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Said it once and I'll say it again: A PvE Cyrodiil Campaign would be fun.

  • Samadhi
    Samadhi
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    Samadhi wrote: »
    Samadhi wrote: »
    ...

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.

    bolded/italicized has me interested
    what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
    EXP scrolls?

    EXP scrolls, general interest, a persistant PVE realm that could likely get people interested in a way the current options do not.

    If they sold it (Which I'd be okay with, honestly) that'd be sales.

    Are you of the opinion that Cyrodiil would need an overhaul to be interesting as a PvE-only zone
    or do you feel the existing content is sufficient to generate new and persistent interest and sales,
    so long as interactions between players are removed?

    Now that's a good question. I'll do my best to give a full answer.

    For the most part, if ZOS went ahed and removed all PVP interactions and componants from PVP and labeled it it's own campaign tomorrow it'd be enough to get people motivated for doing the content for a time.

    However. If the PVP elements were instead converted to a PVE system with persistant effects, with enemies geting stronger for territory lost, and rewards to match the effort, you could likely have a bit more of a longterm interest and engagement. This would require more work, development time, and be a risk, that could eventually pay off.

    Both have their own draws, but if you personally had to give me a choice, I'd choose the later. Maybe even complete with a different assault and defense line based more on PVE options.

    Thank you for clarifying -- part of my interest was because one of the common complaints about Cyrodiil is it being horse-riding simulator
    and some of the quests get kind of mediocre on their own -- ie: kill Captain Minwe for the Chorrol daily means riding down to Brindle to kill a single low-tier boss mob
    then head back to Chorrol to turn in the quest

    but when swinging down to fight her then helping my faction take Brindle in order to open a port back to Rayles
    the zone starts to feel more alive

    a lot of Cyrodiil is just wide fields with the expectation that players will periodically fill them tho
    do not feel there is a lot of meat to it without an overhaul placing new bosses and mechanics around the more barren areas
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Katahdin
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    The only way I would support a PVE Cyrodiil would be a version that is just the empty map with the pve quests only. However, even that alone is a stretch for me because I have completed those quests on several characters already.

    There should be no AP gain, no Alliance rank advancement, no alliance skill advancement, no Tel var aquisition in IC and no way to get Emperor or its rewards at all

    Just the quests and only the quests so that people that just want to do those and the story can do them.

    You want any of the other stuff, get it in PvP as intended.
    Edited by Katahdin on June 1, 2018 3:07PM
    Beta tester November 2013
  • Seri
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    Seri wrote: »
    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.
    Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.

    For you. Not for most of us. The difficulty suggested eitherway, it was supposed to be group content.
    Craglorn difficulty suggested group content. Not Cadwells silver or gold.

    Honestly, that really surprises me if a substantial amount of the population had issues. I remember getting absolutely trampled by the first trash mob in the original Vet Fungal Grotto, I remember minute long fights vs the wasps at Craglorn's Enchanter Survey III, but I can't remember requiring multiple people for any questing from VR1-10, let alone all of it. I still hadn't learned what set pieces were, or which you would use until VR8 or so XD
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I vote yes if that also means I can get my long awaited full loot Cyrodiil PVP map in return.

    You want balance? Have everyone be forced into using only white gear.
  • VaranisArano
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    So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?

    Sure, as long as you don't get any of the rewards for PVP while doing so.

    I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.

    But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.

    But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.

    So basicly 'as long as people dont have nice things'.

    When will you people learn that it's precisely because those things are gated behind a activity we dont enjoy that we want an alternative to it? And that's not selfish, or even entitled. That's people disagreeing with the emphasis on PVP that's persisted since this games launch. That's a market for ZOS to capitalize on. It's an untapped audience.

    It isn't hurting you if more people have a alternative to not PVP. The only thing your losing is your cannon fodder. And if that's all you care about, if your activity's lifeline is a bunch of people who have to suffer for your fun, it deserves to die. That's darwinism, not entitlement. That's the market shaping what stays and what dont.

    Otherwise, you just want people to have rewards or enjoyment on -your- terms. And that is entitlement.

    I came to PVP because of those nice things.

    I hated the very idea of PVP. But I wanted those fish for master angler.

    I got the fish. I still hated PVP.

    Then I wants skyshards. I got them. Still hated PVP...a little less.

    It gave me a taste of PVP. Eventually I went into Cyrodiil to try PVP out for its own sake.

    Now I PVP regularly. Without ZOS' system of gating certain rewards for experiencing ALL of the base game content behind base game Cyrodiil PVP, I would not be a PVPer. I would have never tried it. I woukd enjoy the game less because of that.

    Like it or not, ZOS wants players to experience ALL of the base game in order to get the rewards like all skyshards, all fish, all delve bosses, all Dolmens, etc. They want players to experience PVE and PVP.

    I hated their game design when it forced me into Cyrodiil for those fish. Now, I see the wisdom in it. They got a player who never would have gone into PVP land otherwise to go to Cyrodiil and while not every player comes to love PVP, I certainly did.

    I want ZOS to preserve that vision, making it so that rewards intended to be gained with the risk of PVP stay in PVP and so that players who want those rewards do experience all that the base game has to offer including Cyrodiil. If you hate PVP so much that you'll never do it to get the rewards, well, I think thats working as intended and shouldn't be changed. Even though it would have benefitted me at one point.

    The game benefits from having players understand the basics of both PVP and PVE. I oppose trying to make PVP a less integral part of the base game by making its rewards available through PVE acitivities.
    Edited by VaranisArano on June 1, 2018 3:13PM
  • Doctordarkspawn
    Doctordarkspawn
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    Seri wrote: »
    Seri wrote: »
    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.
    Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.

    For you. Not for most of us. The difficulty suggested eitherway, it was supposed to be group content.
    Craglorn difficulty suggested group content. Not Cadwells silver or gold.

    Honestly, that really surprises me if a substantial amount of the population had issues. I remember getting absolutely trampled by the first trash mob in the original Vet Fungal Grotto, I remember minute long fights vs the wasps at Craglorn's Enchanter Survey III, but I can't remember requiring multiple people for any questing from VR1-10, let alone all of it. I still hadn't learned what set pieces were, or which you would use until VR8 or so XD

    Yeah nobody really remembers that time clearly so that's probably why you dont remember but trust me, you were going to quest or you were basicly over-leveled for that area.
  • idk
    idk
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    Beardimus wrote: »
    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho

    I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play

    @White wabbit Been there, done that. We started with faction locks and Zos saw that it was not good for the game and removed it.
  • Drakkdjinn
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    I’ve said it before and I’ll say it again, openworld PvP in overland quest zones would be a whale of a time.

    There’s too few places to PvP in game, let’s change that too y’all!
  • Seri
    Seri
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    Seri wrote: »
    Seri wrote: »
    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.
    Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.

    For you. Not for most of us. The difficulty suggested eitherway, it was supposed to be group content.
    Craglorn difficulty suggested group content. Not Cadwells silver or gold.

    Honestly, that really surprises me if a substantial amount of the population had issues. I remember getting absolutely trampled by the first trash mob in the original Vet Fungal Grotto, I remember minute long fights vs the wasps at Craglorn's Enchanter Survey III, but I can't remember requiring multiple people for any questing from VR1-10, let alone all of it. I still hadn't learned what set pieces were, or which you would use until VR8 or so XD

    Yeah nobody really remembers that time clearly so that's probably why you dont remember but trust me, you were going to quest or you were basicly over-leveled for that area.
    I do remember questing the whole way through both silver (fun fact of my own - every DC zone has a 'match-maker' quest line) and gold (forest/jungle gets boring after 4.5 zones of it). Not sure if you're suggesting I'm remembering incorrectly that I didn't need a quest buddy? If so, how can I be sure you're not mis-remembering Craglorn's difficulty everywhere else ;)

    I have screenshots of being in Alik'r at VR4 and somewhere near Auridon at VR6 (both on-point for levelling). Also have screenshots of my stats being health+magicka biased with dual wield skills on my bar. Eww XD
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • idk
    idk
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    Drakkdjinn wrote: »
    I’ve said it before and I’ll say it again, openworld PvP in overland quest zones would be a whale of a time.

    There’s too few places to PvP in game, let’s change that too y’all!

    I've said it before and I'll say it again, this is not going to happen. The game was not setup or designed for it. Zos already chose to not offer it in a limited fashion.
    Edited by idk on June 1, 2018 3:34PM
  • AlnilamE
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    Samadhi wrote: »
    Samadhi wrote: »
    Samadhi wrote: »
    ...

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.

    bolded/italicized has me interested
    what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
    EXP scrolls?

    EXP scrolls, general interest, a persistant PVE realm that could likely get people interested in a way the current options do not.

    If they sold it (Which I'd be okay with, honestly) that'd be sales.

    Are you of the opinion that Cyrodiil would need an overhaul to be interesting as a PvE-only zone
    or do you feel the existing content is sufficient to generate new and persistent interest and sales,
    so long as interactions between players are removed?

    Now that's a good question. I'll do my best to give a full answer.

    For the most part, if ZOS went ahed and removed all PVP interactions and componants from PVP and labeled it it's own campaign tomorrow it'd be enough to get people motivated for doing the content for a time.

    However. If the PVP elements were instead converted to a PVE system with persistant effects, with enemies geting stronger for territory lost, and rewards to match the effort, you could likely have a bit more of a longterm interest and engagement. This would require more work, development time, and be a risk, that could eventually pay off.

    Both have their own draws, but if you personally had to give me a choice, I'd choose the later. Maybe even complete with a different assault and defense line based more on PVE options.

    Thank you for clarifying -- part of my interest was because one of the common complaints about Cyrodiil is it being horse-riding simulator
    and some of the quests get kind of mediocre on their own -- ie: kill Captain Minwe for the Chorrol daily means riding down to Brindle to kill a single low-tier boss mob
    then head back to Chorrol to turn in the quest

    but when swinging down to fight her then helping my faction take Brindle in order to open a port back to Rayles
    the zone starts to feel more alive

    a lot of Cyrodiil is just wide fields with the expectation that players will periodically fill them tho
    do not feel there is a lot of meat to it without an overhaul placing new bosses and mechanics around the more barren areas

    I personally love the vastness and emptiness of Cyrodiil. I do agree that if the threat of PvP is removed, the quests become lackluster and people will just complain that they have to ride all over this *huge* zone to get those skyshards on their 3rd character. I prefer Cyrodiil as it is now, both for PvE and PvP.
    So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?

    Sure, as long as you don't get any of the rewards for PVP while doing so.

    I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.

    But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.

    But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.

    So basicly 'as long as people dont have nice things'.

    When will you people learn that it's precisely because those things are gated behind a activity we dont enjoy that we want an alternative to it? And that's not selfish, or even entitled. That's people disagreeing with the emphasis on PVP that's persisted since this games launch. That's a market for ZOS to capitalize on. It's an untapped audience.

    It isn't hurting you if more people have a alternative to not PVP. The only thing your losing is your cannon fodder. And if that's all you care about, if your activity's lifeline is a bunch of people who have to suffer for your fun, it deserves to die. That's darwinism, not entitlement. That's the market shaping what stays and what dont.

    Otherwise, you just want people to have rewards or enjoyment on -your- terms. And that is entitlement.


    I hated their game design when it forced me into Cyrodiil for those fish. Now, I see the wisdom in it. They got a player who never would have gone into PVP land otherwise to go to Cyrodiil and while not every player comes to love PVP, I certainly did.

    .

    I remember going in to fish with some guildies and we ran all around the lake looking for spots.

    Then I wanted to complete my achievement and a guildie and I spent an entire Sunday afternoon riding around the map completing the quest "The List" and stopping at every fishing hole. We were EP and the map was all blue.

    We got to the Ocean spots at the AD gates, tried to set up a Forward camp in a hidden spot and then made our way across the water, braving the Slaughterfish to fish from Bravil because we would not be spotted by enemy players. We stayed there until we got the Ocean fish we needed.

    It was pretty epic.
    The Moot Councillor
  • Doctordarkspawn
    Doctordarkspawn
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    Seri wrote: »
    Seri wrote: »
    Seri wrote: »
    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.
    Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.

    For you. Not for most of us. The difficulty suggested eitherway, it was supposed to be group content.
    Craglorn difficulty suggested group content. Not Cadwells silver or gold.

    Honestly, that really surprises me if a substantial amount of the population had issues. I remember getting absolutely trampled by the first trash mob in the original Vet Fungal Grotto, I remember minute long fights vs the wasps at Craglorn's Enchanter Survey III, but I can't remember requiring multiple people for any questing from VR1-10, let alone all of it. I still hadn't learned what set pieces were, or which you would use until VR8 or so XD

    Yeah nobody really remembers that time clearly so that's probably why you dont remember but trust me, you were going to quest or you were basicly over-leveled for that area.
    I do remember questing the whole way through both silver (fun fact of my own - every DC zone has a 'match-maker' quest line) and gold (forest/jungle gets boring after 4.5 zones of it). Not sure if you're suggesting I'm remembering incorrectly that I didn't need a quest buddy? If so, how can I be sure you're not mis-remembering Craglorn's difficulty everywhere else ;)

    I have screenshots of being in Alik'r at VR4 and somewhere near Auridon at VR6 (both on-point for levelling). Also have screenshots of my stats being health+magicka biased with dual wield skills on my bar. Eww XD

    I'm saying it probably wasn't as easy as you remember it being, and that the system was very different and could be gamed much more differently. I do remember when not all skills could be morphed to stam or mag repectively and you could make effective use of both stat pools to get ahed somewhat in PVE.

    And you can go ahed and flip it, but as far as Craglorn goes, it was designed to be group content questing, that much is indesputable. Mechanics outright required multiple people. It just didn't sell well because nobody wants to quest like that.

    My point is, people like to call the original Vanilla game the golden age, it was designed very different. It was designed 'like an MMO' which was as grindy and as difficult as it sounds. And it got changed a year in not only because that didn't sell, but because it's purpose wasn't to sell.

    All the group content, all the vet content, was training for the PVP mode. When PVP ceased to become the soul focus of the endgame, they redid it because it was no -longer needed- a training ground.

    TLDR: You can go ahed and say that the previous itteration was 'easy' but it was just a training ground for PVP. When they switched focus, to put more into the PVE side of things, they changed it to be more of a questing experience that PVE would find fun to set the precident for the new content coming out. It was never supposed to be balls hard, it was supposed to incentivise teamwork and geting people to fight as a team.


    Edited by Doctordarkspawn on June 1, 2018 3:47PM
  • Rain_Greyraven
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    Troneon wrote: »
    ZOS lacks the skills needed to write new code without completely breaking the game for that level of sophisticated AI....

    I like the idea though but it would probably break the game...

    Anything would be better than what we are currently playing. The moment they went SJW on the main story line I was uninterested... this crap is just injected into EVERYTHING these days...... maybe I should find an Asian MMO where I don't have to deal with "The Important message"



    Edited by Rain_Greyraven on June 2, 2018 4:47PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • EvilCroc
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    Say it once, say it again - it will never happen. Sadly.
  • White wabbit
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    idk wrote: »
    Beardimus wrote: »
    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho

    I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play

    @White wabbit Been there, done that. We started with faction locks and Zos saw that it was not good for the game and removed it.

    @Idk sadly current format isn't great though
  • Lunerdog
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    I'd be up for it, not bothered about AP or that Tel Var nonsense or Emporer blah blah, simply do not care for any of that stuff.

    As for Cyro being largely empty areas, well I think that's great and that every zone should be spread out like Cyro is, you can be across and up and down most zones in a few minutes which I find rather meh tbh.

    Zos tried to make some zones more difficult to navigate with the rock walls here and there but it doesn't really work and is no substitute for a good long journey to get to your objective, gathering mats etc and enjoying the journey.

    So I say yes, and if an independent PVE Cyro was offered as a DLC then I'd buy it.
  • idk
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    idk wrote: »
    Beardimus wrote: »
    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho

    I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play

    @White wabbit Been there, done that. We started with faction locks and Zos saw that it was not good for the game and removed it.

    @Idk sadly current format isn't great though

    If you do not like the current format, returning to something that is worse does not make sense.
    Edited by idk on June 1, 2018 4:21PM
  • Zardayne
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    Zardayne wrote: »
    If they do it they better make the bosses soloable by a level 10 in white con gear with no cp or attribute points while they can still hold and sip their coolaid with their free hand or else you'll be swept away in a river of tears because it's too hard and they forgot it's a MMO. You'll have another Craglorn on your hands..

    You can get out there and PVE right now! Add a bit of adventure to your life. I've leveled a few characters partially up in Cyrodiil hitting all of the quest zones and even though the quests get abit old after a few rounds, the adrenaline rush of knowing the enemy could be near by is great.They had best not tamper with the PVP of Cyrodiil because it's the only non scripted challenge in the entire game (besides running dungeons in PUGS).

    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.

    As for worldbosses, we pointed out that, once the hype for 'hard bosses' died down the difficulty throngs would be off chasing the next big thing with no incentive to keep doing them. We were right. Those worldbosses are abandoned.

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.

    Fun Fact Doc..I was here at release (and the open Betas). By the time I hit 50 (well way before just becasue I'm an MMO vet) I was ready for the vet zones. Sure they were tougher. I actually died a bit which was outstanding since my last death was probably Dosha. Everyone was at different speeds because the PVE was so easy most of us were rip roaring through the content at blinding speed and if you were questing while your bud was offline you were 20 quests ahead when he got on. That and the instancing of quests so if you had yours done you couldnt see and/or help your friend because he was in a different zone. In my opinion what killed the vet zones was the lack of other players you saw when you were there since all of the new players were alone in their own world. In my opinion is wasn't just the difficulty.

    Sure, the bosses need incentive for people to keep doing the same thing over and over again just like dungeons.If there's no reward people will not continue to do things. Once they have the bosses killed and earn the achievements they move on. They don't need to easy mode the world bosses , just up the incentive for people to do them. Take farming spriggans set for instance. People are out there chasing their own tails mass killing bosses ad naseum for a chance at good loot.

    A lot of people here do not want to add challenge to their PVE. That is evident in the many, many posts about overland being easy and the bum rush of folks saying it's hard enough. I say leave the bosses as is because this is a MMO, not a single player game and it's one of the things that can bring players together.

    You can already PVE in Cyrodiil for the most part I guess that's why I'm not fully onboard with this. As I aid I've ton quite a bit of leveling out there and most of the time I didn't have any issues. Why would they have this noticeable increase in revenue? I've been a forum lurker for years and I've yet to see any posts that said "Gee if they ever made Cyrodiil PVE only I'd resub and buy all kinda stuff from the cash shop or my cousin said he'd love to try ESO but Cyrodiil is PVP only:". Sorry I'm not buying PVE Cyrodiil is the untapped market. Would PVE'ers go there if it was PVE only, sure they would, but they can go now and save ZOS some resources..
    Edited by Zardayne on June 1, 2018 5:00PM
  • Zardayne
    Zardayne
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    Katahdin wrote: »
    The only way I would support a PVE Cyrodiil would be a version that is just the empty map with the pve quests only. However, even that alone is a stretch for me because I have completed those quests on several characters already.

    There should be no AP gain, no Alliance rank advancement, no alliance skill advancement, no Tel var aquisition in IC and no way to get Emperor or its rewards at all

    Just the quests and only the quests so that people that just want to do those and the story can do them.

    You want any of the other stuff, get it in PvP as intended.

    I agree
  • DarthVitrial
    DarthVitrial
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    Yes please. I’d love to do the story and pve stuff in cyrodiil (the pve quests, the delves, the sewers), but loathe pvp with a passion. I managed to complete the main imperial city story, but the constant forced pvp meant I hated every second of it. All I want is an option to have a version of cyrodiil with all the pvp stuff disabled so I can experience the pve content that’s already there. With pvp forced, I prefer to just not waste my time with cyrodiil or imperial city at all. Let the pvp players enjoy their pvp, but don’t force people that just want to see the imperial city storyline to suffer through it.
  • Bruccius
    Bruccius
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    josiahva wrote: »
    If you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part

    Cyrodiil is a mixed zone, and as someone who prefers PvE, I can gaurantee that even the PvE areas are camped with PvP players who can't do normal PvP, so just camp those spots to gank peopel who want to do PvE.
  • Beardimus
    Beardimus
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    idk wrote: »
    idk wrote: »
    Beardimus wrote: »
    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho

    I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play

    @White wabbit Been there, done that. We started with faction locks and Zos saw that it was not good for the game and removed it.

    @Idk sadly current format isn't great though

    If you do not like the current format, returning to something that is worse does not make sense.

    For the fixing the current problems we have it wouldn't be worse, it would be worse.

    I'm cool with whatever solution the find, but the scroll moving, AP boosting, map self flipping, Emp touting needs to be stopped. And right now the obvious solution is a lock.

    Sure people can play with mates for a week or have to actually plan ahead but honestly compared to the outright dishonest play right now I'm cool with that.

    Interested to hear why you think locking now would be worse.
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  • DurzoBlint13
    DurzoBlint13
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    didn't they maker a PvE version of Cyrodil a few years ago? It was called Oblivion. The entire game took place in Cyrodil
  • SilentRaven1972
    SilentRaven1972
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    I'd be all for a PVE version of Cyrodiil, even if it was for a limited time. I agree with no Emp, AP, Tel Var, special rewards, etc. I just want to be able to do the quests, explore the zone, destroy some dolmens, and all that fun PVE stuff. I like that the zone is huge, but would love to be able to poke around and quest without getting ganked, just because I want to know the story behind the quest.
    "Such is the nature of evil. Out there in the vast ignorance of the world, it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was, so will it always be. In time all foul things come forth." -Thranduil
  • idk
    idk
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    Beardimus wrote: »
    idk wrote: »
    idk wrote: »
    Beardimus wrote: »
    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho

    I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play

    @White wabbit Been there, done that. We started with faction locks and Zos saw that it was not good for the game and removed it.

    @Idk sadly current format isn't great though

    If you do not like the current format, returning to something that is worse does not make sense.

    For the fixing the current problems we have it wouldn't be worse, it would be worse.

    I'm cool with whatever solution the find, but the scroll moving, AP boosting, map self flipping, Emp touting needs to be stopped. And right now the obvious solution is a lock.

    Sure people can play with mates for a week or have to actually plan ahead but honestly compared to the outright dishonest play right now I'm cool with that.

    Interested to hear why you think locking now would be worse.

    It is not the solution. Very much not.

    LOL, guilds from other factions teamed up to meet objectives. Swapped to another campaign to help others out. Nothing really changed when faction lock was removed so it is clearly not the solution.

    Emperorship was essentially traded, bartered.. Is that what you think is a good thing? Certainly not a better thing. No worries, faction lock will not return.
  • houjo2000b16_ESO
    houjo2000b16_ESO
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    Already treat Cyrodil like pve- there's a bunch of objectives like shards to find, and some quests and places to find. It just has a hide and seek component.

    It's not real pvp anyway- having someone fully geared for pvp come along and kill you in a second isn't pvp, it's ganking- and that's the only thing that will happen unless you fully dedicate your time and build to the pvp meta.

    The lucky thing is, once you're done with Cyrodil you can just ignore it forever- like 99% of the playerbase. Which is the other lucky thing; since pvp is so broken in this game and is unplayable for anyone not dedicated to it, these zones are dead and you'll rarely ever come across someone else, and most of the time when you do its another person trying to just complete their shards and they want nothing to do with you.
  • shadowwraith666
    shadowwraith666
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    Katahdin wrote: »
    The only way I would support a PVE Cyrodiil would be a version that is just the empty map with the pve quests only. However, even that alone is a stretch for me because I have completed those quests on several characters already.

    There should be no AP gain, no Alliance rank advancement, no alliance skill advancement, no Tel var aquisition in IC and no way to get Emperor or its rewards at all

    Just the quests and only the quests so that people that just want to do those and the story can do them.

    You want any of the other stuff, get it in PvP as intended.

    on other words, your fine with the idea so long as it was neutered and restricted as much as possible to please the pvp gank-happy crowd.
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  • arkansas_ESO
    arkansas_ESO
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    so you just want to...kill guard NPCs over and over again?


    Grand Overlord 25/8/17
  • Eyro
    Eyro
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    Katahdin wrote: »
    The only way I would support a PVE Cyrodiil would be a version that is just the empty map with the pve quests only. However, even that alone is a stretch for me because I have completed those quests on several characters already.

    There should be no AP gain, no Alliance rank advancement, no alliance skill advancement, no Tel var aquisition in IC and no way to get Emperor or its rewards at all

    Just the quests and only the quests so that people that just want to do those and the story can do them.

    You want any of the other stuff, get it in PvP as intended.

    on other words, your fine with the idea so long as it was neutered and restricted as much as possible to please the pvp gank-happy crowd.

    Well the op is the one asking for a neutered version of Cyrodiil so It would make sense the rewards be neutered.
  • DuskMarine
    DuskMarine
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    Question: When is Cyrodiil fun?
    Answer: When you're on the offensive and winning. Like storming keeps, and capturing towns.

    Question: When it Cyrodiil NOT fun?
    Answer: When your Alliance spends weeks at a time getting stomped on the only decently populated campaign, there's absolutely no way to switch Alliances without changing character (which defeats the purpose if your current character is the one you want to PvP with), and most other players have given up to the point where your Alliance simply doesn't have the numbers to fight back.

    Question: How can we make Cyrodiil fun for everybody?
    Answer: Optional PvE Campaign. Everyone teams up to fight against a new faction. Think of it as an extra game mode.

    How would it work?
    1. Alliances share a single transitus system and can all use the doors in friendly keeps. Players can also use zone chat to talk between Alliances.
    2. Players cannot attack each other outside of duels, and NPC Alliance guards will not attack players of other Alliances.
    3. Two Enemy factions - Imperials and Molag Bal's Daedra. They can attack keeps and resources adjacent to their own territory.
    4. A Miniboss is present at each resource, and a Boss is present at each keep. Their nearby allies are stronger until they are killed, making them important targets.
    5. There is one Emperor leaderboard for all three Alliances. Enemy factions can make their own Emperor by capturing the 6 central keeps, who then has a chance of appearing as the boss of a keep under seige for that faction (the keep then becomes far more difficult to capture).

    Upon the start of each Campaign, the three Alliances will each control the two keeps closest to their home bases, as well as the keep on the edge of the map immediately clockwise of their home bases. Imperials will own Castle Faregyl, Castle Alessia, Arrius Keep, Chalman Keep, Fort Glademist, and Fort Ash. Fort Aleswell, Castle Roebeck, and Blue Road Keep, as well as the three Outposts will be owned by Molag Bal's Daedra. The towns will also be overrun by Imperials at the start.

    Each Campaign lasts only 3 days.


    "Why is any of this a good idea? PvP is just fine where it is"

    Hey, if you like PvP then keep playing it. I'm not suggesting this as a replacement, it's supposed to be an addition for players that don't like PvP in its current state.


    "But what about the people who might like PvP if they just gave it a try?"

    What about the people who have tried PvP but don't like it? What about the people who want to explore Cyrodiil freely without the constant threat of intervention from other players?

    Besides, nothing is stopping them from trying PvP out.

    "But they'd have no incentive to try it out if they can just do Cyrodiil in PvE!"

    PvP itself should be the incentive! If they're not even remotely interested in PvP then they should be able to do stuff without getting involved. If there needs to be additional incentive to try it out, then maybe ZOS could mix things up once in a while and make PvP less repetitive.

    the only place that should have a pve only space is imperial city as alot of us due to pvp being a problem havent even touched that dlcs story. but other than that pvp is perfectly fine
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