Thanks for the post. As a casual user, I haven't even checked to see what my DPS is for any of my chars. What is the best way for a beginner to start checking this?
What?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
What?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.
I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.- for speed run and no death achievements you need proper team - all roles to know what to do and knowing dungeon mechanics. Your high DPS is useless if just one group member don't do his/her job properly - for example it won't help if one member gets one shoted because didn't roll dodge when it should. There goes your no death achievement.
I know there are few bosses who are DPS check/race but otherwise, no.
Sometime people are kicked for low DPS due to *** tanks though ...
I.mean how am I supposed to get high DPS on boss when the tank insists on running it around in big circles in stead of holding it down in one place ... Why is it always the DPS fault ?
Thanks for the post. As a casual user, I haven't even checked to see what my DPS is for any of my chars. What is the best way for a beginner to start checking this?
No problem! Hopefully you will find it helpful/encouraging.
As for checking DPS, are you on PC or console? Also, are you in a guild?
If you're on PC, you can use Combat Metrics (http://www.esoui.com/downloads/info1360-CombatMetrics.html) to analyse not only your DPS, but a whole lot of other useful info while in dungeons or while attacking a static target dummy. If you're on console, you can just use a target dummy (doesn't give you all the extra info that Combat Metrics would give you, but it does tell you your DPS). A lot of guild leaders and officers have target dummies in their homes (which you can visit via your guild roster). You can also purchase/craft target dummies for your own home via the store or via crafting writs, or acquire a low health target dummy (The Precursor) through Clockwork City.
The Precursor is actually really good for people who are new to DPS testing, as you have to completely kill the dummy to see an accurate parse. If you only do 10k DPS, it takes a LONG time to kill a 3m health dummy or a 6m health dummy...
Thanks, @Merlin13KAGL! I appreciate the tips.Merlin13KAGL wrote: »Well done. Nice to see Mechanical still having some use.
OP, since you're running a pet build, you'll benefit more from Max Magicka. You might try a parse with the Mage mundus instead of Apprentice.
Pet Damage is solely based on max Mag, and with the change to light and heavy attacks becoming equally based on SD and Max Mag, it will basically be a straight tradeoff regarding LA/HA damage and skills, but your pet damage should go up.
You'll lose the +20% boost from the spell power pot, but only on the difference the Apprentice was giving you anyway (You'll 'lose' about 60 SD)
Oh, I know it's possible to clear the more difficult vet DLC dungeon/trial achievements without 40k DPS. If both damage dealers in the group are pulling 35-40k+ DPS, though, there's way more margin for error and everything just goes that much more smoothly. I personally think I would have a heart attack if attempting a vet Scalecaller Peak no-death run with someone who knows the mechanics really well, but only pulls 20k DPS. The RNG nature of that dungeon (on Zaan especially) means that you definitely want to kill things as quickly as you can. I'd be devastated if we we were nearing the execute phase without a single death, and then had a group wipe because myself or the other DD couldn't get the frost atronach add killed in time.I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.- for speed run and no death achievements you need proper team - all roles to know what to do and knowing dungeon mechanics. Your high DPS is useless if just one group member don't do his/her job properly - for example it won't help if one member gets one shoted because didn't roll dodge when it should. There goes your no death achievement.
I know there are few bosses who are DPS check/race but otherwise, no.
This thread is, in part, a counter to the endless, uninformed anti-animation cancelling/weaving threads. So many players wrongfully blame their poor DPS on animation cancelling, without realizing that getting good at DPS is a challenge that requires so much more than mastering weaving.BaneOfBattler wrote: »As someone said above, you dont need 99k dps to complete veteran dungeons from dlc. Ok you need a bit more dps for some achievements, but thats it, achievements, doesnt really matter, the goal is to complete content, at least for me.
I'd aso like to express my opinion on how many threads about dps. Stop it. Dps's are not that important in the game, healers and tanks become critical roles and they are not discussing every 3 days about their tanking or healing in the forum. I find these posts a way to reassure them or measure their ego publicly here. Stop this its annoying.
Curious how other folk dont spam posts with "theres an open thread about this" while regarding dps.
A dead dps is no dps
A dps having agro is also a dead dps.
Hence dps are the least important role.
With that said im a guy that plays 8 characters and 3 of them are dps well over 30k on a dummy and more than 60k on a live vet trial boss. You wont see me in any dps measurement post.
Get this in your brain dps-guys: You are the last to be worried about in a group.
Thanks for the post. As a casual user, I haven't even checked to see what my DPS is for any of my chars. What is the best way for a beginner to start checking this?
No problem! Hopefully you will find it helpful/encouraging.
As for checking DPS, are you on PC or console? Also, are you in a guild?
If you're on PC, you can use Combat Metrics (http://www.esoui.com/downloads/info1360-CombatMetrics.html) to analyse not only your DPS, but a whole lot of other useful info while in dungeons or while attacking a static target dummy. If you're on console, you can just use a target dummy (doesn't give you all the extra info that Combat Metrics would give you, but it does tell you your DPS). A lot of guild leaders and officers have target dummies in their homes (which you can visit via your guild roster). You can also purchase/craft target dummies for your own home via the store or via crafting writs, or acquire a low health target dummy (The Precursor) through Clockwork City.
The Precursor is actually really good for people who are new to DPS testing, as you have to completely kill the dummy to see an accurate parse. If you only do 10k DPS, it takes a LONG time to kill a 3m health dummy or a 6m health dummy...
Thanks, Aurielle. I'm on PC, and I'm in a number of guilds. I actually do have the add-on, Combat Metrics, but I haven't taken the time to learn how to use it properly. I'll look into acquiring the Precursor.
https://www.youtube.com/watch?v=KxU159geFmYNo Death Run achievement in many dungeons has nothing with DPS and no matter how high DPS you have if just one member makes mistake there goes your death run because you can't avoid mechanics no matter how much high DPS you have.I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.- for speed run and no death achievements you need proper team - all roles to know what to do and knowing dungeon mechanics. Your high DPS is useless if just one group member don't do his/her job properly - for example it won't help if one member gets one shoted because didn't roll dodge when it should. There goes your no death achievement.
I know there are few bosses who are DPS check/race but otherwise, no.
High DPS equals shorter fights. Shorter fights means less mechanics to deal with. Less mechanics to deal with equals less chance to make a mistake on one of them. It does make a difference. Yes, you can have a no death/speedrun with 20-30k. It will require to learn the mechanics perfectly though. With no room for mistakes. Bump the DPS up and you have a lot more wiggle room. And from my experience it's much easier to teach people how to DPS than perfect the mechanics.
And it's also a very funny misconception a lot of people have about 40k+ DPS players. People think that they are all dummy heroes. But it's actually far from truth. People who care to improve DPS usually care about mechanics as well. High DPS and mechanics are not exclusive.
No Death Run achievement in many dungeons has nothing with DPS and no matter how high DPS you have if just one member makes mistake there goes your death run because you can't avoid mechanics no matter how much high DPS you have.I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.- for speed run and no death achievements you need proper team - all roles to know what to do and knowing dungeon mechanics. Your high DPS is useless if just one group member don't do his/her job properly - for example it won't help if one member gets one shoted because didn't roll dodge when it should. There goes your no death achievement.
I know there are few bosses who are DPS check/race but otherwise, no.
High DPS equals shorter fights. Shorter fights means less mechanics to deal with. Less mechanics to deal with equals less chance to make a mistake on one of them. It does make a difference. Yes, you can have a no death/speedrun with 20-30k. It will require to learn the mechanics perfectly though. With no room for mistakes. Bump the DPS up and you have a lot more wiggle room. And from my experience it's much easier to teach people how to DPS than perfect the mechanics.
And it's also a very funny misconception a lot of people have about 40k+ DPS players. People think that they are all dummy heroes. But it's actually far from truth. People who care to improve DPS usually care about mechanics as well. High DPS and mechanics are not exclusive.
You can have 100k+ DPS, and it doesn't matter at Mezeluth in CoH II. I played in high DPS groups (60k+) and always somebody rolls dogde wrongly, not to type that I even had wipes with those same groups. They burn whole dungeon super fast and than get wiped at her.
Or how about Whisperer in Spindleclutch I? Another PUG bain and impossible to get No Death Run achivement.
And so on...
No Death Run achievement in many dungeons has nothing with DPS and no matter how high DPS you have if just one member makes mistake there goes your death run because you can't avoid mechanics no matter how much high DPS you have.I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.- for speed run and no death achievements you need proper team - all roles to know what to do and knowing dungeon mechanics. Your high DPS is useless if just one group member don't do his/her job properly - for example it won't help if one member gets one shoted because didn't roll dodge when it should. There goes your no death achievement.
I know there are few bosses who are DPS check/race but otherwise, no.
High DPS equals shorter fights. Shorter fights means less mechanics to deal with. Less mechanics to deal with equals less chance to make a mistake on one of them. It does make a difference. Yes, you can have a no death/speedrun with 20-30k. It will require to learn the mechanics perfectly though. With no room for mistakes. Bump the DPS up and you have a lot more wiggle room. And from my experience it's much easier to teach people how to DPS than perfect the mechanics.
And it's also a very funny misconception a lot of people have about 40k+ DPS players. People think that they are all dummy heroes. But it's actually far from truth. People who care to improve DPS usually care about mechanics as well. High DPS and mechanics are not exclusive.
You can have 100k+ DPS, and it doesn't matter at Mezeluth in CoH II. I played in high DPS groups (60k+) and always somebody rolls dogde wrongly, not to type that I even had wipes with those same groups. They burn whole dungeon super fast and than get wiped at her.
Or how about Whisperer in Spindleclutch I? Another PUG bain and impossible to get No Death Run achivement.
And so on...
From all the possible examples you've probably chosen the worst one. That boss in CoH II can be killed before the first pull. Yep, just straight up DPS allows you to bypass his mechanics completely.
And 60k+ is not really high end. It's solid, sure but translates to healer doing 10k and two DDs with 25k? Nothing to write home about.
I honestly don't even remember what's the difficult part in Spindle. Her heavy attack doesn't one shot if you have igneous on you. Maybe Rilis from BC I would've been a better example.
But I'll give you that, despite those bad examples there are fights where more DPS can be detrimental. Last boss in Fang Lair, Velidreth if you over DPS her before grabbing the lanterns... But those are pretty rare. And once again, people who can do 40-50k single target DPS rarely have issues with mechanics.
BaneOfBattler wrote: »No Death Run achievement in many dungeons has nothing with DPS and no matter how high DPS you have if just one member makes mistake there goes your death run because you can't avoid mechanics no matter how much high DPS you have.I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.- for speed run and no death achievements you need proper team - all roles to know what to do and knowing dungeon mechanics. Your high DPS is useless if just one group member don't do his/her job properly - for example it won't help if one member gets one shoted because didn't roll dodge when it should. There goes your no death achievement.
I know there are few bosses who are DPS check/race but otherwise, no.
High DPS equals shorter fights. Shorter fights means less mechanics to deal with. Less mechanics to deal with equals less chance to make a mistake on one of them. It does make a difference. Yes, you can have a no death/speedrun with 20-30k. It will require to learn the mechanics perfectly though. With no room for mistakes. Bump the DPS up and you have a lot more wiggle room. And from my experience it's much easier to teach people how to DPS than perfect the mechanics.
And it's also a very funny misconception a lot of people have about 40k+ DPS players. People think that they are all dummy heroes. But it's actually far from truth. People who care to improve DPS usually care about mechanics as well. High DPS and mechanics are not exclusive.
You can have 100k+ DPS, and it doesn't matter at Mezeluth in CoH II. I played in high DPS groups (60k+) and always somebody rolls dogde wrongly, not to type that I even had wipes with those same groups. They burn whole dungeon super fast and than get wiped at her.
Or how about Whisperer in Spindleclutch I? Another PUG bain and impossible to get No Death Run achivement.
And so on...
From all the possible examples you've probably chosen the worst one. That boss in CoH II can be killed before the first pull. Yep, just straight up DPS allows you to bypass his mechanics completely.
And 60k+ is not really high end. It's solid, sure but translates to healer doing 10k and two DDs with 25k? Nothing to write home about.
I honestly don't even remember what's the difficult part in Spindle. Her heavy attack doesn't one shot if you have igneous on you. Maybe Rilis from BC I would've been a better example.
But I'll give you that, despite those bad examples there are fights where more DPS can be detrimental. Last boss in Fang Lair, Velidreth if you over DPS her before grabbing the lanterns... But those are pretty rare. And once again, people who can do 40-50k single target DPS rarely have issues with mechanics.
Wrong.
No Death Run achievement in many dungeons has nothing with DPS and no matter how high DPS you have if just one member makes mistake there goes your death run because you can't avoid mechanics no matter how much high DPS you have.I intentionally didn't bold as I expected this answerWhat?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Yes but no death and speed run achievements (the word you didn't bold...) is way easier with high dps.- for speed run and no death achievements you need proper team - all roles to know what to do and knowing dungeon mechanics. Your high DPS is useless if just one group member don't do his/her job properly - for example it won't help if one member gets one shoted because didn't roll dodge when it should. There goes your no death achievement.
I know there are few bosses who are DPS check/race but otherwise, no.
High DPS equals shorter fights. Shorter fights means less mechanics to deal with. Less mechanics to deal with equals less chance to make a mistake on one of them. It does make a difference. Yes, you can have a no death/speedrun with 20-30k. It will require to learn the mechanics perfectly though. With no room for mistakes. Bump the DPS up and you have a lot more wiggle room. And from my experience it's much easier to teach people how to DPS than perfect the mechanics.
And it's also a very funny misconception a lot of people have about 40k+ DPS players. People think that they are all dummy heroes. But it's actually far from truth. People who care to improve DPS usually care about mechanics as well. High DPS and mechanics are not exclusive.
You can have 100k+ DPS, and it doesn't matter at Mezeluth in CoH II. I played in high DPS groups (60k+) and always somebody rolls dogde wrongly, not to type that I even had wipes with those same groups. They burn whole dungeon super fast and than get wiped at her.
Or how about Whisperer in Spindleclutch I? Another PUG bain and impossible to get No Death Run achivement.
And so on...
Check your combat metrics and compare. With Mage, your pet damage average should increase. Your LA/HA damage might go down a touch. The remaining skills should stay more or less the same.Thanks, @Merlin13KAGL! I appreciate the tips.Merlin13KAGL wrote: »Well done. Nice to see Mechanical still having some use.
OP, since you're running a pet build, you'll benefit more from Max Magicka. You might try a parse with the Mage mundus instead of Apprentice.
Pet Damage is solely based on max Mag, and with the change to light and heavy attacks becoming equally based on SD and Max Mag, it will basically be a straight tradeoff regarding LA/HA damage and skills, but your pet damage should go up.
You'll lose the +20% boost from the spell power pot, but only on the difference the Apprentice was giving you anyway (You'll 'lose' about 60 SD)I just tried several parses with Mage instead of Apprentice, and actually found that my DPS crept back down to 33-34k. I was only able to get it back up to 35k with Apprentice. It doesn't make a whole lot of sense, given that pets do indeed scale off max magicka, but I'll play around with it some more. CP allocation or the rotation could be a factor.
What?Also, always remember to aim for numbers that are actually necessary for what you want to achieve. I don't want to hit 40k because I think it will help me with vet dungeons; I want to hit 40k because I want to complete difficult vet DLC dungeon/trial achievements. If you all you want to do is complete vet CoA II without being kicked, aim for a solid 20-25k DPS. If you don't care about veteran content at all, you will be MORE than comfortable running normal dungeons and trials in the 15-20k DPS range.
You can finish veteran DLC dungeons in HM with 20k DPS as long as you know mechanics and group DPS is at least 40k DPS.
Merlin13KAGL wrote: »Check your combat metrics and compare. With Mage, your pet damage average should increase. Your LA/HA damage might go down a touch. The remaining skills should stay more or less the same.Thanks, @Merlin13KAGL! I appreciate the tips.Merlin13KAGL wrote: »Well done. Nice to see Mechanical still having some use.
OP, since you're running a pet build, you'll benefit more from Max Magicka. You might try a parse with the Mage mundus instead of Apprentice.
Pet Damage is solely based on max Mag, and with the change to light and heavy attacks becoming equally based on SD and Max Mag, it will basically be a straight tradeoff regarding LA/HA damage and skills, but your pet damage should go up.
You'll lose the +20% boost from the spell power pot, but only on the difference the Apprentice was giving you anyway (You'll 'lose' about 60 SD)I just tried several parses with Mage instead of Apprentice, and actually found that my DPS crept back down to 33-34k. I was only able to get it back up to 35k with Apprentice. It doesn't make a whole lot of sense, given that pets do indeed scale off max magicka, but I'll play around with it some more. CP allocation or the rotation could be a factor.
You may have just gotten different proc rates on regular crits and the proc of Mechanical.
In either case, use the one that ends up giving you the best numbers!