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Why mobs in ESO are too weak.

FolgerdMramorny
Some mobs are so weak, that if i even stand at one point, they can't beat me 1v1.
(Daedra, Bandits, etc.)
Quests are becomming a dull grinding corridor slasher.
Why can't enemies be a little bit stronger?
Also it will be much funnier if quest companions got some dmg. Their health bar is full and they are dealing no dmg.
Does anyone know, will be there some changes in aoe difficulty. Maybe an option to raise difficulty for one man at least in solo quests.

(Thx and sry for my english)
  • notyuu
    notyuu
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    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion
  • ThePlayer
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    They are only a wasting of time for the end game players that want complete some quests, if they have to change something is better they focus in the final boss of delvet, make them more smarter and harder.
  • cal50
    cal50
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    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.
  • Vrienda
    Vrienda
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    The difficulty is fine. Champion points just make things easier over time.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Arcon2825
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    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    But that’s actually the first experience a new player gets.
    I just created a character on NA servers without all those bells and whistles. It’s definitely a difference and while not hard, you have to pull mobs carefully. Especially in the beginning, not having shields, stuns etc.
    Xbox EU
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  • firedrgn
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    Start a new character with no cp.
  • FakeFox
    FakeFox
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    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    And mobs will still not have any mechanics. Gimping your self doesn't make it harder, it just makes everything take longer. Dumbing down your own playstyle makes the problem even worse in my opinion.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Gythral
    Gythral
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    Dark Souls ->>
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • phaneub17_ESO
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    Back when it was Veteran Ranks and we had soft caps, things got a bit dicey. For the average non-tanks, those thrown blades from NPC mobs could do some real damage if you didn't interrupt or block it. Public Dungeons were actually tough with those big packs if you didn't have something to immobilize or slow them down in the later zones. Running out of resources was a real problem. Those were the days...
  • Betsararie
    Betsararie
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    They are too weak. As a player of many MMOs, this is a sad situation.
  • TheShadowScout
    TheShadowScout
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    Why mobs in ESO are too weak.
    ...because ever since you cannot outlevel stuff, they balanced everything so newcomers would not get frustrated with simple questing enemies?

    The other side of that is, better players or ESO veterans find them weak and boring. But there are always other ways to have a challenge... solo public dungeons, do maelstrom, solo lower craglorn dwelves, PvP in cyrodil and battlegrounds, challenge world bosses, gank and get ganked in imperial city, solo full dungeons...

    Or you can always handicap yourself by taking off gear, or even using "pay to lose" stuff like the broom and bucket...
    ...but it would be neat if there were more options, yes?
    Like I mentioned elsewhere:
    ...what about an individual handicap?

    A setting that each player can switch, reducing their character combat power to 90%, 80%, 50%, whatever they feel comfortable with... and in turn, giving special rewards for them only if they fight at reduced power. After all, its more impressive if you win a fight with one hand tied behind your back, so to speaking, right?

  • Metafae
    Metafae
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    I think the mobs are fine, yes they're weak, but they'd be annoying if they all took forever to kill.

    It'll be best just to make sure there are the odd few mobs and most importantly, the final boss for delves and quests to have their difficulty increased. Kinda sucks doing a long quest and the final boss drops dead before my elemental storm even started..
  • Biro123
    Biro123
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    They are waaay too weak.

    For those saying 'remove gear/cps' etc.' er, no. Why should I need to have space in my inventory to remove gear so I can play the base content? Why should I have to spend gold to respec CP every time I want to play the base content (given that I only do it while in a queue for Cyro)..

    I get that the difficulty is good for no-cp, for ungeared, un-levelled characters.. (I played Morrowind with a new Warden, intentionally not spending CP and only using gear that he found from questing/drops). It was about right.

    BUT and this is a HUGE but. there are places where it SHOULD be more difficult. Summerset is based on new skill-lines and crafting - stuff you want to add to an existing character. It should have been balanced for geared, max-CP characters. The fact that it isn't made me stop playing it. Bored. No challenge. No sense of achievement on completing quests.. May as well just jump on a horse and bypass all the mobs since you just 1-shot them, taking no damage anyway...

    I'd argue that all DLC/Expansion content should be more challenging and geared towards levelled characters.

    I also think that all delves/public dungeons should have 'veteran' versions too. They don't need to give better rewards, just perhaps some achievements/undaunted xp. Just their existence would make single-player PVE worth playing.

    Honestly the game is completely broken in this sense
    Minalan owes me a beer.

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  • Narvuntien
    Narvuntien
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    I wish there was just a button that turned off cp while questing

    and before anyone tells me to unassign my cp, I am just questing then someone asks for help for a pleadge or looking for people for a trial or I feel like cryodil today It will cost me gold every single time I want to do that.. not to mention I have to remember what the hell my set up was :s.
  • Biro123
    Biro123
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    Removing CP alone isn't enough, though...
    Minalan owes me a beer.

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  • VaranisArano
    VaranisArano
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    When I level a new character with no CP, the difficulty feels about right and gets much easier once I put in CP. With no CP, I'm careful, focus on gear, maintaining resources, block, and focus much more on staying alive and engaging enemies carefully because its much easier for my character to die.

    When I play overland content with my tank, I work my way through quest mobs no problem, but its not quick.

    When I play overland content with my DD, or with any character who does 15K DPS (and that's low for end-game content) I rip through mobs like they are tissue paper.

    So in my experience, overland quests are geared towards new characters with no CP in terms of difficulty. Not DDs who do end-game level DPS. If I want difficulty, I don't bring my DD with 20k dps. I save that for when I want to rip through the quest mobs like tissue paper. (Unless its Imperial City where every other mob is a miniboss)
    Edited by VaranisArano on June 2, 2018 12:26PM
  • xeNNNNN
    xeNNNNN
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    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    You know...those who want a greater challenge often go and seek it themselves and not have it handed too them.

    Naked dungeon runs..naked trial runs and pvp....really theres been plenty those suggestions aren't half bad.

    But if people are going to nagg for a challenge but expect it to be handed to them all the time then they will get no where and dont really care for the thing they're complaining about it just ends up being a flavour of the month complaint.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Biro123
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    http://strangeenc.blogspot.com/2016/02/difficulty-curves-and-pacing-in-gaming.html

    Difficulty curves.. ESO overland sits firmly in the 'Boredom' section for most players. As this is around 80-90%? of the game content - this is a bad thing.

    I get that it needs to be like that for new players. but ESO's design seems to have this view that once you are levelled, you never want to quest anymore.. (since there are no options for it without it being in the 'Boring' section).. Which is just nuts.. Why would an RPG player ever NOT want to quest?

    There needs to be higher difficulty zones.

    Honestly, I have 5 fully-levelled characters that I'd like to unlock the Psijic line on - but it's just BORING because of this. Games should be FUN. I've learned that my time is precious and I refuse to waste it playing games/content that is boring.

    Edited by Biro123 on June 2, 2018 12:49PM
    Minalan owes me a beer.

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  • Odnoc
    Odnoc
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    FakeFox wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    And mobs will still not have any mechanics. Gimping your self doesn't make it harder, it just makes everything take longer. Dumbing down your own playstyle makes the problem even worse in my opinion.

    Same can be said about changing mechanics, once you learn them they aren't harder, it just takes longer to faceroll them.
  • Biro123
    Biro123
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    xeNNNNN wrote: »
    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    You know...those who want a greater challenge often go and seek it themselves and not have it handed too them.

    Naked dungeon runs..naked trial runs and pvp....really theres been plenty those suggestions aren't half bad.

    But if people are going to nagg for a challenge but expect it to be handed to them all the time then they will get no where and dont really care for the thing they're complaining about it just ends up being a flavour of the month complaint.

    I completely disagree with your sentiment. Part of playing well and overcoming a challenge in an RPG involves you 'character' having the right skills and equipment to complete it. How many old-fashioned MUD's needed you to find X item to pass Y enemy? This idea of gimping your character to provide a challenge goes counter to everything in RPG's - and I'm here to play an RPG.

    Yes there are trials, PVP etc. (I PVP a LOT) but I sometimes also want to simply solo quest - and I want it to be meaningful, worthwhile and challenging.

    But yes sometimes people do seek that greater challenge themselves. But unfortunately it is often in different games (which is where I'm spending more and more time now).
    Minalan owes me a beer.

    PC EU Megaserver
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  • Bruccius
    Bruccius
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    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    Not everyone likes to play a game that's extremely difficult. In an MMO, if you want it to be difficult, you use worse equipment, that's just how it is.
  • Odnoc
    Odnoc
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    Biro123 wrote: »
    xeNNNNN wrote: »
    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    You know...those who want a greater challenge often go and seek it themselves and not have it handed too them.

    Naked dungeon runs..naked trial runs and pvp....really theres been plenty those suggestions aren't half bad.

    But if people are going to nagg for a challenge but expect it to be handed to them all the time then they will get no where and dont really care for the thing they're complaining about it just ends up being a flavour of the month complaint.

    I completely disagree with your sentiment. Part of playing well and overcoming a challenge in an RPG involves you 'character' having the right skills and equipment to complete it. How many old-fashioned MUD's needed you to find X item to pass Y enemy? This idea of gimping your character to provide a challenge goes counter to everything in RPG's - and I'm here to play an RPG.

    Yes there are trials, PVP etc. (I PVP a LOT) but I sometimes also want to simply solo quest - and I want it to be meaningful, worthwhile and challenging.

    But yes sometimes people do seek that greater challenge themselves. But unfortunately it is often in different games (which is where I'm spending more and more time now).

    I've played many MMO's, and overland content/solo questing is never difficult at level cap. Try different builds, don't play meta, do something different. I think many people rush to look up the best build when new content comes out, then complain things are too easy because they are playing meta. If you're playing for your 'character' in an RPG, you shouldn't be looking up guides anyhow.

    Really, in the end, you can't please everyone, and unfortunately players that want to rush through everything have become the mainstream. The "challenge" aspect of MMO's has been gone for a while. Even in dungeons, if a player is slightly undergeared or something they are usually kicked because all people want to do is fly through content.
    Edited by Odnoc on June 2, 2018 1:05PM
  • Biro123
    Biro123
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    Bruccius wrote: »
    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    Not everyone likes to play a game that's extremely difficult. In an MMO, if you want it to be difficult, you use worse equipment, that's just how it is.

    In most MMO's you would go to a more difficult zone..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • xeNNNNN
    xeNNNNN
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    Biro123 wrote: »
    xeNNNNN wrote: »
    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    You know...those who want a greater challenge often go and seek it themselves and not have it handed too them.

    Naked dungeon runs..naked trial runs and pvp....really theres been plenty those suggestions aren't half bad.

    But if people are going to nagg for a challenge but expect it to be handed to them all the time then they will get no where and dont really care for the thing they're complaining about it just ends up being a flavour of the month complaint.

    I completely disagree with your sentiment. Part of playing well and overcoming a challenge in an RPG involves you 'character' having the right skills and equipment to complete it. How many old-fashioned MUD's needed you to find X item to pass Y enemy? This idea of gimping your character to provide a challenge goes counter to everything in RPG's - and I'm here to play an RPG.

    Yes there are trials, PVP etc. (I PVP a LOT) but I sometimes also want to simply solo quest - and I want it to be meaningful, worthwhile and challenging.

    But yes sometimes people do seek that greater challenge themselves. But unfortunately it is often in different games (which is where I'm spending more and more time now).

    Yes but if you're just going to sit there and complain about it until you get it rather than trying too challenge yourself in other ways first is just lazy. Sorry it just is. If people didn't seek challenge themselves we'd be nowhere right now.

    What do you think all of us who played skyrim on legendary did after completing a majority of content we started again but made content more difficult for ourselves with and without mods.

    You're being very one dimensional about this whole thing.

    I agree content should be more difficult but I also believe that if you want to challenge yourself you dont wait for the challenge to come to you, you try to find it yourself.The point of challenging yourself is too improve and better yourself or in this case, too make the content more fun.

    If you have a hard time lifting a rock, do you ask the rock to change its weight so you can lift it or do you choose to try a different method of lifting it?

    its all about HOW as much as WHAT.

    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    Biro123 wrote: »
    http://strangeenc.blogspot.com/2016/02/difficulty-curves-and-pacing-in-gaming.html

    Difficulty curves.. ESO overland sits firmly in the 'Boredom' section for most players. As this is around 80-90%? of the game content - this is a bad thing.

    I get that it needs to be like that for new players. but ESO's design seems to have this view that once you are levelled, you never want to quest anymore.. (since there are no options for it without it being in the 'Boring' section).. Which is just nuts.. Why would an RPG player ever NOT want to quest?

    There needs to be higher difficulty zones.

    Honestly, I have 5 fully-levelled characters that I'd like to unlock the Psijic line on - but it's just BORING because of this. Games should be FUN. I've learned that my time is precious and I refuse to waste it playing games/content that is boring.

    We tried that with craglorn back when it first launched. Barely anyone bothered going there except for trials.

    The content was "too difficult" for most.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Kuwhar
    Kuwhar
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    Biro123 wrote: »
    http://strangeenc.blogspot.com/2016/02/difficulty-curves-and-pacing-in-gaming.html

    Difficulty curves.. ESO overland sits firmly in the 'Boredom' section for most players. As this is around 80-90%? of the game content - this is a bad thing.

    I get that it needs to be like that for new players. but ESO's design seems to have this view that once you are levelled, you never want to quest anymore.. (since there are no options for it without it being in the 'Boring' section).. Which is just nuts.. Why would an RPG player ever NOT want to quest?

    There needs to be higher difficulty zones.

    Honestly, I have 5 fully-levelled characters that I'd like to unlock the Psijic line on - but it's just BORING because of this. Games should be FUN. I've learned that my time is precious and I refuse to waste it playing games/content that is boring.

    80-90% of your post is pure conjecture.

    If that much of the content was truly in that zone the game wouldn't be successful.

    Overland content is not designed to be challenging in the sense that experienced players have a hard time with it. It needs to be accessible to all players, casuals, noobs, peasants and plebeians alike.

    Does that make it trivial for the top-end players? Probably.

    But it's also not designed for them, that's what trials and vet dungeons are for. When i'm running around Ali'kir desert and see level 10's get smacked around that tells me it is balanced, harder for noobs, easier for vets.

    Unless we want leveled zones again I don't see how they are going to accomplish this, and I personally would hate having leveled zones again. I like the freedom we have right now.

    Edit: Also, your complaint about having to go through Psijic 5 times... that's not the games fault you feel the need to have 5 completionist characters. Was it fun/interesting the first time?
    Edited by Kuwhar on June 2, 2018 1:11PM
  • Vapirko
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    Why do people want harder mobs? Endgame-wise, I do not want to be running around doing dailies, farming etc and having to deal with strong mobs. It’s annoying enough as is when you have to sprint through a delve with weak enemies. Now don’t get me wrong, I’d love for new content to feature some legit challenging bosses for PvE solo questlines. The last boss for the Psijic order quest wasn’t even a joke. It was just nothing and it would be fun to have something of a challenge at least once in a while with new content.
  • DanteYoda
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    Some mobs are so weak, that if i even stand at one point, they can't beat me 1v1.
    (Daedra, Bandits, etc.)
    Quests are becomming a dull grinding corridor slasher.
    Why can't enemies be a little bit stronger?
    Also it will be much funnier if quest companions got some dmg. Their health bar is full and they are dealing no dmg.
    Does anyone know, will be there some changes in aoe difficulty. Maybe an option to raise difficulty for one man at least in solo quests.

    (Thx and sry for my english)

    Remove your champion points and yellow gear then stand there..

    Also for such an easy game there are a lot of people in open world enjoying it daily.. thousands of customers are there daily.. I'm one of them.
    Edited by DanteYoda on June 2, 2018 1:20PM
  • Odnoc
    Odnoc
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    Biro123 wrote: »
    Bruccius wrote: »
    cal50 wrote: »
    notyuu wrote: »
    you want harder?
    step 1: use non set gear
    step 2: use non purple gear
    step 3: remove champion

    But why? Games' difficulty sets by developer, not by gamers.

    Not everyone likes to play a game that's extremely difficult. In an MMO, if you want it to be difficult, you use worse equipment, that's just how it is.

    In most MMO's you would go to a more difficult zone..

    At max level, in most MMO's, overland content is trivial. So no, not really, unless you can provide an actual example instead of unfounded claims.

    Also, at one point there was a more difficult zone, how did that turn out again? THAT is why it becomes trivial, other MMO's are no different. Bad argument is bad.
    Edited by Odnoc on June 2, 2018 1:20PM
  • DamenAJ
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    I enjoy easy overland mobs. I know before I was max level with CP I had a hard time on several of my characters. Just skipped some quests because I kept dying. CP helps a lot, plus finding sets/builds that accommodate your play style.

    Anywho.... I am trying to do EVERYTHING overland, and it's already pretty time consuming, even being able to faceroll everything. Couple world bosses still give me a little trouble, but not many.

    I'm curious why people want harder overland stuff... I mean, you're not going to get better gear from it. Just hang out in harder parts of craglorn, or PVP, or do PVE stuff in PVP places. Or solo dungeons, do trials with less people, etc.

    As others have said, craglorn didn't do well when it was super hard, do you really expect them to increase everywhere? Also, is their balance? If they increase it too much, the majority of people will dislike it, you will be happy, if they increase it between, people will still complain it is both too hard and too easy. o_O;;
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