you want harder?
step 1: use non set gear
step 2: use non purple gear
step 3: remove champion
...because ever since you cannot outlevel stuff, they balanced everything so newcomers would not get frustrated with simple questing enemies?FolgerdMramorny wrote: »Why mobs in ESO are too weak.
TheShadowScout wrote: »...what about an individual handicap?
A setting that each player can switch, reducing their character combat power to 90%, 80%, 50%, whatever they feel comfortable with... and in turn, giving special rewards for them only if they fight at reduced power. After all, its more impressive if you win a fight with one hand tied behind your back, so to speaking, right?
you want harder?
step 1: use non set gear
step 2: use non purple gear
step 3: remove champion
And mobs will still not have any mechanics. Gimping your self doesn't make it harder, it just makes everything take longer. Dumbing down your own playstyle makes the problem even worse in my opinion.
You know...those who want a greater challenge often go and seek it themselves and not have it handed too them.
Naked dungeon runs..naked trial runs and pvp....really theres been plenty those suggestions aren't half bad.
But if people are going to nagg for a challenge but expect it to be handed to them all the time then they will get no where and dont really care for the thing they're complaining about it just ends up being a flavour of the month complaint.
You know...those who want a greater challenge often go and seek it themselves and not have it handed too them.
Naked dungeon runs..naked trial runs and pvp....really theres been plenty those suggestions aren't half bad.
But if people are going to nagg for a challenge but expect it to be handed to them all the time then they will get no where and dont really care for the thing they're complaining about it just ends up being a flavour of the month complaint.
I completely disagree with your sentiment. Part of playing well and overcoming a challenge in an RPG involves you 'character' having the right skills and equipment to complete it. How many old-fashioned MUD's needed you to find X item to pass Y enemy? This idea of gimping your character to provide a challenge goes counter to everything in RPG's - and I'm here to play an RPG.
Yes there are trials, PVP etc. (I PVP a LOT) but I sometimes also want to simply solo quest - and I want it to be meaningful, worthwhile and challenging.
But yes sometimes people do seek that greater challenge themselves. But unfortunately it is often in different games (which is where I'm spending more and more time now).
Not everyone likes to play a game that's extremely difficult. In an MMO, if you want it to be difficult, you use worse equipment, that's just how it is.
You know...those who want a greater challenge often go and seek it themselves and not have it handed too them.
Naked dungeon runs..naked trial runs and pvp....really theres been plenty those suggestions aren't half bad.
But if people are going to nagg for a challenge but expect it to be handed to them all the time then they will get no where and dont really care for the thing they're complaining about it just ends up being a flavour of the month complaint.
I completely disagree with your sentiment. Part of playing well and overcoming a challenge in an RPG involves you 'character' having the right skills and equipment to complete it. How many old-fashioned MUD's needed you to find X item to pass Y enemy? This idea of gimping your character to provide a challenge goes counter to everything in RPG's - and I'm here to play an RPG.
Yes there are trials, PVP etc. (I PVP a LOT) but I sometimes also want to simply solo quest - and I want it to be meaningful, worthwhile and challenging.
But yes sometimes people do seek that greater challenge themselves. But unfortunately it is often in different games (which is where I'm spending more and more time now).
http://strangeenc.blogspot.com/2016/02/difficulty-curves-and-pacing-in-gaming.html
Difficulty curves.. ESO overland sits firmly in the 'Boredom' section for most players. As this is around 80-90%? of the game content - this is a bad thing.
I get that it needs to be like that for new players. but ESO's design seems to have this view that once you are levelled, you never want to quest anymore.. (since there are no options for it without it being in the 'Boring' section).. Which is just nuts.. Why would an RPG player ever NOT want to quest?
There needs to be higher difficulty zones.
Honestly, I have 5 fully-levelled characters that I'd like to unlock the Psijic line on - but it's just BORING because of this. Games should be FUN. I've learned that my time is precious and I refuse to waste it playing games/content that is boring.
http://strangeenc.blogspot.com/2016/02/difficulty-curves-and-pacing-in-gaming.html
Difficulty curves.. ESO overland sits firmly in the 'Boredom' section for most players. As this is around 80-90%? of the game content - this is a bad thing.
I get that it needs to be like that for new players. but ESO's design seems to have this view that once you are levelled, you never want to quest anymore.. (since there are no options for it without it being in the 'Boring' section).. Which is just nuts.. Why would an RPG player ever NOT want to quest?
There needs to be higher difficulty zones.
Honestly, I have 5 fully-levelled characters that I'd like to unlock the Psijic line on - but it's just BORING because of this. Games should be FUN. I've learned that my time is precious and I refuse to waste it playing games/content that is boring.
FolgerdMramorny wrote: »Some mobs are so weak, that if i even stand at one point, they can't beat me 1v1.
(Daedra, Bandits, etc.)
Quests are becomming a dull grinding corridor slasher.
Why can't enemies be a little bit stronger?
Also it will be much funnier if quest companions got some dmg. Their health bar is full and they are dealing no dmg.
Does anyone know, will be there some changes in aoe difficulty. Maybe an option to raise difficulty for one man at least in solo quests.
(Thx and sry for my english)
Not everyone likes to play a game that's extremely difficult. In an MMO, if you want it to be difficult, you use worse equipment, that's just how it is.
In most MMO's you would go to a more difficult zone..