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[Bug?] Meditate and Mend Wounds heavy "attack channel" not considered channeled spells for passives?

dsalter
dsalter
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many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

edit: the passive is [Deliberation] in case anyone confused.
Edited by dsalter on May 24, 2018 3:30PM
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • danno8
    danno8
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    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.
    Edited by danno8 on May 24, 2018 7:55PM
  • Minno
    Minno
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    danno8 wrote: »
    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.

    Wait, should it?

    It might be an oversight, but the heavy attack isn't a spell, activating mend wounds is the spell. So you'll probably only get the MP buff if you hit the button for that 1sec.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
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    Minno wrote: »
    danno8 wrote: »
    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.

    Wait, should it?

    It might be an oversight, but the heavy attack isn't a spell, activating mend wounds is the spell. So you'll probably only get the MP buff if you hit the button for that 1sec.

    Mend Wounds is an instant toggle though...
  • Minno
    Minno
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    danno8 wrote: »
    Minno wrote: »
    danno8 wrote: »
    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.

    Wait, should it?

    It might be an oversight, but the heavy attack isn't a spell, activating mend wounds is the spell. So you'll probably only get the MP buff if you hit the button for that 1sec.

    Mend Wounds is an instant toggle though...

    The passive says casting or channeling. Toggle is neither?

    It's probably an oversight, but seeing how it's coded you cast the toggle, which gives you the MP buff for that second, but then declares you aren't channeling the mend wounds ability so it doesn't give you the MP buff. Or probably turns out the passive can't give you the MP on channeling resto heavy attacks because then anyone can cast a channel heavy attack regardless of having the ability slotted.

    It should have been a channel when you press the button but it seems like they wanted to buff resto heavy attacks for interesting healing spells. And thus here we are which I doubt you'll see this fixed anytime soon; requires complete redesign on the ability in order to classify it as a persistent channel. Or they add toggle to the condition list, but that would give you major protection without global cooldown and without specific conditions.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • dsalter
    dsalter
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    Minno wrote: »
    danno8 wrote: »
    Minno wrote: »
    danno8 wrote: »
    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.

    Wait, should it?

    It might be an oversight, but the heavy attack isn't a spell, activating mend wounds is the spell. So you'll probably only get the MP buff if you hit the button for that 1sec.

    Mend Wounds is an instant toggle though...

    The passive says casting or channeling. Toggle is neither?

    It's probably an oversight, but seeing how it's coded you cast the toggle, which gives you the MP buff for that second, but then declares you aren't channeling the mend wounds ability so it doesn't give you the MP buff. Or probably turns out the passive can't give you the MP on channeling resto heavy attacks because then anyone can cast a channel heavy attack regardless of having the ability slotted.

    It should have been a channel when you press the button but it seems like they wanted to buff resto heavy attacks for interesting healing spells. And thus here we are which I doubt you'll see this fixed anytime soon; requires complete redesign on the ability in order to classify it as a persistent channel. Or they add toggle to the condition list, but that would give you major protection without global cooldown and without specific conditions.

    this is why they need to have better information on skills :/

    i dont see why the mend wounds "held down heavy attack channel" shouldn't be considered a heavy attack, its exactly what i'm doing, holding down heavy attack, i usually throw in a mutigen, light "attack" and then channel if they are under heavy damage, otherwise i throw down some floor AoE damage/curse+flood to help apply pressure while idle.

    also pet builds are annoying as hell, they soak heals from mend.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • danno8
    danno8
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    Minno wrote: »
    danno8 wrote: »
    Minno wrote: »
    danno8 wrote: »
    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.

    Wait, should it?

    It might be an oversight, but the heavy attack isn't a spell, activating mend wounds is the spell. So you'll probably only get the MP buff if you hit the button for that 1sec.

    Mend Wounds is an instant toggle though...

    The passive says casting or channeling. Toggle is neither?

    It's probably an oversight, but seeing how it's coded you cast the toggle, which gives you the MP buff for that second, but then declares you aren't channeling the mend wounds ability so it doesn't give you the MP buff. Or probably turns out the passive can't give you the MP on channeling resto heavy attacks because then anyone can cast a channel heavy attack regardless of having the ability slotted.

    It should have been a channel when you press the button but it seems like they wanted to buff resto heavy attacks for interesting healing spells. And thus here we are which I doubt you'll see this fixed anytime soon; requires complete redesign on the ability in order to classify it as a persistent channel. Or they add toggle to the condition list, but that would give you major protection without global cooldown and without specific conditions.

    Why are we talking about Restoration Heavy Attacks? The ability converts (much like Overload), into a completely different skill regardless of what weapon you have slotted.

    Maybe I'm not understanding what you are saying?
  • Minno
    Minno
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    danno8 wrote: »
    Minno wrote: »
    danno8 wrote: »
    Minno wrote: »
    danno8 wrote: »
    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.

    Wait, should it?

    It might be an oversight, but the heavy attack isn't a spell, activating mend wounds is the spell. So you'll probably only get the MP buff if you hit the button for that 1sec.

    Mend Wounds is an instant toggle though...

    The passive says casting or channeling. Toggle is neither?

    It's probably an oversight, but seeing how it's coded you cast the toggle, which gives you the MP buff for that second, but then declares you aren't channeling the mend wounds ability so it doesn't give you the MP buff. Or probably turns out the passive can't give you the MP on channeling resto heavy attacks because then anyone can cast a channel heavy attack regardless of having the ability slotted.

    It should have been a channel when you press the button but it seems like they wanted to buff resto heavy attacks for interesting healing spells. And thus here we are which I doubt you'll see this fixed anytime soon; requires complete redesign on the ability in order to classify it as a persistent channel. Or they add toggle to the condition list, but that would give you major protection without global cooldown and without specific conditions.

    Why are we talking about Restoration Heavy Attacks? The ability converts (much like Overload), into a completely different skill regardless of what weapon you have slotted.

    Maybe I'm not understanding what you are saying?

    I'm combining that set that boosts resto staff heavy attacks with this ability lol.

    Either way, if the spell operates like overload attacks, then we know the ability after it's cast are categorized as heavy/light attacks. I'd consider this not a bug, but an oversight of code (or intended, even the tooltip states the resulting heals are categorized as light/heavy attacks just converted to healing). They probably coded the passive to only work on psijic order ability casting/channeling and you'll need to redesign the ability in order to make it work with that passive.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
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    ✭✭✭✭✭
    Minno wrote: »
    danno8 wrote: »
    Minno wrote: »
    danno8 wrote: »
    Minno wrote: »
    danno8 wrote: »
    dsalter wrote: »
    many sets became bad for mend wounds due to not being actual attacks but thats another topic, BUT heavy attacking during mend wounds IS a channel since it keeps going till stopped manually or interrupted, same as meditate but i'm not getting the major protection from psijic passives for channeling spells which tbh is kind of irritating for me due to being healer focused.

    ontop of mend wounds targeting clunkyness its hard to use for any hard content, the idea was to channel mend during an AoE phase to reduce damage intake and use meditate to soak individually targeted abilities while simultaneously gaining regen, problem is without the major protection kicking in this becomes suicide.

    edit: the passive is [Deliberation] in case anyone confused.

    Meditate definitely reduces damage. So does the cast time from Channeled Acceleration. These were easy to test using regular mobs.

    I haven't tested the Heavy Attack from Mend Wounds though. Agree with you it should work though.

    edit: Also, they should add a Major Protection buff icon when it is active, as it seems to be missing.

    Wait, should it?

    It might be an oversight, but the heavy attack isn't a spell, activating mend wounds is the spell. So you'll probably only get the MP buff if you hit the button for that 1sec.

    Mend Wounds is an instant toggle though...

    The passive says casting or channeling. Toggle is neither?

    It's probably an oversight, but seeing how it's coded you cast the toggle, which gives you the MP buff for that second, but then declares you aren't channeling the mend wounds ability so it doesn't give you the MP buff. Or probably turns out the passive can't give you the MP on channeling resto heavy attacks because then anyone can cast a channel heavy attack regardless of having the ability slotted.

    It should have been a channel when you press the button but it seems like they wanted to buff resto heavy attacks for interesting healing spells. And thus here we are which I doubt you'll see this fixed anytime soon; requires complete redesign on the ability in order to classify it as a persistent channel. Or they add toggle to the condition list, but that would give you major protection without global cooldown and without specific conditions.

    Why are we talking about Restoration Heavy Attacks? The ability converts (much like Overload), into a completely different skill regardless of what weapon you have slotted.

    Maybe I'm not understanding what you are saying?

    I'm combining that set that boosts resto staff heavy attacks with this ability lol.

    Either way, if the spell operates like overload attacks, then we know the ability after it's cast are categorized as heavy/light attacks. I'd consider this not a bug, but an oversight of code (or intended, even the tooltip states the resulting heals are categorized as light/heavy attacks just converted to healing). They probably coded the passive to only work on psijic order ability casting/channeling and you'll need to redesign the ability in order to make it work with that passive.

    Gotcha. And I agree.
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