I know right...you can’t play how you want in this game. You will have a bad build for either pvp or endgame pve. Maybe for roleplay but that’s not my thing.Invincible wrote: »eso marketing campaign: "play how you wanna play!" so long as you don't deviate not a single enchant, glyph, race, potion, rotation, gear set, weapon set, or animation cancel.
Total freedom!
MLGProPlayer wrote: »We need less mandatory skills.
With a magicka character, I currently need a destruction staff ability (for Ancient Knowledge passive) and Inner Light (for the extra magicka and crit chance) on BOTH bars.
That leaves me with just 6/10 ability slots for everything else. Some classes can use destro ultimate to proc Ancient Knowledge, but not everyone (wardens are forced to double slot bear ult, for example).
I don't mind the limited ability slots. I just wish we'd be able to take full advantage of what we have.
Funny, I feel I have too many skills and do not have the coordination to constantly rotate between them so I find myself relying on a few specific skills so I don't become frustrated with too many options.
I know right...you can’t play how you want in this game. You will have a bad build for either pvp or endgame pve. Maybe for roleplay but that’s not my thing.Invincible wrote: »eso marketing campaign: "play how you wanna play!" so long as you don't deviate not a single enchant, glyph, race, potion, rotation, gear set, weapon set, or animation cancel.
Total freedom!
MLGProPlayer wrote: »We need less mandatory skills.
With a magicka character, I currently need a destruction staff ability (for Ancient Knowledge passive) and Inner Light (for the extra magicka and crit chance) on BOTH bars.
That leaves me with just 6/10 ability slots for everything else. Some classes can use destro ultimate to proc Ancient Knowledge, but not everyone (wardens are forced to double slot bear ult, for example).
I don't mind the limited ability slots. I just wish we'd be able to take full advantage of what we have.
I know rightInvincible wrote: »eso marketing campaign: "play how you wanna play!" so long as you don't deviate not a single enchant, glyph, race, potion, rotation, gear set, weapon set, or animation cancel.
Total freedom!
I know right...Invincible wrote: »eso marketing campaign: "play how you wanna play!" so long as you don't deviate not a single enchant, glyph, race, potion, rotation, gear set, weapon set, or animation cancel.
Total freedom!
I know right...Invincible wrote: »eso marketing campaign: "play how you wanna play!" so long as you don't deviate not a single enchant, glyph, race, potion, rotation, gear set, weapon set, or animation cancel.
Total freedom!
Kiralyn2000 wrote: »I know right...you can’t play how you want in this game. You will have a bad build for either pvp or endgame pve. Maybe for roleplay but that’s not my thing.Invincible wrote: »eso marketing campaign: "play how you wanna play!" so long as you don't deviate not a single enchant, glyph, race, potion, rotation, gear set, weapon set, or animation cancel.
Total freedom!
Pretty much any similar game (MMO, ARPG, etc), no matter how many skills or pieces of gear, have theorycrafted "best" builds. That if you don't use them, the 'pros' call you a 'bad' and don't let you in their groups.
Even in a game with 80 skills and 40 skillbar slots, there are still be a handful of approved endgame builds that min-maxers feel pressured to use. With the right enchants, the right potions, and the right rotation.
Maybe I'm alone on that but I like things like it is. For PvE you don't need tons of skills to be effective, even now some have problems with rotations and avoiding red circles. In PvP on the other hand it would create chaos. Balancing more skills would be a nightmare. Imagine you can have DD, tank, healer and utility skills at the same time. Currently it's a game of choices and it's good as it is, you can't have all.
Perhaps the idea of some way to slot buffs like Inner Light separately is the best idea.
The game was designed from the ground up as a console game, to be played with a controller. That's why so many features have gone backwards, like inventory and skill slots.
They aren't going to change it now.
Invincible wrote: »eso marketing campaign: "play how you wanna play!" so long as you don't deviate not a single enchant, glyph, race, potion, rotation, gear set, weapon set, or animation cancel.
Total freedom!
Ever play a TCG, like Magic: The Gathering? (Or maybe The Elder Scrolls: Legends?)
I look at this game and think of it like a TCG, where you’re limited to the number of cards (skills) you can have on the field, or in your hand, or in your deck. They continually add new cards to the game, but there’s still a limit to the number of cards you can use. Based on your preferred play style, you have to build your deck within those limitations and hope you picked the right combination to out-play your opponent.
Yes but make it pc only, console players would be offended probably
Juju_beans wrote: »I'm pretty happy with what we have now. Sure there's choices to be made.
Go play a game where every skill is available for you to use and see how cumbersome it quickly gets.
All these key bind combinations because you have more skills than keyboard keys.
Then you need to learn macros so you can sequence your skills.
There is something to be said about simplicity.
Drachenfier wrote: »Juju_beans wrote: »I'm pretty happy with what we have now. Sure there's choices to be made.
Go play a game where every skill is available for you to use and see how cumbersome it quickly gets.
All these key bind combinations because you have more skills than keyboard keys.
Then you need to learn macros so you can sequence your skills.
There is something to be said about simplicity.
My 15 button mouse is going to waste on ESO
Kiralyn2000 wrote: »Drachenfier wrote: »Juju_beans wrote: »I'm pretty happy with what we have now. Sure there's choices to be made.
Go play a game where every skill is available for you to use and see how cumbersome it quickly gets.
All these key bind combinations because you have more skills than keyboard keys.
Then you need to learn macros so you can sequence your skills.
There is something to be said about simplicity.
My 15 button mouse is going to waste on ESO
Oof, the idea of a 15-button mouse makes me cringe.I have enough trouble managing the middle button of my 3-button mouse (of course, those "push in the scroll wheel, careful not to spin it!" third buttons are a pain to start with. Just like the "push in the thumbstick" L3/R3 buttons on the Playstation controller.
)
MLGProPlayer wrote: »We need less mandatory skills.
With a magicka character, I currently need a destruction staff ability (for Ancient Knowledge passive) and Inner Light (for the extra magicka and crit chance) on BOTH bars.
That leaves me with just 6/10 ability slots for everything else. Some classes can use destro ultimate to proc Ancient Knowledge, but not everyone (wardens are forced to double slot bear ult, for example).
I don't mind the limited ability slots. I just wish we'd be able to take full advantage of what we have.
MLGProPlayer wrote: »We need less mandatory skills.
With a magicka character, I currently need a destruction staff ability (for Ancient Knowledge passive) and Inner Light (for the extra magicka and crit chance) on BOTH bars.
That leaves me with just 6/10 ability slots for everything else. Some classes can use destro ultimate to proc Ancient Knowledge, but not everyone (wardens are forced to double slot bear ult, for example).
I don't mind the limited ability slots. I just wish we'd be able to take full advantage of what we have.
Yes but make it pc only, console players would be offended probably