014 (or Beta 2013)? This was hard, today...all the challenge on the Open World Content and the Mainstory is long gone.

    And this was the best Time in Eso...without any Classguides etc. You've had to figured out by yourself, how the game and your class worked. It was very hard, but it was the best way to prepare you for endcontent (craglornraids were released later). And you have to learned more about your class, to play successfull in those days.

    and do you know why they kept making it easier? becasue it kept bleeding players. most people, when playing a video game to relax? do NOT want to suffer through it, rather then keep hammering at it, they leave and play something that doesn't punish them as much.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Schattenfluegel
    Schattenfluegel
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    Yes
    Linaleah wrote: »
    Back to the roots :>
    PlagueSD wrote: »
    No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.

    You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.

    You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.

    Have you ever seen this game on his releasetimes...on 2014 (or Beta 2013)? This was hard, today...all the challenge on the Open World Content and the Mainstory is long gone.

    And this was the best Time in Eso...without any Classguides etc. You've had to figured out by yourself, how the game and your class worked. It was very hard, but it was the best way to prepare you for endcontent (craglornraids were released later). And you have to learned more about your class, to play successfull in those days.

    and do you know why they kept making it easier? becasue it kept bleeding players. most people, when playing a video game to relax? do NOT want to suffer through it, rather then keep hammering at it, they leave and play something that doesn't punish them as much.

    Yeah you mean the Mentality to get more for doing nothing...
    Love my Stamsorc
  • seipher09
    seipher09
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    Yes
    Kuwhar wrote: »
    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    But we should have overland be stupid difficult because.... hardcore players say so?

    Define "better". It's highly subjective

    I am no hardcore player at all, all my gear is just crafted gear I make myself, I play an hour or two each night. I play solo at all times. Never in my life have I played an mmo this easy.

    I play with magic charters and I can run around with a sword and shield and some healing potions and solo every thing outside world bosses and dungeons with ease.

    It's a fact the game is way to easy, the only people that should ever have a hard time is people who can't left click on a mouse (if they can't do that they shouldn't be gaming).

    I truthfully think outside raides and dungeons everything should get an experiential damage and health increase. Even a small number of 5 to 10 percent at least
  • DieAlteHexe
    DieAlteHexe
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    No
    Linaleah wrote: »
    Back to the roots :>
    PlagueSD wrote: »
    No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.

    You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.

    You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.

    Have you ever seen this game on his releasetimes...on 2014 (or Beta 2013)? This was hard, today...all the challenge on the Open World Content and the Mainstory is long gone.

    And this was the best Time in Eso...without any Classguides etc. You've had to figured out by yourself, how the game and your class worked. It was very hard, but it was the best way to prepare you for endcontent (craglornraids were released later). And you have to learned more about your class, to play successfull in those days.

    and do you know why they kept making it easier? becasue it kept bleeding players. most people, when playing a video game to relax? do NOT want to suffer through it, rather then keep hammering at it, they leave and play something that doesn't punish them as much.

    Yeah you mean the Mentality to get more for doing nothing...

    Stuff and nonsense. Have you done any of the achievements? Like Master Angler or Mage Guild or the like?

    It sounds as though you're trying to intimate that unless it's combat related it's "doing nothing". Well, that's not what an MMO is about. That would be a combat simulator and there are tons of those out there. MMOs are like a smorgasboard; quests, combat, crafting, socialising, exploring, achievements.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Other (Post!)
    I'd like a difficulty slider..... Suits everyone then.
  • bellatrixed
    bellatrixed
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    No
    Here's the massive fallacy in claiming overland content needs to "prep players for endgame":

    Endgame for everyone is not raids/vets.

    For some people endgame is solo questing
    For other people endgame is just playing super casually
    For other people endgame is crafting or decorating or socializing

    In other words, NO MMO is going to alienate a massive segment of the population and make the game super hard just to cater to a few hardcore players.

    The overland content is meant to be easy because it's meant to be experienced by everyone. Period.
    ESO Roleplay | RP community for all factions/servers/platforms
  • MLGProPlayer
    MLGProPlayer
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    Yes
    Here's the massive fallacy in claiming overland content needs to "prep players for endgame":

    Endgame for everyone is not raids/vets.

    For some people endgame is solo questing
    For other people endgame is just playing super casually
    For other people endgame is crafting or decorating or socializing

    In other words, NO MMO is going to alienate a massive segment of the population and make the game super hard just to cater to a few hardcore players.

    The overland content is meant to be easy because it's meant to be experienced by everyone. Period.

    But why not have options?

    Most overland content in this game is instanced. That means you can create 2 difficulty settings for all delves, public dungeons, and main story quests. Creating the second difficulty would be as easy as just cranking up enemy health and damage. The mechanics are already there and don't need to be tweaked. it would be incredibly quick and easy to implement.
    Edited by MLGProPlayer on June 3, 2018 7:56AM
  • DieAlteHexe
    DieAlteHexe
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    No
    Here's the massive fallacy in claiming overland content needs to "prep players for endgame":

    Endgame for everyone is not raids/vets.

    For some people endgame is solo questing
    For other people endgame is just playing super casually
    For other people endgame is crafting or decorating or socializing

    In other words, NO MMO is going to alienate a massive segment of the population and make the game super hard just to cater to a few hardcore players.

    The overland content is meant to be easy because it's meant to be experienced by everyone. Period.

    Quite. I have utterly no inclination to do any of the raid/vet content. There are a lot of folks who are of this frame of mind. Now, ZoS is providing content for those for whom it is important and, maybe, they could provide a bit more but the idea of changing overland to satisfy the far smaller contingency of challenge-wanting folk...well, One Tamriel showed how well that would work.

    More content for those who want a challenge; hands off current overland. Seems fair.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • AndyMac
    AndyMac
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    Yes
    Overland content is ridiculously easy - but fair enough that ZOS tuned it to make it doable from the start by new players. New players are essential to the health of the game.

    I don't think it's possible to keep both new and established players happy in the same instance of content.

    ZOS should introduce an instance for players who want more challenge. I think the vet overland zones in 2014 were very well tuned.

    They were a definite step up and whatever you did - you got a fight.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • WildRaptorX
    WildRaptorX
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    Yes
    I haven’t checked this recently, but a while ago only 12% of PS4 players managed to get the “level 50 hero” achievement and I believe that figure was even less on Xbox!
    On the basis of that alone I think it increasing the difficulty seems like a bad idea.

    That’s mainly to the free weekends, the outrageous lag at launch, ‘not being like Skyrim’ and others. Nothing to do with difficulty that just shows the game is flopping
  • Biro123
    Biro123
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    Other (Post!)
    Here's the massive fallacy in claiming overland content needs to "prep players for endgame":

    Endgame for everyone is not raids/vets.

    For some people endgame is solo questing
    For other people endgame is just playing super casually
    For other people endgame is crafting or decorating or socializing

    In other words, NO MMO is going to alienate a massive segment of the population and make the game super hard just to cater to a few hardcore players.

    The overland content is meant to be easy because it's meant to be experienced by everyone. Period.

    That's true, BUT, solo questing as an endgame is simply not fun in its current form because its way too easy..
    When I kill a !on with one or two button presses, you may as well just get rid if them, in fact get rid of the zones and the time you spend riding from a to b and just make it a purely text-based game to read the quest dialogue..

    I don't think anyone is asking for the core game to be made harder for everyone(especially new players), nor for it to to be 'hardcore impossible' as some voting no seem to think.
    We just want the option for more difficult solo story/quest-based content.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Biro123
    Biro123
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    Other (Post!)
    Linaleah wrote: »
    Back to the roots :>
    PlagueSD wrote: »
    No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.

    You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.

    You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.

    Have you ever seen this game on his releasetimes...on 2014 (or Beta 2013)? This was hard, today...all the challenge on the Open World Content and the Mainstory is long gone.

    And this was the best Time in Eso...without any Classguides etc. You've had to figured out by yourself, how the game and your class worked. It was very hard, but it was the best way to prepare you for endcontent (craglornraids were released later). And you have to learned more about your class, to play successfull in those days.

    and do you know why they kept making it easier? becasue it kept bleeding players. most people, when playing a video game to relax? do NOT want to suffer through it, rather then keep hammering at it, they leave and play something that doesn't punish them as much.

    Wow, when did this happen? Nobody is asking for suffering and punishment.

    How does relaxing equal mind-numbingly boring?

    Remember the old space invaders.. People played that game to try to get better at it. It was a game which was impossible to finish, you just tried to see how far you could get - measured by your score.
    Everyone played the first, easiest level, and everyone ultimately got to a level where they were challenged.
    It was fun. If it wasnt, video games would never have taken off.

    I remember final fantasy 7, hitting a boss I couldn't get past and having to grind mobs to get strong enough to beat them, or on some find the right spells/potions needed(and aquire them) to get past.
    These games had challenges but were massive successes.
    And people played them to relax.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • MehrunesFlagon
    MehrunesFlagon
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    Yes
    Kuwhar wrote: »
    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    But we should have overland be stupid difficult because.... hardcore players say so?

    Define "better". It's highly subjective

    Craglorn is not stupid difficult.
  • DieAlteHexe
    DieAlteHexe
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    No
    Kuwhar wrote: »
    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    But we should have overland be stupid difficult because.... hardcore players say so?

    Define "better". It's highly subjective

    Craglorn is not stupid difficult.

    Not anymore, no.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • MehrunesFlagon
    MehrunesFlagon
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    Yes
    Keylun wrote: »
    100% it’s ridiculous

    Solutions:
    NPCs should hit harder
    Increase detection radius
    Give base game NPCs the latest animations

    Delve bosses are abismal compared to release. During the main storyline where you and Sai fight those undead red guard mummies - that’s the standard of power certain bosses should have

    speed up npcs
  • Facefister
    Facefister
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    No
    No, instead I would see a third difficulty for atleast the non-dlc dungeons which scales them up to CP300 or more. These also have a random chance to drop gold jewelry of their respective sets.
  • MaleAmazon
    MaleAmazon
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    Other (Post!)
    Delve bosses are abismal compared to release. During the main storyline where you and Sai fight those undead red guard mummies - that’s the standard of power certain bosses should have

    Yeah. I fought that fight on an alt the other day; I´m CP750 but I was thoroughly undergeared and only with skills I wanted to level on my bar. I died <3 . It was harder than most vMA arenas XD. But it was a nice experience - 'hey, I actually have to step out of aoe, dodge attacks, maybe I should have had some kind of self-heal on my bar'... I adjusted and finished it.

    The problem is that the game is hardest when you first start. It has an inverted difficulty curve. 1T is partly to blame for this, but I think 1T is the best thing to happen to ESO so...

    As you get out of the first levels and towards mid pre-CP levels, you will have more complete armor and better skills. But monsters stay the same.

    Getting rid of the traditional levelling system was good. It was a horror in TES4:Oblivion especially (bandits in daedric armor), I hope TES6 won´t have one. But clearly we need something to replace it, and simple difficulty options would be a start.
    Edited by MaleAmazon on June 3, 2018 10:44AM
  • Lunatic_Dizzy
    Lunatic_Dizzy
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    Other (Post!)
    Yes, but let it have a toggle or something. Like a "veteran mode overland" that you could turn on or off. This would be a win-win for both sides. Gotta make both the hardcores and casuals happy. And as I'm somewhere in between (a hardsual, maybe?) this would make me happy too!
    Edited by Lunatic_Dizzy on June 3, 2018 11:21AM
    XB1 / NA
    Lunatic Dizzy (Breton Mag Sorc DPS) *Main
    Lilith the Gilded Flame (Dunmer Mag DK DPS)
    Varissa the Black Widow (Dunmer Mag NB DPS)
    Soraya the Midnight Blade (Khajiit Stam NB DPS)
    Heals-with-the-Heavens (Argonian Templar Healer)
    Scales-of-Stonework (Argonian DK Tank)
  • Charliff1966
    Charliff1966
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    No
    Dont think people on the ps4 want to do difficult/grouping content.

    General executioner 1,3%
    Anchors away 0,4%
    Craglorn completist 0,7%
    Aldmeri dominion conquer 0,7%
    Daggerfall covenant conquer 0,8%
    Ebonheart pack conquer 0,8%
    Vanquisher of the covenant 4,3%
    Vanquisher of the dominion 4,2%
    Vanquisher of the pack 4,2%

    Set the difficulty to high, people will leave in droves. There is a reason One Tamriel was created. There is a reason veteran ranks were removed. The majority doesnt want it and move elsewhere. More difficult content no problem, as long the content that exist today stays for those who want it that way.
    Edited by Charliff1966 on June 3, 2018 5:09PM
  • Kolache
    Kolache
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    Yes
    There's no reason that adjusting the difficulty would only mean dialing it from "brain-dead" as some people have called it to "tear your hair out in frustration and rage quit".

    Some of the people suggesting a difficulty increase for part of the game have even stated that the vet DLC dungeon/trial content is harder than they prefer because it's like, ya know, their opinion.

    I know everybody represents a silent vast majority that somehow make their own opinions more valid but maybe it wouldn't be the end of the world if only parts of the game were tweaked a little bit, especially considering difficulty is being tweaked a little bit every time the CP cap is increased.

    I do appreciate the comical value of the ridiculous "take more clothes off" suggestion for adjusting difficulty--I think you could somehow incorporate this concept into a strip-fighting hentai game.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Hammy01
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    Other (Post!)
    I think some adjustments could be made here and there but before they do anything they need think about brand new players. For those that are saying yes, I would challenge you to create a new character and play it like a brand new player would.. meaning no adding CP until you hit lev 50 plus a mix of dropped gear and maybe some crafted training gear to level up with.

    I just recently created a 2nd account and I am in the process of leveling up my first character (now CP 54). I was also lucky that I could craft training gear for my new character with my first account other wise certain parts of the game would have been a pain to complete.

    In short there is a huge difference between playing on a brand new account (with no cp and mostly dropped gear) than a new character that has a huge pile of CP and full training gear to use while leveling up. So in short, if you would like more of a challenge doing overland content then play with out CP and use only gear you find via questing or drops.
  • Hammy01
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    Other (Post!)
    AuldWolf wrote: »
    I see people saying delve bosses should be amped up, too.

    What happens then?

    - Influx of new players with a chapter.
    - The new players can't complete the delves.
    - The new players leave, frustrated, because the game is an unbalanced mess.

    Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.

    New players exist.

    Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.

    Exactly!! I have a feeling the people complaining the most about Overland content being to easy have max CP and the best gear they can get. If people want leveling / questing content to be harder then make the change on your end. Remove all CP and use less than the best gear.
  • Kamatsu
    Kamatsu
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    No
    Linaleah wrote: »
    honestly. people always wonder about run away success of WoW. but its very simple. it was the first MMo at the time that deliberately catered to casuals. it was the first MMO that tried to be more accessible to more people.

    there are a lot of people looking back with rose tinted glasses, lamenting the lost days of hardcore wow.. but it was never hardcore.

    why do I bring up wow, you ask? becasue nothing better illustrates the point that casuals are THE majority and where the money is.
    Yep, same reason I brought up WoW earlier - it became a raging success because it focused on trying to cater to the casual player, while still giving something to the hardcore - the vast majority of the game was casual friendly and could be done solo, while the hardcore had the endgame raids to work on.

    And for all those who like to claim that the hardcore/raiders make up a big percent of a player base, or that having 'hardcore' content as a target is a big must in an MMO... WoW is also the classic example of why that is incorrect.

    Back in 2012 WoW dev's posted on the old WoW forums the reasoning's behind why they were moving to make raiding easier, more accessible, moving an old top-tier raid to a bottom-tier raid in WotLK, and why they were looking at doing a "looking for raid' system at some point in the future. The reason?

    Only 6-7% of the total active player base had ever set foot in a raid, only 1-2% had ever made it to the top-tier raid, and less than 0.5% had ever completed it.

    In an MMO which was known online for it's 'raiding' community... less than 10% had ever raided. The vast majority of players never set foot in a raid, had no interest in raiding or hardcore content... and never looked up to raiders and/or hardcore content for something to do.

    In fact, for those who bring up the fact that it's the hardcore who usually make up the online guides, strats, etc... fact is only a small % of the playerbase ever bothers with forums, websites, guides, etc for MMO's. Most players NEVER visit a website, forum, etc for the game(s) they play... so all those guides, strats, etc are meaningless to them... they could all vanish off the internet, and the majority of players would still log in and play without any worries/concerns/issues due to the missing 'community'

    This is a known fact as games like WoW, STO, LotRO, etc have all at some points come out stating that only around 12-15% of their player base have ever visited the official forums. I've also moderated major fanbase forums for a quasi-MMO & another for anactual MMO... and I can tell you the # of active members we had vs the playerbase of the game(s) matches that (and FYI, the 1st game we're talking about had millions of sales with no subs - it was B2P - so potentially millions of players, and no official forums.. we WERE the unofficial official forums).
    mind you, I think it IS a good idea to provide an OPTIONAL higher difficulty and give it better rewards (NOT unique rewards, just better, whether its more gold, or useful crafting mats, or gems to spend for crate stuff - something of that sort) but ONLY as optional difficulty. I have been gaming for a long time and games like Dark Souls, etc, the ones with no difficulty selector and unforgiving of errors combat - are in a minority.
    Won't comment about the better rewards, but an optional difficulty setting would be great. This would give those who want more challenge something, while leaving the game as-is for the rest of us. For instance one thing they could do is make a toggle'able difficulty for all "instanced" content such as Delves, 'instance' part of quest's, etc... since these are already split from overland, having them have an option to go to a harder version for those wanting more difficulty would be good. Also maybe a toggle that adjust's the players personal scaling in overland... that way they can toggle the scaling from normal to/from harder as they want - this wouldn't solve issue's where multiple ppl fight the same mobs... but if it's just them and/or others with the same toggle set.... then they'd get more of a challenge.

    Problem with this is it'll cost ZOS money to develop, and that's less money for actual content (which they seem stingy with as it is already). I know many ppl would likely balk at this... but even though I'd never use it, I'd still support effort into doing an optional difficulty setting/toggle... or even just more challenging delves & quest instances at the very least.
    o_O
  • Kuwhar
    Kuwhar
    ✭✭✭✭
    No
    Here's a though experiment for those who voted yes:

    Suppose you were placed as head developer for a new MMO and you are tasked with making it a profitable and long-lasting business. Not only do you get handed the reigns, but you also need to answer to executives and investors who have dumped millions into this project and want returns. Now.

    Would you want it to appeal to as many people as possible?

    Or would you want it to appeal to a narrow type of players?

    Keep in mind; you don't just want the 20 year old college kid with 8 hrs a day to game.

    You also want the 30+, 40+, 50++, full-time job, family and a house crowd who have disposable income, but maybe not as much free time.

    How would you design your game?



  • jssriot
    jssriot
    ✭✭✭✭✭
    No
    Some of my best friends are casuals.

    Oh, who am I kidding, I have no friends.

    At any rate, I don't have an issue with ZOS "catering to casuals." I can qualify as an end-game player and i never have thought ZOS needed to cater to me specifically. The biggest problems I find with end game ESO post-One Tamriel isn't really the game so much as the community.

    The overwhelming majority of casual players just log on and play for a bit and don't bother anyone. Yet by sheer numbers, they are very important to keeping this MMO alive and ZOS making sure the game continues to be appealing to them is a big part of the larger equation. So I have no grievances with ZOS "catering to casuals" with how they have so far.

    Likewise, I just don't see how making overland mobs harder to kill would make the game a better experience for me personally as a vet player. When I am doing Bonesnap Ruins for the fifteenth on a new alt, would my game experience be better if it took me 2 hours to complete rather than 30-40 minutes because the bosses are tougher? No. It wouldn't.
    PC-NA since 2015. Tired and unimpressed.
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Other (Post!)
    Keep in mind; you don't just want the 20 year old college kid with 8 hrs a day to game.

    You also want the 30+, 40+, 50++, full-time job, family and a house crowd who have disposable income, but maybe not as much free time.

    How would you design your game?

    I would put in difficulty settings similar to the one you set for dungeons, call them "apprentice, adept, expert, master", and make them give players +20% damage / health, no change, -30% damage / health and +20% gold with extra chance for better quality loot, and -60% damage / health and +30% gold with extra chance for better quality loot, respectively.

    Then I would adjust as necessary.
    Edited by MaleAmazon on June 3, 2018 2:25PM
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