Here is written the state of werewolves observed by Caius.
Fixes/Changes:
-Claws of Anguish now also debuffs Health Regen.
-Claws of _____ can no longer be dodged.
-Werewolf Fear no longer snares the werewolf when it is cast.
-Brutal pounce damage increased to equal that of feral pounce single target. Spash damage for all other targets.
-Light attack damage on weapon damage heavy builds was nerfed. Werewolf builds with higher stamina slightly buffed.
Bugs:
Pack Leader: Does not spawn dire wolves after death and res, until you drop form and retransform.
Synergies: Can not use them except for feeding Frenzy.
Feeding Frenzy: Does not grant resources through undaunted passive when proc'd.
Unchained: Does not work with werewolf abilities.
Summerset Summary:
Funtionality fixes were greatly appreciated. The Nerf to light attack damage was unnecessary but is understandable how it happened. The stamina scaling change should have been a positive change for all werewolves. A slight increase to the weapon damage formula should bring it back in line with the rest of the game's changes.
With the ability to change traits on jewlery, summerset wolves have gained a lot of functionally by diversifying possible builds, though there is still room for improvement.
Ability/Passive change suggestions:
Roar: Base ability now grants Major Brutality.
Rousing Roar: Now grants Major Sorcery, and Brutality.
Hircine's Rage: Increases weapon and spell damage of nearby allies by 8%.
Ferocious Roar: Major Brutality and removed snares/roots and povides snare immunity for 8 seconds to nearby allies no longer fears, now instant.
Hircine's Fortitude: Now becomes a toggle ability that drains 2k magic/sec. While slotted increases health recovery by 1.5k. While toggled create a 6m ring around you healing all allies in the area for roughly 1/3 of Hircine's Bounty and reveals all stealthed enemies in the area.
Blood Rage: Now Perpetual Hunt. Increase time in werewolf form by 4 seconds everytime you use a werewolf ability.
Savage Strength: Increases weapon damage by 20% to offset Hircine's Rage change.
Howl of Agony synergy applies to all nearby allies when activated.
Devour: Now gains werewolf time per second as well as stamina/magicka/health.
Quality of life improvements:
-Let Werewolves resurrect players/other wolves.
-Let werewolves Stealth.
-Let werewolves activate all synergizes.
Suggested Changes Recap:
-The first concept of these changes is not to increase Werewolf's damage output, but to provide them a meaningful place in endgame content as support dps.
-The second concept of these changes is to raise the floor on werewolf build funtionality. Giving players a better platform to build off of if not devoting themselves 100% to the werewolf ultimate.
-The final concept around these proposed changes is to provide meaningful choices to the werewolf morphs, at the same time encouraging group play between werewolf players and non werewolf players.
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA