This is an issue for almost every single popular MMO these days. Classes being reworked into "everyone can do everything". It's not accepted anymore that classes have different strengths and weaknesses, which removes the identity of the class.
I have no idea why anyone would spend that much time on alts to be honest. I can understand having one for each class, but people with like 15+ alts are complaining about "the grind" as if the game was made exclusively for people who want to do the exact same thing 15 times.
[edited to remove comment and quote]
VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Adapt and learn your way through the changes. Also how would you call this addition to flag magsorc ability?The worst part of all it, is the fact that Zose is actually slowly nerfing all class'es flag abilities when they can.
VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Yeah I enjoy my Templar tank, haven't had any complaints or kicks.
Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Point is that the game used to be like that. And that, was beautiful. If u ask me, game was doing fine. In fact much better than it does now.Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Yeah I enjoy my Templar tank, haven't had any complaints or kicks.
Okay, but do u chain? Do u keep entire aggro in optimum area? Depends who u are dealing with, thats the roles u are suppose to fulfill. Considering that One Tamriel's mentality with effectivness died long ago, I am not suprised no one is complaining.
Ydrisselle wrote: »Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Point is that the game used to be like that. And that, was beautiful. If u ask me, game was doing fine. In fact much better than it does now.Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Yeah I enjoy my Templar tank, haven't had any complaints or kicks.
Okay, but do u chain? Do u keep entire aggro in optimum area? Depends who u are dealing with, thats the roles u are suppose to fulfill. Considering that One Tamriel's mentality with effectivness died long ago, I am not suprised no one is complaining.
I'm quite sure there are more players now than it was in your ideally setup version of the game. There are less HC raider, I agree, but they are always a minority, and if the casuals leave the game, it's dead.
Ydrisselle wrote: »Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Point is that the game used to be like that. And that, was beautiful. If u ask me, game was doing fine. In fact much better than it does now.Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Yeah I enjoy my Templar tank, haven't had any complaints or kicks.
Okay, but do u chain? Do u keep entire aggro in optimum area? Depends who u are dealing with, thats the roles u are suppose to fulfill. Considering that One Tamriel's mentality with effectivness died long ago, I am not suprised no one is complaining.
I'm quite sure there are more players now than it was in your ideally setup version of the game. There are less HC raider, I agree, but they are always a minority, and if the casuals leave the game, it's dead.
For me the game is dead already by being left just for casuals.
Ydrisselle wrote: »VaranisArano wrote: »"Dragonknights need to be unique (aka Dragonknights need to be tanks) VS I want to end-game DPS on my MagDK" in a nutshell.
Dragonknights were made for tanking and still thats the only acceptable class as tank for me. Fact that they do decent DPS is different thing. While DOTs classes should in fact do more damage, tho only slightly more than burst builds. Altough, are there any real burst build around? Not anymore. Nightblade and Sorceror is default DPS class, thats how it should be.
What I mostly mean by entire thread can be explained on example of Templar.
Repentance, iconic ability, one of few making Templars default healers. But hey, we want other class to not stay back too much, so we are nerfing the skill, so healing on other classes can be viable too. What kind of logic is this?
Not even mention changes to Shards, uniqness died with giving same effect to Orbs.
So I think we can summarize your opinion: every tank should be a dragon knight, every melee dps should be a nightblade, every ranged dps should be a sorcerer, every healer should be a templar and every warden should go to Oblivion.
Nice. It would be a game which would be much less popular than the current ESO, and on the road to the death. I really hope you don't work as a game designer.
Point is that the game used to be like that. And that, was beautiful. If u ask me, game was doing fine. In fact much better than it does now.
Enlighten me about flag abilities. For me it's an ability that costs 2,9k magicka and can be easily spammed and deals a massive aoe damage: 3,5k-4k base (non-crit, unbuffed) damage per sec for 6 secs (or 3,5k dmg per sec for 10 secs).Do u get what flag abilities are? In case of that skill it would be the other morph, the fact Liquid Lighning hasnt been nerfed yet is suprising. Nevertheless, morph still will be weaker than it counterpart.
