What I mean by the tittle? Ever seen average stamina off-bar skill setup?
For those who have a decent memory it might be obvious that pre TG patch burst build in PVE existed. By my definition it basically domiantion of Spammable with only reasonable amount of DOTs, same time focusing more on buff abilites.
For example:
Stamina DK with Wrecking Blow as spammable (pre DB it was working pretty damn good with HA passive), Executioner as execute but also raw damage increase on Two-hands. Add Molten weapons with buff to Heavy attacks. Woala! You already had above 20k DPS which was relatively okay back in a day. Lets say u add, Endless Hail with vMA bow and u get few thousands more. Lets say u wanna use former Venomous Claw and u had 25-30k DPS with ease. Or more (depending on skill).
Staph now! No more, lets say u wanna pick Poison Injection as well. It wasnt skill worth slotting for DPS, unless... u were having Master's Bow and pre 2.1 version.
Was that good design? I think it was. Certain abilities should used only when u have vMA/Master or whatever weapon to be fully effective. Making those abilites good at all times, makes every single class have same stuff.
And thats my point. Lets have abilities as they were back in day. So you dont have to slot every same stuff on every class with exception of one. For every stamina now it all is like: Caltrops, Endless Hail, Poison Injection, Trap and class skill. Why?
I am basically proposing nerfing weapon skills and by a lot. Class skills should be always outperforming unbuffed by "special set" weapon ability