11 pages and I still can't see the problem with the set. I hope everyone does wear it so I can trash them in 1v1, 1v2, 1v3, ...
Problem is simple. Set is adding up additional pressure which may look not dangerous but in fact is very strong. Lets imagine simple situation , You're fighting agaisnt someone and during 60 seconds of the fight You got like 3-4k DPS on that player because You also needed to go into defense he avoided some part of damage battle spirit lowered base dmg etc. Now add 1k DPS You cant do anything agaisnt to that 3-4k You was already doing. That is DPS increase by 30% just from 1 set. Show me set that will come close to that and allow You to reach similar DPS pressure on everyone in PvP.
Now imagine another situation. You're fighting some 1vX fight agaisnt let say 3 average players. It's normal in fight like that that to win You use line of sight to refresh buffs , restore some resources etc while You have lower dmg pressure on You since amount of dmg that stays on You is bearable. Now add 3k DPS on top of that dmg You already have since Sload can stack from multiple enemies and procs from eny dmg type and procs very easily. That 3k additional DPS will basicly push You totally into defense and will make refreshing buffs or restoring some resources basicly impossible which means You'll die. It'll look like there would be constantly 1 additional player on You following You everywhere..
There is whole list of situation like that this are just 2 random examples. In non CP it's even worse. Argument like "yeah but it's not burst set and burst is all that matters in PvP" is not entirely true. Even if dmg is not burst type one but is very reliable it still needs to be dealt with by enemie and pressure because of that fact exist.
Someone calculated that to have same DPS like You're getting with viper in PvP You would have to replace it with additional 1,5-2k weapon dmg. Viper is doing much less then 1k DPS in real fight scenario.
Situation #1: If you didn't win in 60 seconds, chances are you're not going to win at all either way. In a 1v1 situation after fighting that long, 1K unavoidable damage is not going to matter. What will matter is whether or not you can actually predict what the person will do next, guess where their resources are at (so you can CC and finish them), and pray no one else comes along. If that's not the case, how would your opponent have NOT have been capable enough before to end you?
Situation #2: lol'd . And just how would you know whether or not you were supposed to win a 1vX, or that you would if Sloads was not part of the equation?
Situation #3: It's a problem in no-CP...but what really isn't?
Ragnarock41 wrote: »WaltherCarraway wrote: »Whatever breaks the cheeseness of sorc and nightblade is:
No player output required
Requires no skill
Needs to be nerfed
This is the problem with sets like Sloads. Players who use it generally think that classes that kill them are cheese and will use all the proc sets they can believing that the fight is now even. It’s the sad state of ESO PvP. Mag sorcs haven’t been cheese for some time. The only thing OP about NBs atm is incap and this partly due to the strength of defile and partly due to the number of offensive effects it carries.
But that is only your opinion. I , for myself believe that the ability to disappear and run away from potentially any fight is overpowered.
Not to mention how good it is compared to Dks fragmented shields or templar's ritual. Completely absorbing damage > healing/mitigating it.
I think nightblades overperform because they have the best single target ultimate+best defensive mechanic+best passives for their intended role. When you make a build you take survivability, damage, sustain into account. Stamblades do have all three of these things, and again, any stamina class can have good mobility with potions so thats not an issue aswell.
All these things combined make stamblades what they are right now.
dwemer_paleologist wrote: »dwemer_paleologist wrote: »dwemer_paleologist wrote: »will zos please change this set already! it took them a week to change the new trial sets >_<
this again?
all you have to do is cast Purge and sloads is removed instantly.
sloads does not need changed, nor nerfed.
just cast alliance skill "purge" and your cleansed from it. it will take another 6 seconds before it can proc again and in addition to that, if you are getting hit by multiple sloads from a zerg then you are allready going to die from the zerg of people attacking you, all you can do at that point is purge, cleanse, and stick with your group or zerg, and btw, you would have died anyway from the amount of people attacking you.
TLDR:
"just cast purge and sloads is removed"
so WTB purge costing less than half on my magica + additional skill slot only to counter SINGLE PROC SET
so, whats the problem here?
you use the counter or dont use it.
iehter way the counter to sloads is there.
sloads is counterable. set needs no changes just because one refuses to counter with purge skill.
stam going to use purge?
how can anyone help you if you refuse to accept that help.
here is the situation, we all have access to purge on, its obtainable by all.
just slot it and you have a counter to sloads armor set used against you.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
dwemer_paleologist wrote: »will zos please change this set already! it took them a week to change the new trial sets >_<
this again?
all you have to do is cast Purge and sloads is removed instantly.
sloads does not need changed, nor nerfed.
just cast alliance skill "purge" and your cleansed from it. it will take another 6 seconds before it can proc again and in addition to that, if you are getting hit by multiple sloads from a zerg then you are allready going to die from the zerg of people attacking you, all you can do at that point is purge, cleanse, and stick with your group or zerg, and btw, you would have died anyway from the amount of people attacking you.
TLDR:
"just cast purge and sloads is removed"
so WTB purge costing less than half on my magica + additional skill slot only to counter SINGLE PROC SET
With Siphoner, Relequen, and the tons of debuffs/DoTs going around..... the odds of your Purge cleansing the correct DoT is nearly zero, since only two negative effects are removed on cast. So it’ll actually require you to spam Purge to remove a specific effectthat’s impossible in an actual combat scenario.
Also I hear Sloads cannot be Purged. Idk if true.
I’ll definitely be running this set next patch lol. It’s absurdly strong. They really don’t give af about PvP.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
That's bullcrap, if the X solely win because they equipped Y then Y is overperfoming. This game isn't a crappy liberal Art campus where everyone gets to win, if you are too bad to perform well you shouldn't get anything to carry you, you deserve getting rekt if you are bad.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
That's bullcrap, if the X solely win because they equipped Y then Y is overperfoming. This game isn't a crappy liberal Art campus where everyone gets to win, if you are too bad to perform well you shouldn't get anything to carry you, you deserve getting rekt if you are bad.
With that definition, wearing armor is overperforming.
If a scrub is wearing Hundings he's still a scrub and won't be a threat.
Sloads from a good player and a bad player have the exact same effectiveness and that's what's crap.
To me, it's not even about 1vX. It's about Oblivion damage as a design choice. I don't know what makes the devs think that having mechanics in the game the player on the receiving end has close to no control over (healing and purging are situational at best) is fun.
I don't know what makes the devs think that having mechanics in the game the player on the receiving end has close to no control over (healing and purging are situational at best) is fun.
To me, it's not even about 1vX. It's about Oblivion damage as a design choice. I don't know what makes the devs think that having mechanics in the game the player on the receiving end has close to no control over (healing and purging are situational at best) is fun.
To me, it's not even about 1vX. It's about Oblivion damage as a design choice. I don't know what makes the devs think that having mechanics in the game the player on the receiving end has close to no control over (healing and purging are situational at best) is fun.
What mechanic do you not have control over? Oh wait, you're that guy that said he didn't want to have to slot a heal like everyone else and complained about balance, when you're able to travel Cyrodil without a heal for the most part, but complaining when something pops up and makes you pay the price for doing so.
And really? Healing is situational? lol'd
To me, it's not even about 1vX. It's about Oblivion damage as a design choice. I don't know what makes the devs think that having mechanics in the game the player on the receiving end has close to no control over (healing and purging are situational at best) is fun.
What mechanic do you not have control over? Oh wait, you're that guy that said he didn't want to have to slot a heal like everyone else and complained about balance, when you're able to travel Cyrodil without a heal for the most part, but complaining when something pops up and makes you pay the price for doing so.
And really? Healing is situational? lol'd
I do slot a heal like everyone else. Not doing so would be not only disingenuous, but in most cases a sure fire recipe for dying a lot. The discussion here is the same like every cloak discussion - saying that the counters are situational or lacking is a very different thing to not slotting one. What I meant by situational: Slotting a heal may save you, or it may not, depending on whether the heal is actually available or not.
- Rapid Regen/Mutagen: As soon as there is someone within 28m you're not guaranteed to get the heal, unless you spam it
- Matriarch: With the damage increase across the board the pet dies even easier, and recasting takes 1.5 seconds while being snared on top
- Power Surge: Needs a critical strike to get the heal, so it's pure RNG if you get one or not
- Efficient Purge: Removes two negative effects, which may or may not be the oblivion damage DoT, the base cost makes spamming prohibitive
- Healing Ward: The final heal comes at least 1 sec later than it takes for the full DoT damage to be applied (as both run 6 seconds and it's not very likely you apply the heal at the exact moment of the proc)
- Resto Ult: You may or may not have the ultimate up
All of these may save you. Or not. That's what I meant with situational. Counterplay shouldn't be based on "maybe".
@Feanor not that i will ever know magsorc as well as you do, but have you tried squeezing a bit more Spell Critical and/or DoTs into your build ?
On a StamSorc at least, Critical surge can go from worst to best heal in the game when you can ensure consistent procs.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
LOL that logic. By this logic zenimax should never change anything.
Yes I am entitled to kill certain amount of potatoes.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.
LOL that logic. By this logic zenimax should never change anything.
Exact opposite.
Zenimax should change things when they feel it is necessary. Like, when they added sload.
And we as players should adapt to the new environment.Yes I am entitled to kill certain amount of potatoes.
If you are a good enough player that you are able to win despite of being outnumbered in the current game environment - good for you. But you are in no way entitled to kill X players just because you were able to before the game changed.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
Your logic wants to totally cover up fact that skill gap is the main thing in every competitive online game and without it this is just game with brainless mashing of the buttons and counting You'll get lucky 1st.
Yes I am entitled to kill certain amount of potatoes.
To me, it's not even about 1vX. It's about Oblivion damage as a design choice. I don't know what makes the devs think that having mechanics in the game the player on the receiving end has close to no control over (healing and purging are situational at best) is fun.
What mechanic do you not have control over? Oh wait, you're that guy that said he didn't want to have to slot a heal like everyone else and complained about balance, when you're able to travel Cyrodil without a heal for the most part, but complaining when something pops up and makes you pay the price for doing so.
And really? Healing is situational? lol'd
@Feanor not that i will ever know magsorc as well as you do, but have you tried squeezing a bit more Spell Critical and/or DoTs into your build ?
On a StamSorc at least, Critical surge can go from worst to best heal in the game when you can ensure consistent procs.
Increasing Spell Crit would work, but that's only possible in CP if you don't want to sacrifice too much. From my experience - which is just one tiny drop in the ESO Sorc ocean - Power Surge starts giving more reliable heals if you're above 50% crit chance with around 60% being some kind of sweet spot. That doesn't change the RNG nature of the heal though, you may not get a crit at all despite, and it also only works for a very aggressive offensive oriented play style. I play a bit more on the defensive side most times, but that's my own issue.
As for DoTs, yes, that would work too, but Sorc is starved for solid DoTs in PvP. Again, I want to make clear I'm not complaining about the set per se as it is just one of several cheese setups available. I just wanted to express that the set is bad design, and that a certain hypocrisy certainly is at play when it comes to how it affects different classes and play styles.
I just wish we had classes with interesting skills that followed a clear class identity, no damage proc sets at all, and better game performance. All of that is wishful thinking though unfortunately.
#2 You assuming that 3k additional DPS on You wouldnt change much when You fight 3 potatoes You would kill normally ?
The problem here is that people assume that killing "3 potatoes" is "normal", and thus any change to the game's rules that makes it so you can no longer do it must be broken.
If the game released right now, for the first time, with sload, the fact you can not kill the above would be the new "normal".
It is the game's rules that determine who you should be able to kill, not the other way around.
No ? 1st of all game was released 4 years ago so rules apply to how it looks like not how it could look like. Also even if game would start tomorrrow if I would be able to kill 3 potatoes when they're in anything else but I wouldnt when they all have Sload that would mean the same thing as it means today , that the set is broken and carries people. It's not like this is the 1st set in ESO that is doing that. It was happening since early days of the game with larger or smaller impact and same as then same right now killing 3 potatoes was normal and when they were carried by sets and suddenly started to be real issue this setup was called broken. It's not like there wasnt sets nerfs in the past because potato players were carried too much. It's never normal when some set is carrying people too much even if the game would start right now from zero. It's always easy to tell when set is carrying people.
"I would be able to kill X potatoes, if only they did not have Y! Therefore Y is bad, and should be nerfed!"
You act like you are entitled to kill X "potatoes", and thus anything that prevents you from doing that is bad. That's just not how it works.
The other way around. You take the environment the game gives you(which includes Y), and then test your limits against that. If you can kill X potatoes - good for you. If you can't... don't blame Y. It's part of the game. Either you can deal with it, or you can't.