Questing is just running from arrow to arrow and ending with a 2 hit thumping of a low health "boss".
Dapper Dinosaur wrote: »Questing is just running from arrow to arrow and ending with a 2 hit thumping of a low health "boss".
Does nobody understand that the overworld is modeled this way so that people who are playing a tank or healer can beat the content without taking 6 hours per quest line?
Dapper Dinosaur wrote: »Questing is just running from arrow to arrow and ending with a 2 hit thumping of a low health "boss".
Does nobody understand that the overworld is modeled this way so that people who are playing a tank or healer can beat the content without taking 6 hours per quest line, assuming no dps players are with them or otherwise show up to help?
Its progression though: If your doing Vet FH your past the point of classic Dungeons.
Classic Vet 1 -> Vet 2 <Some of them> -> ICP/WGT -> Newer DLC <Order of difficulty changes per person thoughts. I think Vet HM CoS is the third easiest HM past ICP/WGT others don't>.
VaranisArano wrote: »So basically ZOS should have handed out nerfs all around like they did last year with Morrowind the last time things were way out of hand?
Thats how,ZOS handles it. When they cant make more difficult content, they nerf everyone.
VaranisArano wrote: »So basically ZOS should have handed out nerfs all around like they did last year with Morrowind the last time things were way out of hand?
Thats how,ZOS handles it. When they cant make more difficult content, they nerf everyone.
This. Blows my mind that these "game is too easy" folks don't realize how Zos is going to respond. By nerfing sustain or some other unwanted nerf. For every class. That is exactly what all these types of threads will lead to. And these same folks will be the first ones running to the forums to complain about the changes they themselves brought upon the entire playerbase.
Funny enough they always want extra rewards too. No gold jewelry or anything special whatsoever for such modes. You're not looking for challenging content, you're looking for another way to get items most others can't.
Thealteregoroman wrote: »Y'all gone be mad as hell if they reveal Spellcrafting as a DLC later this year LOL.
First thing to stop endless power creep is by removing broken system called Champion Points.
The cp system is an end game crutch tbh. They take this away and people might actually have to wear sustain and max stat sets in pve instead of just stacking damage. And in pvp it will remove all the total min maxed troll builds that totally take advantage of sets plus cp to buff the hell out of something such as defile.
Without the CPsystem no one would play the game anymore, because there would be literally no way to advance your character. And no mmo works without an infinite horizontal progression.
You can make yourself weaker and the game more challenging by removing your CP allocation.
You can make yourself weaker and the game more challenging by removing your CP allocation.
I mean the argument against VR was the grind right, especially with alts.I couldn't agree more.First thing to stop endless power creep is by removing broken system called Champion Points.
For me personally I've not seen much good come from the CP system and it's only caused more issues than it solved. They should have just made Veteran levels account wide (like CP) and stuck with that system.
CP is neat and I like the idea behind it, but it should never have become a system where it increased power, or if it does remove the double dip (attribute bonus) to start with. I remember when this was announced and talked about as the whole parts of a whole, slices of pie thing at the guild summit and it sounded great.
It didn't work that way though, it just become more of the same buff everything on your character with no meaningful choice required.
Or perhaps it's the fact that CPs are account-wide that means we have this issue in the first place? A lot of the triviality argument is down to the fact that players are rolling alts and allocating hundreds of CPs to them straight off the block. I don't see how replacing one account-wide system with another one will solve anything.
Some form of continuing character progression throughout a game is necessary in order to give playing it a sense of purpose. Every character should progress through its own efforts, and continue to level up beyond 50 by the same method as before 50 - in levels. With the mobs scaling as well the game should be no less challenging after 50 as before 50. Some adjustment in the mob difficulty levels may be needed for the higher level characters but lower level characters would find it more challenging than now because they wouldn't be running round say Bleakrock Isle with 750 CPs. What's so special about level 50 that we have to turn the game on its head at that point?
Yeah... But it can be interesting, last quest of morrowind was hard af, if you do it at level 20-30 without cp or uber gear.Questing isn´t end-game content, it´s not supposed to be "challenging". All content doesn´t have to be endgame hardmode...
ZoS refusing to do what every other game does and stubbornly, stupidly, and lazily insist on trying to balance PvP and PvE is the cause of ALL nerfs ~ to classes and fun sets, etc et al...
This just a forum myth that doesn’t gain more truth the more it gets repeated. The fact is that both PvE and PvP are getting out of hand, and that ZOS tries to combat this with band aid fixes to sustain, class abilities and passives, and set adjustments.
If you pretend CP didn’t exist, most balancing problems would be just a matter of adjusting numbers. But as long as you have to balance content for CP and noCP and you increase player power via CP system with every update, the sweet spot for both PvE and PvP is always out of reach.
If you take vMA, some years ago the best players ran this in 1h 30m. Then the benchmark shifted to under an hour. Now the best ones run it under 30 minutes. It was never intended to be like that.
martinhpb16_ESO wrote: »Overland content and daily dungeons have become so easy they are absolutely redundant. Some players enjoy the story so just do them a favour and take combat out of questing entirely as its totally pointless now.
I stopped playing LOTRO after 7 years and came to ESO for this very reason. There was an actual challenge in ESO and a sense of progression.
If I can complete content on an alt using light attacks on a class for which I have no idea how to play, who is in totally sub-level gear then something is seriously wrong. I do not accept that the ESO player base is so inedpt that it needs content at this silly level of difficulty.
Like the OP says you are creating redundant content.
I should be excited about this new update but tbh it just feels like a chore I have to complete to get to the other side
ZoS refusing to do what every other game does and stubbornly, stupidly, and lazily insist on trying to balance PvP and PvE is the cause of ALL nerfs ~ to classes and fun sets, etc et al...
This just a forum myth that doesn’t gain more truth the more it gets repeated. The fact is that both PvE and PvP are getting out of hand, and that ZOS tries to combat this with band aid fixes to sustain, class abilities and passives, and set adjustments.
If you pretend CP didn’t exist, most balancing problems would be just a matter of adjusting numbers. But as long as you have to balance content for CP and noCP and you increase player power via CP system with every update, the sweet spot for both PvE and PvP is always out of reach.
If you take vMA, some years ago the best players ran this in 1h 30m. Then the benchmark shifted to under an hour. Now the best ones run it under 30 minutes. It was never intended to be like that.