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Give streak/ball of lightning a snare cleanse

StaticWave
StaticWave
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Snares are too strong in this game and magicka classes have real trouble against snares and roots. A lot of people have suggested to give either streak or ball of lightning a snare cleanse and maybe 2 seconds of immunity. Dk wings also need immunity as well if this were to be implemented, otherwise there would be a lot of uproar.
  • brandonv516
    brandonv516
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    Just as soon as cloak gets it too.
  • Yubarius
    Yubarius
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    I main sorc and don't think this should be a thing...
    • Yubarius - Magicka NB - Flawless Conqueror
    • YubariusX - Magicka Warden - Flawless Conqueror
    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
    • 'Rubick the Grand Magus - Magicka Sorc
    • Fair Child Tank - Stamina DK
    • Jaruko - Magicka Templar
    • Selthyn Bavailo - Mag DK
    • Bandit-The-Great - Stam Temp





  • OGLezard
    OGLezard
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    Well we are at it, can we make hardened ward also reflect spells <3
  • StaticWave
    StaticWave
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    Yubarius wrote: »
    I main sorc and don't think this should be a thing...

    How often do you PvP as a magicka sorc?
  • Betsararie
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    Interesting idea. Given the lack of snare removal sorc has at its disposal, this may very well be a good idea.
  • idk
    idk
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    Streak already provides great mobility. As a sorc I do not see it needs any sort of cleans added. Good skill as it is.
  • Gilvoth
    Gilvoth
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    Just as soon as cloak gets it too.

    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s?

    wow, that would be amazing if that were to happen.

    i vote yes, and i agree.
    man that would be awesome if we could.
  • Gilvoth
    Gilvoth
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    idk wrote: »
    Streak already provides great mobility. As a sorc I do not see it needs any sort of cleans added. Good skill as it is.

    what he is proposing would remove the sloads and bleed D.O.T.'s from you :)
  • idk
    idk
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    Just as soon as cloak gets it too.

    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s?

    wow, that would be amazing if that were to happen.

    i vote yes, and i agree.
    man that would be awesome if we could.

    Since when did cloak start cleansing dots again?
  • Gilvoth
    Gilvoth
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    idk wrote: »
    Just as soon as cloak gets it too.

    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s?

    wow, that would be amazing if that were to happen.

    i vote yes, and i agree.
    man that would be awesome if we could.

    Since when did cloak start cleansing dots again?

    perhaps i missed a comment
    spock-confused.png
    Edited by Gilvoth on June 1, 2018 2:06AM
  • Emmagoldman
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    Sorc is my main and im against. Id be ok with a 1m increase to streak and very slight reduction to the cost. The skill is just about perfect but needs the smallest touch to make mobility in the class better

    Sorc has been more enjoyable as a mobile class at the expense of being proned to more to snares and roots. Having magdk as an "enemy" offers balance just as us being able to streak to reveal cloaked enemies as a threat against nbs
  • idk
    idk
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    idk wrote: »
    Just as soon as cloak gets it too.

    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s?

    wow, that would be amazing if that were to happen.

    i vote yes, and i agree.
    man that would be awesome if we could.

    Since when did cloak start cleansing dots again?

    perhaps i missed a comment
    spock-confused.png
    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s


    Above is what I quoted and replied to which was in reply to a comment only mentioning snares.

    You added the DOTs cleans part which used to be inherent with at least one of the morphs. Somewhere you added the DOT cleans to the discussion as though it as already part of the skill since it was not mentioned before, only the snare cleans.

    Maybe you did not word it as you intended.
  • Gilvoth
    Gilvoth
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    idk wrote: »
    idk wrote: »
    Just as soon as cloak gets it too.

    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s?

    wow, that would be amazing if that were to happen.

    i vote yes, and i agree.
    man that would be awesome if we could.

    Since when did cloak start cleansing dots again?

    perhaps i missed a comment
    spock-confused.png
    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s


    Above is what I quoted and replied to which was in reply to a comment only mentioning snares.

    You added the DOTs cleans part which used to be inherent with at least one of the morphs. Somewhere you added the DOT cleans to the discussion as though it as already part of the skill since it was not mentioned before, only the snare cleans.

    Maybe you did not word it as you intended.

    my intention was this:

    if they give streak the ability to cleanse and remove snares, then, (as the person i quoted suggested)
    "Just as soon as cloak gets it too."
    gave me the impression that idea would be wonderfull.

    at no time did i suggest it currently exists, nor did i intend to imply it existed in the past.
  • Gilvoth
    Gilvoth
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    "cleanse" would (or should) remove D.O.T.'s

    CLEANSE I
    Cast Time Instant
    Target Area
    Radius 12 meters
    Duration 6 seconds
    Cost 788 Magicka
    Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds.
    Allies that had a negative effect are also healed for 15% of their Max Health.
    New Effect:
    Restore health to target if at least one debuff is removed.
    Edited by Gilvoth on June 1, 2018 2:27AM
  • IXxIronWolfxXI
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    OP is struggling to escape from gap closers..
    If streak were to cleanse snares, then sorcs would have ridiculous mobility and practically be able to escape any situation. Your class is fine the way it is and doesn't need to touched. Even with the snares your mobility is ridiculous and Sorcs who are decent at rock climbing/breaking Line of Sight can streak away from any zerg just fine.

    P.S. I play a magicka nightblade, so I also suffer from snares and say if my cloak was to remove snares, its safe to say I'd **** off way more people who attempt to kill me and unfairly survive 90% more encounters where I deserve to die
  • Betsararie
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    OP is struggling to escape from gap closers..
    If streak were to cleanse snares, then sorcs would have ridiculous mobility and practically be able to escape any situation. Your class is fine the way it is and doesn't need to touched. Even with the snares your mobility is ridiculous and Sorcs who are decent at rock climbing/breaking Line of Sight can streak away from any zerg just fine.

    P.S. I play a magicka nightblade, so I also suffer from snares and say if my cloak was to remove snares, its safe to say I'd **** off way more people who attempt to kill me and unfairly survive 90% more encounters where I deserve to die

    You overstate the mobility advantages of sorc by a large margin.

    And, especially given the lack of snare immunity for sorcs, they are very easy targets, even if they do appear to be on the run. Streak may help the survivability of sorcs in PVP, but it isn't nearly enough.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Just as soon as cloak gets it too.

    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s?

    wow, that would be amazing if that were to happen.

    i vote yes, and i agree.
    man that would be awesome if we could.

    Since when did cloak start cleansing dots again?

    perhaps i missed a comment
    spock-confused.png
    are you suggesting that to "cloak" (meaning to cast invisibility) be given an additional ability of immunity to snares and also cleanse us of ALL D.O.T.'s


    Above is what I quoted and replied to which was in reply to a comment only mentioning snares.

    You added the DOTs cleans part which used to be inherent with at least one of the morphs. Somewhere you added the DOT cleans to the discussion as though it as already part of the skill since it was not mentioned before, only the snare cleans.

    Maybe you did not word it as you intended.

    my intention was this:

    if they give streak the ability to cleanse and remove snares, then, (as the person i quoted suggested)
    "Just as soon as cloak gets it too."
    gave me the impression that idea would be wonderfull.

    at no time did i suggest it currently exists, nor did i intend to imply it existed in the past.

    Thanks for making that clear.
  • Phiathornsyldol
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    Mag sorc is my favorite pvp character and I really don't think it's a good idea. Streak gives great mobility , no need to overpower it with snare removal
  • Vaoh
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    I just don’t think this is the way to go about it. By saying DKs, Sorcs, NBs..... everyone needs snare immunity - isn’t this proof that snares are an issue themselves? We even see Magicka builds slotting 2H after the huge buff to Destros for us, all for the sake of gaining access to Forward Momentum.

    The issue isn’t the lack of snare immunity, but the massive excess of snares. Either ZOS can fix the actual problem and look into the strength of snares and their sources (maybe take away snares from lots of skills that don’t need them) or band-aid fix by providing mandatory snare immunity skills you’ll need to slot to surivive. Idk which is really better for the game at this point.
    Edited by Vaoh on June 1, 2018 8:53AM
  • Emmagoldman
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    @Vaoh

    I think your right. If not removed then nerfed, except for dk which should still have that as the strength of the class. Mobility should also be relooked at

    Id like forward momentum to be 6 seconds and shuffles immunity buffed with medium armor piece. Meaning the strongest builds for immunity would be forced into medium armor
  • Waffennacht
    Waffennacht
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    No class should have access to everything naturally
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • BaylorCorvette
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    As a StamSorc it's just really annoying that if I want to wear heavy armor I'm forced to run Forward Momentum. Shuffle in its current stage is garbage and should give immunity at least as long as Forward Momentum. Sure Streak is great for mobility but a StamSorc can really only cast it twice and then have no magicka reserve. Furthermore Streaking isn't perfect. God forbid there's a small rock in your way or you try streaking down a hill. I agree that the greater issue here is snares in general, perhaps ZoS should rethink what gives snares and similar to what they did to gap closers, make whatever abilities give snares cost a significant amount and do minimal damage. Make snares essentially just a utility skill (like gap closers).
    Supreme Leader Corvette - StamSorc
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  • StaticWave
    StaticWave
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    idk wrote: »
    Streak already provides great mobility. As a sorc I do not see it needs any sort of cleans added. Good skill as it is.

    Actually I would disagree, You can gap close a snared streaking sorc quite easily. You can infact pop a speed pot and run faster than a streaking sorc.
  • StaticWave
    StaticWave
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    OP is struggling to escape from gap closers..
    If streak were to cleanse snares, then sorcs would have ridiculous mobility and practically be able to escape any situation. Your class is fine the way it is and doesn't need to touched. Even with the snares your mobility is ridiculous and Sorcs who are decent at rock climbing/breaking Line of Sight can streak away from any zerg just fine.

    P.S. I play a magicka nightblade, so I also suffer from snares and say if my cloak was to remove snares, its safe to say I'd **** off way more people who attempt to kill me and unfairly survive 90% more encounters where I deserve to die

    Of course. I constantly get root and snare spammed from multiple enemies. It's a well known problem
  • VexingArcanist
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    Please enable god mode on god class with god build. We needs it.

    Get Shuffle or get out. :)
  • StaticWave
    StaticWave
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    Please enable god mode on god class with god build. We needs it.

    Get Shuffle or get out. :)

    Shuffle is trash if you didnt notice :)
  • Juhasow
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    How about finally dealing with huge amount of easy to apply and strong snares and immobilizes in this game by changing them and mechanics they're based on instead of constantly looking what could be added to prevent certain build from them ?

    Why people always want to find ways to cover the issue instead of dealing with the source of it... Because of thinking like that we have Sload in the game right now.
  • StaticWave
    StaticWave
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    Juhasow wrote: »
    How about finally dealing with huge amount of easy to apply and strong snares and immobilizes in this game by changing them and mechanics they're based on instead of constantly looking what could be added to prevent certain build from them ?

    Why people always want to find ways to cover the issue instead of dealing with the source of it... Because of thinking like that we have Sload in the game right now.

    They are already working on it as said on previous ZOS streams.
  • Juhasow
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    StaticWave wrote: »
    Juhasow wrote: »
    How about finally dealing with huge amount of easy to apply and strong snares and immobilizes in this game by changing them and mechanics they're based on instead of constantly looking what could be added to prevent certain build from them ?

    Why people always want to find ways to cover the issue instead of dealing with the source of it... Because of thinking like that we have Sload in the game right now.

    They are already working on it as said on previous ZOS streams.

    If Summerset snares changes are part of that work then it's bad signal.
  • GreenSoup2HoT
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    Are you serious? Your asking for the wrong thing. Snares just need to be less apparent in the game. Not everyone should have snare/root immunity or removal.

    Theres tons of magicka spec's already slotting amberplasm to roll out of roots or even forward momentum to escape snares and such using unchained after cc-break to save stamina cost.

    Also gap closer range in general needs to be toned down to like 10 meters. Thats a more reasonable distance and would prevent players from zerging you down with gap closer snares.


    The goal should be to have a Minor/Major Snare system.

    PS4 NA DC
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