Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
• ESO Store and Account System for maintenance – April 14, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

Suggestion: City DLC

mjharper
mjharper
✭✭✭✭
Summerset just cements one of biggest problems with the base game an its alliance zone: the cities are pathetic. There’s a couple of exceptions (I love approaching Ebonheart at sunset via the Argonian village) but generally, the cities are an embarrassment compared to their DLC counterparts.

And I think the devs know this, given how beautiful and expansive the cities in Summerset, the Thieves Guild, and orsimer are.

So I know this isn’t going to happen, but I’d loved to see a dlc which bright the assets and design asthetics of, say, Alinor to Auridon, for example. This could then be accompanied by new, maybe cross zone, stories and so on.

I know this wouldn’t give us more new lands to explore, and a lot of players crave that. But I think that this would make the lands we already have more fun to explore.

ESO has come a long way since it’s original release, and I’d love to see some of those improvements spread throughout the rest of the game :)
  • Avalon
    Avalon
    ✭✭✭✭✭
    I agree that something needs done about the cities, but I see a different problem. The entirety of the population seems to be off adventuring, or in 2 cities from each faction (6 total, out of 15), or in the newer areas. The old areas, those 3 cities in each area, only see traffic when people are doing a TG or DB quest that says go rob or kill someone from that location. They are just... dead. I would say dead enough that only tumble weeds roll through, but I think even they abandoned these locations.
  • Ley
    Ley
    ✭✭✭✭✭
    A bit off topic but after the cities in The Witcher 3, it takes a lot to impress me with cities in games.

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • mjharper
    mjharper
    ✭✭✭✭
    Avalon wrote: »
    I agree that something needs done about the cities, but I see a different problem. The entirety of the population seems to be off adventuring, or in 2 cities from each faction (6 total, out of 15), or in the newer areas. The old areas, those 3 cities in each area, only see traffic when people are doing a TG or DB quest that says go rob or kill someone from that location. They are just... dead. I would say dead enough that only tumble weeds roll through, but I think even they abandoned these locations.
    I think a 'City DLC' could fix precisely that. Add daily quests in the vein of the DLCs to each zone, for example. Put zone-specific Thieves' Guild and DB notice boards in each city's Outlaws' Refuge. Add a master writ trader to each zone, to encourage people to do their crafting in a favourite location, rather than the most convenient. Add a bunch of quests, maybe even hiding them until, say, the main quest has been completed. Give people a proper reason to go back.
    Ley wrote: »
    A bit off topic but after the cities in The Witcher 3, it takes a lot to impress me with cities in games.
    Totally agree, but that doesn't mean that the cities in the ESO DLC aren't vast improvements over those in the base game.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ley wrote: »
    A bit off topic but after the cities in The Witcher 3, it takes a lot to impress me with cities in games.

    I remember walking up to Oxenfurt for the first time and thinking it was Novigrad. I was in awe over its size. Then I opened my map and saw that I wasn't standing in front of Novigrad. Novigrad, it turns out, was like 10x bigger...

    But funny enough, Oxenfurt is still bigger than any city to ever be featured in a TES game. Bethesda will really need to up their game for TES VI.

    Here is a map of Novigrad for anyone that hasn't played TW3 (it has something like 200-300 buildings):

    latest?cb=20160611040053

    Having properly sized cities with a countryside dotted by farms and villages added so much immersion. When you see that huge army in the trailer for the game, you don't have to wonder where they all live.

    Where the hell do all the soldiers in TES games live? In one of the 4-5 houses in each city?

    Abbah's Landing was a huge step forward for city design in TES games.
    Edited by MLGProPlayer on May 24, 2018 9:19AM
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    You don't change something that works already and that would not generate any real income.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • GabiAlex
    GabiAlex
    ✭✭✭✭
    Has nice it sounds, to do that they will have to change the entire map just to make a city bigger, basically a total revamp of the game. However, some retexture of the old content won't hurt, maybe adding some smoothness to the rocks on the vanilla maps.
    @GabiAlex - PC EU Megaserver
    Delora Xiaphia - Aldmeri Dominion - Nightblade Bosmer
    Ugrim gro-Khar - Daggerfall Covenant - Dragonknight Orsimer
    Sena R'en - Ebonheart Pact - Sorcerer Dunmer
    Fjorik Firebeard - Ebonheart Pact - Templar Nord
    Ophelia Adel Maris - Aldmeri Dominion - Sorcerer Breton
    Drinks-In-Silence - Ebonheart Pact - Dragonknight Argonian
    Floriancen Larethian - Aldmeri Dominion - Warden Altmer
    Zahir at Unar - Daggerfall Covenant - Nightblade Redguard


  • Menelaos
    Menelaos
    ✭✭✭✭
    Granted, many older 'cities' don't even qualify as such, because they have only maybe a dozen buildings or so. It's one of the things I always found awkward. I mean, Mournhold being Ayem's crown jewel and the capital of the EP? 14 houses, half of which are temples, shops and other institutions? Where does the population even live?
    ...und Gallileo dreht sich doch!
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    The real problem with cities in ESO is that they have no real function. Once you do the 1-2 quests associated with a city or town hub, you leave it forever, and simply do your dealings in a zone capital.

    In Skyrim (usually heavily modded, which helped) I spent an awful lot of time in the cities, usually to buy stuff from the vendors, that wasn't available elsewhere, as well as stock up on new foods, potions and gear to bring out into the world. With mods, the need to warm up at a fire, to sleep in a bed and other things was also a necessity. Not to mention that plenty of the quests in Skyrim require you to revisit and re-revisit many places and cities to finish off the quests.

    Not so in ESO, most smaller towns have 1 or 2 quests at most, and even larger zone capitals have only a handful of quests to do, and once you're finished, you never have to return there again. Also, everything worth anything is found in dungeons and overland, you pretty much never have to buy anything from vendors. And the few things you might buy, like lockpicks or repair kits, you can just stock up in stacks of 200 with a huge inventory. The lack of carry weight really makes cities unnecessary in this game.

    Look at any base game city other than the 3 zone capitals and Rawlkha - they're ghost towns. Look at Balmora and Tel Mora - ghosts towns. Look at every city in Summerset outside Alinor in half a year's time, look at Anvil, look at Abah's Landing, most of the time they're ghost towns, with just a handful of new players doing the quests there.

    Until ZOS makes cities have better use and a reason to re-visit, then it's just wasted effort. Delves and public dungeons is pretty much the same, at least in DLC zones you have the daily delve quests that require you to go there. ZOS needs to be better at implementing content that lives on and can be enjoyed multiple times, instead of content that is just visited once for skyshards, completion and achievement, and then never seen again.
    Why doesn't Balmora and Tel Mora have dailies? Whydon't they place some of the services and important NPCs out in the smaller towns? Vivec City and Alinor takes care of all your needs. What if the Battlegrounds merchant and quest NPC were only available in one of the other, smaller cities (you can still queue for BGs anywhere you please), why not move 1 of the 2 zone dailies out to a smaller town? Why not have more yearly events, like better legerdemain drops from a few specific smaller DLC cities, or better prices there, or merchant NPCs that sell stuff for a limited time there - there are many ideas, just something that actually makes the places worth exploring a second and third time.

    I can't recall the last time I even bothered revisiting Balmora and Tel Mora after finishing the quests a year ago, why go there when I have everything and more in Vivec City.
  • Bonzodog01
    Bonzodog01
    ✭✭✭✭✭
    Daggerfall has by far the biggest cities, and Wayrest does feels like a proper large city, as does Daggerfall Town. Sentinel is also well done IMO as well. Davon's Watch is a nice size, and so is Mournhold. I agree though that something needs to be done with the AD "cities". The only halfway decent one of the lot is Marbruk, that feels like what a High Elf city should be like.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Magenpie
    Magenpie
    ✭✭✭✭✭
    I'd love an update or mini-chapter (or something x) ) where the cities were reinvigorated! Not just by expanding them and sprucing up the graphics, but with some new quests - particularly if they were connected to the races living there and the various guilds, including the dlc ones.

    I'd love market days or fairs, happening regularly in different cities on different days - maybe rewarding players with city specific cosmetics, mounts, pets and recipes or something?

    I love it when games revitalise old zones and give you new reasons to go back there - keeps the game fresh and keeps vet players engaged with the world.

    Yes! Would like/Do Want! :)

    Also - Black Marsh dlc please!
Sign In or Register to comment.