So you're telling me a group of 25k DPS (max) players can get vAS+2 no death speed run, or even vCR+3 no death speed run?Anotherone773 wrote: »You can do all content in game with 25k dps, so i would worry about achieving that rather than how you achieve it. Light weaving, what some are calling AC, does improve dps. But light weaving is easy to do. You just time a light attack between each ability. The dps increase can exceed 25% over non weaving. AC i wouldnt worry about.
When most people complain about low dps its because they have experiences with people who literally do 5k or 10k dps but are at a high enough level to do 15k plus even in purple "starter' gear with no BiS, when with most classes/weapons you should be able to get near 10k or break it with a single ability spam.
So you're telling me a group of 25k DPS (max) players can get vAS+2 no death speed run, or even vCR+3 no death speed run?Anotherone773 wrote: »You can do all content in game with 25k dps, so i would worry about achieving that rather than how you achieve it. Light weaving, what some are calling AC, does improve dps. But light weaving is easy to do. You just time a light attack between each ability. The dps increase can exceed 25% over non weaving. AC i wouldnt worry about.
When most people complain about low dps its because they have experiences with people who literally do 5k or 10k dps but are at a high enough level to do 15k plus even in purple "starter' gear with no BiS, when with most classes/weapons you should be able to get near 10k or break it with a single ability spam.
This is what I am trying to say though, yes all content is possible, but it's so stacked against a 25k DPS group vs a 40k+ DPS group when it comes to this content.
I'm don't, but we're saying animation cancelling isn't required to complete all content.So you're telling me a group of 25k DPS (max) players can get vAS+2 no death speed run, or even vCR+3 no death speed run?Anotherone773 wrote: »You can do all content in game with 25k dps, so i would worry about achieving that rather than how you achieve it. Light weaving, what some are calling AC, does improve dps. But light weaving is easy to do. You just time a light attack between each ability. The dps increase can exceed 25% over non weaving. AC i wouldnt worry about.
When most people complain about low dps its because they have experiences with people who literally do 5k or 10k dps but are at a high enough level to do 15k plus even in purple "starter' gear with no BiS, when with most classes/weapons you should be able to get near 10k or break it with a single ability spam.
This is what I am trying to say though, yes all content is possible, but it's so stacked against a 25k DPS group vs a 40k+ DPS group when it comes to this content.
What makes you believe that the hardest content in the game should be doable by mediocre players?
I'm don't, but we're saying animation cancelling isn't required to complete all content.So you're telling me a group of 25k DPS (max) players can get vAS+2 no death speed run, or even vCR+3 no death speed run?Anotherone773 wrote: »You can do all content in game with 25k dps, so i would worry about achieving that rather than how you achieve it. Light weaving, what some are calling AC, does improve dps. But light weaving is easy to do. You just time a light attack between each ability. The dps increase can exceed 25% over non weaving. AC i wouldnt worry about.
When most people complain about low dps its because they have experiences with people who literally do 5k or 10k dps but are at a high enough level to do 15k plus even in purple "starter' gear with no BiS, when with most classes/weapons you should be able to get near 10k or break it with a single ability spam.
This is what I am trying to say though, yes all content is possible, but it's so stacked against a 25k DPS group vs a 40k+ DPS group when it comes to this content.
What makes you believe that the hardest content in the game should be doable by mediocre players?
So is it or is it not required to be more than a mediocre player, and if it is required then is not now required to clear the games content?
RazorCaltrops wrote: »Can i have your stuff ?
So you're telling me a group of 25k DPS (max) players can get vAS+2 no death speed run, or even vCR+3 no death speed run?Anotherone773 wrote: »You can do all content in game with 25k dps, so i would worry about achieving that rather than how you achieve it. Light weaving, what some are calling AC, does improve dps. But light weaving is easy to do. You just time a light attack between each ability. The dps increase can exceed 25% over non weaving. AC i wouldnt worry about.
When most people complain about low dps its because they have experiences with people who literally do 5k or 10k dps but are at a high enough level to do 15k plus even in purple "starter' gear with no BiS, when with most classes/weapons you should be able to get near 10k or break it with a single ability spam.
This is what I am trying to say though, yes all content is possible, but it's so stacked against a 25k DPS group vs a 40k+ DPS group when it comes to this content.
I'm not on about abolishing it, I am on about if the game should be balanced around it.hamsterontherocksb16_ESO wrote: »It´s very simple: If you want to play with the grown ups, you have to put effort in it. If you, 95% of the game can still be done without animation cancelling.
Just because one bad player is too lazy to put in some effort you´re discussing about abolishing a system that has been around for ages and is a fundamental part of the game. The game has - in part - been designed around it. Abolishing it will screw over most of the endgame content.
Yes, animation cancelling was never meant to happen, but ZOS has accepted it as part of the game. So deal with it. Dont blame your bad performance on external factors.
Anotherone773 wrote: »So you're telling me a group of 25k DPS (max) players can get vAS+2 no death speed run, or even vCR+3 no death speed run?Anotherone773 wrote: »You can do all content in game with 25k dps, so i would worry about achieving that rather than how you achieve it. Light weaving, what some are calling AC, does improve dps. But light weaving is easy to do. You just time a light attack between each ability. The dps increase can exceed 25% over non weaving. AC i wouldnt worry about.
When most people complain about low dps its because they have experiences with people who literally do 5k or 10k dps but are at a high enough level to do 15k plus even in purple "starter' gear with no BiS, when with most classes/weapons you should be able to get near 10k or break it with a single ability spam.
This is what I am trying to say though, yes all content is possible, but it's so stacked against a 25k DPS group vs a 40k+ DPS group when it comes to this content.
I said could complete all content, the extra stipulations you put on it for leaderboards, achieves, and epeen enlargement arent included in "complete all content", a majority of the player base doesnt care about such things, they just want to do all the content that they paid for.
So you're telling me a group of 25k DPS (max) players can get vAS+2 no death speed run, or even vCR+3 no death speed run?Anotherone773 wrote: »You can do all content in game with 25k dps, so i would worry about achieving that rather than how you achieve it. Light weaving, what some are calling AC, does improve dps. But light weaving is easy to do. You just time a light attack between each ability. The dps increase can exceed 25% over non weaving. AC i wouldnt worry about.
When most people complain about low dps its because they have experiences with people who literally do 5k or 10k dps but are at a high enough level to do 15k plus even in purple "starter' gear with no BiS, when with most classes/weapons you should be able to get near 10k or break it with a single ability spam.
This is what I am trying to say though, yes all content is possible, but it's so stacked against a 25k DPS group vs a 40k+ DPS group when it comes to this content.
I'm not on about abolishing it, I am on about if the game should be balanced around it.hamsterontherocksb16_ESO wrote: »It´s very simple: If you want to play with the grown ups, you have to put effort in it. If you, 95% of the game can still be done without animation cancelling.
Just because one bad player is too lazy to put in some effort you´re discussing about abolishing a system that has been around for ages and is a fundamental part of the game. The game has - in part - been designed around it. Abolishing it will screw over most of the endgame content.
Yes, animation cancelling was never meant to happen, but ZOS has accepted it as part of the game. So deal with it. Dont blame your bad performance on external factors.
In the times of old we used to have trials which could be cleared by a dedicated group reasonably well without being the very top end or requiring animation cancelling.
However now ZOS is pushing AC as a mechanic and encouraging weaving to be core gameplay, this means that it's now becoming an expectation to be able to do that and the game can be balanced around it.
I've also been an advocate for not making it a core mechanic because it pushes people with physical disabilities away from content they might have been able to previously achieve. Feanor has pointed out there are some accessible builds however so it might just be getting this knowledge into the hands of players.
There is a place for it being in the game and letting those who do it score better, run faster and have an easier time. If ZOS tries to match the content to those people though it leaves a damn lot more of the games population behind and continues to push the gap between good players and great players.
Also veteran Domihaus would like a word with anyone that thinks 25k dps is enough
First I'll say that I'll never be fully happy with LA weaving because it has a lot of emphasis on fast repetitive clicks which isn't possible for everyone.hamsterontherocksb16_ESO wrote: »I'm not on about abolishing it, I am on about if the game should be balanced around it.hamsterontherocksb16_ESO wrote: »It´s very simple: If you want to play with the grown ups, you have to put effort in it. If you, 95% of the game can still be done without animation cancelling.
Just because one bad player is too lazy to put in some effort you´re discussing about abolishing a system that has been around for ages and is a fundamental part of the game. The game has - in part - been designed around it. Abolishing it will screw over most of the endgame content.
Yes, animation cancelling was never meant to happen, but ZOS has accepted it as part of the game. So deal with it. Dont blame your bad performance on external factors.
In the times of old we used to have trials which could be cleared by a dedicated group reasonably well without being the very top end or requiring animation cancelling.
However now ZOS is pushing AC as a mechanic and encouraging weaving to be core gameplay, this means that it's now becoming an expectation to be able to do that and the game can be balanced around it.
I've also been an advocate for not making it a core mechanic because it pushes people with physical disabilities away from content they might have been able to previously achieve. Feanor has pointed out there are some accessible builds however so it might just be getting this knowledge into the hands of players.
There is a place for it being in the game and letting those who do it score better, run faster and have an easier time. If ZOS tries to match the content to those people though it leaves a damn lot more of the games population behind and continues to push the gap between good players and great players.
And this is where we differ. I fully acknowledge you point and agree to it to some degree. I´d just not pull the line at Score runs but some point before that. At DLC Trials. This is where a high degree of skill is needed. And this should be for the dedicated players who put in the effort, meaning players who learn how to weave/AC, whatever you want to call it.
You rightly say that ZOS now has AC as an expectation. And I agree that starting with (vet) DLC Trials (excluding Craglorn), weaving is important. But given how long ago weaving/AC was "introduced", I dont see why people still oppose it.
It is true that a very long time ago we did content without the need to weave. However - as with scaling in homestead and resource management in Morrowind - things changed. So treat this as one of those game changers. And like I said, 95% of the game are accessible without weaving. The only thing not doable are DLC vet trials and certain vet dungeons on HM.
I dont want the game to be "dumbed down" (I was really looking for a non-insulting way to phrase this) because people don´t manage to click a light attack before using a skill.
Would you be more okay with weaving if there was an ingame help article and a section in the tutorial about it? Because right now the only way to learn about it is to actively look for ways to increase dps, meaning asking guilds/reading guides which should definitely be handled way better. It is definitely an advanced mechanic, thats why I don´t see it in the "first 10 minutes of the game basic tutorial", however at some point (maybe around lvl 15- weapon swap) there could be a quest where this concept is introduced in form of a quest. I definitely would like to see that and it would be a good way to bridge the gap from good to great players.
(Edited for clarity and to clean up some horrible grammar)
Latency can be an issue with weaving, if you try and run quicker than the latency allows. If you don't try and mash skills, weaving and barswap cancelling is still achievable with 400ms+ ping.I can say that some people may have a problem with DPS and/or animation canceling due to internet speed issues. I know previously I had 6Mbs download but only .7Mbs upload... and I struggled with bar swapping, light attacks, etc. not firing off. Since I upgraded to 25Mbs download and 2Mbs upload, those issues are no longer a problem.
That reasoning is... confusing. Remove an in-game mechanic that has existed since beta because people don't want to learn said mechanic, and that someone that doesn't want to put any effort or improve should be considered the base-line that all vet and HM content should be completable around?Also, I know some people have a major ego problem in that they believe they are SO good, that they don't 'need to' learn a new skill or tactic... I think this also leads to a lot of frustration on the forums here about animation cancelling; those people want to play how they want to play and not be expected to utilize a system that helps them improve. Therefore, remove it and bring people down to their level so they don't have to spend time rising up to someone else's.
It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.
Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
Weaving isn't simply just doing a LA before each skill, everyone does that and if you were to look up guides on Weaving, that is exactly what is taught; canceling the LA animation by using a skill's animation to override the follow-through. It is animation cancelling. It's shortening the time of LAs so that you can increase your DPS in your rotation by increasing the number of LAs you can achieve in your rotation before having to restart your rotation.https://www.youtube.com/watch?v=nTjhXLQXpac
https://www.youtube.com/watch?v=xb0O9zjMDN4
It's not simply "Oh just LA and then do an ability." It's "LA and look for this cue in the animation to ensure your LA still registers so that you can now cancel the rest of the animation by following up with skill". Those are two completely different things. Animation Cancelling has been just as much being used on auto-attack animations in other MMOs as with skill animation cancelling.
Weaving is animation cancelling, you're literally cutting off the follow-through animation by overriding that LA animation with a skill, usually that skill will be your spammable.
Sigh.
I know how to weave. You don’t need to condescend and post tutorials for me. I, too, cancel the recovery period of my light attacks when I weave — as mentioned previously. However, to avoid mass confusion on this subject, I honestly do think we need to differentiate between the process of cancelling SKILL animations and LIGHT ATTACK animations. Because a number of people on these forums loosely call weaving “animation cancelling” (a term that also refers to block cancelling, bar swap cancelling, etc), we have people in this forum who believe that in order to weave successfully, they can’t see a single skill. Cue the complaints about weaving making their characters look like they’re having “seizures” and about not wanting to weave due to “wanting to see skills.”
If you weave well, you’ll cancel the recovery period of your light attack animations. You can still see DPS benefits, however, if you weave with inconsistent animation cancelling, or no animation cancelling at all. The animation cancelling bit of weaving is shaving off literal milliseconds per full rotation and does not result in a huge DPS increase over the course of a longer boss fight or dummy parse. It’s more important to get those light attacks in between each skill as fast as possible; any animation cancelling on top of that is just a bonus.
Latency can be an issue with weaving, if you try and run quicker than the latency allows. If you don't try and mash skills, weaving and barswap cancelling is still achievable with 400ms+ ping.I can say that some people may have a problem with DPS and/or animation canceling due to internet speed issues. I know previously I had 6Mbs download but only .7Mbs upload... and I struggled with bar swapping, light attacks, etc. not firing off. Since I upgraded to 25Mbs download and 2Mbs upload, those issues are no longer a problem.That reasoning is... confusing. Remove an in-game mechanic that has existed since beta because people don't want to learn said mechanic, and that someone that doesn't want to put any effort or improve should be considered the base-line that all vet and HM content should be completable around?Also, I know some people have a major ego problem in that they believe they are SO good, that they don't 'need to' learn a new skill or tactic... I think this also leads to a lot of frustration on the forums here about animation cancelling; those people want to play how they want to play and not be expected to utilize a system that helps them improve. Therefore, remove it and bring people down to their level so they don't have to spend time rising up to someone else's.
Shakes my *** head. Weaving is the only thing that increases dps. Other stuff like block cancelling have absolutely ZERO influence on dps. When will dimwits like you learn to do their research before coming to the forums to complain? Truth is you don't know ***. Your 2nd comment in this thread already showed us you have no clue at all.Dude I shouldn't have to exploit the way the combat system is set up to do good dps. And that's exactly what animation cancelling is. I won't do it and until ZOS fixes this exploit ESO is broken.
Weaving is entirely another thing.
Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.