Kiralyn2000 wrote: »No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.
DuskMarine wrote: »Kiralyn2000 wrote: »No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.
no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)
DuskMarine wrote: »Kiralyn2000 wrote: »No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.
no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)
But we should have overland be stupid difficult because.... hardcore players say so?
Define "better". It's highly subjective
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
NO. I want to farm, it's already annoying to have mobs in the way while trying to get a node with people sprinting around like someone put their asses on fire.
Go to veteran dunegons, VMA, trials, you'll find a lot of mobs more challenging and be content, that's why that kind of content is there.
Moreover you better acknowledge new players die a lot from overland mobs, if you are unaware, for them it's not that simple.
And finally you also may want to acknowledge there are also players interested in role playing, exploring, questing in peace and relaxing with some casual combat that do not requires much effort.
DuskMarine wrote: »DuskMarine wrote: »Kiralyn2000 wrote: »No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.
no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)
But we should have overland be stupid difficult because.... hardcore players say so?
Define "better". It's highly subjective
better being overall for everyone in the long run. stupid difficult no(we got dark souls for that) but there should be difficulty progression leading up to the trials not the only challenge being trials(which only spawns people who act brain dead thinking they can walk right into them after beating everything else). the difficulty increase would make the entire playerbase better as a whole rather than just watching everyone grind like mad and have no clue what their doing later down the road when they see the difficulty go from 0 to 100
You mean like Craglorn? Which was incredibly popular and populated in its heydey? Ohhhh waiiit, no it waaasn't, riiiight. And you want the entire world to become a dead zone like that? How is that 'better for everyone in the long run?'DuskMarine wrote: »better being overall for everyone in the long run.
Most people don't want that. The majority don't want that. I don't want that. They don't want that. The poll dictates people don't want that. The popularity of Craglorn dictates people didn't want that. Only a minority wants that.DuskMarine wrote: »there should be difficulty progression leading up to the trials
DuskMarine wrote: »NO. I want to farm, it's already annoying to have mobs in the way while trying to get a node with people sprinting around like someone put their asses on fire.
Go to veteran dunegons, VMA, trials, you'll find a lot of mobs more challenging and be content, that's why that kind of content is there.
Moreover you better acknowledge new players die a lot from overland mobs, if you are unaware, for them it's not that simple.
And finally you also may want to acknowledge there are also players interested in role playing, exploring, questing in peace and relaxing with some casual combat that do not requires much effort.
to die to anything even just starting out you have to litterally stand still and do nothing. its rediculous how easy it is right now to the point people are not ready for vma or trials(cant use dungeons anymore as their kinda a faceroll anymore)
Let me stress this: Craglorn. Was. Not. Successful.
DuskMarine wrote: »DuskMarine wrote: »Kiralyn2000 wrote: »No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.
no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)
But we should have overland be stupid difficult because.... hardcore players say so?
Define "better". It's highly subjective
better being overall for everyone in the long run. stupid difficult no(we got dark souls for that) but there should be difficulty progression leading up to the trials not the only challenge being trials(which only spawns people who act brain dead thinking they can walk right into them after beating everything else). the difficulty increase would make the entire playerbase better as a whole rather than just watching everyone grind like mad and have no clue what their doing later down the road when they see the difficulty go from 0 to 100
There is difficulty increase. Going from overland trash mobs, to dolmens, to world bosses, public dungeon bosses, then to group dungeons, then vet dungeons, and then to trials. Not in that specific order but you get it.
I get that you think everything except trials is easy, and maybe it is for you. But that doesn't mean it's easy for everyone else.
No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.
You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.
You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.
I see people saying delve bosses should be amped up, too.
What happens then?
- Influx of new players with a chapter.
- The new players can't complete the delves.
- The new players leave, frustrated, because the game is an unbalanced mess.
Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.
New players exist.
Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.
DuskMarine wrote: »
when i first started on console i had no clue what i was doing level 1 floating my happy butt around leveling like traditional mmos(this was back when level cap progression was still a thing) i enjoyed the difficulty spike i would take going into an area i wasnt leveled for yet. but........i found a dolmen out in glenumbras swamp area and grinded it to death by myself emphasis on BY MYSELF. and got to a certain level and started soloing world bosses. went through all the rest of the zones just destroying them like a hot knife through butter then i got to vr16 and went into craglorn and i finally had the challenge i wanted. i thought oh hey i need dungeon gear well i facerolled that easy with some friends got what i want came through craglorn like a red headed step child twice on christmas ripping everything to pieaces. i sat there thinking huh this isnt so bad why is nobody in here found some great farming spots too by the way so i wasnt to mad to have it to myself. well thieves guild dropped new trial vmol me and a group of rag tag people ran into that face first beat it moved on to the point of thinking nothing could take us down. then i transitioned to pc with the cp levels being your end all be all levels i ground up a stam sorc cause i though hey i already went through everything before pieace of cake well yea it was a rediculous pieace of cake. cp 10 i was eating craglorn for breakfast and i have a whole guild to vouch for it that was before they turned craglorn into why would a high level touch it with a 300 foot pole. i sit now at max level not even getting a full rotation off very easily soloing the world bosses and watching level 1s run around doing stuff that only a high level should be able to do right out of the gate. so yes we need some difficulty rise quite badly in this game. and as a whole it would definitly help this community get everyone up to speed so learn to play no long becomes the issue and we can identify the real problems with this game. cause i can tell you now nobody that comes into the game now is ready for endgame by the time their leveled up almost 75% of the time. we need overland difficulty to get this game back on track so people can actually have an endgame.

I see people saying delve bosses should be amped up, too.
What happens then?
- Influx of new players with a chapter.
- The new players can't complete the delves.
- The new players leave, frustrated, because the game is an unbalanced mess.
Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.
New players exist.
Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.
I see people saying delve bosses should be amped up, too.
What happens then?
- Influx of new players with a chapter.
- The new players can't complete the delves.
- The new players leave, frustrated, because the game is an unbalanced mess.
Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.
New players exist.
Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.