Rune Cage...

ll_Rev
ll_Rev
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Really needs to be looked at. 28m range, can't be blocked and can't be dodged, does dmg when it ends.There is also a small delay before before breaking it. You could time it with a meteor, frag, and curse for an instant 20k+ dmg while you're opponent can't do jack because there is no way to counter this CC.
  • ll_Rev
    ll_Rev
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    and yes I do think undodgeable unblockable CC's should be removed like fear, fossilize, and rune cage.
  • exeeter702
    exeeter702
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    Well its a good thing you arent in charge of mmo game design.

    If this game had didicated timers on hard CCs with a cc break on its own CD. You might have an argument.
  • ll_Rev
    ll_Rev
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    exeeter702 wrote: »
    Well its a good thing you arent in charge of mmo game design.

    If this game had didicated timers on hard CCs with a cc break on its own CD. You might have an argument.

    except my argument is the fact that its undodgeable and unblockable....
  • Bam_Bam
    Bam_Bam
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    Unlucky. C'est La vie, l2p.
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  • ezio45
    ezio45
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    i will say I dont necessarily think this change was balanced while it did bring it in line with cc like fossilize, both are questionable in terms of balance

    I say this as a sorc who has been using rc since before summerset, there really nothing that wrong with the old version

    that being said it is no more or less broken then some of the other cc's in game, fossilize being the king of this
  • GreenSoup2HoT
    GreenSoup2HoT
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    ll_Rev wrote: »
    and yes I do think undodgeable unblockable CC's should be removed like fear, fossilize, and rune cage.

    when block casting no longer exists i would accept this.
    PS4 NA DC
  • Waffennacht
    Waffennacht
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    OP: "How do you expect me to counter?"
    ZoS: "Counter? I expect you to die Mr. OP"

    My feelings have been CC break be GCD less. That way it's still skill based and you don't get

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