claudekennilol wrote: »Real fights don't allow one to know when enemies are about to attack, or the duration of the buffs or performance enhancing drugs they may have used.
Right, but in real life if you throw a drug at someone where you already know how long it's going to effect them then you already have this information available. We just want some way to track it rather than having to think about it.
claudekennilol wrote: »No, his point was that you claimed WoW was the first when it wasn't. Then he proceeded to make other points which are related. You can't argue that WoW was the first when it wasn't.
TheRedMage wrote: »They believe, wrongly, that their visual ques are designed well enough that you can accurately keep track of your buffs and debuffs without timers. What they don't say is that these visual ques overwrite each other, often don't work, and many visual ques share the same animations as others.
Agree'd, I often don't notice my shard procs because it doesn't stand out in lightning form
It'd be nice if these visual effects were more pronounced, in particular for rare or short-lived effects, since we're now expected to read the visual cues. The rare events (procs) and short-lived events (short-lived but potent debuffs or dots) are the most important pieces of information in a combat situation, far more important than the long-term buffs/debuffs, which you'd notice before they caused any significant hindrance anyway.
I do understand that ZOS does not want information to be available to us because they have a different vision for their game, but it still seems wrong to force some to have a certain play style.
Also, Elder Scrolls games are known for being modifiable, and for having a fantastic modding community. So, why would you limit the modders? As a business standpoint, I don't understand the reasoning behind this.
claudekennilol wrote: »Real fights don't allow one to know when enemies are about to attack, or the duration of the buffs or performance enhancing drugs they may have used.
Right, but in real life if you throw a drug at someone where you already know how long it's going to effect them then you already have this information available. We just want some way to track it rather than having to think about it.
True you have this knowledge...but how are you going to monitor this time? A watch? Probably unlikely. We know the duration of buffs and debuffs in eso, it's the ability to monitor them in exactness that is in question.
claudekennilol wrote: »No, his point was that you claimed WoW was the first when it wasn't. Then he proceeded to make other points which are related. You can't argue that WoW was the first when it wasn't.
I never claimed WoW was the first MMO with add-ons. I invite you to scroll back up and read please.
I just want to understand why you'd come to a new game, and expect to play it like whatever you were playing before? Why not just keep playing what you were playing? I don't comprehend this behavior.
claudekennilol wrote: »Whatever, you may be right, I haven't read past the first line of any of these posts anyways. My stance is that I want this information available. I don't care what anyone else's stance is. If someone doesn't want it that's their prerogative. But I will tell anyone what my opinion is any place that it's related that I feel like posting.
Pang wrote:Same applys here, when you play a new game its perfectly normal to expect it to have certain basic and standard functions.
Yeah I didn't say that at all.. You're more than welcomed to your own opinion and more than welcome to spout it out to whomever has ears to hear. This is a forum after all.Thank you for providing an excellent post to prove my point. You are basically saying you "demand" this information. Well "demand" all you want, again, as has been pointed out several times, this is Zeni's game, and they are going to do what they want. Why waste your breath on a forum when it's not going to go anywhere. And when you say you will tell anyone your opinion, that's great and absolutely allowed. But don't get butt hurt and defensive when someone else snaps right back with their own opinions.
"Claudekennilol wrote:Yeah I didn't say that at all.. You're more than welcomed to your own opinion and more than welcome to spout it out to whomever has ears to hear. This is a forum after all.
Do I want it? Yes. Am I going to cry/rage quit/get whatever "butthurt" is over it? Hell no. I'm an adult with a healthy outlook on life and have no reason overreact to such things.
My writing tone is fine, thanks for noticing. And I don't really need to justify my wants and desires with information. I simply want the information available to me in a neat little box that sits on the screen and ticks down the time."Claudekennilol wrote:Yeah I didn't say that at all.. You're more than welcomed to your own opinion and more than welcome to spout it out to whomever has ears to hear. This is a forum after all.
Do I want it? Yes. Am I going to cry/rage quit/get whatever "butthurt" is over it? Hell no. I'm an adult with a healthy outlook on life and have no reason overreact to such things.
Uh huh... "have no reason to overreact"... that's not what it seems like from all your previous posts. If you really are trying to just add to the intellectual discussion here, might I suggest a change in your writing tone then. And perhaps better information to supply than just "grr i want add-ons".
I suspect not, all one has to do is look at the current Anchor boss fights, do not even try to tell me that you can see what's going on inside the visual effects on the mob.
claudekennilol wrote:My writing tone is fine, thanks for noticing. And I don't really need to justify my wants and desires with information. I simply want the information available to me in a neat little box that sits on the screen and ticks down the time.
p.s. This is a perfectly adequate use of my time--conversing about a game I enjoy with others that also have opinions about the game. If you feel it's a waste of time you're more then welcome to stop reading/responding/both.
It's perfectly constructive for a user to say something they'd like out of a game. If no one did how would the devs know what the users want?
Pang wrote:Same applys here, when you play a new game its perfectly normal to expect it to have certain basic and standard functions.
Here's a question: How are add-ons a "standard" or "basic" function of an mmo. Add-ons are exactly that, additionals. That's like buying a car with all the little extras. Normally when you just buy the car it comes stock. That's what ESO is. It's stock. And this particular manufacturer may just decide not to add any additionals to their product. And that's their prerogative. To those of you saying it will kill their business, I beg to differ. As is seen in this entire forum post, there are a lot of us that are happy just the way the game is.
The visual cues right now just do not always work, and even when they do work, they're only useful for buffs and debuffs that you're familiar with...
...So what's this fire doing to me?!? Maybe it's blinding me, making me less likely to hit what I'm aiming at. Maybe it's weakening my armor. Maybe it's giving me super-argonian strength! Maybe it's turning me Japanese...
...The point is that my character should know what it's doing to him, and if that isn't the case for purple fire in particular then the mouseover description should just read: "You are engulfed in mysterious purple fire and you have no idea what it's doing to you."
...Because elements of the community will flip their feces when we all get to the endgame content and this hasn't been readdressed.
...We're talking about a game development studio that wants to be viewed as one that listens to its player base... it requires an engaged, involved, and satisfied audience in order to be successful. The buff/debuff thing isn't that big of a deal right now, but it will be when the majority of players hit endgame content.
You may not enjoy that, and thats more than okay. However, if you don't enjoy a movie you don't call up the studio and tell them to change their vision. You just go elsewhere.