
Avran_Sylt wrote: »Not that I've tried it, but can you Purge the defile?
Get Efficient Purge and slot it somewhere.
(Alliance War/Support)
Purge into a Roll-dodge with a follow-up heal.
Avran_Sylt wrote: »It costs around 5K if I recall correctly. The regular cost of purge is around 8K
Not sure if that's cheap enough or not though.
LeagueTroll wrote: »Run doruk’s bane, so the nb get defile too?
Just kill the Nightblade using it. Incap doesn't hit that hard, and if you have a decent spec you can just destroy the overconfident Nightblade. Heck last night in battlegrounds I had a 1v3, and it was against all stamblades. Even though all three of them hit me with an Incap I had no issues killing them.
Incap also has every form of counterplay available against it (it's dodgeable and blockable).
Just kill the Nightblade using it. Incap doesn't hit that hard, and if you have a decent spec you can just destroy the overconfident Nightblade. Heck last night in battlegrounds I had a 1v3, and it was against all stamblades. Even though all three of them hit me with an Incap I had no issues killing them.
Incap also has every form of counterplay available against it (it's dodgeable and blockable).
Nelson_Rebel wrote: »
This is going to be a rather general question.
I have attached my stat sheet for my Stam Warden above to show what I'm working with
It's a heavy armor build and even with my stats and using my skills rather well I cant ever seem to recover from an Incap. The defile and Major fracture coupled with Empower and stun just feel way to strong in addition to how HARD it hits and how cheap the cost is makes the Incap up almost every 15 seconds or so
I have at this point accepted Incap is staying as is and I'm trying to find a viable way to effectively combat Incap without being a potato tank.
*NOTE* I'm speaking from a purely open world perspective, I dont care about dueling.
I need a effective way to deal with NB's open world and Stamblades are the only ones I cannot counter without luck or additional help in many cases
If you have any other tips or tricks with particular sets or anything besides blocking the hit itself or attempting to dodge it. Block or dodge hardly ever work due to the classic combination of FEAR then the incap. And since the NB's always use steath then pop the fear there is simply never enough time to break free before the incap hits
Nelson_Rebel wrote: »I have over 25k resistances both spell and physical, I have over 2k crit resistance
Nelson_Rebel wrote: »I have over 25k resistances both spell and physical, I have over 2k crit resistance
Both of those numbers are pretty low. You want 3K+ crit resist these days in open world CP-enabled PVP.
The best thing to do is to get more practice vs. nightblades. Yesterday I was being double-teamed by two stamblades and I managed to roll dodge two incaps in a row because I could anticipate when they would use them. Many nightblades are fairly predictable.
Also, wear Impregnable Armor. It's one of the most underrated sets in the game, and will make you significantly more survivable against nightblades (and everyone else for that matter).
Efficient Purge costs close to 5k magicka without any cost reduction. Not worthwhile for heavy armor or stam build unless you run something like Shacklebreaker to boost your mag pool and even then I would question its use.
To counter someone using Incap as an opener, obviously you need to CC break but unless you are already execute range instead of rolling first, you should BLOCK, cast Vigor/Spores then either potion if necessary, then roll dodge plus use Soothing Spores/Living Vines to go full defensive. You want to use your CC immunity to your advantage and hopefully save something like a Health/Stam/Immovable potion for near the end of your CC immunity. Keep Vigor up on cooldown.
You want to block to prevent their finisher or burst. This may suck on your stam pool but losing stam is worse than health.
Potions seem to be affected by the full dodge GCD, and are hard to get off after rolling. This means you want to potion and try to make sure Vigor is active before dodging. Obviously it doesn't always work this well.
Another option to surviving their burst is potentially stunning them to stop their rotation. This is a tempting option and definitely a pretty good choice if you expect backup or have allies close by.
But if you are solo, you don't necessarily want them to get into their dodging/cloaking and healing stance too quickly.
Preferably, you'll want to hit them with a DoT, maybe heavy attack for resources and cast Shalks, let your dot tick THEN do a light/heavy attack weave into a stun skill with Shalks/Dawnbreaker/Reverse Slice or Steel Tornado combo.
Stunning them too early on gives them CC immunity and then they will likely kite/cloak then come back with a Fear/Incap combo once your CC immunity is up.
Nelson_Rebel wrote: »Just kill the Nightblade using it. Incap doesn't hit that hard, and if you have a decent spec you can just destroy the overconfident Nightblade. Heck last night in battlegrounds I had a 1v3, and it was against all stamblades. Even though all three of them hit me with an Incap I had no issues killing them.
Incap also has every form of counterplay available against it (it's dodgeable and blockable).
Please read my post first.
I provided a stat sheet showing my combat buffs.
I have over 25k resistances both spell and physical, I have over 2k crit resistance and I'm on a max CP enabled toon with proper allocations and all maxed out skills. My problem is that I still get hit by 9k-13k damage Incaps.
Saying "just block or roll dodge" is NOT a solution, every NB first casts fear (usually from steath) then immediatly follows up with a hard hitting ult with 4 other effects applied on top
of the initial burst damage plus feared.
And if I could "just kill him" then why would I even be here? You're assuming my opponent is a target dummy?
Just kill the Nightblade using it. Incap doesn't hit that hard, and if you have a decent spec you can just destroy the overconfident Nightblade. Heck last night in battlegrounds I had a 1v3, and it was against all stamblades. Even though all three of them hit me with an Incap I had no issues killing them.
Incap also has every form of counterplay available against it (it's dodgeable and blockable).
There are some terrible nightblades out there. Rinaldo and I came across an entire raid of them in IC last week and even as terrible as they were 24 incaps is a pain to receive. But since they were terrible, I slotted lingering flare and it was funny watching them stay outside the circles too scared to exit stealth lol. We ended up wiping them with the boss lol.
But still, you can only dodge so many times. 120/75 cost using the Templar ult gen is more balanced than 20 burst ultimate gain on pots because Empowering sweeps does terrible DMG. But incap will lose the stun soon based on their rules for high DMG/no stun abilities.
I do agree dodge/block is the counter though.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I have over 25k resistances both spell and physical, I have over 2k crit resistance
Both of those numbers are pretty low. You want 3K+ crit resist these days in open world CP-enabled PVP.
The best thing to do is to get more practice vs. nightblades. Yesterday I was being double-teamed by two stamblades and I managed to roll dodge two incaps in a row because I could anticipate when they would use them. Many nightblades are fairly predictable.
Also, wear Impregnable Armor. It's one of the most underrated sets in the game, and will make you significantly more survivable against nightblades (and everyone else for that matter).
Well seeing at res cap is at 33k-32k I dont think 25k is very low and I'm 7/7 Heavy. Unless I golded out the armor the resistance isn't going much higher without sacrificing to much damage
Then all my armor is Impen so the only way to go higher is to use CP into the Crit resistance, but again I'd be sacrificing more damage against something that isn't the issue, it's the total amouny of effects that add into Incap. Having 1k more crit resistance isn't going to do much to 9-13k incaps I'm taking when I'm fully buffed still getting hit like a truck
Just kill the Nightblade using it. Incap doesn't hit that hard, and if you have a decent spec you can just destroy the overconfident Nightblade. Heck last night in battlegrounds I had a 1v3, and it was against all stamblades. Even though all three of them hit me with an Incap I had no issues killing them.
Incap also has every form of counterplay available against it (it's dodgeable and blockable).
There are some terrible nightblades out there. Rinaldo and I came across an entire raid of them in IC last week and even as terrible as they were 24 incaps is a pain to receive. But since they were terrible, I slotted lingering flare and it was funny watching them stay outside the circles too scared to exit stealth lol. We ended up wiping them with the boss lol.
But still, you can only dodge so many times. 120/75 cost using the Templar ult gen is more balanced than 20 burst ultimate gain on pots because Empowering sweeps does terrible DMG. But incap will lose the stun soon based on their rules for high DMG/no stun abilities.
I do agree dodge/block is the counter though.
I honestly can't recall the last time I fought a stamblade that I considered to be good. Let me check my videos... Ah! Early June of 2016
Either almost no one that plays a stamblade is good or it's just an easy class to kill.