Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Heals were never meant to be the main defense of stamina - dodging and blocking is.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
considering it ticks for 2.4k(or 3k+ if it crits) it PvP, I don't consider it weak at all, if its weak for you, that means your stam pool is pretty small
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Umm, there are other options out there for stam builds not using a 2 hander...except maybe a bow/bow build(in which case you should be staying out of melee range as much as possible anyway). Say... blood craze for DW(or the DW ultimate, although thats not a good one being an ult) and depending on the class you have other heals available as well, no, you wont be able to depend on a single heal as a stamina build...but neither can magicka builds...my magicka DK for instance has embers, healing ward, rapid regen, and coagulating blood that I circulate between depending on what I need...no one depends on a single heal.
Joy_Division wrote: »Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
Please show me the video against good players where you are only using healing ward to survive and not embers, Flame Lash procs, the resto ult, or the other various other DK heal toys like Cauterize, Shattering rocks, or either shield.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Heals were never meant to be the main defense of stamina - dodging and blocking is.
...which is exactly why stamina used to be stronger in medium; back before Sloads Bleeds & Duroks meta, undodgeable/unblockable/uncloakable Rune Cages etc
Though many people still saw 2H as "necessary" to survive after getting hit by burst.
Previous patch was actually alright for a medium armor user (even with only Vigor on bar) as they made Power Lashes & birds dodgeable, but now it's all screwed up again thanks to Rune Cage & all these DoT+Sload stacking builds.
You can see pretty much every streamer/youtuber playing a stam build going heavy or slotting tank sets like Impregnable/Brass nowadays & focusing less on blocking/dodging, and I don't think there's a single one that runs with just Vigor as a heal.
Well, this is going to be one of those threads where people who play/play against Heavy Armor 2H/X builds will disagree with you, but people in medium armor will agree (especially people who play without 2H).
Vigor can be strong as a supplementary heal to keep you alive between Rally burst heals, especially when you couple it with high mitigation.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value - but it's also unfortunately the only heal available for most stam builds outside Rally from 2H and thus necessary. I wouldn't call it strong though in those circumstances.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Heals were never meant to be the main defense of stamina - dodging and blocking is.
...which is exactly why stamina used to be stronger in medium; back before Sloads Bleeds & Duroks meta, undodgeable/unblockable/uncloakable Rune Cages etc
Though many people still saw 2H as "necessary" to survive after getting hit by burst.
Previous patch was actually alright for a medium armor user (even with only Vigor on bar) as they made Power Lashes & birds dodgeable, but now it's all screwed up again thanks to Rune Cage & all these DoT+Sload stacking builds.
You can see pretty much every streamer/youtuber playing a stam build going heavy or slotting tank sets like Impregnable/Brass nowadays & focusing less on blocking/dodging, and I don't think there's a single one that runs with just Vigor as a heal.
Well - having a BoL like heal without the downsides of Rally on top of dodging and blocking, not to mention kiting with FM, would be absurd. Don’t you think?
You know you can buff healing received yes? If you post your build im sure we'll figure out the issue. Also, you could have debuffs on you when the ticks seem weak.
Brutusmax1mus wrote: »Well, this is going to be one of those threads where people who play/play against Heavy Armor 2H/X builds will disagree with you, but people in medium armor will agree (especially people who play without 2H).
Vigor can be strong as a supplementary heal to keep you alive between Rally burst heals, especially when you couple it with high mitigation.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value - but it's also unfortunately the only heal available for most stam builds outside Rally from 2H and thus necessary. I wouldn't call it strong though in those circumstances.
Vigors also aoe, and can stack with 2 other vigors.
I swear, you people compare everything, but neglect so much that's vital to its balance. Gl killing 3 well built stamina characters coordinating vigor. They'll hardly ever be on the defensive.
Curious, which heal over time are you specifically saying outclasses vigor?
Vigor isn't a reactionary heal. Only noobs use it as one,
Which sounds like you do. Good stam players vigor on cooldown when taking dmg. Stamina, ESPECIALLY medium, is about staying offensive and pressuring.
Dodge and block are your "shields" type level of damage control.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Heals were never meant to be the main defense of stamina - dodging and blocking is.
...which is exactly why stamina used to be stronger in medium; back before Sloads Bleeds & Duroks meta, undodgeable/unblockable/uncloakable Rune Cages etc
Though many people still saw 2H as "necessary" to survive after getting hit by burst.
Previous patch was actually alright for a medium armor user (even with only Vigor on bar) as they made Power Lashes & birds dodgeable, but now it's all screwed up again thanks to Rune Cage & all these DoT+Sload stacking builds.
You can see pretty much every streamer/youtuber playing a stam build going heavy or slotting tank sets like Impregnable/Brass nowadays & focusing less on blocking/dodging, and I don't think there's a single one that runs with just Vigor as a heal.
Well - having a BoL like heal without the downsides of Rally on top of dodging and blocking, not to mention kiting with FM, would be absurd. Don’t you think?
Eh, I'd settle for something like Warden spores (like 4/5ths of a Honor the Dead) or just a heal like Rally even that can only really get value every X seconds. No such thing exists for DW/Bow stamblade though (no, Draining Shot is not a reliable or even a good heal).You know you can buff healing received yes? If you post your build im sure we'll figure out the issue. Also, you could have debuffs on you when the ticks seem weak.
You can, unless you play a stamblade - in which case the only buff to healing received you can get is Major Vitality for 15s by using a potion (or 4 seconds by using Soul Siphon ulti).Brutusmax1mus wrote: »Well, this is going to be one of those threads where people who play/play against Heavy Armor 2H/X builds will disagree with you, but people in medium armor will agree (especially people who play without 2H).
Vigor can be strong as a supplementary heal to keep you alive between Rally burst heals, especially when you couple it with high mitigation.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value - but it's also unfortunately the only heal available for most stam builds outside Rally from 2H and thus necessary. I wouldn't call it strong though in those circumstances.
Vigors also aoe, and can stack with 2 other vigors.
I swear, you people compare everything, but neglect so much that's vital to its balance. Gl killing 3 well built stamina characters coordinating vigor. They'll hardly ever be on the defensive.
Curious, which heal over time are you specifically saying outclasses vigor?
Vigor isn't a reactionary heal. Only noobs use it as one,
Which sounds like you do. Good stam players vigor on cooldown when taking dmg. Stamina, ESPECIALLY medium, is about staying offensive and pressuring.
Dodge and block are your "shields" type level of damage control.
Well, I don't really play in groups much (that's supposed to be the strong suit of "rogues" & "assassins" in most RPGs: 1v1), but if I see 3 stam builds coordinating Vigors I'll probably just jump on my bowblade and one shot them one by one from stealth, unless they're playing heavy armor megatanks in which case... SOL I guess. People like that always think nothing can kill them when they play their cheesy builds and I'm happy to prove them wrong if I can.
Vigor is the "reactionary heal" for any build not using a 2H. Why? Because there isn't another option (except for stam wardens). No matter how much you dodge and block, there are times when you need those reactionary burst heals and that's when you'll wind up cursing Vigor for being weak.
This is especially the case if you play a medium armor build without tank sets like Brass or Impregnable as that health bar drops fast (faster than your Vigor can outheal). Something like bleed stacks+sload will easily deal more damage than your Vigor can outheal for example (even if you take no other dmg thanks to dodge roll).
It's been over three years now that I've played with Vigor as my only main heal (it was added in March 2015) - before that I played with zero heals and strangely the game still felt more balanced back then lol
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Even for Stamina there is always more exception, and more options ... for example you can run a Stamsorc without vigor nor 2h ...
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Heals were never meant to be the main defense of stamina - dodging and blocking is.
...which is exactly why stamina used to be stronger in medium; back before Sloads Bleeds & Duroks meta, undodgeable/unblockable/uncloakable Rune Cages etc
Though many people still saw 2H as "necessary" to survive after getting hit by burst.
Previous patch was actually alright for a medium armor user (even with only Vigor on bar) as they made Power Lashes & birds dodgeable, but now it's all screwed up again thanks to Rune Cage & all these DoT+Sload stacking builds.
You can see pretty much every streamer/youtuber playing a stam build going heavy or slotting tank sets like Impregnable/Brass nowadays & focusing less on blocking/dodging, and I don't think there's a single one that runs with just Vigor as a heal.
Well - having a BoL like heal without the downsides of Rally on top of dodging and blocking, not to mention kiting with FM, would be absurd. Don’t you think?
Eh, I'd settle for something like Warden spores (like 4/5ths of a Honor the Dead) or just a heal like Rally even that can only really get value every X seconds. No such thing exists for DW/Bow stamblade though (no, Draining Shot is not a reliable or even a good heal).You know you can buff healing received yes? If you post your build im sure we'll figure out the issue. Also, you could have debuffs on you when the ticks seem weak.
You can, unless you play a stamblade - in which case the only buff to healing received you can get is Major Vitality for 15s by using a potion (or 4 seconds by using Soul Siphon ulti).Brutusmax1mus wrote: »Well, this is going to be one of those threads where people who play/play against Heavy Armor 2H/X builds will disagree with you, but people in medium armor will agree (especially people who play without 2H).
Vigor can be strong as a supplementary heal to keep you alive between Rally burst heals, especially when you couple it with high mitigation.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value - but it's also unfortunately the only heal available for most stam builds outside Rally from 2H and thus necessary. I wouldn't call it strong though in those circumstances.
Vigors also aoe, and can stack with 2 other vigors.
I swear, you people compare everything, but neglect so much that's vital to its balance. Gl killing 3 well built stamina characters coordinating vigor. They'll hardly ever be on the defensive.
Curious, which heal over time are you specifically saying outclasses vigor?
Vigor isn't a reactionary heal. Only noobs use it as one,
Which sounds like you do. Good stam players vigor on cooldown when taking dmg. Stamina, ESPECIALLY medium, is about staying offensive and pressuring.
Dodge and block are your "shields" type level of damage control.
Well, I don't really play in groups much (that's supposed to be the strong suit of "rogues" & "assassins" in most RPGs: 1v1), but if I see 3 stam builds coordinating Vigors I'll probably just jump on my bowblade and one shot them one by one from stealth, unless they're playing heavy armor megatanks in which case... SOL I guess. People like that always think nothing can kill them when they play their cheesy builds and I'm happy to prove them wrong if I can.
Vigor is the "reactionary heal" for any build not using a 2H. Why? Because there isn't another option (except for stam wardens). No matter how much you dodge and block, there are times when you need those reactionary burst heals and that's when you'll wind up cursing Vigor for being weak.
This is especially the case if you play a medium armor build without tank sets like Brass or Impregnable as that health bar drops fast (faster than your Vigor can outheal). Something like bleed stacks+sload will easily deal more damage than your Vigor can outheal for example (even if you take no other dmg thanks to dodge roll).
It's been over three years now that I've played with Vigor as my only main heal (it was added in March 2015) - before that I played with zero heals and strangely the game still felt more balanced back then lol
With a burst heal, a strong HoT, and stealth, as well as dodging and blocking (and possibly snare immunity via FM) - where is the downside to the play style then?
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Even for Stamina there is always more exception, and more options ... for example you can run a Stamsorc without vigor nor 2h ...
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Heals were never meant to be the main defense of stamina - dodging and blocking is.
...which is exactly why stamina used to be stronger in medium; back before Sloads Bleeds & Duroks meta, undodgeable/unblockable/uncloakable Rune Cages etc
Though many people still saw 2H as "necessary" to survive after getting hit by burst.
Previous patch was actually alright for a medium armor user (even with only Vigor on bar) as they made Power Lashes & birds dodgeable, but now it's all screwed up again thanks to Rune Cage & all these DoT+Sload stacking builds.
You can see pretty much every streamer/youtuber playing a stam build going heavy or slotting tank sets like Impregnable/Brass nowadays & focusing less on blocking/dodging, and I don't think there's a single one that runs with just Vigor as a heal.
Well - having a BoL like heal without the downsides of Rally on top of dodging and blocking, not to mention kiting with FM, would be absurd. Don’t you think?
Eh, I'd settle for something like Warden spores (like 4/5ths of a Honor the Dead) or just a heal like Rally even that can only really get value every X seconds. No such thing exists for DW/Bow stamblade though (no, Draining Shot is not a reliable or even a good heal).You know you can buff healing received yes? If you post your build im sure we'll figure out the issue. Also, you could have debuffs on you when the ticks seem weak.
You can, unless you play a stamblade - in which case the only buff to healing received you can get is Major Vitality for 15s by using a potion (or 4 seconds by using Soul Siphon ulti).Brutusmax1mus wrote: »Well, this is going to be one of those threads where people who play/play against Heavy Armor 2H/X builds will disagree with you, but people in medium armor will agree (especially people who play without 2H).
Vigor can be strong as a supplementary heal to keep you alive between Rally burst heals, especially when you couple it with high mitigation.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value - but it's also unfortunately the only heal available for most stam builds outside Rally from 2H and thus necessary. I wouldn't call it strong though in those circumstances.
Vigors also aoe, and can stack with 2 other vigors.
I swear, you people compare everything, but neglect so much that's vital to its balance. Gl killing 3 well built stamina characters coordinating vigor. They'll hardly ever be on the defensive.
Curious, which heal over time are you specifically saying outclasses vigor?
Vigor isn't a reactionary heal. Only noobs use it as one,
Which sounds like you do. Good stam players vigor on cooldown when taking dmg. Stamina, ESPECIALLY medium, is about staying offensive and pressuring.
Dodge and block are your "shields" type level of damage control.
Well, I don't really play in groups much (that's supposed to be the strong suit of "rogues" & "assassins" in most RPGs: 1v1), but if I see 3 stam builds coordinating Vigors I'll probably just jump on my bowblade and one shot them one by one from stealth, unless they're playing heavy armor megatanks in which case... SOL I guess. People like that always think nothing can kill them when they play their cheesy builds and I'm happy to prove them wrong if I can.
Joy_Division wrote: »Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value
No wonder if you compare Vigor with a) a totally different defense mechanic or b) a burst heal that it looks less appealing. The more appropriate comparison would be Rapid Regen, Malovelent Offering, or Surge.
Well that's the point, I'm comparing it to abilities that are strong enough to be the sole defense of a build.
Vigor does not fall into that category, you will always feel at a disadvantage when not playing with Rally or high mitigation.
Meanwhile my magicka DK for example can rely on Healing Ward alone to survive (even in 5/1/1 light armor Destro/Resto).
That is why Vigor for some players feels like a weak skill and for others like a strong part of a regular meta build.
That’s comparing oranges to apples though. Healing Ward is not a HoT. If you compare Vigor to magicka HoTs - which is the appropriate comparison - you see these share the same issue. Or would you suggest you can base a build solely on Rapid Regen or Strife?
No, but you have other options.
Stamina builds that don't want to run 2H do not have such things, and as such are using Vigor as their main heal.
Well, there's one exception: Warden, which can run Soothing Spores.
It is these builds that find Vigor "weak", as alone it is pretty much as useful as Rapid Regen would be for a magicka build without dmg shields or instant heals. Magicka builds always have options for instaheal/shield, regardless of class/weapon/armor.
Heals were never meant to be the main defense of stamina - dodging and blocking is.
...which is exactly why stamina used to be stronger in medium; back before Sloads Bleeds & Duroks meta, undodgeable/unblockable/uncloakable Rune Cages etc
Though many people still saw 2H as "necessary" to survive after getting hit by burst.
Previous patch was actually alright for a medium armor user (even with only Vigor on bar) as they made Power Lashes & birds dodgeable, but now it's all screwed up again thanks to Rune Cage & all these DoT+Sload stacking builds.
You can see pretty much every streamer/youtuber playing a stam build going heavy or slotting tank sets like Impregnable/Brass nowadays & focusing less on blocking/dodging, and I don't think there's a single one that runs with just Vigor as a heal.
Well - having a BoL like heal without the downsides of Rally on top of dodging and blocking, not to mention kiting with FM, would be absurd. Don’t you think?
Eh, I'd settle for something like Warden spores (like 4/5ths of a Honor the Dead) or just a heal like Rally even that can only really get value every X seconds. No such thing exists for DW/Bow stamblade though (no, Draining Shot is not a reliable or even a good heal).You know you can buff healing received yes? If you post your build im sure we'll figure out the issue. Also, you could have debuffs on you when the ticks seem weak.
You can, unless you play a stamblade - in which case the only buff to healing received you can get is Major Vitality for 15s by using a potion (or 4 seconds by using Soul Siphon ulti).Brutusmax1mus wrote: »Well, this is going to be one of those threads where people who play/play against Heavy Armor 2H/X builds will disagree with you, but people in medium armor will agree (especially people who play without 2H).
Vigor can be strong as a supplementary heal to keep you alive between Rally burst heals, especially when you couple it with high mitigation.
Alone though, it's outclassed by every damage shield, Honor the Dead, Warden spores etc in terms of value - but it's also unfortunately the only heal available for most stam builds outside Rally from 2H and thus necessary. I wouldn't call it strong though in those circumstances.
Vigors also aoe, and can stack with 2 other vigors.
I swear, you people compare everything, but neglect so much that's vital to its balance. Gl killing 3 well built stamina characters coordinating vigor. They'll hardly ever be on the defensive.
Curious, which heal over time are you specifically saying outclasses vigor?
Vigor isn't a reactionary heal. Only noobs use it as one,
Which sounds like you do. Good stam players vigor on cooldown when taking dmg. Stamina, ESPECIALLY medium, is about staying offensive and pressuring.
Dodge and block are your "shields" type level of damage control.
Well, I don't really play in groups much (that's supposed to be the strong suit of "rogues" & "assassins" in most RPGs: 1v1), but if I see 3 stam builds coordinating Vigors I'll probably just jump on my bowblade and one shot them one by one from stealth, unless they're playing heavy armor megatanks in which case... SOL I guess. People like that always think nothing can kill them when they play their cheesy builds and I'm happy to prove them wrong if I can.
Ever think that since you have the option and capability to do this is the reason vigor works as it does? If I see 3 stam builds coordinating Vigors I'm dead because I don't have cloak, I don't have the ability to one shot people, and I don't have mobility.
Azurephoenix999 wrote: »It's obtained in the PvP skill line, yet due to the fast paced nature of PvP, the relatively weak healing, the fact that it's HoT instead of instant, AND the fact that it's only half as effective in PvP, basically means it's almost completely useless in the very activity you get it from. Using it on their own, even characters with the lowest possible max health would see their health bars barely even move.
The only way I could possibly see this ability being even remotely viable in PvP is if an entire group used it at once, and I'm not even sure Vigor would stack enough times for it to work well.
I'm just saying...isn't it a bit stupid that the one heal from the PvP skill lines, one of the only stamina heals in the entire game, is almost completely useless in the activity you get it from?
This one is puzzled by your ability to put Embers on people, but not Blood CrazeBlood Craze is good for duels, but it's terrible for open world where you simply don't have time to put down DoTs on people.
I do also get heals from Power Lash/Embers, ...
I'd pick Vigor. I always liked that it keeps healing while you go on the attack again. As long as Cloak works, stamblade is also still ideally placed to back off and let Vigor tick away, but of course the crit healing has been nerfed this patch. I agree Vigor alone is pretty dicey on stamblade, and only the amount of roll dodging you can do on a high stam-regen Bosmer stamblade, plus Cloak, makes up for it somewhat.But if as a solo player I had to choose between Vigor & let's say Warden spores (which isn't exactly the strongest of burst heals) I'd always pick spores.
That's why it's easy to think of Vigor as a weak skill: it doesn't perform well alone (when not getting support from your group), not on medium armor build anyhow. I should know, I've been playing stamblade that way for over 3 years.
This one is puzzled by your ability to put Embers on people, but not Blood CrazeBlood Craze is good for duels, but it's terrible for open world where you simply don't have time to put down DoTs on people.
I do also get heals from Power Lash/Embers, ....
When I am beaten, one type of player who does that is able to put a full rotation of DOTs and debuffs on me, including things like Embers, Blood Craze, Reverb Bash, and so on. Sometimes I wonder how they can move so much better than me, but they can. These are typically 1vXers, built on the tanky side, who need their debuffs before bursting.
it only depends on how you’re using it. if you’ve got it slotted as part of a group and you’re receiving multiple healing sources it’s great. In terms of solo play a lot of things suck right now. It’s really hard to survive on most stamina classes outnumbered against even a small group of people who have half an idea what they’re doing. Most of those clips you see of stamina players stomping players are carefully selected clips, they all go down plenty of times, you can see it on stream. Alot of stamina PvPers right now aside from NBs, are using troll king because medium sucks in general, shuffle is terrible for the snare immunity, but the combination of vigor and forward momentum and your small class heal just isn’t enough to outdo the crazy amount of incoming damage + defile that players can dish out with one button.