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Would you like overland content difficulty increased?

DamenAJ
DamenAJ
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Let's say, to about the difficulty of craglorn.

Loot all stays the same, quests stay the same.

Let's see what the forums think, just out of curiousity/because these threads keep popping up.

Would you like overland content difficulty increased? 422 votes

Yes
41%
akredon_ESODonnasnowheart_ESOdegarmo_ESOBKTHNDRGodspeedCaligamy_ESOZardaynearasysb14_ESOAnimus-ESOrunicnomadRudyardssewallb14_ESOSchattenfluegelSpringt-Über-ZwergeDracaneMahabahabthaGythralmartinhpb16_ESOAlienSlofBars 177 votes
No
52%
IcyDeadPeoplelaurajfImryllomegatay_ESOSoleyaMagenpiemoonsugar66ThumbtackJakevailjohn_ESOTerfinSlurglordspyderMojmirAcrolasBelegnoledaryl.rasmusenb14_ESOHanokihsDominoidPlagueSDWardenCommander.Costantinob14_ESO 220 votes
Other (Post!)
5%
NewBlacksmurfEsha76AllPlayAndNoWorkAdernathForztrRobo_HoboLadyDestinySugaComaViolynneHammy01RagnorkTasearRokhBiro123JemcrystalYamiKurukuMaltheruecruLunatic_DizzyEvilAutoTech 25 votes
  • Kuwhar
    Kuwhar
    ✭✭✭✭
    No
    If the no's win can we get a trophy? And no more threads thereafter?

    Or maybe just a steak dinner, im a cheap date.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    we need the difficulty to increase with area and level not cater to the noobies they need to go through exactly what we all did. they keep catering to casuals kicking their vets in the face all the time that its old.
  • Kiralyn2000
    Kiralyn2000
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    No
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)
  • Milvan
    Milvan
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    Yes
    Overland content is braindead easy and neither requeires nor prepare player for end game.

    I mean I love the content, the quests are so well made and the npcs so well written, is it suppose to be interactive graphical novel with barely no difficulty? Because if yes they did achieve that.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Kuwhar
    Kuwhar
    ✭✭✭✭
    No
    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    But we should have overland be stupid difficult because.... hardcore players say so?

    Define "better". It's highly subjective
  • DuskMarine
    DuskMarine
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    Yes
    Kuwhar wrote: »
    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    But we should have overland be stupid difficult because.... hardcore players say so?

    Define "better". It's highly subjective

    better being overall for everyone in the long run. stupid difficult no(we got dark souls for that) but there should be difficulty progression leading up to the trials not the only challenge being trials(which only spawns people who act brain dead thinking they can walk right into them after beating everything else). the difficulty increase would make the entire playerbase better as a whole rather than just watching everyone grind like mad and have no clue what their doing later down the road when they see the difficulty go from 0 to 100
  • akredon_ESO
    akredon_ESO
    ✭✭✭✭
    Yes
    I would say increase the TTK ( time to kill ) right now i think ESO is suffering from the problem that WOW was having and making mobs so freakin easy it was boring. I blow through herds of mobs like a flaming great sword of Slaying +4. Like the only thing challenging is world bosses and even some of those can be soloed, wich is fine because there isnt always people around to do them. but normal mobs could use another 30-50k hp and maybe hit a bit harder.
  • RANKK7
    RANKK7
    ✭✭✭✭✭
    No
    NO. I want to farm, it's already annoying to have mobs in the way while trying to get a node with people sprinting around like someone put their asses on fire.

    Go to veteran dunegons, VMA, trials, you'll find a lot of mobs more challenging and be content, that's why that kind of content is there.

    Moreover you better acknowledge new players die a lot from overland mobs, if you are unaware, for them it's not that simple.

    And finally you also may want to acknowledge there are also players interested in role playing, exploring, questing in peace and relaxing with some casual combat that do not requires much effort.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • shadowwraith666
    shadowwraith666
    ✭✭✭✭
    No
    what's with the rash of "the games too easy" threads?, if zos increased the difficulty it wouldn't take these complainers long to overcome that difficulty and then complain again following by a demand for another increase in a never ending cycle for the sake of "challenge"
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    Spill some blood for me dear brother
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  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    RANKK7 wrote: »
    NO. I want to farm, it's already annoying to have mobs in the way while trying to get a node with people sprinting around like someone put their asses on fire.

    Go to veteran dunegons, VMA, trials, you'll find a lot of mobs more challenging and be content, that's why that kind of content is there.

    Moreover you better acknowledge new players die a lot from overland mobs, if you are unaware, for them it's not that simple.

    And finally you also may want to acknowledge there are also players interested in role playing, exploring, questing in peace and relaxing with some casual combat that do not requires much effort.

    to die to anything even just starting out you have to litterally stand still and do nothing. its rediculous how easy it is right now to the point people are not ready for vma or trials(cant use dungeons anymore as their kinda a faceroll anymore)
  • Kuwhar
    Kuwhar
    ✭✭✭✭
    No
    DuskMarine wrote: »
    Kuwhar wrote: »
    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    But we should have overland be stupid difficult because.... hardcore players say so?

    Define "better". It's highly subjective

    better being overall for everyone in the long run. stupid difficult no(we got dark souls for that) but there should be difficulty progression leading up to the trials not the only challenge being trials(which only spawns people who act brain dead thinking they can walk right into them after beating everything else). the difficulty increase would make the entire playerbase better as a whole rather than just watching everyone grind like mad and have no clue what their doing later down the road when they see the difficulty go from 0 to 100

    There is difficulty increase. Going from overland trash mobs, to dolmens, to world bosses, public dungeon bosses, then to group dungeons, then vet dungeons, and then to trials. Not in that specific order but you get it.

    I get that you think everything except trials is easy, and maybe it is for you. But that doesn't mean it's easy for everyone else.
  • AuldWolf
    AuldWolf
    ✭✭✭✭✭
    No
    DuskMarine wrote: »
    better being overall for everyone in the long run.
    You mean like Craglorn? Which was incredibly popular and populated in its heydey? Ohhhh waiiit, no it waaasn't, riiiight. And you want the entire world to become a dead zone like that? How is that 'better for everyone in the long run?'

    DuskMarine wrote: »
    there should be difficulty progression leading up to the trials
    Most people don't want that. The majority don't want that. I don't want that. They don't want that. The poll dictates people don't want that. The popularity of Craglorn dictates people didn't want that. Only a minority wants that.

    I really do try to spell this out for hardcore people.

    If you made the entire game into Craglorn, the game would die.

    Let me stress this: Craglorn. Was. Not. Successful.

    Why do you think it would be successful if the entire world were Craglorn?

    Most people don't want this.

    Can the threads stop, now?

    (Edited to make it even more literal and clear.)
     
    Edited by AuldWolf on June 2, 2018 6:30PM
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    No
    Its hard to get a group from zone to do group quests and even harder to get my group of IRL friends together with our schedules to do quests.

    That's why I don't do much in Craglorn these days, even though I can solo some of those.
  • Belegnole
    Belegnole
    ✭✭✭✭✭
    No
    I'm a little conflicted about the idea of raising the difficulty of the overland areas. But to raise them to Craglorn difficulty, er no.
  • Pink_Violinz
    Pink_Violinz
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    Yes
    My healer with barely 1k spell damage can complete quests with no difficulty. I know too many players who have no idea what it's like to properly dps because questing and leveling did not prepare them.
  • Robo_Hobo
    Robo_Hobo
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    Other (Post!)
    I don't know how it would be done, but some way of having an option for higher difficulty enemies, or just maybe significantly nerf the player to the point that it would feel that way, to make it so questing and adventuring in the overland is dangerous again for us who want that threat and challenge in our questing, would be the ideal solution.

    But only if that were the case and it was optional. Much as I would love the increased difficulty in my quests, I wouldn't want that if the only way to do it was to make it harder for everyone, even those who like it how it is now with no difficulty.

    Tl;dr I'd rather have a hard mode than make it hard for everyone. If that's ever feasibly possible.

    Until then I'll still try going naked with no champion points and other means of nerfing myself, but it's a hollow feeling.
  • RANKK7
    RANKK7
    ✭✭✭✭✭
    No
    DuskMarine wrote: »
    RANKK7 wrote: »
    NO. I want to farm, it's already annoying to have mobs in the way while trying to get a node with people sprinting around like someone put their asses on fire.

    Go to veteran dunegons, VMA, trials, you'll find a lot of mobs more challenging and be content, that's why that kind of content is there.

    Moreover you better acknowledge new players die a lot from overland mobs, if you are unaware, for them it's not that simple.

    And finally you also may want to acknowledge there are also players interested in role playing, exploring, questing in peace and relaxing with some casual combat that do not requires much effort.

    to die to anything even just starting out you have to litterally stand still and do nothing. its rediculous how easy it is right now to the point people are not ready for vma or trials(cant use dungeons anymore as their kinda a faceroll anymore)

    Then you better put a lot more attention to low levels around who are truly low levels and no cp, because you'll find out a reality you clearly ignore.

    Overland has nothing to do with vma and veteran content, it's not there to "prepare" you, if this game really was designed to "prepare" you, we would have a detailed appendix about damage, mitigation, penetration and even terms and abbreviations used in tooltips, some of the BASIC to be "prepared".
    When people is truly interested in more difficult content, start to look around for a specific guild or for websites to start to get a build, as much as info about mechanics in the various places.
    Let's not be dense please.

    Edited by RANKK7 on June 2, 2018 6:43PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • AlienatedGoat
    AlienatedGoat
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    Yes
    Yes, but only as an option/toggle.
    PC-NA Goat - Bleat Bleat Baaaa
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Other (Post!)
    Let me stress this: Craglorn. Was. Not. Successful.

    Craglorn was designed with groups in mind. I´d venture many, if most, people who play ESO don´t quest with friends. The only thing it ´proves´ is that you won´t get a well-populated zone if you take the player base, slice it (to exclude non-veterans), then slice it again (to exclude solo players).

    It´s also, to be frank, kind of a boring zone. I go there to get Nirncrux, or to get a trial going.

    Or to do the questline, which isn´t solo-friendly (another reason many don´t do it I guess). Or for that matter very group-friendly, since there are many quests that need to be shared and you might not be on the same part of the mission.


    If I want to do random quests or just play around, Vvardenfell, Summerset, or most any other place is more inviting.

    Anyway (and I really should make a separate document and just copy paste this)... YES the game needs to have it´s difficulty ramped way up - optionally. Put the difficulty changes on the player stats, not on monster stats, and all "it won´t work for newbies" argument are null. and. void.

    The utter lack of difficulty will kill the game for many, including me, sooner or later. Most of it is just God Mode, also this completely bypasses most combat mechanics in the game, which are actually pretty damn good. You never have to worry about equipment, skills, blocking, or most anything really, since you will melt anything with light attack DPS while standing still.
    Edited by MaleAmazon on June 2, 2018 6:41PM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    Kuwhar wrote: »
    DuskMarine wrote: »
    Kuwhar wrote: »
    DuskMarine wrote: »
    No, the base game experience (overland, questing, etc) can't be balanced around trial-geared dudes who sleepwalk their way through vet dungeons. It would be bad for the overall playerbase.

    no actually itd be better. a game should have a difficulty hurdle in each advancement take dark souls into consideration. you have to overcome each hurdle thrown at you to truly do better you cant have the overland a easy steamroll because casuals say so. there needs to be difficulty advancement somehow implemented cause the game is just way to easy from start to finish(especially if i can grind a giant group of mobs from level 1- my cp in a short time there is something wrong)

    But we should have overland be stupid difficult because.... hardcore players say so?

    Define "better". It's highly subjective

    better being overall for everyone in the long run. stupid difficult no(we got dark souls for that) but there should be difficulty progression leading up to the trials not the only challenge being trials(which only spawns people who act brain dead thinking they can walk right into them after beating everything else). the difficulty increase would make the entire playerbase better as a whole rather than just watching everyone grind like mad and have no clue what their doing later down the road when they see the difficulty go from 0 to 100

    There is difficulty increase. Going from overland trash mobs, to dolmens, to world bosses, public dungeon bosses, then to group dungeons, then vet dungeons, and then to trials. Not in that specific order but you get it.

    I get that you think everything except trials is easy, and maybe it is for you. But that doesn't mean it's easy for everyone else.

    when i first started on console i had no clue what i was doing level 1 floating my happy butt around leveling like traditional mmos(this was back when level cap progression was still a thing) i enjoyed the difficulty spike i would take going into an area i wasnt leveled for yet. but........i found a dolmen out in glenumbras swamp area and grinded it to death by myself emphasis on BY MYSELF. and got to a certain level and started soloing world bosses. went through all the rest of the zones just destroying them like a hot knife through butter then i got to vr16 and went into craglorn and i finally had the challenge i wanted. i thought oh hey i need dungeon gear well i facerolled that easy with some friends got what i want came through craglorn like a red headed step child twice on christmas ripping everything to pieaces. i sat there thinking huh this isnt so bad why is nobody in here found some great farming spots too by the way so i wasnt to mad to have it to myself. well thieves guild dropped new trial vmol me and a group of rag tag people ran into that face first beat it moved on to the point of thinking nothing could take us down. then i transitioned to pc with the cp levels being your end all be all levels i ground up a stam sorc cause i though hey i already went through everything before pieace of cake well yea it was a rediculous pieace of cake. cp 10 i was eating craglorn for breakfast and i have a whole guild to vouch for it that was before they turned craglorn into why would a high level touch it with a 300 foot pole. i sit now at max level not even getting a full rotation off very easily soloing the world bosses and watching level 1s run around doing stuff that only a high level should be able to do right out of the gate. so yes we need some difficulty rise quite badly in this game. and as a whole it would definitly help this community get everyone up to speed so learn to play no long becomes the issue and we can identify the real problems with this game. cause i can tell you now nobody that comes into the game now is ready for endgame by the time their leveled up almost 75% of the time. we need overland difficulty to get this game back on track so people can actually have an endgame.
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    No
    No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.

    You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.

    You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.
    Edited by PlagueSD on June 2, 2018 6:45PM
  • WildRaptorX
    WildRaptorX
    ✭✭✭✭✭
    Yes
    100% it’s ridiculous

    Solutions:
    NPCs should hit harder
    Increase detection radius
    Give base game NPCs the latest animations

    Delve bosses are abismal compared to release. During the main storyline where you and Sai fight those undead red guard mummies - that’s the standard of power certain bosses should have
    Edited by WildRaptorX on June 2, 2018 6:52PM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    PlagueSD wrote: »
    No, I actually stopped playing for a while when I couldn't beat the Manimarco fight in the main questline. I also had problems with the mage's guild last quest when you reclaim the island. If there were 2 elites, I was dead. This was back when I was a newbie. Now, when I start a new character, I breeze through the fights now.

    You have to remember, this game is not balanced around CP720 players fully golded in trial gear. It's balanced for the new player that's just starting.

    You want hard content? craft some CP90 gear and go kill things. That should provide a challenge.

    i gotta say the story really does need some severe difficulty increase....................and all i gotta say is molag bal. does no damage......has barely any resistance.............and has a stupid high health pool making the fight nothing more than a painful long headache...............a final boss should be the hardest enemy you should ever face in a game but hes litterally a kitten. and thats regardless of level cause the emperor armor gives you super damage super armor and super everything else. so honestly the main issue i see going on is no one wants change and just wants a game they can faceroll.
  • EvilCroc
    EvilCroc
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    No
    Not only DD characters should be allowed for doing storyline quests.
    Healers and tanks should have their not-painful questing too.
  • AuldWolf
    AuldWolf
    ✭✭✭✭✭
    No
    I see people saying delve bosses should be amped up, too.

    What happens then?

    - Influx of new players with a chapter.
    - The new players can't complete the delves.
    - The new players leave, frustrated, because the game is an unbalanced mess.

    Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.

    New players exist.

    Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Yes
    AuldWolf wrote: »
    I see people saying delve bosses should be amped up, too.

    What happens then?

    - Influx of new players with a chapter.
    - The new players can't complete the delves.
    - The new players leave, frustrated, because the game is an unbalanced mess.

    Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.

    New players exist.

    Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.

    dude you need to look at wow that game was fine. and it isnt on life support. yall need to open your minds to change instead of being so close minded. increasing the difficulty would finally make players on even skill grounds instead of one person being a god compared to someone else even though their super close in level. skill gaps are the issue the only way to close those gaps is make it harder so people dont get a easy face roll.
  • Kuwhar
    Kuwhar
    ✭✭✭✭
    No
    DuskMarine wrote: »

    when i first started on console i had no clue what i was doing level 1 floating my happy butt around leveling like traditional mmos(this was back when level cap progression was still a thing) i enjoyed the difficulty spike i would take going into an area i wasnt leveled for yet. but........i found a dolmen out in glenumbras swamp area and grinded it to death by myself emphasis on BY MYSELF. and got to a certain level and started soloing world bosses. went through all the rest of the zones just destroying them like a hot knife through butter then i got to vr16 and went into craglorn and i finally had the challenge i wanted. i thought oh hey i need dungeon gear well i facerolled that easy with some friends got what i want came through craglorn like a red headed step child twice on christmas ripping everything to pieaces. i sat there thinking huh this isnt so bad why is nobody in here found some great farming spots too by the way so i wasnt to mad to have it to myself. well thieves guild dropped new trial vmol me and a group of rag tag people ran into that face first beat it moved on to the point of thinking nothing could take us down. then i transitioned to pc with the cp levels being your end all be all levels i ground up a stam sorc cause i though hey i already went through everything before pieace of cake well yea it was a rediculous pieace of cake. cp 10 i was eating craglorn for breakfast and i have a whole guild to vouch for it that was before they turned craglorn into why would a high level touch it with a 300 foot pole. i sit now at max level not even getting a full rotation off very easily soloing the world bosses and watching level 1s run around doing stuff that only a high level should be able to do right out of the gate. so yes we need some difficulty rise quite badly in this game. and as a whole it would definitly help this community get everyone up to speed so learn to play no long becomes the issue and we can identify the real problems with this game. cause i can tell you now nobody that comes into the game now is ready for endgame by the time their leveled up almost 75% of the time. we need overland difficulty to get this game back on track so people can actually have an endgame.

    Dear lord, it's beautiful

    this-is-beautiful.gif

    not one line space
  • WildRaptorX
    WildRaptorX
    ✭✭✭✭✭
    Yes
    AuldWolf wrote: »
    I see people saying delve bosses should be amped up, too.

    What happens then?

    - Influx of new players with a chapter.
    - The new players can't complete the delves.
    - The new players leave, frustrated, because the game is an unbalanced mess.

    Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.

    New players exist.

    Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.

    I’m not a hardcore player. Bosses are supposed to be bosses. The chapters won’t bring in many new players so let’s not base the games mechanics around that. I have basic craftable armour and bosses don’t add fear like they used to anymore, there’s no need to even buff.
  • akredon_ESO
    akredon_ESO
    ✭✭✭✭
    Yes
    AuldWolf wrote: »
    I see people saying delve bosses should be amped up, too.

    What happens then?

    - Influx of new players with a chapter.
    - The new players can't complete the delves.
    - The new players leave, frustrated, because the game is an unbalanced mess.

    Why do the hardcore realise that the changes they desire would kill the game, it would make the game as dead as Craglorn. As dead as so many other MMOs that went on life support because they tried to appeal to the hardcore.

    New players exist.

    Don't be so selfish, self-centred, and completely without empathy for new players. It's frankly antisocial. This game isn't just for you. Hardcore players have trials, and that's frankly generous considering how tiny the hardcore demographic actually is compared to casuals.

    I get what you are saying but a LITTLE bit of a increase in tuneing anywhere between 15-30% increase to damage and health wouldnt be to over tuned and would help appease the players that want the world to be atleast a little challenging because right now it is not at all Challenging in the slightest.
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