Simple answer: No. Magden is in no place to play solo with the butchering of fissure cc on top of dodgeable birds. Small group, maybe.
tldr; I would go for magdk
Stygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?
Stygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?
If you run in a big group, you can use pretty much anything. You mean like a zerg, right? You would be more useful on pretty much any other class, but since you need to do so little when in a zerg, what you use doesn’t matter too much. Whether you live or die will mostly depend on how high your Max Health is when a big burst of damage hits you (which is why most players in Zergs have 28K+ Health. If the burst doesn’t kill you, enough heals will likely go out to heal you up immediately.
The most powerful tool a Mag Warden has in a large group is Corrupting Pollen. That’s a strong skill you can bring to the fight, though if you are solo or small group I doubt you can find room on your bars to slot it.
Stygies_VIII wrote: »Stygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?
If you run in a big group, you can use pretty much anything. You mean like a zerg, right? You would be more useful on pretty much any other class, but since you need to do so little when in a zerg, what you use doesn’t matter too much. Whether you live or die will mostly depend on how high your Max Health is when a big burst of damage hits you (which is why most players in Zergs have 28K+ Health. If the burst doesn’t kill you, enough heals will likely go out to heal you up immediately.
The most powerful tool a Mag Warden has in a large group is Corrupting Pollen. That’s a strong skill you can bring to the fight, though if you are solo or small group I doubt you can find room on your bars to slot it.
Thanks for the reply! I'm going for a support/healing mag warden, that's why I was asking and I think I will build this character despite the changes and I'll be useful in bigger groups as a support thing. I just really like the class, this and the templar are my favourites.
Stygies_VIII wrote: »Stygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?
If you run in a big group, you can use pretty much anything. You mean like a zerg, right? You would be more useful on pretty much any other class, but since you need to do so little when in a zerg, what you use doesn’t matter too much. Whether you live or die will mostly depend on how high your Max Health is when a big burst of damage hits you (which is why most players in Zergs have 28K+ Health. If the burst doesn’t kill you, enough heals will likely go out to heal you up immediately.
The most powerful tool a Mag Warden has in a large group is Corrupting Pollen. That’s a strong skill you can bring to the fight, though if you are solo or small group I doubt you can find room on your bars to slot it.
Thanks for the reply! I'm going for a support/healing mag warden, that's why I was asking and I think I will build this character despite the changes and I'll be useful in bigger groups as a support thing. I just really like the class, this and the templar are my favourites.
Yup it’s my favorite class as well!
Remember to stack CPs to increase the healing debuff of Corrupting Pollen. That healing debuff is what makes it so strong.
Your Ults Permafrost and Healing Thicket are also very useful.
Magicka Wardens can be very survivableStygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?
Talking from 1vX perspective its defenitly not the best option. Tough a good build can do alot of stuff, even with the recent changes.
In a small group magwarden shines on the other hand. A 2-4 man group with some nice AOE abilities will be really strong. For example: 1 magdk (with banner) 1 magwarden (with permafrost) 1 templar (with meteor/resto) 1 sorc (with negate) Will be incredebly strong. Make a hight burst build (something like spinner+necropotance+1domi 1infernal) and your sleet with ur sub will do insane amounts of dmg. You can even go a full ice build with icestaff and a resto staff and have great roots/snares around you. Will help the group alot and will still do tons of dmg.
Magicka Wardens can be very survivableStygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?Talking from 1vX perspective its defenitly not the best option. Tough a good build can do alot of stuff, even with the recent changes.
In a small group magwarden shines on the other hand. A 2-4 man group with some nice AOE abilities will be really strong. For example: 1 magdk (with banner) 1 magwarden (with permafrost) 1 templar (with meteor/resto) 1 sorc (with negate) Will be incredebly strong. Make a hight burst build (something like spinner+necropotance+1domi 1infernal) and your sleet with ur sub will do insane amounts of dmg. You can even go a full ice build with icestaff and a resto staff and have great roots/snares around you. Will help the group alot and will still do tons of dmg.
I agree. The 'magwarden sucks' narrative is being taken too far. They are an excellent PVP group class. Even duo.
Stygies_VIII wrote: »Stygies_VIII wrote: »Stygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?
If you run in a big group, you can use pretty much anything. You mean like a zerg, right? You would be more useful on pretty much any other class, but since you need to do so little when in a zerg, what you use doesn’t matter too much. Whether you live or die will mostly depend on how high your Max Health is when a big burst of damage hits you (which is why most players in Zergs have 28K+ Health. If the burst doesn’t kill you, enough heals will likely go out to heal you up immediately.
The most powerful tool a Mag Warden has in a large group is Corrupting Pollen. That’s a strong skill you can bring to the fight, though if you are solo or small group I doubt you can find room on your bars to slot it.
Thanks for the reply! I'm going for a support/healing mag warden, that's why I was asking and I think I will build this character despite the changes and I'll be useful in bigger groups as a support thing. I just really like the class, this and the templar are my favourites.
Yup it’s my favorite class as well!
Remember to stack CPs to increase the healing debuff of Corrupting Pollen. That healing debuff is what makes it so strong.
Your Ults Permafrost and Healing Thicket are also very useful.
Thanks again! Last question from me: Panacea (resto staff ult) or Secluded Grove (green balance ult) in pvp?
Magicka Wardens can be very survivableStygies_VIII wrote: »How about playing as a warden in a bigger group? That's still fine? We're mostly talking about small groups or dueling here, but if I went with a bigger group, should I expect to be the first one to die?Talking from 1vX perspective its defenitly not the best option. Tough a good build can do alot of stuff, even with the recent changes.
In a small group magwarden shines on the other hand. A 2-4 man group with some nice AOE abilities will be really strong. For example: 1 magdk (with banner) 1 magwarden (with permafrost) 1 templar (with meteor/resto) 1 sorc (with negate) Will be incredebly strong. Make a hight burst build (something like spinner+necropotance+1domi 1infernal) and your sleet with ur sub will do insane amounts of dmg. You can even go a full ice build with icestaff and a resto staff and have great roots/snares around you. Will help the group alot and will still do tons of dmg.
I agree. The 'magwarden sucks' narrative is being taken too far. They are an excellent PVP group class. Even duo.
Why can't mag classes do both? And not be pigeon holed into the group role like magplars?