MornaBaine wrote: »Oh I did want to add though that this temple structure you have built, despite all the challenges, is amazing! I am very impressed and wish I were as creative!
Thanks MornaBaine
Haha I wouldn't normally even think of paving a green area....but that one was just so sad, souless and meh. Better off without it imo.
@Wreuntzylla how many item slots did your fantastic temple take (or is it a massive library, just noticed the interior walls are bookcases!!)? And how long did it take you to build it?
Wreuntzylla wrote: »ZoS met us halfway and added some massive structural pieces. By halfway, I mean to say they are massive, and structural, but not conforming to any style asked for, and the way they were implemented baffles me.
I'll use the "Ballroom" floor pieces as my example.
Pros: Freed up 100+ slots, niche design that actually becomes somewhat impressive when you connect a few up and have a decent amount of floor space.
Cons:
1. The top side is worn and has largish gouges and misplaced tiles. Flip it over, however, and it's good! But of course, flipping it over makes it 10x harder to use since you can't use the right button leveling function. I spent 4 hours stitching 8 together and it still isn't right.
Why make a bad side? My guess is that they don't put any effort beyond cut and paste, in order to increase profit. Ok, but then why make the bad side the top???
Note that when you use it as flooring above the ground level, the bad side will show, it's just easier to cover up bad spots on a ceiling than a floor.
2. The edges. They are so awful I am thinking of ripping the floor out and going back to plates. They look like the exposed edges of cut concrete. I figured, well, they probably added edging to the store as well. If they did, I could not find it and I am still not sure if I can fix it without using so many slots it renders the change a bad decision. I was going to use it for the top floor as well, as thin flooring materials makes structures look wrong, but I don't want to spend another $40-$80 if ultimately I wont use.
Of course, all but one of the issues I am highlighting are largely irrelevant if you use this as flooring at the ground floor level.
Apologies in advance for the low res images. Also, added a pic showing the oddball blemish on the otherwise very useful staircases.
Wreuntzylla wrote: »ZoS met us halfway and added some massive structural pieces. By halfway, I mean to say they are massive, and structural, but not conforming to any style asked for, and the way they were implemented baffles me.
I'll use the "Ballroom" floor pieces as my example.
Pros: Freed up 100+ slots, niche design that actually becomes somewhat impressive when you connect a few up and have a decent amount of floor space.
Cons:
1. The top side is worn and has largish gouges and misplaced tiles. Flip it over, however, and it's good! But of course, flipping it over makes it 10x harder to use since you can't use the right button leveling function. I spent 4 hours stitching 8 together and it still isn't right.
Why make a bad side? My guess is that they don't put any effort beyond cut and paste, in order to increase profit. Ok, but then why make the bad side the top???
Note that when you use it as flooring above the ground level, the bad side will show, it's just easier to cover up bad spots on a ceiling than a floor.
2. The edges. They are so awful I am thinking of ripping the floor out and going back to plates. They look like the exposed edges of cut concrete. I figured, well, they probably added edging to the store as well. If they did, I could not find it and I am still not sure if I can fix it without using so many slots it renders the change a bad decision. I was going to use it for the top floor as well, as thin flooring materials makes structures look wrong, but I don't want to spend another $40-$80 if ultimately I wont use.
Of course, all but one of the issues I am highlighting are largely irrelevant if you use this as flooring at the ground floor level.
Apologies in advance for the low res images. Also, added a pic showing the oddball blemish on the otherwise very useful staircases.
Oh, wow. You built this on the Grand Topal Hideaway? How many crowns did it cost to buy the materials to build that amazing ballroom?
Yes I can see your point about using multiple ballroom floors.
I actually just used the one to pave that otherwise horrid scrubby alcove on the terrace of Alinor Crest Town House, with a mostly sunken staircase leading up to it, and blossom trees and raised flower beds with blue lighting to complete the transformation.
So didn't have the same problem.
But now that you've pointed it out, I'm going to HAVE to flip the damned thing over!!
Wreuntzylla wrote: »Wreuntzylla wrote: »ZoS met us halfway and added some massive structural pieces. By halfway, I mean to say they are massive, and structural, but not conforming to any style asked for, and the way they were implemented baffles me.
I'll use the "Ballroom" floor pieces as my example.
Pros: Freed up 100+ slots, niche design that actually becomes somewhat impressive when you connect a few up and have a decent amount of floor space.
Cons:
1. The top side is worn and has largish gouges and misplaced tiles. Flip it over, however, and it's good! But of course, flipping it over makes it 10x harder to use since you can't use the right button leveling function. I spent 4 hours stitching 8 together and it still isn't right.
Why make a bad side? My guess is that they don't put any effort beyond cut and paste, in order to increase profit. Ok, but then why make the bad side the top???
Note that when you use it as flooring above the ground level, the bad side will show, it's just easier to cover up bad spots on a ceiling than a floor.
2. The edges. They are so awful I am thinking of ripping the floor out and going back to plates. They look like the exposed edges of cut concrete. I figured, well, they probably added edging to the store as well. If they did, I could not find it and I am still not sure if I can fix it without using so many slots it renders the change a bad decision. I was going to use it for the top floor as well, as thin flooring materials makes structures look wrong, but I don't want to spend another $40-$80 if ultimately I wont use.
Of course, all but one of the issues I am highlighting are largely irrelevant if you use this as flooring at the ground floor level.
Apologies in advance for the low res images. Also, added a pic showing the oddball blemish on the otherwise very useful staircases.
Oh, wow. You built this on the Grand Topal Hideaway? How many crowns did it cost to buy the materials to build that amazing ballroom?
They are 300 crowns per square, 8 squares inside, so 2400.
Small kudos to ZoS for pricing some great pieces at more reasonable prices than in the past. Not talking about the ballroom though. )
There are some really nice Alinor pieces for a third of what I would have expected.
Wreuntzylla wrote: »Wreuntzylla wrote: »ZoS met us halfway and added some massive structural pieces. By halfway, I mean to say they are massive, and structural, but not conforming to any style asked for, and the way they were implemented baffles me.
I'll use the "Ballroom" floor pieces as my example.
Pros: Freed up 100+ slots, niche design that actually becomes somewhat impressive when you connect a few up and have a decent amount of floor space.
Cons:
1. The top side is worn and has largish gouges and misplaced tiles. Flip it over, however, and it's good! But of course, flipping it over makes it 10x harder to use since you can't use the right button leveling function. I spent 4 hours stitching 8 together and it still isn't right.
Why make a bad side? My guess is that they don't put any effort beyond cut and paste, in order to increase profit. Ok, but then why make the bad side the top???
Note that when you use it as flooring above the ground level, the bad side will show, it's just easier to cover up bad spots on a ceiling than a floor.
2. The edges. They are so awful I am thinking of ripping the floor out and going back to plates. They look like the exposed edges of cut concrete. I figured, well, they probably added edging to the store as well. If they did, I could not find it and I am still not sure if I can fix it without using so many slots it renders the change a bad decision. I was going to use it for the top floor as well, as thin flooring materials makes structures look wrong, but I don't want to spend another $40-$80 if ultimately I wont use.
Of course, all but one of the issues I am highlighting are largely irrelevant if you use this as flooring at the ground floor level.
Apologies in advance for the low res images. Also, added a pic showing the oddball blemish on the otherwise very useful staircases.
Oh, wow. You built this on the Grand Topal Hideaway? How many crowns did it cost to buy the materials to build that amazing ballroom?
They are 300 crowns per square, 8 squares inside, so 2400.
Small kudos to ZoS for pricing some great pieces at more reasonable prices than in the past. Not talking about the ballroom though. )
There are some really nice Alinor pieces for a third of what I would have expected.
Cool. How about the cost of everything else for that entire structure? And how many hours did it take you to complete it?
driosketch wrote: »First off, awesome design.
Secondly, is it possible to level a flat block, raise it in the air, and level your floor pieces against the underside so the good side shows up and they remain uniform in tilt? I ask having tried using stacked curved limestone walls for my new spiral stairs that just refused to want to remain uniformly leveled.
Wreuntzylla wrote: »driosketch wrote: »First off, awesome design.
Secondly, is it possible to level a flat block, raise it in the air, and level your floor pieces against the underside so the good side shows up and they remain uniform in tilt? I ask having tried using stacked curved limestone walls for my new spiral stairs that just refused to want to remain uniformly leveled.
Did you turn off surface drag?
driosketch wrote: »Wreuntzylla wrote: »driosketch wrote: »First off, awesome design.
Secondly, is it possible to level a flat block, raise it in the air, and level your floor pieces against the underside so the good side shows up and they remain uniform in tilt? I ask having tried using stacked curved limestone walls for my new spiral stairs that just refused to want to remain uniformly leveled.
Did you turn off surface drag?
Yes
SofiDesune wrote: »Anyone else that have experienced when flipping the ballroom floor to the nice side, furniture stops being functioning? Like chairs etc?
SofiDesune wrote: »Anyone else that have experienced when flipping the ballroom floor to the nice side, furniture stops being functioning? Like chairs etc?
SofiDesune wrote: »SofiDesune wrote: »Anyone else that have experienced when flipping the ballroom floor to the nice side, furniture stops being functioning? Like chairs etc?
I am almost done with my remodel and have placed 40 crafting stations with only very minor issues and those issues all occur at seams between pieces of ballroom floor. I flip every single ballroom floor section.
Woefulmonkey wrote: »I am sorry you are not happy with what they have provided so far, but you sure seem to have made good use of it.
The images provided are very impressive.
I agree they need more stuff like this in various styles is still needed as well as more fully populated bookshelves, counters, dining tables and so forth.
They should also provide a 'Rotate' function that allow you to turn objects by a specific number of degrees as well as better 'sliding' logic so objects that are rotated 180 degrees can still be shifted and leveled.
Hopefully this is just the start of a trend.